Donkey Kong 3: Dai Gyakushū: Difference between revisions

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|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]]
|publisher=Hudson Soft
|publisher=Hudson Soft
|released={{released|Japan|August 1984}}
|release={{flag list|Japan|August 1984}}
|genre=Fixed shooter
|genre=Fixed shooter
|modes=Single player
|modes=Single player
|platforms=PC-6001mkII/PC-6601, PC-8801, and X1
|platforms=PC-6001mkII/PC-6601, PC-8801, X1, IBM JX
|media=3, 3.5, 5.25-inch floppy
|format=3, 3.5, 5.25-inch floppy
}}
}}
'''''Donkey Kong 3: Dai Gyakushū''''' (ドンキーコング3 大逆襲) is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, and X1, all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,<ref>[https://ratscats.client.jp/ibmjx.html IBM-JX Personal Computer October 1986]</ref> all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref>


Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7 - a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>
Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref>


==Gameplay==
==Gameplay==
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Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots [[Donkey Kong]] to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from ''{{wp|Rally-X}}'' will appear, and shooting it will net him 1,000 points.  
Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots [[Donkey Kong]] to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from ''{{wp|Rally-X}}'' will appear, and shooting it will net him 1,000 points.  


There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.<ref>Press Start To Continue (December 28, 2021). [https://www.youtube.com/watch?v=MItSZbOa_Ag&lc=Ugzu4YjLZPLARhGQuFd4AaABAg Donkey Kong’s Most Creepy Mystery]. ''YouTube''. Retrieved January 2, 2022.</ref> The manual encourages the player to imagine and send their own story to [[Hudson Soft|Hudson]].<ref>''Donkey Kong 3: Dai Gyakushū'' [https://www.beep-shop.com/blog/2897/ manual.]</ref>
==Stages==
There are twenty new stages, looping back at Stage 21.


==Stages==
*[[On the Highway]]
{|style="background: #ffd8d8;text-align: center; width: 50%; margin: 1 auto; border-collapse: collapse;"border="1"cellpadding="10"cellspacing="1"
*[[On the Strange Bridge]]
|-style="background:#ff8888"
*[[On the Country Road]]
!width="50%"|Image
*[[The Aliens]]
!width="25%"|Title
*[[In the U.F.O.]]
!width="25%"|Description
*[[Leaving the Earth]]
|-
*[[In the Astron Belt]]
![[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|256px]]
*[[Around the Saturn]]
|ON THE HIGHWAY
*[[A Mysterious Planet]]
|A highway with mountains, stars, and the moon in the distance. Appears to be around dusk.
*[[On the Desert]]
|-
*[[By the Pyramid]]
![[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|256px]]
*[[In the Cave]]
|ON THE STRANGE BRIDGE
*[[At the Active Volcano]]
|A long highway bridge with what looks like an {{wp|George Adamski|Adamski-type}} U.F.O. overhead. Appears to be a similar time of day as the previous stage.
*[[In the Active Crater]]
|-
*[[At the Dome]]
![[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|256px]]
*[[On the Ground Picture]]
|ON THE COUNTRY ROAD
*[[At the Runway]]
|A curvy countryside road is visible on the right side of the screen. The U.F.O. from the previous stage seems to have landed on one of the surrounding hills. Appears to be nighttime.
*[[A Mushroom Cloud]]
|-
*[[At the Sunset]]
![[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|256px]]
*[[In the City]]
|THE ALIENS
 
|A blank, tan background with large green and black aliens that seem to be watching Donkey Kong and Stanley. Presumably, they came from the U.F.O. seen in previous stages.
Every five stages a [[Bonus Stage (Donkey Kong 3: Dai Gyakushū)|Bonus Stage]] comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.<ref>Press Start To Continue (December 28, 2021). [https://www.youtube.com/watch?v=MItSZbOa_Ag&lc=Ugzu4YjLZPLARhGQuFd4AaABAg Donkey Kong’s Most Creepy Mystery]. ''YouTube''. Retrieved January 2, 2022. ({{file link|YT Press Start To Continue 2021-12-28 Fumihiko Itagaki response.png|Screenshot}}.)</ref> The manual encourages the player to imagine and send their own story to [[Hudson Soft|Hudson]].<ref>''Donkey Kong 3: Dai Gyakushū'' [https://www.beep-shop.com/blog/2897/ manual.]</ref>
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|256px]]
|IN THE U.F.O.
|Takes place next to the U.F.O.'s apparent flight instruments.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|256px]]
|LEAVING THE EARTH
|Appears to take place in space with the Earth in the background, presumably still in the U.F.O., though it is not visible here.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|256px]]
|IN THE ASTRON BELT
|An asteroid belt appears in the background.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|256px]]
|AROUND THE SATURN
|Saturn appears in the background.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|256px]]
|A MYSTERIOUS PLANET
|An unknown planet appears in the background.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|256px]]
|ON THE DESERT
|On an unknown desert, with what seems to be a moon in the background. Presumably, Donkey Kong and Stanley have landed on the mysterious planet shown in the previous stage.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|256px]]
|BY THE PYRAMID
|A large fissure in the ground is visible in front of a pyramid.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|256px]]
|IN THE CAVE
|A cave like pathway with swirling walls completely encircling it.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|256px]]
|AT THE ACTIVE VOLCANO
|Appears to be a somewhat overhead view of an active volcano erupting.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|256px]]
|IN THE ACTIVE CRATER
|Appears to take place near a volcanic crater.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|256px]]
|AT THE DOME
|Takes place near a dome-shaped building.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|256px]]
|ON THE GROUND PICTURE
|Appears to take place near some sort of {{wp|Nazca Lines|Nazca Line}}-type {{wp|geoglyph}} and some cones.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|256px]]
|AT THE RUNWAY
|Takes place near a runway.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|256px]]
|A MUSHROOM CLOUD
|Appears to take place in front of a mushroom cloud. The background is completely blank, and thus no further context is provided.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|256px]]
|AT THE SUNSET
|Takes place during a sunset, with only the sun and some birds being visible.
|-
![[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|256px]]
|IN THE CITY
|Takes place in the middle of a city. Several buildings are shown in the background, as well as what seems to be Saturn and lightning. Stars are also visible. After this stage, the backgrounds loop from the start.
|-
|}


==Staff==
==Staff==
===Main programmer===
;Main programmer
*Fumihiko Itagaki (Ita)
*[[Fumihiko Itagaki]] (Ita)


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
DonkeyKong3DG PC6601 JP Box Front.png|PC6601 box art
MBS and DK3DG Flyer.jpg|Flyer promoting both ''Donkey Kong 3: Dai Gyakushū'' and ''[[Mario Bros. Special]]''.
Donkey Kong 3 Dai Gyakushuu Title Screen.png|The title screen of the Sharp X1 version.
Donkey Kong 3 Dai Gyakushuu Title Screen.png|The title screen of the Sharp X1 version.
Pc88 DonkeyKong3DaiGyakushu Characters.png|A list of characters that appear in the game.
Donkey Kong 3 Dai Gyakushuu Sharp X1.png|Gameplay of the Sharp X1 version.
Donkey Kong 3 Dai Gyakushuu Sharp X1.png|Gameplay of the Sharp X1 version.
Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version.
Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version.
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|Jap=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen)
|Jap=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen)
|JapR=Donkī Kongu Surī Dai Gyakushū
|JapR=Donkī Kongu Surī Dai Gyakushū
|JapM='''''Donkey Kong 3: Great Counterstrike'''''
|JapM=Donkey Kong 3: Great Counterstrike
}}
}}


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<references/>
<references/>


{{DKGames}}
{{Donkey Kong games}}
{{Computer}}
{{Computer}}
[[Category:Games]]
[[Category:Games]]

Latest revision as of 09:29, October 27, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Donkey Kong 3: Dai Gyakushū
Cover art of the Sharp X1 port of Donkey Kong 3: Dai Gyakushū
The box art of the Sharp X1 version of Donkey Kong 3: Dai Gyakushū.
For alternate box art, see the game's gallery.
Developer Hudson Soft
Publisher Hudson Soft
Platform(s) PC-6001mkII/PC-6601, PC-8801, X1, IBM JX
Release date Japan August 1984[?]
Genre Fixed shooter
Mode(s) Single player
Format 3, 3.5, 5.25-inch floppy

Donkey Kong 3: Dai Gyakushū is a game developed and published by Hudson Soft in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, and IBM JX,[1] all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as Mario Bros. Special.[2]

Unlike Punch Ball Mario Bros. and Mario Bros. Special, the game was not released on the FM-7; a version was planned and possibly even completely programmed, but was canceled for unknown reasons.[3]

Gameplay[edit]

Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga.

Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.

Stages[edit]

There are twenty new stages, looping back at Stage 21.

Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.[4] The manual encourages the player to imagine and send their own story to Hudson.[5]

Staff[edit]

Main programmer

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong 3: Dai Gyakushū.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコング3 大逆襲 (box)
Donkey Kong 3 大逆襲
(title screen)
[?]

Donkī Kongu Surī Dai Gyakushū
Donkey Kong 3: Great Counterstrike

References[edit]