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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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|release='''SNES:'''<br>{{flag list|Japan|November 21, 1995|USA|December 4, 1995<ref>{{cite|url=archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up|title=''Electronic Gaming Monthly'' Number 77 store advertisement|date=December 1995}}</ref>|Europe|December 14, 1995<ref>[https://www.polygon.com/game/donkey-kong-country-2-diddy-s-kong-quest/9844 ''Donkey Kong Country 2: Diddy's Kong Quest'']. ''Polygon''. Retrieved May 10, 2023.</ref>{{better source}}|South Korea|1995<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-donkey-kong-2-kor/|publisher=Scanlines16.com|title=Super Donkey Kong 2 (KOR)|language=French|archive=archive.today/2024.06.06-195012/http://scanlines16.com/collection/super-donkey-kong-2-kor/|accessdate=June 6, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|May 16, 2007|Australia|May 16, 2007|USA|May 21, 2007|Japan|October 23, 2007|South Korea|November 25, 2008}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|October 23, 2014|Australia|October 24, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{flag list|Europe|March 24, 2016|Australia|March 25, 2016|Japan|April 6, 2016<ref>{{cite|date=April 6, 2016|url=www.nintendo.co.jp/titles/50010000039975|title=スーパードンキーコング2 ディクシー&ディディー|publisher=Nintendo|language=ja|accessdate=June 5, 2024}}</ref>|USA|April 14, 2016}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 23, 2020<ref>{{cite|author=Nintendo 公式チャンネル|language=ja|date=September 16, 2020|url=youtu.be/oA805kDEI_g|title=ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|September 23, 2020<ref>{{cite|author=Nintendo of America|date=September 16, 2020|url=youtu.be/OaeBtDePLk0|title=NES & Super NES - September Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024|language=en-us}}</ref>|Europe|September 23, 2020<ref>{{cite|language=en-gb|author=@NintendoEurope|date=September 16, 2020|url=x.com/NintendoEurope/status/1306148368729726976?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|Australia|September 23, 2020<ref>{{cite|language=en-au|author=@NintendoAUNZ|date=September 19, 2020|url=x.com/NintendoAUNZ/status/1307182633403719682?s=20|title=#DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!|publisher=X|accessdate=June 5, 2024}}</ref>|HK|September 23, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|language=zh-hant|publisher=Nintendo HK|accessdate=June 5, 2024}}</ref>|South Korea|September 23, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|language=ko|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=June 5, 2024}}</ref>}}
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'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2'''''<ref>{{cite|archive=https://web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest'', the latter two words being a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' (also shortened to '''''Donkey Kong Country 2''''',<ref>{{cite|archive=web.archive.org/web/19980705001844/http://www.rare.co.uk/retro/backcat/gamepages/dkc2.html|title=Rarewhere|publisher=Rareware|language=en-gb}}</ref> and '''''Diddy's Kong Quest''''' on the title screen) is a 1995 platform game that was developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the second installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country]]''. The last two words in the subtitle is a portmanteau of "[[Kong]]" and "conquest." The game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the clutches of the [[Kremling Krew]]. A sequel and direct follow-up to ''Donkey Kong Country 2: Diddy's Kong Quest'', ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', was released in 1996.


In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s. It omits the ''Diddy's Kong Quest'' subtitle, thus the game is simply known as ''Donkey Kong Country 2''.
In 2004, [[Donkey Kong Country 2 (Game Boy Advance)|a remake]] of the game was made for the [[Game Boy Advance]]. It omits the ''Diddy's Kong Quest'' subtitle, making it simply known as ''Donkey Kong Country 2'', and has more minigames, some [[photograph]]s, among other differences.


In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.
In 2007, the original version was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for unknown reasons, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii Virtual Console,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151206044400/http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console|title=Nintendo removing all Donkey Kong Country games from Virtual Console|author=Femmel, Kevin|date=November 16, 2012|publisher=Gimme Gimme Games|accessdate=June 5, 2024|language=en}}</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 2: Diddy's Kong Quest'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March/April 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, 2020.


''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, ''[[Donkey Kong Land 2]]''.
This game's soundtrack was released on [[Nintendo Music]] on November 4, 2024.


==Story==
==Story==
Line 34: Line 36:
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.


The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs go to [[Crocodile Isle]] and explore it while defeating various [[Kremling]]s and other enemies along the way. The pair eventually board [[The Flying Krock]], where Donkey Kong is held, and battle [[Kaptain K. Rool]], the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by [[Cranky Kong]] for their success and are integrated in the Video Game Heroes Hall of Fame.


Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
During their adventures, the pair can also reach Crocodile Isle's [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying its guard, [[Klubba]], with [[Kremkoins]] scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, [[Krocodile Kore]], and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
 
During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
 
From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.


==Gameplay==
==Gameplay==
===Abilities===
===Abilities===
[[File:Team-up DKC2.png|thumb|The Kongs use the team up move.]]
[[File:Team-up DKC2.png|thumb|left|The team up move, a move that had not originally appeared in ''Donkey Kong Country'']]
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The playable characters are [[Diddy Kong]] and [[Dixie Kong]]. order to travel through each level of the game and complete each of the game's many [[Bonus Level]]s, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy [[cartwheel]]s or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's [[Helicopter Spin]] can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the ''[[Super Mario (series)|Super Mario]]'' series: The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
 
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
 
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.
 
The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a [[DK Barrel]], the two Kongs are able to use the new [[Team-up]] move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
{{br|left}}
===Modes===
===Modes===
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
[[File:DKC2 SNES hidden modes.png|thumb|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
{|class="wikitable dk"
{{content description|dk=yes|sortable=yes
!Icon!!Title!!Information
|image1=[[File:DKC2 1-player icon.png]]
|-
|name1='''One Player'''
|[[File:DKC2 1-player icon.png]]
|description1=The single player mode where the player controls both Diddy and Dixie.
|'''One Player'''
|image2=[[File:DKC2 2-player team icon.png]]
|The self-explanatory single player mode where both Diddy and Dixie are controlled.
|name2='''TWO Player Team'''
|-
|description2=Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|[[File:DKC2 2-player team icon.png]]
|image3=[[File:DKC2 2-player contest icon.png]]
|'''TWO Player Team'''
|name3='''TWO Player Contest'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|description3=Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|-
|image4=[[File:DKC2 music test icon.png]]
|[[File:DKC2 2-player contest icon.png]]
|name4='''Music Test'''
|'''TWO Player Contest'''
|description4=A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
|Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
|image5=[[File:DKC2 cheat mode icon.png]]
|-
|name5='''Cheat Mode'''
|[[File:DKC2 music test icon.png]]
|description5=A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|'''Music Test'''
}}
|A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
{{br|left}}
|-
|[[File:DKC2 cheat mode icon.png]]
|'''Cheat Mode'''
|A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."
|}


==Characters==
==Characters==
===Kong Klan===
===Kong Klan===
Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
{|class="wikitable dk" style="text-align:center"
{|class="wikitable dk" width=100%
!Sprite!!Kong!!Summary!!New
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|[[File:Diddy DKC sprite.png]]
|[[Diddy Kong]]
|align=left|Diddy Kong makes his return to the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool.
|{{icon|cross}}
|-
|[[File:Dixie Kong DKC2 sprite.png]]
|[[Dixie Kong]]
|align=left|Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances.  
|{{icon|new}}
|-
!colspan=4 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
{{content description|rowsonly=y|dk=yes
|[[File:Cranky Kong DKC2 sprite.png]]
|image1=[[File:Diddy DKC sprite.png]]
|[[Cranky Kong]]
|name1=[[Diddy Kong]]
|align=left|Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his [[Monkey Museum]], where he gives advice to the two about [[Bonus Area]]s.
|description1=Diddy Kong returns from ''[[Donkey Kong Country]]'' as the main character of ''Donkey Kong Country 2''. He retains his fast speed, strength, cartwheeling, high jumping, and agility. When he hits an [[End of Level Target]], Diddy performs on his boombox.
|{{icon|cross}}
|image2=[[File:Dixie Kong DKC2 sprite.png]]
|-
|name2=[[Dixie Kong]]
|[[File:DK DKC2 sprite.png]]
|description2=Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|[[Donkey Kong]]
}}
|align=left|The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of [[Stronghold Showdown]], where he ultimately assists them in defeating Kaptain K. Rool.
|{{icon|cross}}
|-
|[[File:Funky Kong DKC2 sprite.png]]
|[[Funky Kong]]
|align=left|Funky Kong returns from ''Donkey Kong Country'', although this time to run [[Funky's Flights II]], where he rents out [[Jumbo Barrel]] to the Kongs, allowing them to travel back to other worlds which they have completed.
|{{icon|cross}}
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|[[File:Swanky Kong DKC2 sprite.png]]
|[[Swanky Kong]]
|align=left|One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts [[Swanky's Bonus Bonanza]], where he rewards the Kongs with Extra Life Balloons for correctly answering his queries.
|{{icon|new}}
|-
|-
{{content description|rowsonly=y|dk=yes
|[[File:Wrinkly Kong DKC2 sprite.png]]
|image1=[[File:Cranky Kong DKC2 sprite.png]]
|[[Wrinkly Kong]]
|name1=[[Cranky Kong]]
|align=left|Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs [[Kong Kollege]] and, like her husband, advises the Kongs, but also can save the game.
|description1=Cranky Kong is the host of the [[Monkey Museum]], the successor to his [[Cranky's Cabin|cabin]] from ''Donkey Kong Country''. Cranky provides level hints to the Kongs at a fee.
|{{icon|new}}
|image2=[[File:DK DKC2 sprite.png]]
|name2=[[Donkey Kong]]
|description2=Donkey Kong is the titular character of the ''Donkey Kong'' franchise. In the game's backstory, Donkey Kong was kidnapped and held ransom by Kaptain K. Rool and the Kremlings, who demanded the Kongs give the Banana Hoard to them. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|image3=[[File:Funky Kong DKC2 sprite.png]]
|name3=[[Funky Kong]]
|description3=Funky Kong operates a flight rental service, [[Funky's Flights II]], which is the successor to [[Funky's Flights]] from the previous game. He leases the [[Biplane Barrel]] to Diddy and Dixie, allowing them to travel back to worlds they have previously visited.
|image4=[[File:Swanky Kong DKC2 sprite.png]]
|name4=[[Swanky Kong]]
|description4=Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|image5=[[File:Wrinkly Kong DKC2 sprite.png]]
|name5=[[Wrinkly Kong]]
|description5=Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. She also has a crucial role of allowing the Kongs to save their game progress.
}}
|}
|}


===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friend|Animal Buddies]] are partners who help Diddy and Dixie find [[Bonus Barrel]]s, [[DK Coin]]s, [[Banana Coin]]s, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to [[Yoshi]] in ''[[Super Mario World]]''. Most of the buddies from ''[[Donkey Kong Country]]'' return in ''Diddy's Kong Quest'', but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
{{content appearances|dk=y|sortable=y
 
|image1=[[File:Clapper DKC2 sprite.png]]
{|class="wikitable dk" style="text-align:center"
|name1=[[Clapper]]
!rowspan=2|Sprite!!rowspan=2|Animal Friend!!rowspan=2|Summary!!colspan=2|Stages!!rowspan=2|New
|description1=Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] below.
|-
|firstlevel1=[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
!First!!Last
|lastlevel1=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|-
|image2=[[File:Enguarde DKC sprite.png]]
|[[File:Clapper DKC2 sprite.png]]
|name2=[[Enguarde]]
|[[Clapper]]
|description2=Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|align=left|Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaws]] below.
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|lastlevel2=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|image3=[[File:Glimmer DKC2 sprite.png]]
|{{icon|new}}
|name3=[[Glimmer]]
|-
|description3=Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only moving Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.
|[[File:Enguarde DKC sprite.png]]
|firstlevel3=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|[[Enguarde]]
|lastlevel3=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|align=left|Returning from ''Donkey Kong Country'', Enguarde can knock enemies out with his sharp nose, and charge his [[super move|Superstab]] to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land.
|image4=[[File:Rambi DKC2 sprite.png]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|name4=[[Rambi]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|description4=Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|{{icon|cross}}
|firstlevel4=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|-
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[File:Glimmer DKC2 sprite.png]]
|image5=[[File:Rattly DKC2 sprite.png]]
|[[Glimmer]]
|name5=[[Rattly]]
|align=left|Glimmer has a role very similar to Squawks in the first ''Donkey Kong Country''. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all.
|description5=Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|firstlevel5=[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|Glimmer's Galleon
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|image6=[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|-
|name6=[[Squawks]]
|[[File:Rambi DKC2 sprite.png]]
|description6=Squawks is a green parrot who flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s. [[Quawks|An indigo relative of Squawks]] appears in the level [[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]], and unlike Squawks, he can neither spit eggs nor flap higher. This relative only slowly descends down the hive and around the Zingers.
|[[Rambi]]
|firstlevel6=[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|align=left|First appearing in the original ''Donkey Kong Country'', Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his [[super move|Supercharge]] which makes him move at high speed, and able to break through walls and crush enemies.
|lastlevel6=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|image7=[[File:Squitter DKC2 sprite.png]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|name7=[[Squitter]]
|{{icon|cross}}
|description7=Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|-
|firstlevel7=[[Hot-Head Hop]]
|[[File:Rattly DKC2 sprite.png]]
|lastlevel7=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Rattly]]
}}
|align=left|Rattly takes the role of [[Winky]] from ''Donkey Kong Country''. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a [[super move|Superjump]]: an extra high jump.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Squawks DKC2 sprite.png]] [[File:Quawks DKC2 sprite.png]]
|[[Squawks]]
|align=left|Unlike ''Donkey Kong Country'', where Squawks only lit dark areas in [[Torchlight Trouble]], Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|[[File:Squitter DKC2 sprite.png]]
|[[Squitter]]
|align=left|The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|}


===Cranky's Video Game Heroes===
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other [[Nintendo]] game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{{content description|dk=yes|sortable=yes
 
|image1=[[File:Mario DKC2 sprite.png]]
{|class="wikitable dk" style="text-align:center"
|name1=[[Mario]]
!Sprite!!Name!!Origin!!Information
|description1=Mario is the default champion, with 39 of the 40 coins.
|-
|image2=[[File:Yoshi DKC2 sprite.png]]
|[[File:Mario DKC2 sprite.png]]
|name2=[[Yoshi]]
|[[Mario]]
|description2=Yoshi is the default runner-up, with 29 coins.
|''Super Mario''
|image3=[[File:Link DKC2 sprite.png]]
|align=left|Mario is the default champion, with 39 of the 40 coins.
|name3=[[Link]]
|-
|description3=Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|[[File:Yoshi DKC2 sprite.png]]
}}
|[[Yoshi]]
|''Super Mario''
|align=left|Yoshi is the default runner-up, with 29 coins.
|-
|[[File:Link DKC2 sprite.png]]
|[[Link]]
|''The Legend of Zelda''
|align=left|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}


===Enemies===
===Enemies===
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=31}}</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features many enemies to attack the player, some that are [[Kremling]]s and some that are not. All underwater enemies hurt the Kongs if swum into.
{|class="wikitable dk"width=100%
{|class="wikitable dk sortable" style="text-align:center"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!rowspan=2 width=12%|Sprite!!rowspan=2 width=10%|Enemy!!rowspan=2 class=unsortable|Summary!!colspan=2|Stages!!rowspan=2|New
|-
!width=7%|First!!width=7%|Last
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
|-
|[[File:Cat O 9 Tails DKC2.png]]
|[[Cat O' 9 Tails]]
|align=left|A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards.
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|-
|[[File:Click Clack DKC2.png]]
|[[Click-Clack]]
|align=left|Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|[[File:Flitter DKC2.png]]
|[[Flitter]]
|align=left|A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses.
|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|[[Mini-Necky]]
|align=left|A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from ''Donkey Kong Country''.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|-
|-
{{content appearances|rowsonly=y|dk=yes
|[[File:Neek DKC2.png]]
|image1=[[File:Cat O 9 Tails DKC2.png]]
|[[Neek]]
|name1=[[Cat O' 9 Tails]]
|align=left|Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump.
|description1=Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|firstlevel1=[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|lastlevel1=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|{{icon|new}}
|image2=[[File:Click Clack DKC2.png]]
|-
|name2=[[Click-Clack]]
|[[File:Screech DKC2.png]]
|description2=Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|[[Screech (Donkey Kong Country 2)|Screech]]
|firstlevel2=[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|align=left|K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint.
|lastlevel2=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|colspan=2|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|image3=[[File:Flitter DKC2.png]]
|{{icon|new}}
|name3=[[Flitter]]
|-
|description3=Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|[[File:Spiny DKC2.png]]
|firstlevel3=[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|[[Spiny (Donkey Kong Country 2)|Spiny]]
|lastlevel3=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|align=left|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|image4=[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|name4=[[Mini-Necky]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|description4=Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|{{icon|new}}
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|-
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|image5=[[File:Neek DKC2.png]]
|[[Zinger]]
|name5=[[Neek]]
|align=left|Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a [[TNT Barrel]] or an [[Invincibility Barrel]], and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object.
|description5=Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|firstlevel5=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|cross}}
|image6=[[File:Screech DKC2.png]]
|-
|name6=[[Screech (Donkey Kong Country 2)|Screech]]
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|description6=Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|-
|firstlevel6=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|lastlevel6=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|[[Flotsam]]
|image7=[[File:Spiny DKC2.png]]
|align=left|Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times.
|name7=[[Spiny (Donkey Kong Country 2)|Spiny]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|description7=Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|firstlevel7=[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|{{icon|new}}
|lastlevel7=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|-
|image8=[[File:Zinger DKC2 yellow.png]] [[File:Zinger DKC2 red.png]]
|[[File:Lockjaw DKC2.png]]
|name8=[[Zinger]]
|[[Lockjaw]]
|description8=Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones can only be defeated by an Animal Friend or a thrown object, while red ones can only be defeated by a TNT Barrel.
|align=left|Very fast moving piranha fish that try to bite the Kongs.
|firstlevel8=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|lastlevel8=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
}}
|{{icon|new}}
|-
|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|[[Puftup]]
|align=left|They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding.
|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|[[Shuri]]
|align=left|Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them.
|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Snapjaw DKC2 sprite.png]]
|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|align=left|An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly.
|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|-
|[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[Kaboing]]
|align=left|Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Kaboom DKC2.png]]
|[[Kaboom]]
|align=left|Similar to Klobbers except they wear [[TNT Barrel]]s. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side.
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|[[File:Kackle DKC2 blue.png]]
|[[Kackle]]
|align=left|Kackles are large, skeletal Kremlings. They appear only in [[Haunted Hall]] and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels.
|colspan=2|[[Haunted Hall]]
|{{icon|new}}
|-
|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|[[Kannon]]
|align=left|A [[Klump]] dressed as a pirate. Kannons wield cannons in order to shoot [[kannonball]]s at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps.
|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Klampon DKC2.png]]
|[[Klampon]]
|align=left|Klampons are four-legged crocodiles similar to [[Klaptrap]]s from ''Donkey Kong Country''. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies.
|[[Hot-Head Hop]]
|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|-
|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|[[Klank]]
|align=left|Kutlass-like enemies that ride [[Roller Coaster]]s. They throw barrels at the Kongs to attack. In [[Rickety Race]], players must race several Klanks to the finish.
|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|{{icon|new}}
|-
|[[File:Klinger DKC2.png]]
|[[Klinger]]
|align=left|Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down.
|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|[[File:Kloak DKC2.png]]
|[[Kloak]]
|align=left|A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles.
|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|{{icon|new}}
|-
|[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|[[Klobber]]
|align=left|A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|{{icon|new}}
|-
|[[File:Klomp DKC2.png]]
|[[Klomp]]
|align=left|Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method.
|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|{{icon|new}}
|-
|[[File:Klubba DKC2 sprite.png]]
|[[Klubba]]
|align=left|A large, buff Kremling who operates a [[Klubba's Kiosk|tollbooth]] in every world, guarding the [[Lost World (Donkey Kong Country 2)|Lost World]], though Diddy and Dixie can pay 15 [[Kremkoin]]s to unlock one of the levels.
|colspan=2|[[Klubba's Kiosk]]
|{{icon|new}}
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|[[Krockhead]]
|align=left|Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward.
|[[Hot-Head Hop]]
|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|{{icon|new}}
|-
|-
{{content appearances|rowsonly=y|dk=yes
|[[File:Krook DKC2.png]]
|image1=[[File:Flotsam DKC2 blue.png]] [[File:Flotsam DKC2 green.png]]
|[[Krook]]
|name1=[[Flotsam]]
|align=left|They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them.
|description1=Flotsams are underwater stingray enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both blue and green Flotsams: the blue ones continue moving in a single direction while the green ones move around from left to right.
|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|firstlevel1=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|lastlevel1=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|image2=[[File:Lockjaw DKC2.png]]
|name2=[[Lockjaw]]
|description2=Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|firstlevel2=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|lastlevel2=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image3=[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|name3=[[Puftup]]
|description3=Puftups are spiky, underwater pufferfish enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|firstlevel3=[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|lastlevel3=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image4=[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|name4=[[Shuri]]
|description4=Shuries are underwater starfish enemies. Their name is a reference to shuriken, as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|firstlevel4=[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image5=[[File:Snapjaw DKC2 sprite.png]]
|name5=[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|description5=Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They patrol the water below the Kongs and bite them if they fall in.
|firstlevel5=[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|lastlevel5=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
}}
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|[[Kruncha]]
|align=left|Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in [[Castle Crush]] and Clapper's Cavern.
|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|{{icon|new}}
|-
|-
{{content appearances|rowsonly=y|dk=yes
|[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|image1=[[File:Kaboing DKC2 gray.png]] [[File:Kaboing DKC2 green.png]]
|[[Kutlass]]
|name1=[[Kaboing]]
|align=left|Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly.
|description1=Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|firstlevel1=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|lastlevel1=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|{{icon|new}}
|image2=[[File:Kaboom DKC2.png]]
|name2=[[Kaboom]]
|description2=Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|firstlevel2=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|lastlevel2=[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|image3=[[File:Kackle DKC2 blue.png]]
|name3=[[Kackle]]
|description3=Kackles are large, skeletal Kremlings who only appear in [[Haunted Hall]]. There are four Kackles, each of whom chases the Kongs throughout segments of the level. When the Kongs are chased by a Kackle, a time limit appears on top of the screen, and if it hits zero, the Kackle attacks the Kongs. Diddy and Dixie must run into Plus Barrels, which increase the timer and thus prevent the Kackle from attacking the Kongs, and avoid the Minus Barrels, which reduce the timer.
|firstlevel3=[[Haunted Hall]]
|lastlevel3=[[Haunted Hall]]
|image4=[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|name4=[[Kannon]]
|description4=Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|firstlevel4=[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|lastlevel4=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image5=[[File:Klampon DKC2.png]]
|name5=[[Klampon]]
|description5=Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|firstlevel5=[[Hot-Head Hop]]
|lastlevel5=[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|image6=[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|name6=[[Klank]]
|description6=Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|firstlevel6=[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|lastlevel6=[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|image7=[[File:Klinger DKC2.png]]
|name7=[[Klinger]]
|description7=Klingers are Kremlings found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|firstlevel7=[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|lastlevel7=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|image8=[[File:Kloak DKC2.png]]
|name8=[[Kloak]]
|description8=A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|firstlevel8=[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|lastlevel8=[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|image9=[[File:Klobber DKC2 green.png]] [[File:Klobber DKC2 yellow.png]] [[File:Klobber DKC2 gray.png]]
|name9=[[Klobber]]
|description9=Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|firstlevel9=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|lastlevel9=[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|image10=[[File:Klomp DKC2.png]]
|name10=[[Klomp]]
|description10=Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|firstlevel10=[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|lastlevel10=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|image11=[[File:Klubba DKC2 sprite.png]]
|name11=[[Klubba]]
|description11=Klubba is a large Kremling who operates a tollbooth, [[Klubba's Kiosk]], in nearly every world. He prevents others from entering the Lost World, but Diddy and Dixie can pay 15 [[Kremkoin]]s to Klubba from each of his kiosks to access the Lost World from that location and unlock one of its levels. Klubba wields a cudgel, and if the Kongs decide to fight him, Klubba whacks them out using his cudgel.
|firstlevel11=[[Klubba's Kiosk]]
|lastlevel11=[[Klubba's Kiosk]]
|image12=[[File:Krockhead DKC2 green.png]] [[File:Krockhead DKC2 red.png]]
|name12=[[Krockhead]]
|description12=Krockheads are crocodile heads submerged in swamp water and the lava, hence their name. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|firstlevel12=[[Hot-Head Hop]]
|lastlevel12=[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|image13=[[File:Krook DKC2.png]]
|name13=[[Krook]]
|description13=Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and can only be avoided.
|firstlevel13=[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|lastlevel13=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|image14=[[File:Kruncha DKC2 blue.png]] [[File:Kruncha DKC2 red.png]] [[File:Kruncha DKC2 pink.png]]
|name14=[[Kruncha]]
|description14=Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|firstlevel14=[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|lastlevel14=[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|image15=[[File:Kutlass DKC2 yellow.png]] [[File:Kutlass DKC2 green.png]]
|name15=[[Kutlass]]
|description15=Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|firstlevel15=[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|lastlevel15=[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
}}
|}
|}


===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
{|class="wikitable dk sortable" style="text-align:center"
{{content appearances|dk=y|sortable=y
!rowspan=2|Sprite!!rowspan=2|Boss!!rowspan=2|Summary!!colspan=2|Stages
|image1=[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|-
|name1=[[Krow]]
!First!!Last
|description1=Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|-
|firstlevel1=[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|[[File:Krow DKC2.png]] [[File:Kreepy Krow DKC2.png]]
|lastlevel1=[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|[[Krow]]
|image2=[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|align=left|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, [[Kreepy Krow|Krow's ghost]] appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|name2=[[Kleever]]
|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|description2=Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|firstlevel2=[[Kleever's Kiln]]
|-
|lastlevel2=[[Kleever's Kiln]]
|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|image3=[[File:Kudgel DKC2.png]]
|[[Kleever]]
|name3=[[Kudgel]]
|align=left|Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against [[Kerozene]] to attack the Kongs.
|description3=Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|[[Kleever's Kiln]]
|firstlevel3=[[Kudgel's Kontest]]
|Kleever's Kiln
|lastlevel3=[[Kudgel's Kontest]]
|-
|image4=[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|[[File:Kudgel DKC2.png]]
|name4=[[King Zing]]
|[[Kudgel]]
|description4=King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align=left|A buff Kremling with a very similar appearance to [[Klubba]], but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw [[TNT Barrel]]s at Kudgel to damage him, with six hits being required to defeat him.
|firstlevel4=[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|[[Kudgel's Kontest]]
|lastlevel4=[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|Kudgel's Kontest
|image5=[[File:Kaptain K Rool DKC2.png]]
|-
|name5=[[King K. Rool|Kaptain K. Rool]]
|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|description5=Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|[[King Zing]]
|firstlevel5=[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|align=left|King Zing is the fourth boss. An enormous [[Zinger]], he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good.
|lastlevel5=[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
}}
|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|-
|[[File:Kaptain K Rool DKC2.png]]
|[[King K. Rool|Kaptain K. Rool]]
|align=left|The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in [[Krocodile Kore]], where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time.
|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|}


==Items==
==Items==
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=17}}</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
 
{{content description|dk=yes|sortable=yes
{|class="wikitable dk" style="text-align:center"
|image1=[[File:Banana DKC SNES.png]]
!Sprite!!Item!!Summary!!New
|name1=[[Banana]]s
|-
|description1=Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.
|[[File:Banana DKC SNES.png]]
|image2=[[File:Banana Bunch DKC SNES.png]]
|[[Banana]]s
|name2=[[Banana Bunch]]es
|align=left|Bananas are exactly like [[coin]]s from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them earns the player an [[extra life]]. A trail of bananas may sometimes lead to a hidden item.
|description2=Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|{{icon|cross}}
|image3=[[File:Banana Coin.png]]
|-
|name3=[[Banana Coin]]s
|[[File:Banana Bunch DKC SNES.png]]
|description3=Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|[[Banana Bunch]]es
|image4=[[File:DK Coin sprite.png]]
|align=left|They are worth ten bananas when collected, comparable to [[ but do not appear as commonly.
|name4=[[DK Coin|Cranky's Video Game Hero Coin]]s
|{{icon|cross}}
|description4=Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|image5=[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|[[File:Banana Coin.png]]
|name5=[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|[[Banana Coin]]s
|description5=Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|align=left|They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them.  
|image6=[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|{{icon|new}}
|name6=[[KONG Letters]]
|-
|description6=These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|[[File:DK Coin sprite.png]]
|image7=[[File:Kremkoin.png]]
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|name7=[[Kremkoin]]s
|align=left|Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest.
|description7=A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2)|Lost World]] levels.
|{{icon|new}}
|image8=[[File:DKC2 Letter.png]]
|-
|name8=[[Letter]]
|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|description8=[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|image9=[[File:Star DKC3.png]]
|align=left|Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives.
|name9=[[Star (Donkey Kong franchise)|Star]]s
|{{icon|cross}}
|description9=Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|-
}}
|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|[[KONG Letters]]
|align=left|A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
|{{icon|cross}}
|-
|[[File:Kremkoin.png]]
|[[Kremkoin]]s
|align=left|Kremkoins are the reward for completing [[Bonus Area]]s and boss levels. Kremkoins can be used only to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] from [[Klubba's Kiosk]].
|{{icon|new}}
|-
|[[File:DKC2 Letter.png]]
|[[Letter]]
|align=left|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|{{icon|new}}
|-
|[[File:Star DKC3.png]]
|[[Star (Donkey Kong franchise)|Star]]s
|align=left|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|{{icon|new}}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{{content description|dk=yes|sortable=yes
{|class="wikitable dk" style="text-align:center"
|image1=[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
!width=24% |Sprite
|name1=[[Animal crate]]s
!width=10% |Mechanism
|description1=These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
!Summary
|image2=[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|-
|name2=[[Bramble]]s
|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|description2=Huge, thorny vines that hurt the Kongs when touched.
|[[Animal crate]]s
|image3=[[File:Crate DKC2.png]]
|align=left|Contains the depicted [[Animal Friend]], who can be freed by jumping on the crate.
|name3=[[Crate]]s
|-
|description3=Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles brown.png]] [[File:DKC2 Brambles orange.png]]
|image4=[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|[[Bramble]]s
|name4=[[Egg]]s
|align=left|Huge, thorny vines that hurt the Kongs when touched.
|description4=Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|image5=[[File:End of Level Target.png]]
|[[File:Crate DKC2.png]]
|name5=[[End of Level Target]]
|[[Crate]]s
|description5={{wp|High striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|align=left|Crates are very similar to [[Barrel]]s, but they break as soon as making contact with an enemy or the ground.
|image6=[[File:DKC2 Fireball.png]]
|-
|name6=[[Fireball (obstacle)|Fireball]]s
|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|description6=Burning spheres launched by [[Kleever]].
|[[Egg]]s
|image7=[[File:DKC2 Honey.png]]
|align=left|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|name7=[[Honey]]
|-
|description7=A sticky substance that prevents the Kongs from walking on the floor. Despite this, honey allows Diddy and Dixie to jump up walls.
|[[File:End of Level Target.png]]
|image8=[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|[[End of Level Target]]
|name8=[[Hook]]
|align=left|A {{wp|High striker}}-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually [[Banana]]s, [[Banana|Banana Bunch]]es, [[Banana Coin]]s, or an [[Extra Life Balloon]]. The letter G or a [[DK Coin]] appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
|description8=Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
|-
|image9=[[File:Hot Air Balloon.png]]
|[[File:DKC2 Fireball.png]]
|name9=[[Hot Air Balloon]]
|[[Fireball (obstacle)|Fireball]]s
|description9=Floating platforms that lift when caught in steam jets.
|align=left|Burning spheres launched by [[Kleever]].
|image10=[[File:CannonSprite-DKC2.png]]
|-
|name10=[[Cannon|Kannon]]s
|[[File:DKC2 Honey.png]]
|description10=Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|[[Honey]]
|image11=[[File:Kannonball.png]]
|align=left|A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
|name11=[[Cannonball|Kannonball]]s
|-
|description11=Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|image12=[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|[[Hook]]
|name12=[[No Animal Sign]]s
|align=left|Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by [[Krook]]s.
|description12=Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|image13=[[File:Roller Coaster DKC2 sprite.png]]
|[[File:Hot Air Balloon.png]]
|name13=[[Roller Coaster]]s
|[[Hot Air Balloon]]
|description13=Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|align=left|Floating platforms that lift when caught in steam jets.
|image14=[[File:Rope DKC2 sprite.png]]
|-
|name14=[[Rope]]s
|[[File:CannonSprite-DKC2.png]]
|description14=Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|[[Cannon|Kannon]]s
|image15=[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|align=left|An object that launches the Kongs to a [[Bonus Level]] when a Kannonball is loaded inside.
|name15=Smoke
|-
|description15=Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|[[File:Kannonball.png]]
|image16=[[File:DKC2 Cannonball spiked.png]]
|[[Cannonball|Kannonball]]s
|name16=[[Spike Ball]]s
|align=left|Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered.
|description16=Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|image17=[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|name17=[[Spike Trap]]s
|[[No Animal Sign]]s
|description17=Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|align=left|An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign.
|image18=[[File:DKC2 Stinger.png]]
|-
|name18=Stinger
|[[File:Roller Coaster DKC2 sprite.png]]
|description18=Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|[[Roller Coaster]]s
|image19=[[File:DKC2 Tire.png]]
|align=left|Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|name19=[[Tire (object)|Tire]]s
|-
|description19=Enormous rolling objects that can be bounced on.
|[[File:Rope DKC2 sprite.png]]
|image20=[[File:Treasure Chest DKC2.png]]
|[[Rope]]s
|name20=[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|align=left|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|description20=Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|image21=[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|name21=Webs
|Smoke
|description21=[[Squitter]] can create these as temporary platforms or projectiles.
|align=left|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|image22=[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|-
|name22=[[Wind]]
|[[File:DKC2 Cannonball spiked.png]]
|description22=Pushes the player in various directions.
|[[Spike Ball]]s
}}
|align=left|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
|-
|[[File:DKC2 Spike Trap 1.png]]<br>[[File:DKC2 Spike Trap 2.png]]
|[[Spike Trap]]s
|align=left|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|-
|[[File:DKC2 Stinger.png]]
|Stinger
|align=left|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|[[File:DKC2 Tire.png]]
|[[Tire (object)|Tire]]s
|align=left|Enormous rolling objects that can be bounced on.
|-
|[[File:Treasure Chest DKC2.png]]
|[[Treasure chest]]s
|align=left|They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open.
|-
|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|Webs
|align=left|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|[[File:DKC2 Wind 1.png]] [[File:DKC2 Wind 2.png]]
|[[Wind]]
|align=left|Pushes the player in various directions.
|}


===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dk" style="text-align:center"
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
{{content description|rowsonly=y|dk=yes
!Sprite!!Barrel!!Summary
|image1=[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|-
|name1=[[Barrel]]s
|[[File:DKC2 Barrel.png]] [[File:DKC2-3 barrel roll.png]]
|description1=Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|[[Barrel]]s
|image2=[[File:DK Barrel.png]]
|align=left|Normal Barrels are very common objects that can be used to attack enemies, especially [[Zinger]]s, which have only limited methods of being defeated, but break upon contact.
|name2=[[DK Barrel]]s
|-
|description2=If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|[[File:DK Barrel.png]]
|image3=[[File:TNT Barrel.png]]
|[[DK Barrel]]s
|name3=[[TNT Barrel]]s
|align=left|DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
|description3=TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
}}
|[[File:TNT Barrel.png]]
|[[TNT Barrel]]s
|align=left|Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
{{content description|rowsonly=y|dk=yes
|[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|image1=[[File:Enguarde Barrel sprite.png]] [[File:Rambi Barrel sprite.png]] [[File:Rattly Barrel sprite.png]] [[File:Squawks Barrel sprite.png]] [[File:Squitter Barrel sprite.png]]
|[[Animal Barrel]]
|name1=[[Animal Barrel]]
|align=left|When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]].
|description1=If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|image2=[[File:Barrel Cannon.png]]
|[[File:Barrel Cannon.png]]
|name2=[[Arrow Barrel]]s
|[[Arrow Barrel]]s
|description2=Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|align=left|Blasts the Kongs in the direction depicted
|image3=[[File:Barrel Cannon DKC2 sprite.png]]
|-
|name3=[[Barrel Cannon|Barrel Kannon]]s
|[[File:Barrel Cannon DKC2 sprite.png]]
|description3=Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|[[Barrel Cannon|Barrel Kannon]]s
|image4=[[File:Biplane Barrel.png]]
|align=left|Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
|name4=[[Biplane Barrel]]
|-
|description4=The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|[[File:Biplane Barrel.png]]
|image5=[[File:Blast Barrel DKC2 sprite.png]]
|[[Biplane Barrel]]
|name5=[[Blast Barrel]]s
|align=left|The Biplane Barrel is a vehicle that can be rented from [[Funky's Flights II]], acting as the succesor of the [[Funky Barrel]] in ''[[Donkey Kong Country]]''. The Kongs must pay two [[Banana Coin]]s to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of [[Crocodile Isle]].
|description5=Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|image6=[[File:Bonus Barrel.png]]
|[[File:Blast Barrel DKC2 sprite.png]]
|name6=[[Bonus Barrel]]s
|[[Blast Barrel]]s
|description6=Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|align=left|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|image7=[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|-
|name7=[[Diddy & Dixie Barrels]]
|[[File:Bonus Barrel.png]]
|description7=Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|[[Bonus Barrel]]s
|image8=[[File:Golden Barrel.png]]
|align=left|Bonus Barrels lead the Kongs into a [[Bonus Level]] if entered. There are one, two, or rarely three Bonus Barrels in a level.
|name8=[[Golden Barrel]]
|-
|description8=The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|image9=[[File:Rotatable Barrel.png]]
|[[Diddy & Dixie Barrels]]
|name9=[[Spinner Barrel|Rotatable Barrel]]s
|align=left|Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
|description9=Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|image10=[[File:Steerable Barrel.png]]
|[[File:Golden Barrel.png]]
|name10=[[Steerable Barrel]]s
|[[Golden Barrel]]
|description10=Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|align=left|The Golden Barrel can only be found in [[Klubba's Kiosk]]. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|image11=[[File:Barrel Cannon DKC2 sprite.png]]
|-
|name11=[[Warp Barrel]]s
|[[File:Rotatable Barrel.png]]
|description11=Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|[[Spinner Barrel|Rotatable Barrel]]s
}}
|align=left|Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
|-
|[[File:Steerable Barrel.png]]
|[[Steerable Barrel]]s
|align=left|Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
|-
|[[File:Barrel Cannon DKC2 sprite.png]]
|[[Warp Barrel]]s
|align=left|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
{{content description|rowsonly=y|dk=yes
|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|image1=[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|[[Check and X Barrels]]
|name1=[[Check and X Barrels]]
|align=left|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|description1=Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|image2=[[File:Invincibility Barrel.png]]
|[[File:Invincibility Barrel.png]]
|name2=[[Invincibility Barrel|Exclamation Point Barrel]]s
|[[Invincibility Barrel|Exclamation Point Barrel]]s
|description2=Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|align=left|When touched, the Kongs become temporarily invincible, giving these the exact function of [[Super Star]]s from the [[Super Mario (series)|''Super Mario'' series]]. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
|image3=[[File:Krockhead Barrel.png]]
|-
|name3=[[Krockhead Barrel]]s
|[[File:Krockhead Barrel.png]]
|description3=Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|[[Krockhead Barrel]]s
|image4=[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|align=left|These appear only in [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|name4=[[Plus and Minus Barrels]]
|-
|description4=Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|[[File:Plus Barrel.png]] [[File:Minus Barrel.png]]
|image5=[[File:Star Barrel.png]]
|[[Plus and Minus Barrels]]
|name5=[[Star Barrel]]s
|align=left|Plus and Minus Barrels appear only in [[Haunted Hall]], where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a [[Kackle]] attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the [[Roller Coaster]] for the Kongs, as well as make it go backwards in one of the bonus areas.
|description5=Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|-
}}
|[[File:Star Barrel.png]]
|[[Star Barrel]]s
|align=left|Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.
|}
|}


==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
{|class="wikitable dk" style="text-align:center"
{{content description|dk=yes|sortable=yes
!Image!!Title!!Owner!!Summary
|image1=[[File:Funkys Flights II DKC2.png]]
|-
|name1=[[Funky's Flights II]]
|[[File:Funkys Flights II DKC2.png|150px]]
|description1=Diddy and Dixie can lease Funky Kong's [[Biplane Barrel]] to travel to worlds that they have previously visited.
|[[Funky's Flights II]]
|image2=[[File:Swankys Bonus Bonanza DKC2.png]]
|[[Funky Kong]]
|name2=[[Swanky's Bonus Bonanza]]
|align=left|The Kongs can go here to revisit previous worlds using the [[Biplane Barrel]].
|description2=An optional quiz mini-game hosted by [[Swanky Kong]]. Diddy and Dixie have to correctly answer three questions, each being trivia related to the game, to win [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s. After completing a challenge, the Kongs cannot replay it.
|-
|image3=[[File:Kong Kollege DKC2.png]]
|[[File:Swankys Bonus Bonanza DKC2.png|150px]]
|name3=[[Kong Kollege]]
|[[Swanky's Bonus Bonanza]]
|description3=An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can save their game (in each world, the first save is free but is subsequently priced at two Banana Coins) or purchase level hints.
|[[Swanky Kong]]
|image4=[[File:Monkey Museum DKC2.png]]
|align=left|An optional minigame of a quiz about various trivia relating to the game, and winning earns the player [[Extra Life Balloon]]s. When a quiz is completed, it cannot be played again.
|name4=[[Monkey Museum]]
|-
|description4=Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels; like Kong Kollege, some advice is free while others cost Banana Coins.
|[[File:Kong Kollege DKC2.png|150px]]
|image5=[[File:Klubbas Kiosk DKC2.png]]
|[[Kong Kollege]]
|name5=[[Klubba's Kiosk]]
|[[Wrinkly Kong]]
|description5=A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him.
|align=left|A place where Wrinkly teaches a class of [[Kremling]]s, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
}}
|-
|[[File:Monkey Museum DKC2.png|150px]]
|[[Monkey Museum]]
|[[Cranky Kong]]
|align=left|Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
|-
|[[File:Klubbas Kiosk DKC2.png|150px]]
|[[Klubba's Kiosk]]
|[[Klubba]]
|align=left|A tollbooth to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. The Kongs can unlock and access a level of the Lost World if they pay 15 [[Kremkoin]]s to Klubba.
|}


==Levels==
==Levels==
Line 792: Line 945:
==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
{{main|List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content}}
The subtitle was originally ''Diddy Kong's Quest'',<ref>{{cite|date=July 1995|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' #74|page=108}}</ref> but it was later changed to ''Diddy's Kong Quest''.
===Rare Witch Project preview and German strategy guide===
===Rare Witch Project preview and German strategy guide===
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]
[[File:DKC2 Beta-Mr. X Artwork.png|thumb|left|Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.]]

Latest revision as of 22:22, November 19, 2024

This article is about the original SNES game. For the Game Boy Advance remake, see Donkey Kong Country 2 (Game Boy Advance).
Donkey Kong Country 2: Diddy's Kong Quest
North American box art for Donkey Kong Country 2: Diddy's Kong Quest
For alternate box art, see the game's gallery.
Developer Rareware
Publisher Nintendo
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online
Release date SNES:
Japan November 21, 1995[?]
USA December 4, 1995[1]
Europe December 14, 1995[2][better source needed]
South Korea 1995[3]
Virtual Console (Wii):
Europe May 16, 2007[?]
Australia May 16, 2007[?]
USA May 21, 2007[?]
Japan October 23, 2007[?]
South Korea November 25, 2008[?]
Virtual Console (Wii U):
Europe October 23, 2014[?]
Australia October 24, 2014[?]
Japan November 26, 2014[?]
USA February 26, 2015[?]
Virtual Console (New 3DS):
Europe March 24, 2016[?]
Australia March 25, 2016[?]
Japan April 6, 2016[4]
USA April 14, 2016[?]
Super Nintendo Entertainment System - Nintendo Switch Online:
Japan September 23, 2020[5]
USA September 23, 2020[6]
Europe September 23, 2020[7]
Australia September 23, 2020[8]
HK September 23, 2020[9]
South Korea September 23, 2020[10]
Language(s) English (United States)
French (France)
German
Japanese
Genre Platformer, adventure
Rating(s) Original release:
ESRB:K-A - Kids to Adults
ACB:G - General
Virtual Console:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
USK:0 - All ages
Mode(s) Single player, multiplayer
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Nintendo 3DS:
Serial code(s) Japan SHVC-ADNJ-JPN

Donkey Kong Country 2: Diddy's Kong Quest (also shortened to Donkey Kong Country 2,[11] and Diddy's Kong Quest on the title screen) is a 1995 platform game that was developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The last two words in the subtitle is a portmanteau of "Kong" and "conquest." The game stars Diddy Kong, as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the clutches of the Kremling Krew. A sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, was released in 1996.

In 2004, a remake of the game was made for the Game Boy Advance. It omits the Diddy's Kong Quest subtitle, making it simply known as Donkey Kong Country 2, and has more minigames, some photographs, among other differences.

In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, for unknown reasons, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[12] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.

This game's soundtrack was released on Nintendo Music on November 4, 2024.

Story[edit]

“Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
Cranky Kong

Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.

At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:

Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool

Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insist that she will accompany Diddy, the two begin their journey.

The two Kongs go to Crocodile Isle and explore it while defeating various Kremlings and other enemies along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.

During their adventures, the pair can also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.

Gameplay[edit]

Abilities[edit]

The team up move, a move that had not originally appeared in Donkey Kong Country

Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The playable characters are Diddy Kong and Dixie Kong. order to travel through each level of the game and complete each of the game's many Bonus Levels, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy cartwheels or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's Helicopter Spin can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the Super Mario series: The player must hit B Button, the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing Y Button enables them to swim quicker, and +Control Pad up and +Control Pad down controls their ascent and descent.

Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two Kongs are able to use the new Team-up move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.

Modes[edit]

The two hidden modes on the mode select for Donkey Kong Country 2: Diddy's Kong Quest
The mode selection and its two hidden modes: "Sound Test" and "Cheats"
Icon Title Information
The single player icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest One Player The self-explanatory single player mode where both Diddy and Dixie are controlled.
The Two-Player Team icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Team Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
The Two-Player Contest icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest TWO Player Contest Two players compete to finish the most levels. Like "TWO Player Team", the first player controls Diddy while the second player is Dixie.
The Music Test icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Music Test A hidden mode where the player can listen to the game's background themes. The player can reveal and access the mode by pressing Down five times from "TWO Player Contest."
The Cheat Mode icon from the mode select screen of Donkey Kong Country 2: Diddy's Kong Quest Cheat Mode A hidden mode where the player can hit specific combination of buttons to enter a cheat to start off the new game. The player can access this mode by pressing Down another five times from "Music Test."

Characters[edit]

Kong Klan[edit]

Sprite Kong Summary New
Playable
Sprite of Diddy Kong in Donkey Kong Country. Diddy Kong Diddy Kong makes his return to the Donkey Kong Country series, but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool. X mark.svg
Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Dixie Kong Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances. New to the franchise
Supporting
Sprite of Cranky Kong in Donkey Kong Country 2: Diddy's Kong Quest. Cranky Kong Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his Monkey Museum, where he gives advice to the two about Bonus Areas. X mark.svg
Donkey Kong sprite in Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of Stronghold Showdown, where he ultimately assists them in defeating Kaptain K. Rool. X mark.svg
Funky Kong in Donkey Kong Country 2: Diddy's Kong Quest Funky Kong Funky Kong returns from Donkey Kong Country, although this time to run Funky's Flights II, where he rents out Jumbo Barrel to the Kongs, allowing them to travel back to other worlds which they have completed. X mark.svg
Swanky Kong in Donkey Kong Country 2: Diddy's Kong Quest Swanky Kong One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts Swanky's Bonus Bonanza, where he rewards the Kongs with Extra Life Balloons for correctly answering his queries. New to the franchise
Wrinkly Kong in Donkey Kong Country 2: Diddy's Kong Quest. Wrinkly Kong Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs Kong Kollege and, like her husband, advises the Kongs, but also can save the game. New to the franchise

Animal Buddies[edit]

Animal Buddies are partners who help Diddy and Dixie find Bonus Barrels, DK Coins, Banana Coins, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.

Sprite Animal Friend Summary Stages New
First Last
A sprite of Clapper Clapper Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry Snapjaws below. Lava Lagoon Clapper's Cavern New to the franchise
Sprite of Enguarde the Swordfish from the Donkey Kong Country SNES trilogy. Enguarde Returning from Donkey Kong Country, Enguarde can knock enemies out with his sharp nose, and charge his Superstab to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land. Lockjaw's Locker Animal Antics X mark.svg
Sprite of Glimmer from Donkey Kong Country 2: Diddy's Kong Quest Glimmer Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all. Glimmer's Galleon Glimmer's Galleon New to the franchise
Rambi the Rhino in Donkey Kong Country 2: Diddy's Kong Quest. Rambi First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his Supercharge which makes him move at high speed, and able to break through walls and crush enemies. Pirate Panic Animal Antics X mark.svg
Rattly DKC2 sprite.png Rattly Rattly takes the role of Winky from Donkey Kong Country. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a Superjump: an extra high jump. Topsail Trouble Animal Antics New to the franchise
Sprite of Squawks the Parrot from Donkey Kong Country 2: Diddy's Kong Quest. Quawks in Donkey Kong Country 2: Diddy's Kong Quest. Squawks Unlike Donkey Kong Country, where Squawks only lit dark areas in Torchlight Trouble, Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down. Squawks's Shaft Animal Antics X mark.svg
Squitter DKC2 sprite.png Squitter The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs. Hot-Head Hop Animal Antics New to the franchise

Cranky's Video Game Heroes[edit]

The Cranky's Video Game Heroes ceremony features three cameos of other Nintendo game protagonists, each with their own amount of Hero Coins collected.

Sprite Name Origin Information
Mario in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Mario Super Mario Mario is the default champion, with 39 of the 40 coins.
Yoshi in Donkey Kong Country 2: Diddy's Kong Quest (SNES). Yoshi Super Mario Yoshi is the default runner-up, with 29 coins.
Sprite of Link from Donkey Kong Country 2: Diddy's Kong Quest Link The Legend of Zelda Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.

Enemies[edit]

“How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
Cranky Kong[13]

The game features many enemies to attack the player, some that are Kremlings and some that are not. All underwater enemies hurt the Kongs if swum into.

Sprite Enemy Summary Stages New
First Last
Lazy Landlubbers
Sprite of a Cat o' 9 tails in Donkey Kong Country 2: Diddy's Kong Quest. Cat O' 9 Tails A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards. Mudhole Marsh Fiery Furnace New to the franchise
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest. Click-Clack Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeat instantly by either rolling into them or by throwing an object at it. Mainbrace Mayhem Clapper's Cavern New to the franchise
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest. Flitter A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses. Topsail Trouble Animal Antics New to the franchise
Sprite of a Mini-Necky in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a ghostly Mini-Necky from Donkey Kong Country 2: Diddy's Kong Quest Mini-Necky A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from Donkey Kong Country. Kannon's Klaim Animal Antics X mark.svg
Sprite of a Neek in Donkey Kong Country 2: Diddy's Kong Quest. Neek Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump. Pirate Panic Animal Antics New to the franchise
Sprite of Screech in Donkey Kong Country 2: Diddy's Kong Quest. Screech K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint. Screech's Sprint New to the franchise
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest. Spiny Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. Glimmer's Galleon Fiery Furnace New to the franchise
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a red Zinger in Donkey Kong Country 2: Diddy's Kong Quest. Zinger Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a TNT Barrel or an Invincibility Barrel, and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object. Gangplank Galley Animal Antics X mark.svg
Submerged Seadogs
Sprite of a blue Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Flotsam in Donkey Kong Country 2: Diddy's Kong Quest. Flotsam Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times. Lockjaw's Locker Animal Antics New to the franchise
Sprite of a Lockjaw in Donkey Kong Country 2: Diddy's Kong Quest. Lockjaw Very fast moving piranha fish that try to bite the Kongs. Lockjaw's Locker Animal Antics New to the franchise
Sprite of a brown-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a blue-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green-tinted swollen Puftup from Donkey Kong Country 2: Diddy's Kong Quest Puftup They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding. Lava Lagoon Animal Antics New to the franchise
Sprite of a Shuri in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a pink Shuri from Donkey Kong Country 2: Diddy's Kong Quest Shuri Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them. Lockjaw's Locker Animal Antics New to the franchise
Snapjaw Snapjaw An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly. Slime Climb Clapper's Cavern New to the franchise
Kremling Kuthroats
Sprite of a gray Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a green Kaboing in Donkey Kong Country 2: Diddy's Kong Quest. Kaboing Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them. Gangplank Galley Animal Antics New to the franchise
Sprite of a Kaboom in Donkey Kong Country 2: Diddy's Kong Quest. Kaboom Similar to Klobbers except they wear TNT Barrels. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side. Ghostly Grove Klobber Karnage New to the franchise
Sprite of a blue-bandanna Kackle from Donkey Kong Country 2: Diddy's Kong Quest Kackle Kackles are large, skeletal Kremlings. They appear only in Haunted Hall and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels. Haunted Hall New to the franchise
Sprite of a Kannon in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of a down-pointing Kannon from Donkey Kong Country 2: Diddy's Kong Quest Kannon A Klump dressed as a pirate. Kannons wield cannons in order to shoot kannonballs at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps. Kannon's Klaim Animal Antics New to the franchise
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest. Klampon Klampons are four-legged crocodiles similar to Klaptraps from Donkey Kong Country. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies. Hot-Head Hop Animal Antics New to the franchise
Sprite of a blue Klank in Donkey Kong Country 2: Diddy's Kong Quest Sprite of an orange Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a pink Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a yellow Klank from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a green Klank from Donkey Kong Country 2: Diddy's Kong Quest Klank Kutlass-like enemies that ride Roller Coasters. They throw barrels at the Kongs to attack. In Rickety Race, players must race several Klanks to the finish. Target Terror Rickety Race New to the franchise
Sprite of a Klinger climbing a rope in Donkey Kong Country 2: Diddy's Kong Quest. Klinger Orange Kremlings always found gripping on ropes, chains, and cattails: They continuously climb up before sliding back down. Mainbrace Mayhem Screech's Sprint New to the franchise
Sprite of a Kloak in Donkey Kong Country 2: Diddy's Kong Quest. Kloak A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the Kongs if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles. Barrel Bayou Screech's Sprint New to the franchise
Sprite of a green Klobber in Donkey Kong Country 2: Diddy's Kong Quest. Klobber DKC2 yellow.png Klobber DKC2 gray.png Klobber A barrel-wearing Kremling that hides in a barrel, disguising itself as one. When approached, Klobber jumps out and runs at the Kongs to push them. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything. Pirate Panic Klobber Karnage New to the franchise
Sprite of a Klomp in Donkey Kong Country 2: Diddy's Kong Quest. Klomp Enemies that walk around on one peg leg. Touching them can hurt a Kong, but they can easily be defeated with any attack method. Pirate Panic Ghostly Grove New to the franchise
Sprite of Klubba in Donkey Kong Country 2: Diddy's Kong Quest. Klubba A large, buff Kremling who operates a tollbooth in every world, guarding the Lost World, though Diddy and Dixie can pay 15 Kremkoins to unlock one of the levels. Klubba's Kiosk New to the franchise
Sprite of a green Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a red Krockhead from Donkey Kong Country 2: Diddy's Kong Quest Krockhead Krockheads are crocodile heads that poke out from either the swampy waters or lava, either consistently or at fixed intervals. Diddy and Dixie can use them to safely get across. Green Krockheads are used as standard platforms, while the brown ones spring the Kongs upward. Hot-Head Hop Mudhole Marsh New to the franchise
Sprite of a Krook in Donkey Kong Country 2: Diddy's Kong Quest. Krook They wear a trenchcoat and have two hooks for hands. Krooks throw hooks at the Kongs to attack them. Squawks's Shaft Fiery Furnace New to the franchise
Sprite of a blue Kruncha in Donkey Kong Country 2: Diddy's Kong Quest. Kruncha, when he is angry. Pink variant of Kruncha in Donkey Kong Country 2. Kruncha Strong, muscular Kremlings that get very angry when approached. If touched, they turn red and march back and forth angrily. Krunchas are defeated only from being hit by a barrel. A rarer pink variation appears in Castle Crush and Clapper's Cavern. Gangplank Galley Clapper's Cavern New to the franchise
Sprite of a yellow Kutlass in Donkey Kong Country 2: Diddy's Kong Quest. Kutlass DKC2 green.png Kutlass Kutlasses carry two large swords, which they attack with and try to hurt the Kongs with them. If the Kongs escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly. Krockhead Klamber Fiery Furnace New to the franchise

Barnacled Bosses[edit]

Sprite Boss Summary Stages
First Last
Sprite of Krow in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of Kreepy Krow in Donkey Kong Country 2: Diddy's Kong Quest. Krow Krow is the first boss and is a large vulture who appears at the end of Gangplank Galleon. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated. Later, Krow's ghost appears as the fifth boss and is battled at the end of Gloomy Gulch. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again. Krow's Nest Kreepy Krow
Sprite of Kleever during the first part of its battle from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kleever in Donkey Kong Country 2: Diddy's Kong Quest. Kleever Kleever is the second boss and a giant sword. It tries to attack the Kongs by swinging itself at them and launching fire balls at them, and it can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, it usually goes on a rampage, chasing the Kongs over a pit of fire. The Kongs have to damage Kleever six times to defeat it. A few small Kleevers can also be seen in the battle against Kerozene to attack the Kongs. Kleever's Kiln Kleever's Kiln
Kudgel in Donkey Kong Country 2: Diddy's Kong Quest. Kudgel A buff Kremling with a very similar appearance to Klubba, but is gray in color. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and land onto the Kongs. The Kongs have to throw TNT Barrels at Kudgel to damage him, with six hits being required to defeat him. Kudgel's Kontest Kudgel's Kontest
Sprite of King Zing in Donkey Kong Country 2: Diddy's Kong Quest. Sprite of King Zing mad from Donkey Kong Country 2: Diddy's Kong Quest King Zing King Zing is the fourth boss. An enormous Zinger, he usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good. Rambi Rumble King Zing Sting
Sprite of Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest. Kaptain K. Rool The final boss and King K. Rool's pirate alias. Kaptain K. Rool wields a large blunderbuss, which fires kannonballs and gases at the Kongs. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in Krocodile Kore, where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time. K. Rool Duel Krocodile Kore

Items[edit]

“I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!”
Cranky Kong[14]
Sprite Item Summary New
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Bananas Bananas are exactly like coins from the Super Mario series, since collecting 100 of them earns the player an extra life. A trail of bananas may sometimes lead to a hidden item. X mark.svg
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunches They are worth ten bananas when collected, comparable to [[ but do not appear as commonly. X mark.svg
Banana Coin Banana Coins They are used to pay the various services provided by the other Kongs. They are scattered around in every level, and appear several times in them. New to the franchise
Cranky's Video Game Hero Coin from Donkey Kong Country 2. Cranky's Video Game Hero Coins Cranky's Video Game Hero Coin are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After Kaptain K. Rool is defeated, Cranky counts the number of Video Game Hero Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. New to the franchise
Red Balloon Green Balloon Blue Balloon Extra Life Balloons Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives. X mark.svg
K O N G KONG Letters A series of four golden tokens in each level that reward an extra life when all of them are collected. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life. X mark.svg
Kremkoin Kremkoins Kremkoins are the reward for completing Bonus Areas and boss levels. Kremkoins can be used only to enter the Lost World from Klubba's Kiosk. New to the franchise
Sprite of Kaptain K. Rool's letter from Donkey Kong Country 2: Diddy's Kong Quest Letter Kaptain K. Rool's ransom note, obtainable from his cabin once at the beginning of Pirate Panic. New to the franchise
Sprite of a star from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Stars Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin. New to the franchise

Objects[edit]

Mechanisms[edit]

Sprite Mechanism Summary
Enguarde Box Rambi Crate in Donkey Kong Country 2: Diddy's Kong Quest Rattly Crate in Donkey Kong Country 2: Diddy's Kong Quest. Squawks Crate in Donkey Kong Country 2: Diddy's Kong Quest Squitter Crate in Donkey Kong Country 2: Diddy's Kong Quest Animal crates Contains the depicted Animal Friend, who can be freed by jumping on the crate.
Bramble Tiles of brambles in Bramble Scramble from Donkey Kong Country 2: Diddy's Kong Quest Tiles of brambles in Screech's Sprint from Donkey Kong Country 2: Diddy's Kong Quest Brambles Huge, thorny vines that hurt the Kongs when touched.
Crate Crates Crates are very similar to Barrels, but they break as soon as making contact with an enemy or the ground.
Sprite of Squawks' eggs from Donkey Kong Country 2: Diddy's Kong Quest Krow's egg from Donkey Kong Country 2: Diddy's Kong Quest Eggs Projectiles used by Squawks and Krow, as well as against the latter.
End of Level Target End of Level Target A High striker-like mechanism appearing at the end of every level. If the target is landed on hard enough, the barrel breaks, giving the Kongs the prize depicted, usually Bananas, Banana Bunches, Banana Coins, or an Extra Life Balloon. The letter G or a DK Coin appear on a few End of Level Targets. There are usually nearby Barrel Cannons that the Kongs can shoot from to land on the pad.
Sprite of a fireball from Donkey Kong Country 2: Diddy's Kong Quest Fireballs Burning spheres launched by Kleever.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest Honey A sticky substance that prevents the Kongs, but when against the walls, they can climb higher.
Sprite of a hook from Donkey Kong Country 2: Diddy's Kong Quest Sprite of a hook thrown by a Krook from Donkey Kong Country 2: Diddy's Kong Quest Hook Grabbable objects that can be hung from and jumped from. Harmful ones are thrown by Krooks.
Hot Air Balloon Hot Air Balloon Floating platforms that lift when caught in steam jets.
Kannon Kannons An object that launches the Kongs to a Bonus Level when a Kannonball is loaded inside.
Kannonball Kannonballs Kannonballs have to be carried to their corresponding kannon nearby to activate it. If a kannonball falls into a pit, it cannot be recovered.
A No Animal Sign for Enguarde the Swordfish. A No Animal Sign for Rambi the Rhino. A No Animal Sign for Rattly the Rattlesnake. A No Animal Sign for Squawks the Parrot. A No Animal Sign for Squitter the Spider. No Animal Signs An Animal Buddy disappears upon crossing, but the player could be rewarded an item if the animal reaches the sign.
Sprite of a Roller Coaster in Donkey Kong Country 2: Diddy's Kong Quest Roller Coasters Rickety, skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
Sprite of a rope from Donkey Kong Country 2: Diddy's Kong Quest Ropes Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other). Their design differs between environments, with their appearances that include normal ropes, giant typha plants, vines, and chains. A notable type are the phantom ropes who repeatedly vanish and reappear.
Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Sprite of Kaptain K. Rool's skull-patterned smoke from Donkey Kong Country 2: Diddy's Kong Quest Smoke Multicolored, skull-patterned gases shot from Kaptain K. Rool's blunderbuss, with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
Sprite of a spiked kannonball from Donkey Kong Country 2: Diddy's Kong Quest Spike Balls Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss.
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest
Tiles of a Spike Trap from Donkey Kong Country 2: Diddy's Kong Quest
Spike Traps Clusters of wooden spikes found in the jungles of the Lost World.
Sprite of a spike launched by Puftup and King Zing from Donkey Kong Country 2: Diddy's Kong Quest Stinger Spikes shot in several directions at once by exploding Puftups as well as the large King Zing three times after every second successful attack against him.
Sprite of a tire from Donkey Kong Country 2: Diddy's Kong Quest Tires Enormous rolling objects that can be bounced on.
Treasure chest Treasure chests They can be picked up and thrown at enemies, revealing a collectible, such as a Banana Coin. Some require more than one hit to open.
Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Sprite of one of Squitter's webs from Donkey Kong Country 2: Diddy's Kong Quest Webs Squitter can create these as temporary platforms or projectiles.
Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Tiles of leaves representing wind from Donkey Kong Country 2: Diddy's Kong Quest Wind Pushes the player in various directions.

Barrels[edit]

Throwable barrels
Sprite Barrel Summary
Barrel Sprite of a rolling barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! Barrels Normal Barrels are very common objects that can be used to attack enemies, especially Zingers, which have only limited methods of being defeated, but break upon contact.
DK Barrel DK Barrels DK Barrels appear several times in every level, and can be broken to free a lost Kong. If both Kongs are present, the DK Barrel acts no differently from a normal barrel.
TNT Barrel TNT Barrels Explosive barrels that can be thrown at walls to blast them away, creating an opening. TNT Barrels can also defeat red Zingers and other powerful enemies in one hit.
Enterable barrels
Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel Animal Barrel When an Animal Barrel is entered, the Kongs are transformed into the depicted Animal Friend, whether it is Enguarde, Rambi, Rattly, Squawks, or Squitter.
Barrel Cannon Arrow Barrels Blasts the Kongs in the direction depicted
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Barrel Kannons Barrel Cannons are very common barrels that can blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
Biplane Barrel Biplane Barrel The Biplane Barrel is a vehicle that can be rented from Funky's Flights II, acting as the succesor of the Funky Barrel in Donkey Kong Country. The Kongs must pay two Banana Coins to use it, unless it is their first visit, in which case using it is free of charge. The Biplane Barrel can take the Kongs around the many areas of Crocodile Isle.
Sprite of a Blast Barrel from Donkey Kong Country 2: Diddy's Kong Quest Blast Barrels Blast Barrels automatically blast the Kongs in a direction not specified before launching.
Bonus Barrel Bonus Barrels Bonus Barrels lead the Kongs into a Bonus Level if entered. There are one, two, or rarely three Bonus Barrels in a level.
Diddy & Dixie Barrel Diddy & Dixie Barrel Diddy & Dixie Barrels Diddy & Dixie Barrels are uncommon barrels that is usable only by either Diddy or Dixie, depending on whose face is shown.
Golden Barrel Golden Barrel The Golden Barrel can only be found in Klubba's Kiosk. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the Kongs enter it, they are taken into the Lost World.
Rotatable Barrel Rotatable Barrels Rotatable Barrels can be rotated to aim in the Kongs' desired directions. However, like Steerable Barrels, they have time limits, which shoots the Kongs out of the object when time runs out.
Steerable Barrel Steerable Barrels Steerable Barrels appear only in Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the countdown reaches zero, the Kongs are automatically blasted out.
Sprite of a Barrel Kannon from Donkey Kong Country 2: Diddy's Kong Quest Warp Barrels Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
Triggerable barrels
A Check Barrel in Donkey Kong Country 2. A X Barrel in Donkey Kong Country 2. Check and X Barrels Only appearing in Target Terror, the Check and X Barrels control whether the roller coaster's gates are passable.
Sprite of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest Exclamation Point Barrels When touched, the Kongs become temporarily invincible, giving these the exact function of Super Stars from the Super Mario series. While invincible, the Kongs can defeat enemies just from touching them and walk over sharp spikes.
Krockhead Barrel Krockhead Barrels These appear only in Krem Quay. When hit, they summon Krockheads from the swampy water to be used as platforms.
Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels Plus and Minus Barrels appear only in Haunted Hall, where they increase and decrease the amount of time the Kongs have before being hit, respectively. If this timer runs out, a Kackle attacks them. The Plus Barrel also appears in Rickety Race, where it will speed up the Roller Coaster for the Kongs, as well as make it go backwards in one of the bonus areas.
Star Barrel Star Barrels Star Barrels, when hit, mark the level's halfway point, so if the Kongs are defeated, they can start the level over where the Star Barrel was.

Supporting locations[edit]

Image Title Owner Summary
Funky's Flights II in Donkey Kong Country 2: Diddy's Kong Quest Funky's Flights II Funky Kong The Kongs can go here to revisit previous worlds using the Biplane Barrel.
Diddy Kong in Swanky's Bonus Bonanza. Swanky's Bonus Bonanza Swanky Kong An optional minigame of a quiz about various trivia relating to the game, and winning earns the player Extra Life Balloons. When a quiz is completed, it cannot be played again.
Kong Kollege Kong Kollege Wrinkly Kong A place where Wrinkly teaches a class of Kremlings, unseen during gameplay. Its main purpose is to save the game (free at first but later costing two Banana Coins), though Wrinkly can also give some hints, like how Cranky does in the Monkey Museum.
Monkey Museum DKC2.png Monkey Museum Cranky Kong Cranky gives vague advice on how to find secrets hidden within levels, with some hints being free and some costing Banana Coins.
Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest. Klubba's Kiosk Klubba A tollbooth to the Lost World. The Kongs can unlock and access a level of the Lost World if they pay 15 Kremkoins to Klubba.

Levels[edit]

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of level Music theme
1 Pirate Panic 2 Ship deck Klomp's Romp
2 Mainbrace Mayhem 3 Ship mast Jib Jig
3 Gangplank Galley 2 Ship deck Klomp's Romp
4 Lockjaw's Locker 1 Ship hold Lockjaw's Saga
5 Topsail Trouble 2 Ship mast Jib Jig
6 BOSS LEVEL: Krow's Nest 0 Ship mast Boss Bossanova
Crocodile Cauldron
# Level Bonus Areas Type of level Music theme
7 Hot-Head Hop 3 Lava Hot Head Bop
8 Kannon's Klaim 3 Mines Kannon's Klaim
9 Lava Lagoon 1 Ship hold Lockjaw's Saga
10 Red-Hot Ride 2 Lava Hot Head Bop
11 Squawks's Shaft 3 Mines Kannon's Klaim
12 BOSS LEVEL: Kleever's Kiln 0 Lava Boss Bossanova
Krem Quay
# Level Bonus Areas Type of level Music theme
13 Barrel Bayou 2 Swamp Bayou Boogie
14 Glimmer's Galleon 2 Ship hold Lockjaw's Saga
Ship deck Snakey Chantey
Klomp's Romp (GBA version)
15 Krockhead Klamber 1 Swamp Bayou Boogie
16 Rattle Battle 3 Ship deck Snakey Chantey
17 Slime Climb 2 Ship mast Jib Jig
18 Bramble Blast 2 Brambles Stickerbush Symphony
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp Boss Bossanova
Krazy Kremland
# Level Bonus Areas Type of level Music theme
20 Hornet Hole 3 Hive Flight Of The Zinger
21 Target Terror 2 Roller coaster Disco Train
22 Bramble Scramble 1 Brambles Stickerbush Symphony
23 Rickety Race 1 Roller coaster Disco Train
24 Mudhole Marsh 2 Swamp Bayou Boogie
25 Rambi Rumble 2 Hive Flight Of The Zinger
Run, Rambi! Run!
26 BOSS LEVEL: King Zing Sting 0 Hive Boss Bossanova
Gloomy Gulch
# Level Bonus Areas Type of level Music theme
27 Ghostly Grove 2 Forest Forest Interlude
28 Haunted Hall 3 Roller coaster Haunted Chase
29 Gusty Glade 2 Forest Forest Interlude
30 Parrot Chute Panic 2 Hive Flight Of The Zinger
31 Web Woods 2 Forest Forest Interlude
32 BOSS LEVEL: Kreepy Krow 0 Ship mast Boss Bossanova
K. Rool's Keep
# Level Bonus Areas Type of level Music theme
33 Arctic Abyss 2 Ice In A Snow-bound Land
34 Windy Well 2 Mines Kannon's Klaim
35 Castle Crush 2 Castle Krook's March
36 Clapper's Cavern 2 Ice In A Snow-bound Land
37 Chain Link Chamber 2 Castle Krook's March
38 Toxic Tower 1 Castle Krook's March
39 BOSS LEVEL: Stronghold Showdown 0 Castle False Triumph?
The Flying Krock
# Level Bonus Areas Type of level Music theme
40 Screech's Sprint 1 Brambles Stickerbush Symphony
Bad Bird Rag
41 BOSS LEVEL: K. Rool Duel 0 Gunship Crocodile Cacophony
Lost World
# Level Bonus Areas Type of level Music theme
42 Jungle Jinx 1 Jungle Primal Rave
43 Black Ice Battle 1 Ice In A Snow-bound Land
44 Klobber Karnage 1 Jungle Primal Rave
45 Fiery Furnace 1 Lava Hot Head Bop
46 Animal Antics 1 Jungle Primal Rave
Ice In A Snow-bound Land
Jungle Primal Rave
Brambles Stickerbush Symphony
Jungle Primal Rave
47 BOSS LEVEL: Krocodile Kore 0 Altar Crocodile Cacophony

Cheats[edit]

In the original version, when the player starts a new file, they can press Down ten times to navigate down to the hidden Cheat Mode option (after five presses, the hidden Music Test will appear). While highlighting the option, the player can press a combination of buttons to enter one of two cheats:

  • One cheat removes all the DK Barrels. It is activated by entering: B, A, Right, Right, A, Left, A, X
  • One cheat causes the Kongs to start with 50 lives. It is activated by entering: Y, A, Select, A, Down, Left, A, Down

Differences in other versions[edit]

In addition to regional differences, there are two main revisions of the SNES release. Changes from the first version:

V1.1
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Glitches[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest glitches

Castle Crush glitch[edit]

Warning! Performing this action may corrupt your game's save file.

Note: This glitch only works in the SNES, Wii U and Nintendo Switch versions.

Two examples of Donkey Kong Country 2: Diddy's Kong Quest's Castle Crush glitch.
Two examples of the glitch's effects.

To perform this glitch, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional, but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break, but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.[15] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.

Quotes[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest quotes
Wrinkly Kong
  • "All those Kremlings want to do is learn how to fight and squash monkeys!"
  • "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
  • "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
  • "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
  • "You're looking a little weary dear. Would you like to save your game?"
  • "Good luck, children."
  • "Be careful now, Kongs."
  • "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
  • "Goodbye, dearies."
  • "Don't be a stranger now."
  • "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
  • "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."

References to other games[edit]

References in later games[edit]

  • Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
  • DK: Jungle Climber - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
  • WarioWare: D.I.Y. Showcase - The microgame DK Country is based on the game.
  • Donkey Kong Country: Tropical Freeze - A bramble level returns, and is named Bramble Scramble after the one in Donkey Kong Country 2.
  • Super Smash Bros. Ultimate - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a spirit in this game, using his artwork from Donkey Kong Country 2: Diddy's Kong Quest. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in Donkey Kong Country 2 (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).

Development[edit]

Even before the first Donkey Kong Country turned out to be a blockbuster success, the game's development team already had plans for a sequel.[16] The team focused first on the game's environments; the game's setting was informed by Gregg Mayles' life-long obsession with pirates and the fact that the first Donkey Kong Country had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in Donkey Kong Country 2 were brand new.[16] Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.[16]

Speaking of the game's level design, Mayles explained that Donkey Kong Country 2 went with a more exploration-based structure as "If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it" and to make the game more different from its predecessor.[16] Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. Nintendo was less involved in Donkey Kong Country 2's development, which Gregg Mayles chalked up to the success of the first game.[16]

Pre-release and unused content[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

The subtitle was originally Diddy Kong's Quest,[17] but it was later changed to Diddy's Kong Quest.

Rare Witch Project preview and German strategy guide[edit]

Artwork of Mr. X, a character who did not appear in the final game.
Mr. X, an earlier version of Kackle. Its artwork originates from a German player's guide.

The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.

Reception[edit]

Donkey Kong Country 2: Diddy's Kong Quest received widespread critical acclaim, considered by critics to be among the best titles on the Wii's Virtual Console.

Reviews
Release Reviewer, Publication Score Comment
Wii Mark Birnbaum, IGN 8.8/10 "If you love action-platformer games then Donkey Kong Country 2 is a no-brainer. There is a strong chance that you've already played it on the SNES or GBA so you'd know how similarly it plays to the original. Consequently, it's easy to recommend spending the 800 Wii points to anyone who has enjoyed the original classic by Rareware. Who doesn't love blasting from barrels and collecting bananas? Surely no normal person."
Wii Frank Provo, GameSpot 9/10 "If you're looking for a diverse platformer that'll take you a while to finish, look no further than Donkey Kong Country 2. It's well worth the 800 Wii points that you'll need to fork over to download it to your Wii."
Wii Damien McFerran, Nintendo Life 9/10 "Donkey Kong Country 2 may prove frustrating for some younger or less dedicated players. For those who enjoy a challenge this is probably one of the best games available on the Virtual Console. PAL users will be pleased to hear as this is a game developed by Rare this game is optimised for 50Hz. That means no real differences between this and it's[sic] NTSC counterpart."
Aggregators
Compiler Platform / Score
GameRankings 89.81%

Nintendo eShop description[edit]

Kaptain K. Rool and his cutthroat Kremlings have kidnapped Donkey Kong and are holding him ransom at Crocodile Isle for the banana hoard! Who will brave the seas to save our hairy hero?

Enter Diddy Kong and Dixie Kong, and they're ready to head out and show their stuff! The two small Kongs are each equipped with their own abilities—Diddy Kong's Cartwheel can sprint him across a distance, while Dixie Kong's Helicopter Spin will let her float from high places.

Play solo, against a friend, or together with a friend in eight exciting worlds. During your adventure, meet up with other Kong family members for some fun times or friendly advice. Be on the lookout for animal friends, collectibles, and hidden areas, as they can be very valuable in your adventures!

All aboard, and let's set sail! It's time for Kaptain K. Rool to get knocked off his ship.

Staff[edit]

Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
  • C. Sutherland
Assistant Head Programmer
  • M. Wilson
Technical Programmer
  • B. Gunn
Programmer
  • T. Attwood
Characters / Animation
  • S. Mayles
Objects and Additional Characters / Backgrounds
  • M. Stevenson
Backgrounds
  • C. Gage
  • J. Nash
  • A. Smith

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Country 2: Diddy's Kong Quest.

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Country 2: Diddy's Kong Quest media.
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパードンキーコング2 ディクシー&ディディー[?]
Sūpā Donkī Kongu Tsū Dikushī ando Didī
Super Donkey Kong 2: Dixie & Diddy

Trivia[edit]

  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[page number needed]
  • This is the only game in the original Donkey Kong Country trilogy where the players start with four lives by default. The other two games have the players start with five lives by default.
  • The game over screen is also used in error and anti-piracy screens in-game. This also occurs in Donkey Kong Country 3: Dixie Kong's Double Trouble!
  • An arcade game manufacturer named Sunwise made a Japan-only slot machine game based on the Japanese version of Donkey Kong Country 2: Diddy's Kong Quest called Swanky no Bonus Slot (which translates to "Swanky's Bonus Slots"). The game would play a music piece while the wheels would spin.[18]

References[edit]

  1. ^ December 1995. Electronic Gaming Monthly Number 77 store advertisement.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest. Polygon. Retrieved May 10, 2023.
  3. ^ Dentifritz. Super Donkey Kong 2 (KOR). Scanlines16.com (French). Retrieved June 6, 2024. (Archived June 6, 2024, 19:50:12 UTC via archive.today.)
  4. ^ April 6, 2016. スーパードンキーコング2 ディクシー&ディディー. Nintendo (Japanese). Retrieved June 5, 2024.
  5. ^ Nintendo 公式チャンネル (September 16, 2020). ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル [2020年9月]. YouTube (Japanese). Retrieved June 5, 2024.
  6. ^ Nintendo of America (September 16, 2020). NES & Super NES - September Game Updates - Nintendo Switch Online. YouTube (American English). Retrieved June 5, 2024.
  7. ^ @NintendoEurope (September 16, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive on 23/09 for #NintendoSwitchOnline members!. X (British English). Retrieved June 5, 2024.
  8. ^ @NintendoAUNZ (September 19, 2020). #DonkeyKong Country 2: Diddy’s Kong Quest, Mario’s Super Picross plus more #SuperNES and #NES games will arrive in the evening on 23/09 for #NintendoSwitchOnline members!. X (Australian English). Retrieved June 5, 2024.
  9. ^ Family Computer & Super Famicom - Nintendo Switch Online. Nintendo HK (Traditional Chinese). Retrieved June 5, 2024.
  10. ^ NES & Super NES - Nintendo Switch Online (Shown in Copyrights). Nintendo Korea (Korean). Retrieved June 5, 2024.
  11. ^ Rarewhere. Rareware (British English). (Archived July 5, 1998, 00:18:44 UTC via Wayback Machine.)
  12. ^ Femmel, Kevin (November 16, 2012). Nintendo removing all Donkey Kong Country games from Virtual Console. Gimme Gimme Games (English). Archived December 6, 2015, 04:44:00 UTC from the original via Wayback Machine. Retrieved June 5, 2024.
  13. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 31.
  14. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 17.
  15. ^ Crash Catalogue (March 7, 2021). Castle Crush Glitch on Switch compilation. YouTube (English). Retrieved June 5, 2024.
  16. ^ a b c d e Milne, Rory (July 2018). "The Making Of Donkey Kong Country 2" - Retro Gamer Magazine Issue 181. Page 65 to 68. Retrieved May 17, 2018.
  17. ^ July 1995. Nintendo Power #74. Nintendo of America (American English). Page 108.
  18. ^ kodomoyo (December 29, 2012). 【メダルゲーム】―スワンキーのボーナススロット ①―【すゎ~ん】. Niconico Video. Retrieved June 5, 2024.

External links[edit]