World 6-Fortress 3: Difference between revisions
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{{image|more=yes|Needs in-game screenshot from the original NES version}} | |||
{{level infobox | {{level infobox | ||
|image=[[File:SMAS SMB3 World 6-F3 Screenshot.png]] | |image=[[File:SMAS SMB3 World 6-F3 Screenshot.png]] | ||
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|game=''[[Super Mario Bros. 3]]'' | |game=''[[Super Mario Bros. 3]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
| | |boss=[[Boom Boom]] | ||
|before_alt= | |||
|before=[[World 6-10|<<]] | |before=[[World 6-10|<<]] | ||
|after=[[World 6-Airship (Super Mario Bros. 3)|>>]] | |after=[[World 6-Airship (Super Mario Bros. 3)|>>]] | ||
|secret= | |secret= | ||
|track=Fortress BGM | |||
|sample=[[File:Fortress Theme Super Mario Bros 3.oga]] | |||
}} | }} | ||
'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''. | '''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''. | ||
==Layout== | |||
The fortress has many [[Conveyor Belt|conveyor belt]]s and [[Roto-Disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[P-Meter|Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom Boom]], in a room with five blocks he will jump between. | |||
== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | |||
!Name | |||
!Count | |||
|- | |||
|[[File:Rotodisc.gif]]<br>[[Roto-Disc]] | |||
|8 | |||
|- | |||
|[[File:SMB3Boo.png]]<br>[[Boo]] | |||
|6 | |||
|- | |||
|[[File:StretchSMB3.gif]]<br>[[Stretch]] | |||
|6 | |||
|- | |||
|[[File:SMB3 Thwomp sprite.png]]<br>[[Thwomp]] | |||
|1 | |||
|- | |||
|align="center"style="background:#000000|[[File:Boomboom.gif]]<br>[[Boom Boom]] | |||
|1 (boss) | |||
|} | |||
==Level statistics== | |||
== Level statistics == | |||
*Power-ups: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]]) | *Power-ups: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]]) | ||
*[[1-Up Mushroom]]s: 1 | *[[1-Up Mushroom]]s: 1 | ||
*Secret areas: 0 | *Secret areas: 0 | ||
{{SMB3 | {{SMB3 levels}} | ||
[[Category:Fortresses]] | |||
[[Category:Haunted areas]] | |||
[[Category:Super Mario Bros. 3 levels]] | [[Category:Super Mario Bros. 3 levels]] |
Latest revision as of 08:36, November 1, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original NES version
Level | |||
---|---|---|---|
World 6-Fortress 3 | |||
Level code | World 6-Fortress 3 | ||
World | Ice Land | ||
Game | Super Mario Bros. 3 | ||
Time limit | 300 seconds | ||
Boss | Boom Boom | ||
Music track | Fortress BGM | ||
| |||
<< Directory of levels >> |
World 6-Fortress is the third fortress level and the thirteenth level overall of Ice Land in Super Mario Bros. 3.
Layout[edit]
The fortress has many conveyor belts and Roto-Discs, many of which are positioned over spikes. There are also a couple of Boos in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a 1-Up Mushroom, which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the Power Meter. After the second conveyor belt is a ? Block with a power-up placed between two Stretches, with another power-up placed over the third Stretch ahead. The next conveyor belt has a Thwomp above it, and some Coin Blocks on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is Boom Boom, in a room with five blocks he will jump between.
Enemies[edit]
Name | Count |
---|---|
Roto-Disc |
8 |
Boo |
6 |
Stretch |
6 |
Thwomp |
1 |
Boom Boom |
1 (boss) |
Level statistics[edit]
- Power-ups: 2 (Super Mushrooms or Super Leaves)
- 1-Up Mushrooms: 1
- Secret areas: 0