Lost and Pound: Difference between revisions
(Added Spanish name and reference) |
Technetium (talk | contribs) mNo edit summary Tag: Mobile edit |
||
(19 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:Intuition Whack-a-Mole.png|260px]] | |image=[[File:Intuition Whack-a-Mole.png|260px]] | ||
|type=1-vs.-3 minigame | |type=1-vs.-3 minigame | ||
|time=10 seconds | |time={{hover|10 seconds to choose hiding spot|The timer appears only when there are five seconds remaining.}}<br>10 seconds to choose where to strike | ||
|appears_in=''[[Super Mario Party Jamboree]]'' | |appears_in=''[[Super Mario Party Jamboree]]'' | ||
|track=Run Away! Run Away! | |||
}} | }} | ||
'''Lost and Pound''' is a 1-vs.-3 [[minigame]] found in ''[[Super Mario Party Jamboree]]''. Its name is a pun on "lost and found". | '''Lost and Pound''' is a 1-vs.-3 [[minigame]] found in ''[[Super Mario Party Jamboree]]''. Its name is a pun on "{{wp|lost and found}}," a location in many public places where lost objects can be returned. | ||
==Introduction== | ==Introduction== | ||
Four holes on a machine open | Four holes on a machine open, and the solo player jumps out of the bottom hole. The hammer then moves to the west, to the north, and back to the west holes, hitting them in order as the solo player holds their hands together and closes their eyes. | ||
==Gameplay== | ==Gameplay== | ||
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After | The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins, and the solo player falls into a hole. | ||
If the solo player manages to survive all three rounds | |||
==Ending== | ==Ending== | ||
The players' characters are a bit | The players' characters are a bit farther from where the minigame takes place, where the winning team does their winning animations, while the losing team does their losing animation(s) behind them. | ||
==Controls== | ==Controls== | ||
*{{button|switch|jc-left}} / {{button|switch|jc-top}} / {{button|switch|jc-right}} / {{button|switch|jc-bottom}} – Select location | |||
*{{button|switch|jc-left}}/{{button|switch|jc-top}}/{{button|switch|jc-right}}/{{button|switch|jc-bottom}} | |||
==In-game text== | |||
''The solo player chooses a hiding spot, and the team side guesses where to strike with the hammer. The team side has to guess correctly three times to win.'' | |||
==Names in other languages== | ==Names in other languages== | ||
Line 54: | Line 49: | ||
|RusR= | |RusR= | ||
|RusM= | |RusM= | ||
|Spa=Golpe de intuición<ref>https://www.gamereactor.es/super-mario-party-jamboree-guia-para-sacar-los-5-juegos-de-jefes-ocultos-1254363/ | |Spa=Golpe de intuición<ref>{{cite|author=Caballero, David|date=October 28, 2024|url=https://www.gamereactor.es/super-mario-party-jamboree-guia-para-sacar-los-5-juegos-de-jefes-ocultos-1254363|title=Super Mario Party Jamboree - Guía para sacar los 5 juegos de jefes ocultos|publisher=Gamereactor|accessdate=October 19, 2024}}</ref> | ||
|SpaM=Intuitive Strike, with ''golpe'' also meaning ''hit'' | |SpaM=Intuitive Strike, with ''golpe'' also meaning ''hit'' | ||
}} | }} |
Latest revision as of 07:22, November 17, 2024
Lost and Pound | |
---|---|
Appears in | Super Mario Party Jamboree |
Type | 1-vs.-3 minigame |
Time limit | 10 seconds to choose hiding spot 10 seconds to choose where to strike |
Music track | Run Away! Run Away! |
Lost and Pound is a 1-vs.-3 minigame found in Super Mario Party Jamboree. Its name is a pun on "lost and found," a location in many public places where lost objects can be returned.
Introduction[edit]
Four holes on a machine open, and the solo player jumps out of the bottom hole. The hammer then moves to the west, to the north, and back to the west holes, hitting them in order as the solo player holds their hands together and closes their eyes.
Gameplay[edit]
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins, and the solo player falls into a hole.
Ending[edit]
The players' characters are a bit farther from where the minigame takes place, where the winning team does their winning animations, while the losing team does their losing animation(s) behind them.
Controls[edit]
- / / / – Select location
In-game text[edit]
The solo player chooses a hiding spot, and the team side guesses where to strike with the hammer. The team side has to guess correctly three times to win.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Spanish | Golpe de intuición[1] | Intuitive Strike, with golpe also meaning hit |
References[edit]
- ^ Caballero, David (October 28, 2024). Super Mario Party Jamboree - Guía para sacar los 5 juegos de jefes ocultos. Gamereactor. Retrieved October 19, 2024.