World 6-Fortress 3: Difference between revisions

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{{Levelbox
{{image|more=yes|Needs in-game screenshot from the original NES version}}
|image=[[File:6-F3SMAS.png]]
{{level infobox
|image=[[File:SMAS SMB3 World 6-F3 Screenshot.png]]
|code=World 6-Fortress 3
|code=World 6-Fortress 3
|world=[[Ice Land]]
|world=[[Ice Land]]
|game=''[[Super Mario Bros. 3]]''
|game=''[[Super Mario Bros. 3]]''
|limit=300 seconds
|limit=300 seconds
|beforealt=
|boss=[[Boom Boom]]
|before_alt=
|before=[[World 6-10|<<]]
|before=[[World 6-10|<<]]
|after=[[World 6-Airship (Super Mario Bros. 3)|>>]]
|after=[[World 6-Airship (Super Mario Bros. 3)|>>]]
|secret=
|secret=
|track=Fortress BGM
|sample=[[File:Fortress Theme Super Mario Bros 3.oga]]
}}
}}
'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
==Layout==
The fortress has many [[Conveyor Belt|conveyor belt]]s and [[Roto-Disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[P-Meter|Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom Boom]], in a room with five blocks he will jump between.


== Layout ==
==Enemies==
The fortress has many [[conveyor]] belts and [[Roto-disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom-Boom]], in a room with five blocks he will jump between.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!Name
!Count
|-
|[[File:Rotodisc.gif]]<br>[[Roto-Disc]]
|8
|-
|[[File:SMB3Boo.png]]<br>[[Boo]]
|6
|-
|[[File:StretchSMB3.gif]]<br>[[Stretch]]
|6
|-
|[[File:SMB3 Thwomp sprite.png]]<br>[[Thwomp]]
|1
|-
|align="center"style="background:#000000|[[File:Boomboom.gif]]<br>[[Boom Boom]]  
|1 (boss)
|}


== Enemies ==
==Level statistics==
*[[Roto-disc]]s
*[[Boo]]s
*[[Stretch]]es
*[[Thwomp]]
 
== Level statistics ==
*Power-ups: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]])
*Power-ups: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]])
*[[1-Up Mushroom]]s: 1
*[[1-Up Mushroom]]s: 1
*Secret areas: 0
*Secret areas: 0


{{SMB3 Levels}}
{{SMB3 levels}}
[[Category:Super Mario Bros. 3 Levels]]
[[Category:Fortresses]]
[[Category:Haunted areas]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 08:36, November 1, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original NES version

Level
World 6-Fortress 3
SMAS SMB3 World 6-F3 Screenshot.png
Level code World 6-Fortress 3
World Ice Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Boom Boom
Music track Fortress BGM
Music sample
<< Directory of levels >>

World 6-Fortress is the third fortress level and the thirteenth level overall of Ice Land in Super Mario Bros. 3.

Layout[edit]

The fortress has many conveyor belts and Roto-Discs, many of which are positioned over spikes. There are also a couple of Boos in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a 1-Up Mushroom, which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the Power Meter. After the second conveyor belt is a ? Block with a power-up placed between two Stretches, with another power-up placed over the third Stretch ahead. The next conveyor belt has a Thwomp above it, and some Coin Blocks on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is Boom Boom, in a room with five blocks he will jump between.

Enemies[edit]

Name Count
Roto-Disc
Roto-Disc
8
Sprite of a Boo from Super Mario Bros. 3
Boo
6
StretchSMB3.gif
Stretch
6
Thwomp
Thwomp
1
Boom Boom
Boom Boom
1 (boss)

Level statistics[edit]