World 8-Castle: Difference between revisions
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{{ | {{level infobox | ||
|title={{World|8|castlen}} | |title={{World|8|castlen}} | ||
|image=[[File:NSMB World 8-Castle.png]] | |image=[[File:NSMB World 8-Castle.png]][[File:World8-CastleNSMB.png]] | ||
|code= | |code= | ||
|world=[[World 8 (New Super Mario Bros.)|World 8]] | |world=[[World 8 (New Super Mario Bros.)|World 8]] | ||
Line 7: | Line 7: | ||
|limit=500 seconds | |limit=500 seconds | ||
|boss=[[Dry Bowser]] | |boss=[[Dry Bowser]] | ||
| | |track={{conjectural|Castle Theme}}<br>{{conjectural|[[Fortress Boss#New Super Mario Bros.|Castle Boss]]}} | ||
|before_alt= | |||
|before=[[World 8-4 (New Super Mario Bros.)|<<]] | |before=[[World 8-4 (New Super Mario Bros.)|<<]] | ||
|after=[[World 8-5 (New Super Mario Bros.)|>>]] | |after=[[World 8-5 (New Super Mario Bros.)|>>]] | ||
|sample=[[File:NSMB Music Castle Theme.oga]] | |||
}} | }} | ||
{{about|the castle that appears in [[New Super Mario Bros.]]|a list of Bowser's Castle levels|[[World 8-Bowser's Castle]]}} | {{about|the castle that appears in [[New Super Mario Bros.]]|a list of Bowser's Castle levels|[[World 8-Bowser's Castle]]}} | ||
'''{{world|8|castlen}}''' is the sixth level and first castle level of [[World 8 (New Super Mario Bros.)|World 8]] in ''[[New Super Mario Bros.]]'' It becomes accessible after completing [[World 8-4 (New Super Mario Bros.)|World 8-4]]. | '''{{world|8|castlen}}''' is the sixth level and first castle level of [[World 8 (New Super Mario Bros.)|World 8]] in ''[[New Super Mario Bros.]]'' It becomes accessible after completing [[World 8-4 (New Super Mario Bros.)|World 8-4]]. | ||
==Layout== | ==Layout== | ||
This is the penultimate castle level in the game, and features moving platforms on pairs of tracks. The platforms can change positions on the tracks by pressing switches that control them, similar to the [[ON/OFF Switch]]es from ''[[Super Mario World]]''. | This is the penultimate castle level in the game, and features moving platforms on pairs of tracks. The platforms can change positions on the tracks by pressing switches that control them, similar to the [[ON/OFF Switch]]es from ''[[Super Mario World]]''. | ||
The level begins with a set of these tracks. Pressing the switch will make the platform on them switch places, a technique that will be needed in order to progress through the level. There are also [[Dry Bones]] and [[Lava Bubble]]s present within the level, meant to impede the player's progress. After a series of tracks and switches, there will be a swinging rope that the player must use in order to reach the level's [[Checkpoint Flag|midway point]]. | The level begins with a set of these tracks. Pressing the switch will make the platform on them switch places, a technique that will be needed in order to progress through the level. There are also [[Dry Bones]] and [[Lava Bubble|Podoboo]]s present within the level, meant to impede the player's progress. After a series of tracks and switches, there will be a swinging rope that the player must use in order to reach the level's [[Checkpoint Flag|midway point]]. | ||
After the midway point, the tracks are replaced with rotating platforms, in either triangular or rectangular shapes. The triangular platforms will keep their shape constant after rotating, while the rectangular platforms alternate between tall and wide after rotating. After a set of these rotating platforms, the player will come across another swinging rope, which must be used to reach the boss door. | After the midway point, the tracks are replaced with rotating platforms, in either triangular or rectangular shapes. The triangular platforms will keep their shape constant after rotating, while the rectangular platforms alternate between tall and wide after rotating. After a set of these rotating platforms, the player will come across another swinging rope, which must be used to reach the boss door. | ||
Beyond the boss door awaits [[Dry Bowser]]. He is immune to all attacks (excluding the [[Super Star | Beyond the boss door awaits [[Dry Bowser]]. He is immune to all attacks (excluding [[Shell Mario]]'s dash attack, along with the [[Super Star]] and [[Mega Mushroom]]), but can still be easily defeated by pressing the switch behind him. Defeating Dry Bowser will cause a bridge to spawn outside of the castle, making the second half of World 8 accessible. | ||
==[[Star Coin]]s== | ==[[Star Coin]]s== | ||
{| class="wikitable" style="text-align: center" | |||
!Image | |||
!Location | |||
|- | |||
|[[File:NSMB W8-C 1st Star Coin.jpg|150px]] | |||
|Near the beginning of the level; after the second set of tracks, a switch can be found. The player must press it and ride on top of the platform on the top track of the second set in order to reach the coin. | |||
|- | |||
|[[File:NSMB W8-C 2nd Star Coin.jpg|150px]] | |||
|At the fourth set of tracks; the player must press the switch so that the platform is on the topmost track, and ride on top of it. The platform will drop down onto another track with the coin above it, though it is guarded by a Podoboo. | |||
|- | |||
|[[File:NSMB W8-C 3rd Star Coin.jpg|150px]] | |||
|At the end of the level; one last track is found underneath the platform with the boss door. In order to get the platform to spawn on the track, the player must ride the platform on the bottom track of the fifth set. After getting onto the track under the boss door, the player must duck to get under a low wall, then jump across a set of rotating rectangular platforms; the coin is hidden above a rectangular platform concealed mostly by lava. | |||
|} | |||
==Enemies== | ==Enemies== | ||
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|2 | |2 | ||
|- | |- | ||
|[[Lava Bubble|Podoboo]]s | |||
|[[Lava Bubble]]s | |||
|[[File:PodobooNSMB.png]] | |[[File:PodobooNSMB.png]] | ||
|8 | |8 | ||
|- | |||
|[[Dry Bowser]] | |||
|[[File:NSMB-Dry.png]] | |||
|Boss | |||
|} | |} | ||
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{{wide image|NSMB W8-Castle Map.png|4542|Map of {{World|8|castlen}}}} | {{wide image|NSMB W8-Castle Map.png|4542|Map of {{World|8|castlen}}}} | ||
==Trivia== | |||
{{NSMB}} | *This is the only castle level that uses a different background than the original. | ||
[[Category:Castles]] [[Category: New Super Mario Bros. | |||
{{NSMB levels}} | |||
[[Category:Castles]] | |||
[[Category:Volcanic areas]] | |||
[[Category:New Super Mario Bros. levels]] | |||
[[it:Mondo 8-Castello (New Super Mario Bros.)]] |
Latest revision as of 11:56, October 30, 2024
Level | |||
---|---|---|---|
World 8-Castle | |||
World | World 8 | ||
Game | New Super Mario Bros. | ||
Time limit | 500 seconds | ||
Boss | Dry Bowser | ||
Music track | Castle Theme Castle Boss | ||
| |||
<< Directory of levels >> |
- This article is about the castle that appears in New Super Mario Bros. For a list of Bowser's Castle levels, see World 8-Bowser's Castle.
World 8-Castle is the sixth level and first castle level of World 8 in New Super Mario Bros. It becomes accessible after completing World 8-4.
Layout[edit]
This is the penultimate castle level in the game, and features moving platforms on pairs of tracks. The platforms can change positions on the tracks by pressing switches that control them, similar to the ON/OFF Switches from Super Mario World.
The level begins with a set of these tracks. Pressing the switch will make the platform on them switch places, a technique that will be needed in order to progress through the level. There are also Dry Bones and Podoboos present within the level, meant to impede the player's progress. After a series of tracks and switches, there will be a swinging rope that the player must use in order to reach the level's midway point.
After the midway point, the tracks are replaced with rotating platforms, in either triangular or rectangular shapes. The triangular platforms will keep their shape constant after rotating, while the rectangular platforms alternate between tall and wide after rotating. After a set of these rotating platforms, the player will come across another swinging rope, which must be used to reach the boss door.
Beyond the boss door awaits Dry Bowser. He is immune to all attacks (excluding Shell Mario's dash attack, along with the Super Star and Mega Mushroom), but can still be easily defeated by pressing the switch behind him. Defeating Dry Bowser will cause a bridge to spawn outside of the castle, making the second half of World 8 accessible.
Star Coins[edit]
Enemies[edit]
Name | Image | Amount |
---|---|---|
Dry Bones | 2 | |
Podoboos | 8 | |
Dry Bowser | Boss |
Level map[edit]
Trivia[edit]
- This is the only castle level that uses a different background than the original.