Squish You Were Here: Difference between revisions
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{{ | {{minigame infobox | ||
|image=[[File:Squish You Were Here. | |image=[[File:Squish You Were Here.png|250px]] | ||
| | |appears_in=''[[Mario Party: Island Tour]]'' | ||
|type=General minigame | |type=General minigame | ||
|time=60 seconds | |time=60 seconds | ||
|track=Survival! | |||
|sample=[[File:MPIT Survival!.wav]] | |||
}} | }} | ||
'''Squish You Were Here''' is a general [[minigame]] in ''[[Mario Party: Island Tour]]''. Its name comes from the phrase "wish you were here". | '''Squish You Were Here''' is a general [[minigame]] in ''[[Mario Party: Island Tour]]''. Its name comes from the phrase "wish you were here". It takes place in a room that contains the moving stone blocks from various [[Tower]] and [[Castle]] levels in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, albeit arranged in a horizontal pattern rather than a vertical one due to the three-dimensional room (although players cannot jump). | ||
==Introduction== | ==Introduction== | ||
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==Gameplay== | ==Gameplay== | ||
During the entire minigame, the walls on each side of the room arrange themselves in a different way and then start moving toward the center. The players must figure out where the walls leave a gap and stay there to avoid being squeezed. The arrangement gets more confusing as the minigame advances. If one stays between two touching walls, they lose the minigame. The game is won if all other players have been squished or if the time runs out. | During the entire minigame, the walls on each side of the room arrange themselves in a different way and then start moving toward the center. The players must figure out where the walls leave a gap and stay there to avoid being squeezed. The arrangement gets more confusing as the minigame advances. If one stays between two touching walls, they lose the minigame. There is no way of telling whether the walls leave a gap or do not leave a gap barring observation on the width of the initial gaps; the narrowest gaps will close entirely, with their occupants (except any who leave) getting crushed and eliminated; any larger gaps remain, serving as safe spots. The game is won if all other players have been squished or if the time runs out. The minigame lasts a full minute. | ||
==Ending== | ==Ending== | ||
The door on the other side of the room opens, as the winner | The door on the other side of the room opens, as the winner(s) do(es) a victory pose. | ||
==Controls== | ==Controls== | ||
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==In-game text== | ==In-game text== | ||
*'''Rules''' – ''Hide in the gaps between the walls to avoid being squished.'' | *'''Rules''' – '''American English''' ''Hide in the gaps between the walls to avoid being squished.'' | ||
*'''Rules''' – '''British English''' ''Hide in the gaps between the walls to avoid being squished flat!'' | |||
== | ==Names in other languages== | ||
The | {{foreign names | ||
{{ | |Jap=すきまへにげろ! | ||
[[Category: | |JapR=Sukima e nigero! | ||
[[Category:Mario Party: Island Tour | |JapM=Run to the Gap! | ||
|Fre=Entre quatre murs | |||
|FreM=Between four walls (French expression meaning being trapped) | |||
|Ger=Nischensuche | |||
|GerM=Niche Search | |||
|Spa=El hueco justo | |||
|SpaM=The Right Gap | |||
|Ita=Pareti spietate | |||
|ItaM=Cruel walls | |||
|Dut=Tussen Twee Muren | |||
|DutM=Between Two Walls | |||
|Por=Templo das Pedras | |||
|PorM=Stone Temple | |||
}} | |||
{{MPIT minigames}} | |||
[[Category:4-player minigames]] | |||
[[Category:Mario Party: Island Tour minigames]] | |||
[[it:Pareti spietate]] |
Latest revision as of 18:15, November 16, 2024
Squish You Were Here | |||
---|---|---|---|
Appears in | Mario Party: Island Tour | ||
Type | General minigame | ||
Time limit | 60 seconds | ||
Music track | Survival! | ||
|
Squish You Were Here is a general minigame in Mario Party: Island Tour. Its name comes from the phrase "wish you were here". It takes place in a room that contains the moving stone blocks from various Tower and Castle levels in the New Super Mario Bros. games, albeit arranged in a horizontal pattern rather than a vertical one due to the three-dimensional room (although players cannot jump).
Introduction[edit]
The four players enter the room and the walls start to move, however, they are in the gap and don't get squished. The walls move back and the minigame starts.
Gameplay[edit]
During the entire minigame, the walls on each side of the room arrange themselves in a different way and then start moving toward the center. The players must figure out where the walls leave a gap and stay there to avoid being squeezed. The arrangement gets more confusing as the minigame advances. If one stays between two touching walls, they lose the minigame. There is no way of telling whether the walls leave a gap or do not leave a gap barring observation on the width of the initial gaps; the narrowest gaps will close entirely, with their occupants (except any who leave) getting crushed and eliminated; any larger gaps remain, serving as safe spots. The game is won if all other players have been squished or if the time runs out. The minigame lasts a full minute.
Ending[edit]
The door on the other side of the room opens, as the winner(s) do(es) a victory pose.
Controls[edit]
- – Move
In-game text[edit]
- Rules – American English Hide in the gaps between the walls to avoid being squished.
- Rules – British English Hide in the gaps between the walls to avoid being squished flat!
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | すきまへにげろ![?] Sukima e nigero! |
Run to the Gap! | |
Dutch | Tussen Twee Muren[?] | Between Two Walls | |
French | Entre quatre murs[?] | Between four walls (French expression meaning being trapped) | |
German | Nischensuche[?] | Niche Search | |
Italian | Pareti spietate[?] | Cruel walls | |
Portuguese | Templo das Pedras[?] | Stone Temple | |
Spanish | El hueco justo[?] | The Right Gap |