Captain Toad: Treasure Tracker: Difference between revisions

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{{italic title}}
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{{about|the 2014 [[Wii U]] game|the [[Nintendo Switch]] and [[Nintendo 3DS]] versions|[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)]]|the level from [[Super Mario Maker]]|[[Captain Toad: Treasure Tracker (level)]]|the [[microgame]] from [[WarioWare: Get It Together!]]|[[Captain Toad: Treasure Tracker (microgame)]]}}
{{about|the 2014 [[Wii U]] game|other uses|[[Captain Toad: Treasure Tracker (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:Captain Toad Treasure Tracker US box final.jpg|200px]]<br>North American box art
|image=[[File:Captain Toad Treasure Tracker US box final.jpg|200px]]<br>North American box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=Nintendo
|publisher=Nintendo
|release='''Original release:'''<br>{{release|Japan|November 13, 2014|USA|December 5, 2014<ref name="CT:TT Release date announced">[http://ca.ign.com/articles/2014/10/07/captain-toad-treasure-tracker-us-release-date-announced]</ref>|Europe|January 2, 2015<ref>[http://youtu.be/MZ8T0u1n4Bc Nintendo Direct Presentation - 05.11.2014] YouTube. Uploaded by Nintendo on November 5, 2014. Retrieved November 5, 2014.</ref>|Australia|January 3, 2015<ref>[https://twitter.com/NintendoAUNZ/status/532099180559605760 Twitter post] Nintendo of Australia. Retrieved November 11, 2014.</ref>|Italy|January 9, 2015<ref>https://www.nintendo.it/Notizie/2014/dicembre/Captain-Toad-Treasure-Tracker-data-di-lancio-posticipata-al-9-gennaio-943397.html</ref>}} '''amiibo bundle:'''<br>{{release|Japan|March 26, 2015<ref>[http://www.nintendo.co.jp/amiibo/set/index.html Page showing off the Japanese ''Super Mario'' line "amiibo + game" bundles] on the Japanese amiibo website]</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|Europe|September 30, 2016}}
|release='''Original release:'''<br>{{flag list|Japan|November 13, 2014|USA|December 5, 2014<ref name="CT:TT Release date announced">{{cite|url=www.ign.com/articles/2014/10/07/captain-toad-treasure-tracker-us-release-date-announced|author=Karmali, Luke|title=''Captain Toad: Treasure Tracker'' US Release Date Announced|publisher=IGN|language=en-us|accessdate=July 2, 2024}}</ref>|Europe|January 2, 2015<ref>{{cite|author=Nintendo UK|language=en-gb|url=youtu.be/MZ8T0u1n4Bc|title=Nintendo Direct Presentation - 05.11.2014|date=November 5, 2024|publisher=YouTube|accessdate=July 2, 2024}}</ref>|Australia|January 3, 2015<ref>{{cite|language=en-au|url=x.com/NintendoAUNZ/status/532099180559605760|title=#CaptainToad: Treasure Tracker arrives on #WiiU on 03/01. Yep, 3rd January! Trailer: <nowiki>http://</nowiki>youtube.com/watch?v=oKGpWtLt4tw&list=UUAGRhXIbnKPNVf1JvwafawQ|author=Nintendo of Australia|date=November 11, 2014|accessdate=July 2, 2024|publisher=Twitter}}</ref>|Italy|January 9, 2015<ref>{{cite|url=www.nintendo.com/it-it/Notizie/2014/dicembre/Captain-Toad-Treasure-Tracker-data-di-lancio-posticipata-al-9-gennaio-943397.html|title=Captain Toad: Treasure Tracker: data di lancio posticipata al 9 gennaio|date=December 12, 2014|publisher=Nintendo of Italy|language=it|accessdate=July 2, 2024}}</ref>}} '''amiibo bundle:'''<br>{{flag list|Japan|March 26, 2015<ref>{{cite|url=www.nintendo.com/jp/hardware/amiibo/set/index.html|title=amiibo セット商品 {{!}} 任天堂|publisher=Nintendo|language=ja|accessdate=July 2, 2024}}</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{flag list|Europe|September 30, 2016}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=[[Genre#Puzzle|Puzzle]], [[Genre#Platform|Platform]]
|genre=[[Genre#Puzzle|Puzzle]], [[Genre#Platform|Platform]]
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|gcam=7}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|gcam=7|fpb=pg}}
|modes=Single player
|modes=Single player
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1}}
|input={{input|wiiu=1}}
|serials=WUP-AKBJ-JPN (Japan)
|serials={{flag list|Japan|WUP-AKBJ-JPN}}
}}
}}
'''''Captain Toad: Treasure Tracker''''' is a [[Genre#Puzzle games|puzzle]]-[[Genre#Platform games|platforming]] game for the [[Wii U]], and the prequel to ''[[Super Mario 3D World]]''. The game is based on [[Captain Toad's Adventures]] stages from ''Super Mario 3D World'', but features extensive depth and variety, and the game's plot revolves around [[Captain Toad]] and [[Toadette]] collecting [[Power Star]]s while attempting to stop a large, scavenging bird named [[Wingo]] from stealing them. This is the second game to have a [[Toad (species)|Toad]] as the main protagonist following ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'', released 20 years prior.
'''''Captain Toad: Treasure Tracker''''' is a [[Genre#Puzzle games|puzzle]]-[[Genre#Platform games|platforming]] game for the [[Wii U]], and the prequel to ''[[Super Mario 3D World]]''. The game is based on [[Captain Toad's Adventures]] stages from ''Super Mario 3D World'', but features extensive depth and variety, and the game's plot revolves around [[Captain Toad]] and [[Toadette]] collecting [[Power Star]]s while attempting to stop a large, scavenging bird named [[Wingo]] from stealing them. This is the second game to have a [[Toad (species)|Toad]] as the main protagonist following ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'', released 20 years prior.
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The Captain awakes in a dark cave, where he finds another Power Star snatched away by Wingo. Toad pursues to a large mine. Meanwhile, Toadette escapes Wingo and goes off to reunite with Captain Toad, though is captured again soon after. Wingo then takes her to the same tower, while Captain Toad arrives. After a final fight, Wingo is truly defeated, and the two Toads ride off in a minecart as the credits play.
The Captain awakes in a dark cave, where he finds another Power Star snatched away by Wingo. Toad pursues to a large mine. Meanwhile, Toadette escapes Wingo and goes off to reunite with Captain Toad, though is captured again soon after. Wingo then takes her to the same tower, while Captain Toad arrives. After a final fight, Wingo is truly defeated, and the two Toads ride off in a minecart as the credits play.


After the credits, Captain Toad notices a [[Green Star]] falling through the sky, and chases after it, leaving Toadette in the minecart. The opening scene of ''Super Mario 3D World'' plays, though after Mario and the others enter the [[Clear Pipe]] to chase [[Bowser]], the Green Star falls in as well, with Captain Toad climbing into the Clear Pipe to chase after it.
After the credits, Captain Toad notices a [[Green Star]] falling through the sky, and chases after it, leaving Toadette in the minecart. The opening scene of ''Super Mario 3D World'' plays, though after Mario and the others enter the [[Clear Pipe]] to chase [[Bowser]], the Green Star falls in as well, with Captain Toad climbing into the Clear Pipe to chase after it, leading into the events of ''Super Mario 3D World''.


==Gameplay==
==Gameplay==
[[Captain Toad]] controls similarly to The Adventures of Captain Toad, and is unable to [[jump]]. Instead, he can pull on [[Pluck Patch]]es, patches of grass which can contain items such as [[coin]]s, power-ups, or [[turnip]]s, which can be thrown at enemies in a ''[[Super Mario Bros. 2]]'' fashion. The camera can be rotated in any direction to view the stage at different angles.
[[Captain Toad]] controls similarly to The Adventures of Captain Toad, being unable to [[jump]]. However, he can instead pull on [[Pluck Patch]]es, patches of grass which can contain items such as [[coin]]s, power-ups, or [[turnip]]s, which can be thrown at enemies in a ''[[Super Mario Bros. 2]]'' fashion. The camera can be rotated in any direction to view the stage at different angles.


The main goal of the game is to reach the one [[Power Star]] in each stage; the player must do so by navigating each stage and solving puzzles to reach them. Unlike The Adventures of Captain Toad, the levels have no time limit and score feature. Instead, the game keeps track of the highest number of coins earned in each level and the time taken to complete each level. Each stage also has 3 [[Super Gem]]s (similar to the [[Green Star]]s of ''Super Mario 3D World'') to collect, as well as a bonus objective that appears after beating the stage, in which the player must clear the stage while performing a certain task (collecting a certain mushroom, taking no damage, defeating certain enemies, etc.).
The main goal of the game is to reach the one [[Power Star]] in each stage; the player must do so by navigating each stage and solving puzzles to reach them. Unlike The Adventures of Captain Toad, the levels have no time limit and score feature. Instead, the game keeps track of the highest number of coins earned in each level and the time taken to complete each level. Each stage also has 3 [[Super Gem]]s (similar to the [[Green Star]]s of ''Super Mario 3D World'') to collect, as well as a bonus objective that appears after beating the stage, in which the player must clear the stage while performing a certain task (collecting a certain mushroom, taking no damage, defeating certain enemies, etc.).
===amiibo===
===amiibo===
[[File:CTTT Amiibo function.jpg|thumb|upright=1.4|left|A Pixel Toad.]]
[[File:CTTT Amiibo function.jpg|thumb|upright=1.4|left|A Pixel Toad.]]
The game received [[amiibo]] functionality in an update released in March 2015<ref name="update support">[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14467/p/431/c/793 How to Update ''Captain Toad: Treasure Tracker''] on the Nintendo Support website. Retrieved March 20, 2015.</ref>. Scanning the Toad amiibo takes the player into a game of Hide and Seek on the current stage, in which the player must find a hidden 8-bit Toad (called "[[Pixel Toad]]") by tapping it on the Wii U GamePad<ref name="CTTT Wii U amiibo site">[http://www.nintendo.com/amiibo/line-up/#/captain_toad ''Captain Toad: Treasure Tracker'' on the official North American Wii U amiibo webpage]</ref>. The player can only play the hide and seek game on a given stage after clearing it.
The game received [[amiibo]] functionality in an update released in March 2015.<ref name="update support">{{cite|url=en-americas-support.nintendo.com/app/answers/detail/a_id/14467|title=How to Update ''Captain Toad: Treasure Tracker''|language=en-us|publisher=Nintendo Support|accessdate=July 2, 2024}}</ref> Scanning the Toad amiibo takes the player into a game of Hide and Seek on the current stage, in which the player must find a hidden 8-bit Toad (called "[[Pixel Toad]]") by tapping it on the Wii U GamePad.<ref name="CTTT Wii U amiibo site">{{cite|deadlink=y|archive=web.archive.org/web/20141230162608/http://www.nintendo.com/amiibo/line-up#/captain_toad|title=''Captain Toad: Treasure Tracker''|publisher=Nintendo of America|accessdate=July 2, 2024}}</ref> The player can only play the hide and seek game on a given stage after clearing it.


Tapping any other amiibo gives the player 1-Up Mushrooms<ref name="CTTT Wii U amiibo site"></ref>, though they can only give the player so many before they can no longer be used, and the player must wait to use them again.
Tapping any other amiibo gives the player 1-Up Mushrooms,<ref name="CTTT Wii U amiibo site"></ref> though they can only give the player so many before they can no longer be used, and the player must wait to use them again.
{{br|left}}
{{br|left}}


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==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=25% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|class="wikitable" width=25% style="text-align:center"
|width="50%"|[[File:Img-adventures-captain-toad.png|x200px]]<br>'''{{color-link|red|Captain Toad}}'''
|width="50%"|[[File:Img-adventures-captain-toad.png|x200px]]<br>'''{{color-link|red|Captain Toad}}'''
|width="50%"|[[File:Toadette CaptainToadTreasureTracker.png|x200px]]<br>'''{{color-link|hotpink|Toadette}}'''
|width="50%"|[[File:Toadette CaptainToadTreasureTracker.png|x200px]]<br>'''{{color-link|hotpink|Toadette}}'''
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===Supporting===
===Supporting===
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1"
{{content description
|-style="background: #ABC;"
|image1=[[File:Brigade toads CTTT.png|200px]]
!width="30%"|Character
|name1=[[Toad Brigade]]
!width="70%"|Description
|description1=The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them.
|-
}}
|align=center|[[File:Brigade toads CTTT.png|200px]]<br>[[Toad Brigade]]
|The extended Toad Brigade return from ''[[Super Mario Galaxy 2]]'', here they consist of [[Hint Toad|a blue Toad with glasses]], [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]] and [[Banktoad]]. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them.
|}


===Other===
===Other===
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*[[Toad]]
*[[Toad]]
*[[Bowser]]
*[[Bowser]]
*[[Sprixie Princess|Green Sprixie Princess]]
*[[Sprixie Princesses|Green Sprixie Princess]]
*[[Mole (Captain Toad: Treasure Tracker)|Mole]]
*[[Mole (Captain Toad: Treasure Tracker)|Mole]]


==Enemies and obstacles==
==Enemies and obstacles==
===New===
===New===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1"
{{content appearances
|-style="background: #ABC;"
|image1=[[File:Flaptor.png|100px]]
!width="30%"|Enemy
|name1=[[Flaptor]]
!width="50%"|Description
|description1=Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead.
!width="10%"|First appearance
|firstlevel1=[[Mushroom Mesa]]
!width="10%"|Last appearance
|lastlevel1=[[Toad Brigade to Bullet Bill Base!]]
|-
|image2=[[File:Mud Trooper.png|100px]]
|[[File:Flaptor.png|100px]]<br>[[Flaptor]]
|name2=[[Mud Trooper]]
|Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead.
|description2=Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a [[turnip]] at them, or using a [[Super Pickax]]. They can also be temporarily disabled using [[Captain Toad]]'s headlamp.
|align=center|[[Mushroom Mesa]]
|firstlevel2=[[Sinister Street Signs]]
|align=center|[[Toad Brigade to Bullet Bill Base!]]
|lastlevel2=[[Fright Train Flight]]
|-
|image3=[[File:Mummy-Me.png|100px]]
|[[File:Mud Trooper.png|100px]]<br>[[Mud Trooper]]
|name3=[[Mummy-Me]]
|Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a [[turnip]] at them, or using a [[Super Pickax]]. They can also be temporarily disabled using [[Captain Toad]]'s headlamp.
|description3=A type of enemy that resembles mummified [[Toad (species)|Toad]]s. They act like [[Cosmic Clone]]s from ''[[Super Mario Galaxy]]'', mimicking the player's movements.
|align=center|[[Sinister Street Signs]]
|firstlevel3=[[Mummy-Me on Flip Panel Footpath]]
|align=center|[[Fright Train Flight]]
|lastlevel3=[[Mummy-Me Maze Forever]]
|-
|image4=[[File:CTTT Piranha Sprout.png|100px]]
|[[File:Mummy-Me.png|100px]]<br>[[Mummy-Me]]
|name4=[[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]]
|A type of enemy that resembles mummified [[Toad (species)|Toad]]s. They act like [[Cosmic Clone]]s from ''[[Super Mario Galaxy]]'', mimicking the player's movements.
|description4=Small, orange, [[Mole (Captain Toad: Treasure Tracker)|Mole]]-like [[Piranha Plant]]s that can sprout out of the ground to spit [[bomb]]s at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried.  
|align=center|[[Mummy-Me on Flip Panel Footpath]]
|firstlevel4=[[Piranha Creeper Cove]]
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel4=[[Mummy-Me Maze Forever]]
|-
|image5=[[File:Stumper.jpg|100px]]
|[[File:CTTT Piranha Sprout.png|100px]]<br>[[Piranha Sprout (Captain Toad: Treasure Tracker)|Piranha Sprout]]
|name5=[[Stumper]]
|Small, orange, [[Mole (Captain Toad: Treasure Tracker)|Mole]]-like [[Piranha Plant]]s that can sprout out of the ground to spit [[bomb]]s at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried.  
|description5=Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them.
|align=center|[[Piranha Creeper Cove]]
|firstlevel5=[[Stumper Sneakaround]]
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel5=[[Toad Brigade to Magikoopa Keep!]]
|-
}}
|[[File:Stumper.jpg|100px]]<br>[[Stumper]]
|Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them.
|align=center|[[Stumper Sneakaround]]
|align=center|[[Toad Brigade to Magikoopa Keep!]]
|}


===Returning===
===Returning===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1"
{{content appearances
|-style="background: #ABC;"
|image1=[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]
!width="30%"|Enemy
|name1=[[Ant Trooper]]
!width="50%"|Description
|description1=Ant Troopers are purple ant-like enemies that attack by marching in groups.
!width="10%"|First appearance
|firstlevel1=[[Stumpy Springs Sanctuary]]
!width="10%"|Last appearance
|lastlevel1=[[Razzle-Dazzle Slider]]
|-
|image2=[[File:Biddybud SM3DW Prima.jpg|x70px]]
|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>[[Ant Trooper]]
|name2=[[Biddybud]]
|Ant Troopers are purple ant-like enemies that attack by marching in groups.
|description2=Biddybuds are ladybug enemies that walk in a specific pattern.
|align=center|[[Stumpy Springs Sanctuary]]
|firstlevel2=[[Blizzard on the Star Express]]
|align=center|[[Razzle-Dazzle Slider]]
|lastlevel2=[[Biddybud Snow Stroll]]
|-
|image3=[[File:Big Boo SM3DW Prima.jpg|x70px]]
|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>[[Biddybud]]
|name3=[[Big Boo]]
|Biddybuds are ladybug enemies that walk in a specific pattern.
|description3=Big Boos are a larger variant of [[Boo]].
|align=center|[[Blizzard on the Star Express]]
|firstlevel3=[[Bizarre Doors of Boo Mansion]]
|align=center|[[Biddybud Snow Stroll]]
|lastlevel3=[[Ghost Gallery Gambit]]
|-
|image4=[[File:CTTT 1-9 Picture.png|x70px]]
|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>[[Big Boo]]
|name4=[[Bill Blaster]]
|Big Boos are a larger variant of [[Boo]].
|description4=Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Bull's-Eye Bill]]s. They cannot be destroyed.
|align=center|[[Bizarre Doors of Boo Mansion]]
|firstlevel4=[[Spinwheel Bullet Bill Base]]
|align=center|[[Ghost Gallery Gambit]]
|lastlevel4=[[Toad Brigade to Bullet Bill Base!]]
|-
|image5=[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]
|[[File:CTTT 1-9 Picture.png|x70px]]<br>[[Bill Blaster]]
|name5=[[Big Piranha Plant]]
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Bull's-Eye Bill]]s. They cannot be destroyed.
|description5=Big Piranha Plants are a larger variant of [[Piranha Plant]].
|align=center|[[Spinwheel Bullet Bill Base]]
|firstlevel5=[[Shadow-Play Alley]]
|align=center|[[Toad Brigade to Bullet Bill Base!]]
|image6=[[File:Blurker SM3DW Prima.jpg|x70px]]
|-
|name6=[[Blurker]]
|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Big Piranha Plant]]
|description6=Blurkers are pink block-like enemies that are found in groups blocking areas.
|Big Piranha Plants are a larger variant of [[Piranha Plant]].
|firstlevel6=[[Shadow-Play Alley]]
|colspan="2"align=center|[[Shadow-Play Alley]]
|image7=[[File:Boo SM3DW Prima.jpg|x70px]]
|-
|name7=[[Boo]]
|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>[[Blurker]]
|description7=Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving.  
|Blurkers are pink block-like enemies that are found in groups blocking areas.
|firstlevel7=[[Bizarre Doors of Boo Mansion]]
|colspan="2"align=center|[[Shadow-Play Alley]]
|lastlevel7=[[Mummy-Me Maze Forever]]
|-
|image8=[[File:Bull's-Eye Bill CTTT.png|x70px]]
|[[File:Boo SM3DW Prima.jpg|x70px]]<br>[[Boo]]
|name8=[[Bull's-Eye Bill]]
|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving.  
|description8=Bullet Bills that follow the player.
|align=center|[[Bizarre Doors of Boo Mansion]]
|firstlevel8=[[Drift-Along Canyon]]
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel8=[[Rock Block Badlands]]
|-
|image9=[[File:Bullet Bill SM3DW Prima.jpg|x70px]]
|[[File:Bull's-Eye Bill CTTT.png|x70px]]<br>[[Bull's-Eye Bill]]
|name9=[[Bullet Bill]]
|Bullet Bills that follow the player.
|description9=Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line.
|align=center|[[Drift-Along Canyon]]
|firstlevel9=[[Spinwheel Bullet Bill Base]]
|align=center|[[Rock Block Badlands]]
|lastlevel9=[[Toad Brigade to Bullet Bill Base!]]
|-
|image10=[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]
|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>[[Bullet Bill]]
|name10=[[Cat Goomba]]
|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line.
|description10=Cat Goombas are [[Goomba]]s with a cat appearance.
|align=center|[[Spinwheel Bullet Bill Base]]
|firstlevel10=[[Super Bell Hill]]
|align=center|[[Toad Brigade to Bullet Bill Base!]]
|image11=[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]
|-
|name11=[[Chargin' Chuck]]
|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>[[Cat Goomba]]
|description11=Chargin' Chucks are large Koopas with football gear. They attack by charging at the player and ramming into them.
|Cat Goombas are [[Goomba]]s with a cat appearance.
|firstlevel11=[[Chute Scoot Slopes]]
|colspan="2"align=center|[[Super Bell Hill]]
|lastlevel11=[[Fright Train Flight]]
|-
|image12=[[File:Charvaargh SM3DW Prima.jpg|x70px]]
|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>[[Chargin' Chuck]]
|name12=[[Charvaargh]]
|Chargin' Chucks are large Koopas with football gear. They attack by charging at the player and ramming into them.
|description12=A dragon-like enemy that attacks the player by leaping out of the lava.
|align=center|[[Chute Scoot Slopes]]
|firstlevel12=[[Rolling Inferno]]
|align=center|[[Fright Train Flight]]
|lastlevel12=[[Magma Road Marathon]]
|-
|image13=[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]
|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>[[Charvaargh]]
|name13=[[Cheep Cheep]]
|A dragon-like enemy that attacks the player by leaping out of the lava.
|description13=Cheep Cheeps are fish enemies that attack by swimming at the player.
|align=center|[[Rolling Inferno]]
|firstlevel13=[[Briny Bowl Swimming Hole]]
|align=center|[[Magma Road Marathon]]
|lastlevel13=[[Floaty Fun Water Park]]
|-
|image14=[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]
|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>[[Cheep Cheep]]
|name14=[[Conkdor]]
|Cheep Cheeps are fish enemies that attack by swimming at the player.
|description14=Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player.  
|align=center|[[Briny Bowl Swimming Hole]]
|firstlevel14=[[Cagey Conkdor Caper]]
|align=center|[[Floaty Fun Water Park]]
|lastlevel14=[[Conkdor Canyon]]
|-
|image15=[[File:Fire Bro SM3DW Prima.jpg|x70px]]
|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>[[Conkdor]]
|name15=[[Fire Bro]]
|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player.  
|description15=Fire Bros. are Koopa enemies that attack by throwing fireballs.
|align=center|[[Cagey Conkdor Caper]]
|firstlevel15=[[Battle Tower Blitz]]
|align=center|[[Conkdor Canyon]]
|lastlevel15=[[Beep Block Sky Plaza]]
|-
|image16=[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]
|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>[[Fire Bro]]
|name16=[[Fire Piranha Plant]]
|Fire Bros. are Koopa enemies that attack by throwing fireballs.
|description16=Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs.  
|align=center|[[Battle Tower Blitz]]
|firstlevel16=[[Shy Guy Shadow Den]]
|align=center|[[Beep Block Sky Plaza]]
|lastlevel16=[[Mummy-Me Maze Forever]]
|-
|image17=[[File:Fuzzy SM3DW Prima.jpg|x70px]]
|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Fire Piranha Plant]]
|name17=[[Fuzzy]]
|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs.  
|description17=Fuzzies are black, furry creatures that function as obstacles.
|align=center|[[Shy Guy Shadow Den]]
|firstlevel17=[[Clear Pipe Puzzleplex]]
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel17=[[Shadow-Play Alley]]
|-
|image18=[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]
|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>[[Fuzzy]]
|name18=[[Goomba]]
|Fuzzies are black, furry creatures that function as obstacles.
|description18=Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player.
|align=center|[[Clear Pipe Puzzleplex]]
|firstlevel18=[[Bizarre Doors of Boo Mansion]]
|align=center|[[Shadow-Play Alley]]
|lastlevel18=[[Mummy-Me Maze Forever]]
|-
|image19=[[File:GoombaTowerSM3DW.jpg|x70px]]
|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>[[Goomba]]
|name19=[[Goomba Tower]]
|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player.
|description19=Goomba Towers are stacks of Goombas.
|align=center|[[Bizarre Doors of Boo Mansion]]
|firstlevel19=[[Bizarre Doors of Boo Mansion]]
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel19=[[Mummy-Me Maze Forever]]
|-
|image20=[[File:Hammer Bro SM3DW Prima.jpg|x70px]]
|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>[[Goomba Tower]]
|name20=[[Hammer Bro]]
|Goomba Towers are stacks of Goombas.
|description20=Hammer Bros. are Koopa enemies that attack by throwing hammers at the player.
|align=center|[[Bizarre Doors of Boo Mansion]]
|firstlevel20=[[Drift-Along Canyon]]
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel20=[[Battle Tower Blitz]]
|-
|image21=[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]
|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>[[Hammer Bro]]
|name21='''[[Innertube Goomba]]'''
|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player.
|description21=Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Drift-Along Canyon]]
|firstlevel21=[[Floaty Fun Water Park]]
|align=center|[[Battle Tower Blitz]]
|image22=[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]
|-
|name22=[[Magikoopa]]
|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]'''
|description22=Magikoopas are enemies that fire spells to damage the player.
|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|firstlevel22=[[Battle Tower Blitz]]
|colspan="2"align=center|[[Floaty Fun Water Park]]
|lastlevel22=[[Toad Brigade to Magikoopa Keep!]]
|-
|image23=[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|x70px]]
|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>[[Magikoopa]]
|name23=[[Para-Biddybud]]
|Magikoopas are enemies that fire spells to damage the player.
|description23=Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles.
|align=center|[[Battle Tower Blitz]]
|firstlevel23=[[Mine Cart Tunnel Throwdown]]
|align=center|[[Toad Brigade to Magikoopa Keep!]]
|lastlevel23=[[Mummy-Me on Drop-Road Dash]]
|-
|image24=[[File:Peepa SM3DW Prima.jpg|x70px]]
|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|x70px]]<br>[[Para-Biddybud]]
|name24=[[Peepa]]
|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles.
|description24=Peepas are Boo-like enemies that move in a set pattern, blocking a path.
|align=center|[[Mine Cart Tunnel Throwdown]]
|firstlevel24=[[Spooky Specters at Shadow Manor]]
|align=center|[[Mummy-Me on Drop-Road Dash]]
|lastlevel24=[[Ghost Gallery Gambit]]
|-
|image25=[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]
|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>[[Peepa]]
|name25=[[Piranha Creeper]]
|Peepas are Boo-like enemies that move in a set pattern, blocking a path.
|description25=Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Spooky Specters at Shadow Manor]]
|firstlevel25=[[Piranha Creeper Cove]]
|align=center|[[Ghost Gallery Gambit]]
|lastlevel25=[[Stumper Sneakaround]]
|-
|image26=[[File:Piranha Plant SM3DW Prima.jpg|x70px]]
|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>[[Piranha Creeper]]
|name26=[[Piranha Plant]]
|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|description26=Piranha Plants are carnivorous plants that attack by attempting to bite the player.
|align=center|[[Piranha Creeper Cove]]
|firstlevel26=[[Mine Cart Sunset Rundown]]
|align=center|[[Stumper Sneakaround]]
|lastlevel26=[[Mummy-Me Maze Forever]]
|-
|image27=[[File:ShyGuyCTTT artwork.png|x70px]]
|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>[[Piranha Plant]]
|name27=[[Shy Guy]]
|Piranha Plants are carnivorous plants that attack by attempting to bite the player.
|description27=Shy Guys are common enemies that walk around, harming the player if they run into them.
|align=center|[[Mine Cart Sunset Rundown]]
|firstlevel27=[[Plucky Pass Beginnings]]<br>(red)<br>[[Shy Guy Heights]]<br>(blue)
|align=center|[[Mummy-Me Maze Forever]]
|lastlevel27=[[Toad Brigade to Mushroom Mesa!]]<br>(red)<br>[[Mummy-Me Maze Forever]]<br>(blue)
|-
|image28=[[File:Spike Artwork - Super Mario 3D World.png|x70px]]
|[[File:ShyGuyCTTT artwork.png|x70px]]<br>[[Shy Guy]]
|name28=[[Spike]]
|Shy Guys are common enemies that walk around, harming the player if they run into them.
|description28=Spikes are Koopa enemies that throw spiked balls and spiked rollers.
|align=center|[[Plucky Pass Beginnings]]<br>(red)<br>[[Shy Guy Heights]]<br>(blue)
|firstlevel28=[[Windup Stairs]]
|align=center|[[Toad Brigade to Mushroom Mesa!]]<br>(red)<br>[[Mummy-Me Maze Forever]]<br>(blue)
|lastlevel28=[[Toad Brigade to Trick-Track Hall!]]
|-
|image29=[[File:FloatingMinesCaptainToad.jpg|x70px]]
|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>[[Spike]]
|name29=[[Spike ball (seed)|Spike ball]]
|Spikes are Koopa enemies that throw spiked rollers.
|description29=Spike balls are obstacles that are usually seen in clear pipes and block the way of the player.
|align=center|[[Windup Stairs]]
|firstlevel29=[[Clear Pipe Puzzleplex]]
|align=center|[[Toad Brigade to Trick-Track Hall!]]
|lastlevel29=[[Clear Pipe Cruise]]
|-
|image30=[[File:SpikedBall CTTT.png|x70px]]
|[[File:FloatingMinesCaptainToad.jpg|x70px]]<br>[[Spike ball (seed)|Spike ball]]
|name30=[[Spike Ball|Spiked ball]]
|Spike balls are obstacles that are usually seen in clear pipes and block the way of the player.
|description30=Spiked balls are obstacles that are thrown by Spikes.
|align=center|[[Clear Pipe Puzzleplex]]
|firstlevel30=[[Seesaw Sizzle]]
|align=center|[[Clear Pipe Cruise]]
|lastlevel30=[[Toad Brigade to Trick-Track Hall!]]
|-
|image31=[[File:No image.png|x70px]]
|[[File:SpikedBall CTTT.png|x70px]]<br>[[Spike Ball|Spiked ball]]
|name31=[[Spiked roller]]
|Spiked balls are obstacles that are thrown by Spikes.
|description31=Spiked rollers are obstacles that are thrown by Spikes.
|align=center|[[Seesaw Sizzle]]
|firstlevel31=[[Windup Stairs]]
|align=center|[[Retro Ramp-Up]]
|lastlevel31=
|-
|image32=[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]
|[[File:Nocoverart.png|x70px]]<br>[[Spiked roller]]
|name32=[[Stingby]]
|Spiked rollers are obstacles that are thrown by Spikes.
|description32=Stingbies are bee-like enemies that attack by chasing the player and ramming into them.
|align=center|[[Windup Stairs]]
|firstlevel32=[[Conkdor Canyon]]
|align=center|[[Toad Brigade to Trick-Track Hall!]]
|image33=[[File:Walleye SM3DW Prima.jpg|x70px]]
|-
|name33=[[Walleye]]
|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>[[Stingby]]
|description33=Walleyes are [[Wallop]]-like enemies that try to block the player.
|Stingbies are bee-like enemies that attack by chasing the player and ramming into them.
|firstlevel33=[[Walleye Tumble Temple]]
|colspan="2"align=center|[[Conkdor Canyon]]
|lastlevel33=[[Razzle-Dazzle Slider]]
|-
|image34=[[File:No image.png|x70px]]
|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>[[Walleye]]
|name34=[[Volcanic debris]]
|Walleyes are [[Wallop]]-like enemies that try to block the player.
|description34=Volcanic debris appear as molten lava falling from the sky.
|align=center|[[Walleye Tumble Temple]]
|firstlevel34=[[The King of Pyropuff Peak]]
|align=center|[[Razzle-Dazzle Slider]]
|lastlevel34=[[Mummy-Me at Pyropuff Peak]]
|-
}}
|[[File:Nocoverart.png|x70px]]<br>[[Volcanic debris]]
|Volcanic debris appear as molten lava falling from the sky.
|align=center|[[The King of Pyropuff Peak]]
|align=center|[[Mummy-Me at Pyropuff Peak]]
|}


===Bosses===
===Bosses===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="3"cellpadding="1"cellspacing="2"
{{content description
|-style="background: #ABC;"
|image1=[[File:Draggadon.png|100px]]
!width="40%"|Boss
|name1=[[Draggadon]]
!width="60%"|Description
|description1=A large dragon that appears as the boss for [[The King of Pyropuff Peak|Episode 1-10: The King of Pyropuff Peak]], [[Draggadon's Revenge|Episode 2-9: Draggadon's Revenge]], and [[Mummy-Me at Pyropuff Peak|Bonus Episode-11: Mummy-Me at Pyropuff Peak]]. In his battles, he can release fireballs. After defeating him in Episode 2-9, Toadette can ride him on his head in the intermediate stage.
|-
|image2=[[File:Gold Draggadon.jpg|100px]]
|[[File:Draggadon.png|100px]]<br>[[Draggadon]]
|name2=[[Gold Draggadon]]
|A large dragon that appears as the boss for [[The King of Pyropuff Peak|Episode 1-10: The King of Pyropuff Peak]], [[Draggadon's Revenge|Episode 2-9: Draggadon's Revenge]], and [[Mummy-Me at Pyropuff Peak|Bonus Episode-11: Mummy-Me at Pyropuff Peak]]. In his battles, he can release fireballs. After defeating him in Episode 2-9, Toadette can ride him on his head in the intermediate stage.
|description2=A golden variant of Draggadon that releases faster fireballs. He appears in [[Secret of the Golden Realm|Episode 3-13: Secret of the Golden Realm]]. Like Draggadon, Toadette can ride on him.
|-
|image3=[[File:Wingo CTTT.png|100px]]
|[[File:Gold Draggadon.jpg|100px]]<br>[[Gold Draggadon]]
|name3=[[Wingo]]
|A golden variant of Draggadon that releases faster fireballs. He appears in [[Secret of the Golden Realm|Episode 3-13: Secret of the Golden Realm]]. Like Draggadon, Toadette can ride on him.
|description3=A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.
|-
}}
|[[File:Wingo CTTT.png|100px]]<br>[[Wingo]]
|A gigantic bird that serves as the main antagonist of the game. In the story, he steals [[Captain Toad]] and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.
|}


===Other obstacles===
===Other obstacles===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="2"cellpadding="1"cellspacing="1"
{{content appearances
|-style="background: #ABC;"
|image1=[[File:CTTT 1-7 Picture.png|100px]]
!width="30%"|Obstacle
|name1={{conjectural|Darkness}}
!width="50%"|Description
|description1=Blocks the player's view.
!width="10%"|First appearance
|firstlevel1=[[Spinwheel Library]]
!width="10%"|Last appearance
|lastlevel1=[[Shy Guy Shadow Den]]
|-
|image2=[[File:CTTT SpinwheelBulletBillBase.png|100px]]
|[[File:CTTT 1-7 Picture.png|100px]]<br>{{conjectural|Darkness}}
|name2=[[Lava]]
|Blocks the player's view.
|description2=Molten rock that can cause the player to instantly lose a life.
|align=center|[[Spinwheel Library]]
|firstlevel2=[[Spinwheel Bullet Bill Base]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue)
|align=center|[[Shy Guy Shadow Den]]
|lastlevel2=[[Mummy-Me at Pyropuff Peak]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue)
|-
|image3=[[File:CTTT Draggadon'sRevenge.png|100px]]
|[[File:CTTT SpinwheelBulletBillBase.png|100px]]<br>[[Lava]]
|name3=[[Lava tide]]
|Molten rock that can cause the player to instantly lose a life.
|description3=Lava that rises up.
|align=center|[[Spinwheel Bullet Bill Base]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue)
|firstlevel3=[[The King of Pyropuff Peak]]
|align=center|[[Mummy-Me at Pyropuff Peak]]<br>(orange)<br>[[Bullet Bill's Touchy Trials]]<br>(blue)
|lastlevel3=[[Mummy-Me at Pyropuff Peak]]
|-
|image4=[[File:CTTT DriftAlongCanyon.png|100px]]
|[[File:CTTT Draggadon'sRevenge.png|100px]]<br>[[Lava tide]]
|name4=[[Poison (obstacle)|Poison]]
|Lava that rises up.
|description4=A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[The King of Pyropuff Peak]]
|firstlevel4=[[Drift-Along Canyon]]
|align=center|[[Mummy-Me at Pyropuff Peak]]
|lastlevel4=[[Ghost Gallery Gambit]]
|-
|image5=[[File:GhostGalleryGambit.jpg|100px]]
|[[File:CTTT DriftAlongCanyon.png|100px]]<br>[[Poison (obstacle)|Poison]]
|name5=[[Poison tide]]
|A liquid hazard that can cause the player to instantly lose a life.
|description5=Poison that rises up.
|align=center|[[Drift-Along Canyon]]
|firstlevel5=[[Ghost Gallery Gambit]]
|align=center|[[Ghost Gallery Gambit]]
|image6=[[File:SpikeTrap CTTT.png|100px]]
|-
|name6=[[Spike Trap]]
|[[File:GhostGalleryGambit.jpg|100px]]<br>[[Poison tide]]
|description6=A retractable pointy obstacle that damages the player.
|Poison that rises up.
|firstlevel6=[[Trick-Track Hall]]
|colspan="2"align=center|[[Ghost Gallery Gambit]]
|lastlevel6=[[Toad Brigade to Trick-Track Hall!]]
|-
}}
|[[File:SpikeTrap CTTT.png|100px]]<br>[[Spike Trap]]
|A retractable pointy obstacle that damages the player.
|align=center|[[Trick-Track Hall]]
|align=center|[[Toad Brigade to Trick-Track Hall!]]
|}


==Items and objects==
==Items and objects==
===Power-ups===
===Power-ups===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]
!align=center|Description
|name1=[[Super Mushroom]]
|-
|description1=Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins.
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>'''[[Super Mushroom]]'''
|image2=[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]
|align=left|Turns the player into their [[Super Mario (form)|Super form]], and otherwise gives the user 10 coins.
|name2=[[Double Cherry]]
|-
|description2=Creates a clone of the player that copies their movements.
|align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>'''[[Double Cherry]]'''
|image3=[[File:Pickaxe CTTT.png|100px]]
|align=left|Creates a clone of the player that copies their movements.
|name3=[[Super Pickax]]
|-
|description3=Temporarily allows the player to defeat any enemy and break [[Brick Block]]s.
|align=center|[[File:Pickaxe CTTT.png|100px]]<br>'''[[Super Pickax]]'''
|image4=[[File:Mysterious Mushroom Captain Toad.png|100px]]
|align=left|Temporarily allows the player to defeat any enemy and break [[Brick Block]]s.
|name4=[[Invincibility Mushroom]]
|-
|description4=Makes the player invincible for the entirety of a level.
|align=center|[[File:Mysterious Mushroom Captain Toad.png|100px]]<br>'''[[Invincibility Mushroom]]'''
}}
|align=left|Makes the player invincible for the entirety of a level.
|}


===Support items===
===Support items===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:Turnip.png|100px]]
!align=center|Description
|name1=[[Turnip]]
|-
|description1=Vegetables found in pluck patches. It can be used to throw at enemies.
|align=center|[[File:Turnip.png|100px]]<br>[[Turnip]]
|image2=[[File:GiantTurnip CTTT.png|100px]]
|align=left|Vegetables found in pluck patches. It can be used to throw at enemies.
|name2=[[Turnip|Giant Turnip]]
|-
|description2=Large variants of Turnips.
|align=center|[[File:GiantTurnip CTTT.png|100px]]<br>'''[[Turnip|Giant Turnip]]'''
|image3=[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]
|align=left|Large variants of Turnips.
|name3=[[Potted Piranha Plant|Piranha Plant]]
|-
|description3=These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.  
|align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>'''[[Potted Piranha Plant|Piranha Plant]]'''
}}
|align=left|These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.  
|}


===Other collectibles===
===Other collectibles===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]
!align=center|Description
|name1=[[1-Up Mushroom]]
|-
|description1=When collected, 1-Up Mushrooms grant the player an extra life.
|align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]'''
|image2=[[File:Coin Artwork - Super Mario 3D World.png|x70px]]
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|name2=[[Coin]]
|-
|description2=Collecting 100 Coins grants the player an extra life.
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]'''
|image3=[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]
|align=left|Collecting 100 Coins grants the player an extra life.
|name3=[[Coin pile]]
|-
|description3=Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]'''
|image4=[[File:GoldMushroom CTTT.png|x70px]]
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|name4=[[Gold Mushroom]]
|-
|description4=Mushrooms that reward the player coins.
|align=center|[[File:GoldMushroom CTTT.png|x70px]]<br>'''[[Gold Mushroom]]'''
|image5=[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]
|align=left|Mushrooms that reward the player coins.
|name5=[[Green Star]]
|-
|description5=Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels.
|align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]'''
|image6=[[File:Key CTTT.png|x70px]]
|align=left|Green Stars are used to unlock some levels. There are only exclusive to the ''Super Mario 3D World'' levels.
|name6=[[Key]]
|-
|description6=Used to unlock doors.
|align=center|[[File:Key CTTT.png|x70px]]<br>'''[[Key]]'''
|image7=[[File:Captain toad powerstar.png|x70px]]
|align=left|Used to unlock doors.
|name7=[[Power Star]]
|-
|description7=Stars that appear at the end of the level.
|align=center|[[File:Captain toad powerstar.png|x70px]]<br>'''[[Power Star]]'''
|image8=[[File:Super-gem.png|x70px]]
|align=left|Stars that appear at the end of the level.
|name8=[[Super Gem]]
|-
|description8=Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center|[[File:Super-gem.png|x70px]]<br>'''[[Super Gem]]'''
}}
|align=left|Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|}


===Trigger objects===
===Trigger objects===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:Key Coin SM3DW Prima.jpg|x70px]]
!align=center|Description
|name1=[[Key Coin]]
|-
|description1=When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]'''
|image2=[[File:P Panel SM3DW Prima.jpg|x70px]]
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|name2=[[P Panel]]
|-
|description2=P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
|align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]'''
|image3=[[File:P Switch SM3DW Prima.jpg|x70px]]
|align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
|name3=[[P Switch]]
|-
|description3=P Switches are switches that alter the layout of the stage, allowing the player to progress.
|align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]'''
|image4=[[File:PluckPatch.png|x70px]]<br>[[File:PluckPatchAssist CTTT.png|x70px]]
|align=left|P Switches are switches that alter the layout of the stage, allowing the player to progress.
|name4=[[Pluck Patch]]
|-
|description4=Plants that can be pulled, which releases various items and power-ups.
|align=center|[[File:PluckPatch.png|x70px]]<br>[[File:PluckPatchAssist CTTT.png|x70px]]<br>'''[[Pluck Patch]]'''
|image5=[[File:PullSwitch.png|x70px]]
|align=left|Plants that can be pulled, which releases various items and power-ups.
|name5=[[Pull Switch]]
|-
|description5=Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
|align=center|[[File:PullSwitch.png|x70px]]<br>'''[[Pull Switch]]'''
|image6=[[File:WheelPanel CTTT.png|x70px]]
|align=left|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
|name6=[[Spinwheel]]
|-
|description6=A wheel that rotates varies from a small portion of the level to a large section of the level.
|align=center|[[File:WheelPanel CTTT.png|x70px]]<br>'''[[Spinwheel]]'''
}}
|align=left|A wheel that rotates varies from a small portion of the level to a large section of the level.
|}


===Blocks===
===Blocks===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]
!align=center|Description
|name1=[[? Block]]
|-
|description1=? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]'''
|image2=[[File:Beep Block SM3DW Prima.jpg|x70px]]
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|name2=[[Blinking Block|Beep Block]]
|-
|description2=Beep Blocks are platforms that appear and disappear at a time interval. The player must move at the correct time to avoid falling.
|align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]'''
|image3=[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]
|align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|name3=[[Brick Block]]
|-
|description3=Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]'''
|image4=[[File:Donut Block SM3DW Prima.jpg|x70px]]
|align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|name4=[[Donut Block]]
|-
|description4=Donut Blocks are platforms that slowly fall when stepped on.
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]'''
|image5=[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]
|align=left|Donut Blocks are platforms that slowly fall when stepped on.
|name5=[[POW Block]]
|-
|description5=POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[POW Block]]'''
|image6=[[File:Rock Block SM3DW Prima.jpg|x70px]]
|align=left|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
|name6=[[Rock Block]]
|-
|description6=Rock Blocks are gray Big Blocks that are more difficult to destroy.
|align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]'''
}}
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|}


===Platforms===
===Platforms===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:Dash Panel SM3DW Prima.jpg|x70px]]
!align=center|Description
|name1=[[Dash Panel]]
|-
|description1=Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]'''
|image2=[[File:Snake Panels SM3DL.png|x70px]]
|align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|name2=[[Flip Panel (platform)|Flip Panel]]
|-
|description2=Form temporary pathways when activated.
|align=center|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]]
|image3=[[File:Yellowplatform.png|x70px]]
|align=left|Form temporary pathways when activated.
|name3=[[Lift]]
|-
|description3=Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]'''
|image4=[[File:SM3DW Multi-Vator.jpg|x70px]]
|align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|name4=[[Multi-Vator]]
|-
|description4=Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]'''
|image5=[[File:SM3DW Propeller Platform.jpg|x70px]]
|align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|name5=[[Propeller Platform]]
|-
|description5=Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]'''
|image6=[[File:CTTT TouchstoneTrouble.png|x70px]]
|align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|name6=[[Touchstone]]
|-
|description6=Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|align=center|[[File:CTTT TouchstoneTrouble.png|x70px]]<br>'''[[Touchstone]]'''
|image7=[[File:Rolling Inferno.jpg|x70px]]
|align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|name7=[[Turning Floor]]
|-
|description7=Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|align=center|[[File:Rolling Inferno.jpg|x70px]]<br>'''[[Turning Floor]]'''
}}
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|}


===Transportation objects===
===Transportation objects===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:No image.png|x70px]]
!align=center|Description
|name1=[[Cannon]]
|-
|description1=Used to reach areas in various levels.
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Cannon]]'''
|image2=[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]
|align=left|Used to reach areas in various levels.
|name2=[[Clear Pipe]]
|-
|description2=Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
|image3=[[File:Door CTTT.png|x70px]]
|align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|name3=[[Key Door]]
|-
|description3=Doors that require a key.
|align=center|[[File:Door CTTT.png|x70px]]<br>'''[[Key Door]]'''
|image4=[[File:Minecart CTTT.png|x70px]]
|align=left|Doors that require a key.
|name4=[[Mine Cart]]
|-
|description4=Carts that ride on rails and filled with turnips.
|align=center|[[File:Minecart CTTT.png|x70px]]<br>'''[[Mine Cart]]'''
|image5=[[File:Mystery Box SM3DW Prima.jpg|x70px]]
|align=left|Carts that ride on rails and filled with turnips.
|name5=[[Mystery Box]]
|-
|description5=Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
|align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]'''
|image6=[[File:Warp Box SM3DW Prima.jpg|x70px]]
|align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
|name6=[[Warp Box]]
|-
|description6=When entered, Warp Boxes teleport the player to another area of a level.
|align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]'''
|image7=[[File:Warp Box With Key SM3DW.png|x70px]]
|align=left|When entered, Warp Boxes teleport the player to another area of a level.
|name7=[[Warp Box (With Key)]]
|-
|description7=Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|image8=[[File:No image.png|x70px]]
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|name8=[[Warp Door]]
|-
|description8=Doors that take the player to another portion of the level.
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|image9=[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]
|align=left|Doors that take the player to another portion of the level.
|name9=[[Warp Pipe]]
|-
|description9=When entered, Warp Pipes teleport the player to another area of a level.
|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
}}
|align=left|When entered, Warp Pipes teleport the player to another area of a level.
|}


===Other objects===
===Other objects===
{|class="wikitable"style="margin-bottom:6px; text-align:center; margin: auto"width=50%
{{content description
!align=center|Image/name
|image1=[[File:Captain Toad on ladder CTTT.png|x70px]]
!align=center|Description
|name1=[[Ladder]]
|-
|description1=Used to reach high areas.
|align=center|[[File:Captain Toad on ladder CTTT.png|x70px]]<br>'''[[Ladder]]'''
|image2=[[File:TurnipCannon CTTT.png|x70px]]
|align=left|Used to reach high areas.
|name2=[[Turnip Cannon]]
|-
|description2=Fires turnips once activated.
|align=center|[[File:TurnipCannon CTTT.png|x70px]]<br>'''[[Turnip Cannon]]'''
}}
|align=left|Fires turnips once activated.
|}


==Stages==
==Stages==
''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes"<ref name="CT:TT Direct Trailer">[http://www.youtube.com/watch?v=t05E3dZmWkE Captain Toad: Treasure Tracker (Nintendo Direct) Trailer]</ref>). The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus.
''Captain Toad: Treasure Tracker'' features 79 stages (referred to as "mini-universes").<ref name="CT:TT Direct Trailer">{{cite|date=November 5, 2014|author=GameXplain|url=www.youtube.com/watch?v=t05E3dZmWkE|title=Captain Toad: Treasure Tracker - 70-Levels Trailer (Nintendo Direct)|publisher=YouTube|language=en|accessdate=July 2, 2024}}</ref> The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus.
 
Waiting on the title screen for long enough will allow the player to play one of two stages that is an illusion. The first one has blocks in the shape of a [[Fire Flower]], but when the camera is turned they form a [[Super Star]]. The second one shows an image of [[World 1-1 (Super Mario Bros.)|World 1-1]] that appears to be sunken in, but is actually pointing outwards. These stages can be exited at any time.
{|class="wikitable"
{|class="wikitable"
!colspan="5"|[[Episode 1]]
!colspan="5"|[[Episode 1]]
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|
|
|}
|}
==Luigi and Rosalina Sightings==
{{main|List of Luigi and Rosalina sightings in Captain Toad: Treasure Tracker}}
Like with ''[[Super Mario 3D World]]'', ''Captain Toad: Treasure Tracker'' features [[8-bit character|Pixel Luigis]] hidden in various parts of the game, despite not being released in the [[Year of Luigi]]. In addition, a select few levels feature [[8-bit character|Pixel Rosalinas]] as well.


==Development==
==Development==
The idea of ''Captain Toad: Treasure Tracker'' came to director Shinya Hiratake as a dream.<ref>RawmeatCowboy (November 14, 2014). [https://web.archive.org/web/20150501120351/https://www.gonintendo.com/s/241799-captain-toad-treasure-tracker-originally-starred-link-idea-was-initially-shot-down GoNintendo: ''Captain Toad: Treasure Tracker'' originally starred Link, idea was initially shot down]. ''GoNintendo''. Retrieved December 12, 2014.</ref> It originally featured [[Link]] as the hero instead of Mario, as Mario not being able to jump would not make sense. Link would explore in a diorama-style in a tech demo presented to Shigeru Miyamoto. The idea was shot down, though Miyamoto realized a potential with the idea. It was included in ''Super Mario 3D World'', where Hiratake chose Captain Toad from ''Super Mario Galaxy'' because the heavy backpack would have prevented him from jumping. After ''Super Mario 3D World'' was released, Miyamoto encouraged production of a full game around the concept.<ref>[https://www.ndw.jp/post-529/ 『進め!キノピオ隊長』開発スタッフに訊く 発想探求ツアー! (2015年1月号より)]. ''Nintendo DREAM WEB''. Retrieved July 17, 2021.</ref>
The idea of ''Captain Toad: Treasure Tracker'' came to director Shinya Hiratake as a dream.<ref>{{cite|language=en|author=RawmeatCowboy|date=November 14, 2014|deadlink=y|archive=web.archive.org/web/20150501120351/https://www.gonintendo.com/s/241799-captain-toad-treasure-tracker-originally-starred-link-idea-was-initially-shot-down|title=''Captain Toad: Treasure Tracker'' originally starred Link, idea was initially shot down|publisher=GoNintendo|accessdate=July 2, 2024}}</ref> It originally featured [[Link]] as the hero instead of Mario, as Mario not being able to jump would not make sense. Link would explore in a diorama-style in a tech demo presented to Shigeru Miyamoto. The idea was shot down, though Miyamoto realized a potential with the idea. It was included in ''Super Mario 3D World'', where Hiratake chose Captain Toad from ''Super Mario Galaxy'' because the heavy backpack would have prevented him from jumping. After ''Super Mario 3D World'' was released, Miyamoto encouraged production of a full game around the concept.<ref>{{cite|url=www.ndw.jp/post-529|date=July 21, 2018|title=『進め!キノピオ隊長』開発スタッフに訊く 発想探求ツアー! (2015年1月号より)|language=ja|publisher=Nintendo DREAM WEB|accessdate=July 17, 2021}}</ref>


==Update history==
==Update history==
===Version 1.1.0===
===Version 1.1.0===
The Wii U version of the game received an update on March 19, 2015, adding amiibo support to the game. An amiibo prompt was added to the menu screen by pressing {{button|wiiu|Plus}}, allowing players to scan the Toad amiibo to play Hide and Seek with [[Pixel Toad]], while any other amiibo give the player 1-Up Mushrooms.<ref name="update support"></ref>
The Wii U version of the game received an update on March 19, 2015, adding amiibo support to the game. An amiibo prompt was added to the menu screen by pressing {{button|wiiu|Plus}}, allowing players to scan the Toad amiibo to play Hide and Seek with [[Pixel Toad]], while any other amiibo give the player 1-Up Mushrooms.<ref name="update support"/>


==Reception==
==Reception==
''Captain Toad: Treasure Tracker'' received generally positive reviews. Much of the praise was directed towards the limited focus on just Captain Toad and Toadette, as well as the game's concept, but minor criticism amounted to some technical issues and the designs of some levels. The game currently holds a score of 81 on Metacritic based on 78 reviews,<ref>[http://www.metacritic.com/game/wii-u/captain-toad-treasure-tracker Metacritic score for ''Captain Toad: Treasure Tracker''.] ''Metacritic''. Retrieved May 18, 2018.</ref> as well as a score of 81.01% on GameRankings based on 54 reviews.<ref>[http://www.gamerankings.com/wii-u/805615-captain-toad-treasure-tracker/index.html GameRankings score for ''Captain Toad: Treasure Tracker''.] ''GameRankings''. Retrieved May 18, 2018.</ref>
''Captain Toad: Treasure Tracker'' received generally positive reviews. Much of the praise was directed towards the limited focus on just Captain Toad and Toadette, as well as the game's concept, but minor criticism amounted to some technical issues and the designs of some levels. The game currently holds a score of 81 on Metacritic based on 78 reviews,<ref>{[cite|url=www.metacritic.com/game/captain-toad-treasure-tracker|title=''Captain Toad: Treasure Tracker''|publisher=Metacritic|language=en|accessdate=July 2, 2024}}</ref> as well as a score of 81.01% on GameRankings based on 54 reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150220081538/http://www.gamerankings.com/wii-u/805615-captain-toad-treasure-tracker/index.html|title=''Captain Toad: Treasure Tracker''|publisher=GameRankings|language=en|accessdate=July 2, 2024}}</ref>


Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref>Silva, Marty. [http://www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''IGN''. Retrieved May 21, 2018.</ref> Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, ''Captain Toad'' Nintendos. It Nintendos hard."<ref>Gies, Arthur. [http://www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''Polygon''. Retrieved May 21, 2018.</ref> Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.<ref>Carter, Chris. [http://www.desructoid.com/review-captain-toad-treasure-tracker-284007.phtml Review: ''Captain Toad: Treasure Tracker'']. (December 1, 2014). ''Destructoid''. Retrieved May 21, 2018.</ref>
Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.<ref>{{cite|language=en|author=Silva, Marty|url=www.ign.com/articles/2014/12/01/captain-toad-treasure-tracker-review|title=Review: ''Captain Toad: Treasure Tracker''|date=December 1, 2014|publisher=IGN|accessdate=May 21, 2018}}</ref> Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, ''Captain Toad'' Nintendos. It Nintendos hard."<ref>{{cite|author=Gies, Arthur|url=www.polygon.com/2014/12/1/7312633/captain-toad-treasure-tracker-review-wii-u|title=Review: ''Captain Toad: Treasure Tracker''|date=December 1, 2014|publisher=Polygon|language=en|accessdate=July 2, 2024}}</ref> Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.<ref>{{cite|author=Carter, Chris|language=en|url=www.destructoid.com/reviews/review-captain-toad-treasure-tracker|title=Review: ''Captain Toad: Treasure Tracker''|publisher=Destructoid|accessdate=July 2, 2024}}</ref>
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The music that plays when using a Super Pickax is an arrangement of the theme that plays when Mario collects a [[Hammer]] in ''Donkey Kong''; the way in which the pickaxe is swung is also a reference to the Hammer. [[Retro Ramp-Up]] is based on the [[25m|first level]] from this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': The music that plays when using a Super Pickax is an arrangement of [[Hammer (theme)|the theme]] that plays when Mario collects a [[Hammer]] in ''Donkey Kong''; the way in which the pickaxe is swung is also a reference to the Hammer. [[Retro Ramp-Up]] is based on the [[25m|first level]] from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The intro of the Retro Ramp-Up stage theme is an arrangement of the Game Start music from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The intro of the Retro Ramp-Up stage theme is an arrangement of the Game Start music from this game.
*''[[Super Mario Bros.]]'': A cover of this game's underground theme is used in [[Mine Cart Tunnel Throwdown]].
*''[[Super Mario Bros.]]'': A cover of this game's underground theme is used in [[Mine Cart Tunnel Throwdown]].
*''[[Super Mario Bros. 2]]'': [[Turnip]]s and sprouts on the ground return, Shy Guys appear as basic enemies, and various buildings draw from the design of [[Wart]]'s castle.
*''[[Super Mario Bros. 2]]'': [[Turnip]]s and sprouts on the ground return, Shy Guys appear as basic enemies, and various buildings draw from the design of [[Wart]]'s castle.
**''[[Super Mario Advance]]'': Giant turnips can be used during the boss fights against Wingo.
**''[[Super Mario Advance]]'': Giant turnips can be used during the boss fights against Wingo.
*''[[Super Mario World]]'': [[Wingo]] has a feather on his hat that resembles the [[Cape Feather]]. During the fights against Wingo, Toadette will throw Toad a [[Super Mushroom]], similar to Peach in the final battle with Bowser. [[Key]]s have a close resemblance to the said item's in-game sprite, even lying horizontally.
*''[[Super Mario World]]'': [[Wingo]] has a feather on his hat that is based on the [[Cape Feather]].<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160428003856/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivKowdGg|author=Hiratake|publisher=Miiverse|title=(translated) Miiverse post from Hiratake|date=February 16, 2015|retrieved=July 18, 2017|language=en}}</ref> During the fights against Wingo, Toadette will throw Toad a [[Super Mushroom]], similar to Peach in the final battle with Bowser. [[Key]]s have a close resemblance to the said item's in-game sprite, even lying horizontally.
*''[[Super Mario 64]]'': When playing in a Coins Galore level, an arrangement of "[[Slider]]" from this game plays.
*''[[Super Mario 64]]'': When playing in a Coins Galore level, an arrangement of "[[Slider]]" from this game plays.
*''[[New Super Mario Bros.]]'': This game's lava level music is partially covered in [[Drop-Road Dash]]'s background music.
*''[[New Super Mario Bros.]]'': This game's lava level music is partially covered in [[Drop-Road Dash]]'s background music.
*''[[Super Mario Galaxy]]'': [[Captain Toad]] and the [[Toad Brigade]] return from their debut in this game, along with their iconic sound track. Also, the [[Starshroom]] appears in the ending credits if the game is beaten twice. The Starshroom appears secretly in Episode 1's Coins Galore if the player rotates the camera. It is seen in the distance.
*''[[Super Mario Galaxy]]'': [[Captain Toad]] and the [[Toad Brigade]] return from their debut in this game, along with their [[The Toad Brigade|musical theme]]. Additionally, the [[Starshroom]] appears in the distance in Episode 1's Coins Galore if the player rotates the camera, and in the ending credits if the game is beaten twice.
*''[[Super Mario 3D Land]]'': A cover version of this game's beach level music appears. [[Flip Panel (platform)|Flip Panel]]s make a reappearance as well.
*''[[Super Mario 3D Land]]'': A cover of this game's beach level theme appears. [[Flip Panel (platform)|Flip Panel]]s make a reappearance as well.
*''[[New Super Mario Bros. 2]]'': The [[Gold Mushroom]] returns as an item.
*''[[New Super Mario Bros. 2]]'': The [[Gold Mushroom]] returns as an item.
*''[[Super Mario 3D World]]'': ''Captain Toad: Treasure Tracker'' uses a modified engine based on this game. The core gameplay is based on Captain Toad's Adventures levels first featured in this game. Many mechanics from this game return, as well as cover versions of several tracks from this game. Super Bell Hill, Conkdor Canyon, Shadow-Play Alley, and Clear Pipe Cruise return as stages. Also, a slightly re-animated version of the intro from this game can be seen after the credits, revealing that ''Captain Toad: Treasure Tracker'' is, in fact, a prequel to ''Super Mario 3D World''.<ref>https://www.youtube.com/watch?v=CB-jj1Kx5UA&list=UUfAPTv1LgeEWevG8X_6PUOQ</ref>
*''[[Super Mario 3D World]]'': ''Captain Toad: Treasure Tracker'' uses a modified engine based on this game. The core gameplay is based on Captain Toad's Adventures levels first featured in this game. Many mechanics from this game return, as well as covers of several musical themes from this game. Super Bell Hill, Conkdor Canyon, Shadow-Play Alley, and Clear Pipe Cruise return as stages. Also, a slightly re-animated version of the intro from this game can be seen after the credits, revealing that ''Captain Toad: Treasure Tracker'' is, in fact, a prequel to ''Super Mario 3D World''.


==References in later games==
==References in later games==
Line 826: Line 797:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=進め!キノピオ隊長
|Jap=進め!キノピオ隊長 <ref>{{cite|url=https://www.nintendo.com/jp/switch/ajh9a/pc/index.html}}</ref>
|JapR=Susume! Kinopio taichō
|JapR=Susume! Kinopio taichō
|JapM=Onward! Captain Toad
|JapM=Onward! Captain Toad
}}
}}
==References==
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF|Captain Toad: Treasure Tracker (Wii U)}}
*[https://www.youtube.com/watch?v=m91qkP5ZaN8 E3 trailer]
*[https://www.youtube.com/watch?v=m91qkP5ZaN8 E3 trailer]
*[http://www.nintendo.co.jp/wiiu/akbj/#/top Official Japanese Website]
*[http://www.nintendo.co.jp/wiiu/akbj/#/top Official website]
*[http://captaintoad.nintendo.com/ Official North American Website]
*[http://web.archive.org/web/20150329044142/http://captaintoad.nintendo.com// Official American English website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Captain-Toad-Treasure-Tracker-1348071.html Official United Kingdom Website]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Captain-Toad-Treasure-Tracker-1348071.html Official British English website]
*[https://store-jp.nintendo.com/list/software/70070000004862.html Japanese paid additional content (Nintendo Switch)]
*[https://store-jp.nintendo.com/list/software/70070000004862.html Japanese paid additional content (Nintendo Switch)]
==References==
<references/>


{{CTTT}}
{{CTTT}}

Latest revision as of 12:21, November 7, 2024

This article is about the 2014 Wii U game. For other uses, see Captain Toad: Treasure Tracker (disambiguation).
Captain Toad: Treasure Tracker
Final North American boxart for Captain Toad: Treasure Tracker
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform(s) Wii U
Release date Original release:
Japan November 13, 2014[?]
USA December 5, 2014[1]
Europe January 2, 2015[2]
Australia January 3, 2015[3]
Italy January 9, 2015[4]
amiibo bundle:
Japan March 26, 2015[5]
Nintendo Selects:
Europe September 30, 2016[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Genre Puzzle, Platform
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
FPB:PG - Parental guidance
Gmedia:7 - Seven years and older
Mode(s) Single player
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Serial code(s) Japan WUP-AKBJ-JPN

Captain Toad: Treasure Tracker is a puzzle-platforming game for the Wii U, and the prequel to Super Mario 3D World. The game is based on Captain Toad's Adventures stages from Super Mario 3D World, but features extensive depth and variety, and the game's plot revolves around Captain Toad and Toadette collecting Power Stars while attempting to stop a large, scavenging bird named Wingo from stealing them. This is the second game to have a Toad as the main protagonist following Wario's Woods, released 20 years prior.

A port of the same name was released for the Nintendo Switch and Nintendo 3DS on July 13, 2018.

Story[edit]

Captain Toad: Treasure Tracker
Wingo lifting Toadette and the Power Star.

Captain Toad and Toadette are out treasure hunting, climbing a structure to get a Power Star. They soon after notice feathers falling from the sky when Wingo, a large bird who is described as "a lover of all things shiny", grabs the star. Toadette attempts to retrieve it while Captain Toad is temporarily knocked over. Wingo makes off with both the star and Toadette, leaving the Captain on his own. Captain Toad must then go through stages collecting Power Stars to reach Wingo and save Toadette.

Once Captain Toad reaches Wingo's fortress, they fight, and after Wingo is defeated, Toadette is rescued and they continue treasure hunting. However, Wingo returns to steal their treasure again and ends up capturing Captain Toad, allowing Toadette to journey on a solo adventure. After another long journey, Toadette saves him, although immediately afterward Wingo reappears, captures Toadette again and blows Captain Toad away.

The Captain awakes in a dark cave, where he finds another Power Star snatched away by Wingo. Toad pursues to a large mine. Meanwhile, Toadette escapes Wingo and goes off to reunite with Captain Toad, though is captured again soon after. Wingo then takes her to the same tower, while Captain Toad arrives. After a final fight, Wingo is truly defeated, and the two Toads ride off in a minecart as the credits play.

After the credits, Captain Toad notices a Green Star falling through the sky, and chases after it, leaving Toadette in the minecart. The opening scene of Super Mario 3D World plays, though after Mario and the others enter the Clear Pipe to chase Bowser, the Green Star falls in as well, with Captain Toad climbing into the Clear Pipe to chase after it, leading into the events of Super Mario 3D World.

Gameplay[edit]

Captain Toad controls similarly to The Adventures of Captain Toad, being unable to jump. However, he can instead pull on Pluck Patches, patches of grass which can contain items such as coins, power-ups, or turnips, which can be thrown at enemies in a Super Mario Bros. 2 fashion. The camera can be rotated in any direction to view the stage at different angles.

The main goal of the game is to reach the one Power Star in each stage; the player must do so by navigating each stage and solving puzzles to reach them. Unlike The Adventures of Captain Toad, the levels have no time limit and score feature. Instead, the game keeps track of the highest number of coins earned in each level and the time taken to complete each level. Each stage also has 3 Super Gems (similar to the Green Stars of Super Mario 3D World) to collect, as well as a bonus objective that appears after beating the stage, in which the player must clear the stage while performing a certain task (collecting a certain mushroom, taking no damage, defeating certain enemies, etc.).

amiibo[edit]

A Pixel Toad.

The game received amiibo functionality in an update released in March 2015.[6] Scanning the Toad amiibo takes the player into a game of Hide and Seek on the current stage, in which the player must find a hidden 8-bit Toad (called "Pixel Toad") by tapping it on the Wii U GamePad.[7] The player can only play the hide and seek game on a given stage after clearing it.

Tapping any other amiibo gives the player 1-Up Mushrooms,[7] though they can only give the player so many before they can no longer be used, and the player must wait to use them again.

Controls[edit]

Captain Toad: Treasure Tracker can only be played using the Wii U GamePad.

  • Move - Classic Controller Left Stick
  • Run/pluck/throw - A Button / B Button / Y Button / ZR Button
  • Spin - Classic Controller Left Stick (rotate)
  • Zoom in/out - X Button
  • Turn on/off headlamp - Y Button
  • Camera:
    • Tilt - Classic Controller Right Stick / +Control Pad / GamePad (tilt)
    • Move 45 degrees - L Button / R Button
    • Center - Classic Controller Right Stick (press)
    • Move behind player - ZL Button
  • Use amiibo - NFC sensor (only on menu)

Characters[edit]

Playable characters[edit]

Captain Toad
Captain Toad
Toadette
Toadette

Supporting[edit]

Image Name Description

Brigade toads CTTT.png Toad Brigade The extended Toad Brigade return from Super Mario Galaxy 2, here they consist of a blue Toad with glasses, a sleepy yellow Toad and Banktoad. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them.

Other[edit]

Enemies and obstacles[edit]

New[edit]

Image Name Description First level Last level

Artwork of a Flaptor. Flaptor Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead. Mushroom Mesa Toad Brigade to Bullet Bill Base!
Mud Trooper Mud Trooper Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a turnip at them, or using a Super Pickax. They can also be temporarily disabled using Captain Toad's headlamp. Sinister Street Signs Fright Train Flight
Artwork of aMummy-Me from Captain Toad: Treasure Tracker Mummy-Me A type of enemy that resembles mummified Toads. They act like Cosmic Clones from Super Mario Galaxy, mimicking the player's movements. Mummy-Me on Flip Panel Footpath Mummy-Me Maze Forever
A picture of a Piranha Sprout from the Wii U game Captain Toad: Treasure Tracker Piranha Sprout Small, orange, Mole-like Piranha Plants that can sprout out of the ground to spit bombs at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried. Piranha Creeper Cove Mummy-Me Maze Forever
A Stumper from Captain Toad: Treasure Tracker Stumper Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them. Stumper Sneakaround Toad Brigade to Magikoopa Keep!

Returning[edit]

Image Name Description First level Last level

Artwork from Super Mario 3D World. Ant Trooper Ant Troopers are purple ant-like enemies that attack by marching in groups. Stumpy Springs Sanctuary Razzle-Dazzle Slider
A Biddybud from Super Mario 3D World. Biddybud Biddybuds are ladybug enemies that walk in a specific pattern. Blizzard on the Star Express Biddybud Snow Stroll
A Big Boo from Super Mario 3D World. Big Boo Big Boos are a larger variant of Boo. Bizarre Doors of Boo Mansion Ghost Gallery Gambit
The illustration of Spinwheel Bullet Bill Base in Captain Toad: Treasure Tracker. Bill Blaster Bill Blasters are cannons that shoot Bullet Bills or Bull's-Eye Bills. They cannot be destroyed. Spinwheel Bullet Bill Base Toad Brigade to Bullet Bill Base!
A Mega Piranha Plant from Super Mario 3D World. Big Piranha Plant Big Piranha Plants are a larger variant of Piranha Plant. Shadow-Play Alley
A Blurker from Super Mario 3D World. Blurker Blurkers are pink block-like enemies that are found in groups blocking areas. Shadow-Play Alley
A Boo from Super Mario 3D World. Boo Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. Bizarre Doors of Boo Mansion Mummy-Me Maze Forever
Bull's-Eye Bill Bull's-Eye Bill Bullet Bills that follow the player. Drift-Along Canyon Rock Block Badlands
A Bullet Bill from Super Mario 3D World. Bullet Bill Bullet Bills are bullets that shoot out of Bill Blasters in a straight line. Spinwheel Bullet Bill Base Toad Brigade to Bullet Bill Base!
Artwork of Cat Goomba from Super Mario 3D World. Cat Goomba Cat Goombas are Goombas with a cat appearance. Super Bell Hill
Artwork of two Chargin' Chucks from Super Mario 3D World. Chargin' Chuck Chargin' Chucks are large Koopas with football gear. They attack by charging at the player and ramming into them. Chute Scoot Slopes Fright Train Flight
A Charvaargh from Super Mario 3D World. Charvaargh A dragon-like enemy that attacks the player by leaping out of the lava. Rolling Inferno Magma Road Marathon
A Cheep Cheep from Super Mario 3D World. Cheep Cheep Cheep Cheeps are fish enemies that attack by swimming at the player. Briny Bowl Swimming Hole Floaty Fun Water Park
Artwork of a Conkdor from Super Mario 3D World. Conkdor Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. Cagey Conkdor Caper Conkdor Canyon
A Fire Bro from Super Mario 3D World. Fire Bro Fire Bros. are Koopa enemies that attack by throwing fireballs. Battle Tower Blitz Beep Block Sky Plaza
A Fire Piranha Plant from Super Mario 3D World. Fire Piranha Plant Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. Shy Guy Shadow Den Mummy-Me Maze Forever
A Fuzzy from Super Mario 3D World. Fuzzy Fuzzies are black, furry creatures that function as obstacles. Clear Pipe Puzzleplex Shadow-Play Alley
Artwork of a Goomba from Super Mario 3D World (later reused for Super Mario Party) Goomba Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. Bizarre Doors of Boo Mansion Mummy-Me Maze Forever
Goomba Tower in Super Mario 3D World Goomba Tower Goomba Towers are stacks of Goombas. Bizarre Doors of Boo Mansion Mummy-Me Maze Forever
A Hammer Bro from Super Mario 3D World. Hammer Bro Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. Drift-Along Canyon Battle Tower Blitz
Artwork of an Innertube Goomba from Super Mario 3D World Innertube Goomba Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. Floaty Fun Water Park
Artwork of a Magikoopa in Super Mario 3D World Magikoopa Magikoopas are enemies that fire spells to damage the player. Battle Tower Blitz Toad Brigade to Magikoopa Keep!
Artwork of Para-Biddybuds, from Super Mario 3D World. Para-Biddybud Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. Mine Cart Tunnel Throwdown Mummy-Me on Drop-Road Dash
A Peepa from Super Mario 3D World. Peepa Peepas are Boo-like enemies that move in a set pattern, blocking a path. Spooky Specters at Shadow Manor Ghost Gallery Gambit
A Piranha Creeper from Super Mario 3D World. Piranha Creeper Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. Piranha Creeper Cove Stumper Sneakaround
A Piranha Plant from Super Mario 3D World. Piranha Plant Piranha Plants are carnivorous plants that attack by attempting to bite the player. Mine Cart Sunset Rundown Mummy-Me Maze Forever
ShyGuyCTTT artwork.png Shy Guy Shy Guys are common enemies that walk around, harming the player if they run into them. Plucky Pass Beginnings
(red)
Shy Guy Heights
(blue)
Toad Brigade to Mushroom Mesa!
(red)
Mummy-Me Maze Forever
(blue)
Artwork of a Spike from Super Mario 3D World. Spike Spikes are Koopa enemies that throw spiked balls and spiked rollers. Windup Stairs Toad Brigade to Trick-Track Hall!
Spike balls in Clear Pipe Cruise Spike ball Spike balls are obstacles that are usually seen in clear pipes and block the way of the player. Clear Pipe Puzzleplex Clear Pipe Cruise
Spiked ball Spiked ball Spiked balls are obstacles that are thrown by Spikes. Seesaw Sizzle Toad Brigade to Trick-Track Hall!
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Spiked roller Spiked rollers are obstacles that are thrown by Spikes. Windup Stairs
Artwork of a Stingby from Super Mario 3D World. Stingby Stingbies are bee-like enemies that attack by chasing the player and ramming into them. Conkdor Canyon
A Walleye from Super Mario 3D World. Walleye Walleyes are Wallop-like enemies that try to block the player. Walleye Tumble Temple Razzle-Dazzle Slider
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Volcanic debris Volcanic debris appear as molten lava falling from the sky. The King of Pyropuff Peak Mummy-Me at Pyropuff Peak

Bosses[edit]

Image Name Description

Draggadon Draggadon A large dragon that appears as the boss for Episode 1-10: The King of Pyropuff Peak, Episode 2-9: Draggadon's Revenge, and Bonus Episode-11: Mummy-Me at Pyropuff Peak. In his battles, he can release fireballs. After defeating him in Episode 2-9, Toadette can ride him on his head in the intermediate stage.
Gold Draggadon.jpg Gold Draggadon A golden variant of Draggadon that releases faster fireballs. He appears in Episode 3-13: Secret of the Golden Realm. Like Draggadon, Toadette can ride on him.
Wingo CTTT.png Wingo A gigantic bird that serves as the main antagonist of the game. In the story, he steals Captain Toad and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him.

Other obstacles[edit]

Image Name Description First level Last level

The illustration of Spinwheel Library in Captain Toad: Treasure Tracker. Darkness Blocks the player's view. Spinwheel Library Shy Guy Shadow Den
Spinwheel Bullet Bill Base from Captain Toad: Treasure Tracker Lava Molten rock that can cause the player to instantly lose a life. Spinwheel Bullet Bill Base
(orange)
Bullet Bill's Touchy Trials
(blue)
Mummy-Me at Pyropuff Peak
(orange)
Bullet Bill's Touchy Trials
(blue)
Draggadon's Revenge Lava tide Lava that rises up. The King of Pyropuff Peak Mummy-Me at Pyropuff Peak
Drift-Along Canyon Poison A liquid hazard that can cause the player to instantly lose a life. Drift-Along Canyon Ghost Gallery Gambit
Shot of Ghost Gallery Gambit. Poison tide Poison that rises up. Ghost Gallery Gambit
SpikeTrap CTTT.png Spike Trap A retractable pointy obstacle that damages the player. Trick-Track Hall Toad Brigade to Trick-Track Hall!

Items and objects[edit]

Power-ups[edit]

Image Name Description

Artwork of a Super Mushroom from Super Mario 3D World. Super Mushroom Turns the player into their Super form, and otherwise gives the user 10 coins.
Artwork of a Double Cherry, from Super Mario 3D World. Double Cherry Creates a clone of the player that copies their movements.
Pickaxe CTTT.png Super Pickax Temporarily allows the player to defeat any enemy and break Brick Blocks.
Invincibility Mushroom Invincibility Mushroom Makes the player invincible for the entirety of a level.

Support items[edit]

Image Name Description

Turnip from Captain Toad: Treasure Tracker Turnip Vegetables found in pluck patches. It can be used to throw at enemies.
GiantTurnip CTTT.png Giant Turnip Large variants of Turnips.
Artwork of a Piranha Plant from Super Mario 3D World. Piranha Plant These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items.

Other collectibles[edit]

Image Name Description

Artwork of a 1-Up Mushroom, from Super Mario 3D World. 1-Up Mushroom When collected, 1-Up Mushrooms grant the player an extra life.
Artwork of a Coin in Super Mario 3D World Coin Collecting 100 Coins grants the player an extra life.
Artwork of a coin pile in Super Mario 3D World Coin pile Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
GoldMushroom CTTT.png Gold Mushroom Mushrooms that reward the player coins.
Artwork of a Green Star from Super Mario 3D World. Green Star Green Stars are used to unlock some levels. There are only exclusive to the Super Mario 3D World levels.
Key CTTT.png Key Used to unlock doors.
Power Star from Captain Toad: Treasure Tracker. Power Star Stars that appear at the end of the level.
Super Gem from Captain Toad: Treasure Tracker Super Gem Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.

Trigger objects[edit]

Image Name Description

A Key Coin from Super Mario 3D World. Key Coin When five Key Coins are collected, a Warp Box (With Key) turns into a regular Warp Box.
A P Panel from Super Mario 3D World. P Panel P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Super Gem.
A P Switch from Super Mario 3D World. P Switch P Switches are switches that alter the layout of the stage, allowing the player to progress.
PluckPatch.png
PluckPatchAssist CTTT.png
Pluck Patch Plants that can be pulled, which releases various items and power-ups.
PullSwitch.png Pull Switch Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights.
WheelPanel CTTT.png Spinwheel A wheel that rotates varies from a small portion of the level to a large section of the level.

Blocks[edit]

Image Name Description

Artwork of a ? Block, from Super Mario 3D World. ? Block ? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
A Beep Block from Super Mario 3D World. Beep Block Beep Blocks are platforms that appear and disappear at a time interval. The player must move at the correct time to avoid falling.
Artwork of a Brick Block in Super Mario 3D World Brick Block Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
A Donut Block from Super Mario 3D World. Donut Block Donut Blocks are platforms that slowly fall when stepped on.
Artwork of a POW Block from Super Mario 3D World. POW Block POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
A Rock Block from Super Mario 3D World. Rock Block Rock Blocks are gray Big Blocks that are more difficult to destroy.

Platforms[edit]

Image Name Description

A Dash Panel from Super Mario 3D World. Dash Panel Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
Snake Panels SM3DL.png Flip Panel Form temporary pathways when activated.
Yellowplatform.png Lift Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
A Multi-Vator in Super Mario 3D World Multi-Vator Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
A Propeller Platform in Super Mario 3D World Propeller Platform Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the Nintendo Switch port of the game due to the system's lack of a mic.
Touchstone Trouble in Captain Toad: Treasure Tracker Touchstone Touchstones are platforms that change position when touched on the Wii U GamePad.
Rolling Inferno Turning Floor Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.

Transportation objects[edit]

Image Name Description

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Cannon Used to reach areas in various levels.
Artwork of a Clear Pipe from Super Mario 3D World Clear Pipe Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
Door CTTT.png Key Door Doors that require a key.
Minecart CTTT.png Mine Cart Carts that ride on rails and filled with turnips.
A Mystery Box from Super Mario 3D World. Mystery Box Mystery Boxes are Warp Boxes that warp the player to a bonus area.
A Warp Box from Super Mario 3D World. Warp Box When entered, Warp Boxes teleport the player to another area of a level.
Close-up of a Warp Box (With Key) from Super Mario 3D World. Warp Box (With Key) Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five Key Coins of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Warp Door Doors that take the player to another portion of the level.
Artwork of a Warp Pipe, from Super Mario 3D World. Warp Pipe When entered, Warp Pipes teleport the player to another area of a level.

Other objects[edit]

Image Name Description

Captain Toad climbs up a Ladder in Captain Toad: Treasure Tracker. Ladder Used to reach high areas.
Turnip Cannon Turnip Cannon Fires turnips once activated.

Stages[edit]

Captain Toad: Treasure Tracker features 79 stages (referred to as "mini-universes").[8] The game is divided into various "episodes," with their own plots, as well as containing a number of different stages played as each character. Each stage also features a challenge that can be completed for an extra bonus.

Waiting on the title screen for long enough will allow the player to play one of two stages that is an illusion. The first one has blocks in the shape of a Fire Flower, but when the camera is turned they form a Super Star. The second one shows an image of World 1-1 that appears to be sunken in, but is actually pointing outwards. These stages can be exited at any time.

Episode 1
Illustration of The Secret Is in the Stars part in Episode 1 of Captain Toad: Treasure Tracker. Illustration of 'The Chase to Pyropuff Peak part in Episode 1 of Captain Toad: Treasure Tracker. Illustration of The Hunt for the Great Bird's Lair part in Episode 1 of Captain Toad: Treasure Tracker. Illustration of Onward, Captain Toad! part in Episode 1 of Captain Toad: Treasure Tracker. Illustration of Operation Rescue Toadette part in Episode 1 of Captain Toad: Treasure Tracker.
The Secret Is in the Stars The Chase to Pyropuff Peak The Hunt for the Great Bird's Lair Onward, Captain Toad! Operation Rescue Toadette
1. Plucky Pass Beginnings 5. Double Cherry Palace 11. Piranha Creeper Cove 14. Pop-Up Prairie Town 18. Wingo's Watchtower
2. Walleye Tumble Temple 6. Shy Guy Heights 12. Briny Bowl Swimming Hole 15. Drop-Road Dash
3. Touchstone Trouble 7. Spinwheel Library 13. Turnip Cannon Jungle 16. Bizarre Doors of Boo Mansion
4. Mushroom Mesa 8. Mine Cart Tunnel Throwdown 17. Blizzard on the Star Express
9. Spinwheel Bullet Bill Base
10. The King of Pyropuff Peak
Episode 2
Illustration of The Captain Gets Toadnapped! part in Episode 2 of Captain Toad: Treasure Tracker. Illustration of Onward, Toadette! part in Episode 2 of Captain Toad: Treasure Tracker. Illustration of Farewell, Pyropuff Peak part in Episode 2 of Captain Toad: Treasure Tracker. Illustration of On the Trail of the Great Bird part in Episode 2 of Captain Toad: Treasure Tracker. Illustration of Operation Rescue Captain Toad part in Episode 2 of Captain Toad: Treasure Tracker.
The Captain Gets Toadnapped Onward, Toadette! Farewell, Pyropuff Peak On the Trail of the Great Bird Operation Rescue Captain Toad
1. Chute Scoot Slopes 5. Floaty Fun Water Park 10. Spinwheel Cog Ruins 14. Midnight in the Wandering Woods 18. Battle Tower Blitz
2. Stumper Sneakaround 6. Drift-Along Canyon 11. Windup Stairs 15. Double Cherry Spires
3. Mine Cart Sunset Rundown 7. Sliding Slab Shuffle 12. Up 'n' Down Terrace 16. Bullet Bill's Touchy Trials
4. Sinister Street Signs 8. Spooky Specters at Shadow Manor 13. Clear Pipe Puzzleplex 17. Spinwheel Sky Fort
9. Draggadon's Revenge
Episode 3
Illustration of The Search for Toadette part in Episode 3 of Captain Toad: Treasure Tracker. Illustration of The Search for Captain Toad part in Episode 3 of Captain Toad: Treasure Tracker. Illustration of Captain Toad's Trials part in Episode 3 of Captain Toad: Treasure Tracker. Illustration of Toadette's Tribulations part in Episode 3 of Captain Toad: Treasure Tracker.Toadette's Tribulations Illustration of Reunited at Last? part in Episode 3 of Captain Toad: Treasure Tracker. Illustration of The Ultimate Treasure part in Episode 3 of Captain Toad: Treasure Tracker.
The Search for Toadette The Search for Captain Toad Captain Toad's Trials Toadette's Tribulations Reunited at Last? The Ultimate Treasure
1. Rolling Inferno 5. Stumpy Springs Sanctuary 10. Multi-Vator Mayhem 14. Shy Guy Shadow Den 19. Retro Ramp-Up 24. Trick-Track Hall 28. Wingo's Whackdown
2. Seesaw Sizzle 6. Biddybud Snow Stroll 11. Flip Panel Footpath 15. Razzle-Dazzle Slider 20. Twisty-Turny Planet 25. Deep-Space Gyromajig
3. Beep Block Sky Plaza 7. Cagey Conkdor Caper 12. Rock Block Badlands 16. Poison Canal Cannon Run 21. Ghost Gallery Gambit 26. Magma Road Marathon
4. Pickax Cave Plummet 8. Up 'n' Down Desert 13. Secret of the Golden Realm 17. Fright Train Flight 22. Touchstone Turmoil 27. Scalding Scaffold Sinkhole
9. Mine Cart Ruins Rumble 18. No Sleep at Magikoopa Keep 23. Color Crate Carousel
Bonus Episode
Illustration of Expedition to the Sprixie Kingdom (from Super Mario 3D World) part in the Bonus Episode of Captain Toad: Treasure Tracker. Illustration of Toad Brigade, Move Out! part in the Bonus Episode of Captain Toad: Treasure Tracker. Illustration of Curse of the Mummy-Me part in the Bonus Episode of Captain Toad: Treasure Tracker. Illustration of Memories of Our Adventures part in the Bonus Episode of Captain Toad: Treasure Tracker. Illustration of Keep on Tracking, Captain Toad! part in the Bonus Episode of Captain Toad: Treasure Tracker. Illustration of Unlimited Coins Galore part in the Bonus Episode of Captain Toad: Treasure Tracker.
Expedition to the Sprixie Kingdom Toad Brigade, Move Out! Curse of the Mummy-Me! Memories of Our Adventures Keep On Tracking, Captain Toad! Unlimited Coins Galore
Super Bell Hill Toad Brigade to Mushroom Mesa! Mummy-Me on Flip Panel Footpath Episode 1 Prologue Mummy-Me Maze Forever Coins Galore
Conkdor Canyon Toad Brigade to Trick-Track Hall! Mummy-Me on Drop-Road Dash Episode 2 Prologue More Coins Galore
Shadow-Play Alley Toad Brigade to Bullet Bill Base! Mummy-Me at Pyropuff Peak Episode 3 Prologue Even More Coins Galore
Clear Pipe Cruise Toad Brigade to Magikoopa Keep!

Luigi and Rosalina Sightings[edit]

Main article: List of Luigi and Rosalina sightings in Captain Toad: Treasure Tracker

Like with Super Mario 3D World, Captain Toad: Treasure Tracker features Pixel Luigis hidden in various parts of the game, despite not being released in the Year of Luigi. In addition, a select few levels feature Pixel Rosalinas as well.

Development[edit]

The idea of Captain Toad: Treasure Tracker came to director Shinya Hiratake as a dream.[9] It originally featured Link as the hero instead of Mario, as Mario not being able to jump would not make sense. Link would explore in a diorama-style in a tech demo presented to Shigeru Miyamoto. The idea was shot down, though Miyamoto realized a potential with the idea. It was included in Super Mario 3D World, where Hiratake chose Captain Toad from Super Mario Galaxy because the heavy backpack would have prevented him from jumping. After Super Mario 3D World was released, Miyamoto encouraged production of a full game around the concept.[10]

Update history[edit]

Version 1.1.0[edit]

The Wii U version of the game received an update on March 19, 2015, adding amiibo support to the game. An amiibo prompt was added to the menu screen by pressing Plus Button, allowing players to scan the Toad amiibo to play Hide and Seek with Pixel Toad, while any other amiibo give the player 1-Up Mushrooms.[6]

Reception[edit]

Captain Toad: Treasure Tracker received generally positive reviews. Much of the praise was directed towards the limited focus on just Captain Toad and Toadette, as well as the game's concept, but minor criticism amounted to some technical issues and the designs of some levels. The game currently holds a score of 81 on Metacritic based on 78 reviews,[11] as well as a score of 81.01% on GameRankings based on 54 reviews.[12]

Marty Silva of IGN gave the game an 8.2/10, criticizing what he believed to be an over-reliance of the GamePad at times, stating "The problem here is that it's controlled both through the right stick and the GamePad's gyrosensor, and the sensor can't be turned off, so I found the camera spinning out of control whenever I moved my wrists. Also, if you're playing only off the GamePad, messages and touch-screen prompts have a tendency to pop up and really obscure your view at important moments." Otherwise, he was praising of the game, mostly to the charm, visuals, and sense of discovery.[13] Arthur Gies of Polygon gave the game of 8.5/10, and was similarly critical of camera issues, claiming they "transcended my crankiness and felt like actual problems", but praised the characters' "outrageous cuteness", remarking "Nintendo games explore their root mechanics thoroughly, finding fun through solid execution and exploration of the idea. Using that as a verb, Captain Toad Nintendos. It Nintendos hard."[14] Chris Carter of Destructoid gave the game an 8/10, and was also similarly praising of the limited focus on Captain Toad and Toadette, stating "No other Mario characters are jumping out and stealing the spotlight here -- it's just the two aforementioned characters and their thirst for treasure that fuels the game." He was, however, critical of a few levels, and for what he opined as little to offer for players who did not like puzzle platformers.[15]

Reviews
Platform Reviewer, Publication Score Comment
Wii U Marty Sliva, IGN 8.2/10 "Treasure Tracker takes the core concept of Captain Toad and runs wild with it. It’s a smart, adorable puzzle game that presents some awesome locales and really rewards you for taking the time to unpack them. Despite the control issues and menu problems, Captain Toad Treasure Tracker proves that you can still be great without being Super."
Wii U Arthur Gies, Polygon 8.5/10 "For anybody else, Captain Toad's weird little experiment would be an afterthought. But Nintendo's exercise in digging has found something pretty special — an action puzzle game that succeeds on charm and smarts, rather than reflexes and spectacle."
Wii U Chris Carter, Destructoid 8/10 "Captain Toad is an experience that doesn't attempt to really wow you, but instead delivers consistent puzzle experiences at a rapid pace. There's more Nintendo could have done with it, but it is a puzzler in its purest form, and that will be more than enough for people who wanted more of the titular hero after playing the bonus games in 3D World."
Aggregators
Compiler Platform / Score
Metacritic 81
GameRankings 81.01%

References to other games[edit]

  • Donkey Kong: The music that plays when using a Super Pickax is an arrangement of the theme that plays when Mario collects a Hammer in Donkey Kong; the way in which the pickaxe is swung is also a reference to the Hammer. Retro Ramp-Up is based on the first level from this game.
  • Donkey Kong Jr.: The intro of the Retro Ramp-Up stage theme is an arrangement of the Game Start music from this game.
  • Super Mario Bros.: A cover of this game's underground theme is used in Mine Cart Tunnel Throwdown.
  • Super Mario Bros. 2: Turnips and sprouts on the ground return, Shy Guys appear as basic enemies, and various buildings draw from the design of Wart's castle.
  • Super Mario World: Wingo has a feather on his hat that is based on the Cape Feather.[16] During the fights against Wingo, Toadette will throw Toad a Super Mushroom, similar to Peach in the final battle with Bowser. Keys have a close resemblance to the said item's in-game sprite, even lying horizontally.
  • Super Mario 64: When playing in a Coins Galore level, an arrangement of "Slider" from this game plays.
  • New Super Mario Bros.: This game's lava level music is partially covered in Drop-Road Dash's background music.
  • Super Mario Galaxy: Captain Toad and the Toad Brigade return from their debut in this game, along with their musical theme. Additionally, the Starshroom appears in the distance in Episode 1's Coins Galore if the player rotates the camera, and in the ending credits if the game is beaten twice.
  • Super Mario 3D Land: A cover of this game's beach level theme appears. Flip Panels make a reappearance as well.
  • New Super Mario Bros. 2: The Gold Mushroom returns as an item.
  • Super Mario 3D World: Captain Toad: Treasure Tracker uses a modified engine based on this game. The core gameplay is based on Captain Toad's Adventures levels first featured in this game. Many mechanics from this game return, as well as covers of several musical themes from this game. Super Bell Hill, Conkdor Canyon, Shadow-Play Alley, and Clear Pipe Cruise return as stages. Also, a slightly re-animated version of the intro from this game can be seen after the credits, revealing that Captain Toad: Treasure Tracker is, in fact, a prequel to Super Mario 3D World.

References in later games[edit]

  • Super Mario Maker: A costume of both Captain Toad and Toadette (in her gear from Treasure Tracker) appear in an event level designed after this title. Music jingles and sound effects also return as further references.
  • Mario & Luigi: Paper Jam: Toadette often references her adventures in this game in her dialogue. Additionally, some of the battle cards that are unlocked by the Toad amiibo also use some of Captain Toad's artwork from Captain Toad: Treasure Tracker.
  • Paper Mario: Color Splash: Draggadon reappears in this title. After using the Basin Thing in Redpepper Volcano, a bump comes out of its head, just like in Captain Toad: Treasure Tracker after a rock falls on it. Also, when this happens, Mario can ride Draggadon as Captain Toad did in his game. At the Golden Coliseum, a yellow Rescue Squad Toad says that the squad used "Toad treasure-tracking technology" to find the Bone.
  • Super Mario Odyssey: When encountering Captain Toad in the Lost Kingdom, he mentions he was dropped by a giant bird, but a different bird than "[his] usual one," referencing his kidnapping by Wingo.
  • Super Smash Bros. Ultimate: "Plucky Pass Beginnings", the Toad Brigade theme, and "The King of Pyropuff Peak", Draggadon's battle theme, both appear in this game. Additionally, artwork of Captain Toad and Toadette are used for their spirits. At Toadette's Explore area, she references the title by saying, "Choose up to four treasure trackers!"
  • Super Mario 3D World + Bowser's Fury: Hint Toad, Banktoad, and Yellow Toad are extra characters in the Captain Toad levels, wearing their outfits from Captain Toad: Treasure Tracker. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the Bonus Episode.
  • Mario Golf: Super Rush: Toadette uses a Super Pickax in her special shot, the Super Pickax Stinger.

Gallery[edit]

For this subject's image gallery, see Gallery:Captain Toad: Treasure Tracker.

Media[edit]

Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Captain Toad: Treasure Tracker staff

Most of Super Mario 3D World's staff return, with Shinya Hiratake and Kenta Motokura leading game direction once again while Koichi Hayashida acts as producer for the first time. The main characters' voices are performed by Samantha Kelly, and general game production is done by Satoru Iwata and Shigeru Miyamoto.

Pre-release and unused content[edit]

Main article: List of Captain Toad: Treasure Tracker pre-release and unused content

Several of the stages shown off during E3 2014 had different names than in the final game; for example, Mushroom Mesa was originally named "Mushy Monument: Mayday!". The box art was also changed during development. Several enemies such as Flaptors seen in the final game do not appear in the E3 demo.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 進め!キノピオ隊長 [17]
Susume! Kinopio taichō
Onward! Captain Toad

References[edit]

  1. ^ Karmali, Luke. Captain Toad: Treasure Tracker US Release Date Announced. IGN (American English). Retrieved July 2, 2024.
  2. ^ Nintendo UK (November 5, 2024). Nintendo Direct Presentation - 05.11.2014. YouTube (British English). Retrieved July 2, 2024.
  3. ^ Nintendo of Australia (November 11, 2014). #CaptainToad: Treasure Tracker arrives on #WiiU on 03/01. Yep, 3rd January! Trailer: http://youtube.com/watch?v=oKGpWtLt4tw&list=UUAGRhXIbnKPNVf1JvwafawQ. Twitter (Australian English). Retrieved July 2, 2024.
  4. ^ December 12, 2014. Captain Toad: Treasure Tracker: data di lancio posticipata al 9 gennaio. Nintendo of Italy (Italian). Retrieved July 2, 2024.
  5. ^ amiibo セット商品 | 任天堂. Nintendo (Japanese). Retrieved July 2, 2024.
  6. ^ a b How to Update Captain Toad: Treasure Tracker. Nintendo Support (American English). Retrieved July 2, 2024.
  7. ^ a b Captain Toad: Treasure Tracker. Nintendo of America. Archived December 30, 2014, 16:26:08 UTC from the original via Wayback Machine. Retrieved July 2, 2024.
  8. ^ GameXplain (November 5, 2014). Captain Toad: Treasure Tracker - 70-Levels Trailer (Nintendo Direct). YouTube (English). Retrieved July 2, 2024.
  9. ^ RawmeatCowboy (November 14, 2014). Captain Toad: Treasure Tracker originally starred Link, idea was initially shot down. GoNintendo (English). Archived May 1, 2015, 12:03:51 UTC from the original via Wayback Machine. Retrieved July 2, 2024.
  10. ^ July 21, 2018. 『進め!キノピオ隊長』開発スタッフに訊く 発想探求ツアー! (2015年1月号より). Nintendo DREAM WEB (Japanese). Retrieved July 17, 2021.
  11. ^ {[cite|url=www.metacritic.com/game/captain-toad-treasure-tracker|title=Captain Toad: Treasure Tracker|publisher=Metacritic|language=en|accessdate=July 2, 2024}}
  12. ^ Captain Toad: Treasure Tracker. GameRankings (English). Archived February 20, 2015, 08:15:38 UTC from the original via Wayback Machine. Retrieved July 2, 2024.
  13. ^ Silva, Marty (December 1, 2014). Review: Captain Toad: Treasure Tracker. IGN (English). Retrieved May 21, 2018.
  14. ^ Gies, Arthur (December 1, 2014). Review: Captain Toad: Treasure Tracker. Polygon (English). Retrieved July 2, 2024.
  15. ^ Carter, Chris. Review: Captain Toad: Treasure Tracker. Destructoid (English). Retrieved July 2, 2024.
  16. ^ Hiratake (February 16, 2015). (translated) Miiverse post from Hiratake. Miiverse (English). Archived April 28, 2016, 00:38:56 UTC from the original via Wayback Machine.
  17. ^

External links[edit]