World 6-Fortress 3: Difference between revisions

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{{image|more=yes|Needs in-game screenshot from the original NES version}}
{{level infobox
{{level infobox
|image=[[File:SMAS SMB3 World 6-F3 Screenshot.png]]
|image=[[File:SMAS SMB3 World 6-F3 Screenshot.png]]
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|after=[[World 6-Airship (Super Mario Bros. 3)|>>]]
|after=[[World 6-Airship (Super Mario Bros. 3)|>>]]
|secret=
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|track=Fortress BGM
|sample=[[File:Fortress Theme Super Mario Bros 3.oga]]
}}
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'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
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*[[1-Up Mushroom]]s: 1
*[[1-Up Mushroom]]s: 1
*Secret areas: 0
*Secret areas: 0
{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Fortresses]]
[[Category:Fortresses]]
[[Category:Haunted areas]]
[[Category:Haunted areas]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 08:36, November 1, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original NES version

Level
World 6-Fortress 3
SMAS SMB3 World 6-F3 Screenshot.png
Level code World 6-Fortress 3
World Ice Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Boom Boom
Music track Fortress BGM
Music sample
<< Directory of levels >>

World 6-Fortress is the third fortress level and the thirteenth level overall of Ice Land in Super Mario Bros. 3.

Layout[edit]

The fortress has many conveyor belts and Roto-Discs, many of which are positioned over spikes. There are also a couple of Boos in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a 1-Up Mushroom, which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the Power Meter. After the second conveyor belt is a ? Block with a power-up placed between two Stretches, with another power-up placed over the third Stretch ahead. The next conveyor belt has a Thwomp above it, and some Coin Blocks on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is Boom Boom, in a room with five blocks he will jump between.

Enemies[edit]

Name Count
Roto-Disc
Roto-Disc
8
Sprite of a Boo from Super Mario Bros. 3
Boo
6
StretchSMB3.gif
Stretch
6
Thwomp
Thwomp
1
Boom Boom
Boom Boom
1 (boss)

Level statistics[edit]