Ally Buff: Difference between revisions
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[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]] | [[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]] | ||
{{quote|Each member of your active party gives a different kind of Ally Buff. The level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]}} | |||
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a [[Chain (Super Mario RPG)|Chain]] is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows: | |||
*[[File:SMRPG NS Mario Icon.png|25px]] Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain) | |||
*[[File:SMRPG NS Mallow Icon.png|25px]] Mallow: '''Mg. Attack''' (+10% at 2 Chain (overridden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain) | |||
*[[File:SMRPG NS Geno Icon.png|25px]] Geno: '''Attack''' (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and '''Speed''' (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overridden by Shooting Star Shot's +24%) | |||
*[[File:SMRPG NS Bowser Icon.png|25px]] Bowser: '''Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | |||
*[[File:SMRPG NS Peach Icon.png|25px]] Peach: '''Mg. Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain) | |||
A character's Ally Buffs are provided as long as the character is in the active party and not [[downed]]. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnny]] or certain phases of the fight with [[Dodo]] and [[Valentina]]. | |||
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=なかまボーナス | |Jap=なかまボーナス | ||
|JapR=Nakama Bōnasu | |JapR=Nakama Bōnasu | ||
|JapM= | |JapM=Ally Bonus | ||
|Ita= | |ChiS=伙伴奖励 | ||
|ItaM=Bonus | |ChiSR=Huǒbàn Jiǎnglì | ||
|ChiSM=Partner Reward | |||
|ChiT=同伴獎勵 | |||
|ChiTR=Tóngbàn Jiǎnglì | |||
|ChiTM=Ally Reward | |||
|Dut=groepsbonus | |||
|DutM=group-bonus | |||
|FreE=bonus d'alliés | |||
|FreEM=allies bonus | |||
|FreA=Bonus alliés | |||
|FreAM=Allies bonus | |||
|Ger=Gruppenbonus | |||
|GerM=Group-bonus | |||
|Ita=bonus gruppo | |||
|ItaM=group bonus | |||
|Kor=동료 보너스 | |||
|KorR=Dongnyo Boneoseu | |||
|KorM=Buddy Bonus | |||
|Spa=mejora de aliado | |||
|SpaM=ally upgrade | |||
}} | }} | ||
{{SMRPG}} | {{SMRPG}} | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] |
Latest revision as of 14:16, November 12, 2024
- “Each member of your active party gives a different kind of Ally Buff. The level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.”
- —Help description, Super Mario RPG
Ally Buffs are a mechanic in Super Mario RPG for the Nintendo Switch. They are provided when a Chain is maintained with Action Commands. Each character has their own Ally Buffs as follows:
- Mario: Action Gauge (2 points at 2~4 Chain, 4 points at 5+ Chain)
- Mallow: Mg. Attack (+10% at 2 Chain (overridden by Shooting Star Shot's +12%), +20% at 3~4 Chain, +25% at 5 Chain)
- Geno: Attack (+3% at 2 Chain, +6% at 3~4 Chain, +12% at 5+ Chain; all always overridden by Shooting Star Shot's +12%) and Speed (+10% at 2 Chain, +20% at 3~4 Chain, +24% at 5 Chain; all always overridden by Shooting Star Shot's +24%)
- Bowser: Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
- Peach: Mg. Defense (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the active party and not downed. The buffs are provided without fail by an ally grabbed by one of King Calamari's tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with Johnny or certain phases of the fight with Dodo and Valentina.
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なかまボーナス[?] Nakama Bōnasu |
Ally Bonus | |
Chinese (simplified) | 伙伴奖励[?] Huǒbàn Jiǎnglì |
Partner Reward | |
Chinese (traditional) | 同伴獎勵[?] Tóngbàn Jiǎnglì |
Ally Reward | |
Dutch | groepsbonus[?] | group-bonus | |
French (NOA) | Bonus alliés[?] | Allies bonus | |
French (NOE) | bonus d'alliés[?] | allies bonus | |
German | Gruppenbonus[?] | Group-bonus | |
Italian | bonus gruppo[?] | group bonus | |
Korean | 동료 보너스[?] Dongnyo Boneoseu |
Buddy Bonus | |
Spanish | mejora de aliado[?] | ally upgrade |