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{{level
{{level infobox
|title=Doorstop Dash
|title=Doorstop Dash
|image=[[File:Doorstop_Dash.png|230px]]
|image=[[File:Doorstop Dash.png]]
|code=1 - 2
|code=1 - 2
|world=[[Lake Orangatanga]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|notes=The Kongs have to activate levers to open doors and get to them before they close.
|track=Mill Fever
|before=[[Lakeside Limbo|<<]]
|before=[[Lakeside Limbo|<<]]
|after=[[Tidal Trouble|>>]]
|after=[[Tidal Trouble|>>]]
}}
}}
'''Doorstop Dash''' is the second level in the ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. It is also the second area in [[Lake Orangatanga]].
'''Doorstop Dash''' is the second level in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the second area in [[Lake Orangatanga]]. During this mill level, the [[Kong]]s find several [[metal door]]s blocking their path. In order to open these doorways, they must pull nearby [[Handle (Donkey Kong Country 3)|handle]]s to lift them. The longer the handle is held down, the wider the door will open, though every door provides only a limited time to pass through before closing up again.
==Layout==
[[File:Doorstop Dash DKC3 GBA.png|thumb|left|Doorstop Dash in the Game Boy Advance version]]
At the beginning of the level, the Kongs approach a [[Banana Bunch]] as they walk down a slanted bridge, which is followed by a handle that hangs above the [[KONG Letters|letter K]]. If they pull the handle, they can open a door ahead of them that leads to a Sneek, a [[DK Barrel]], and another handle. Once they pull the handle, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a [[bear coin]] hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a handle, which can be used to open a door on the above floor.


During this mill level, the [[Kong]]s find several doorways blocking their path. In order to open these doorways, they must pull nearby levers to lift them. Unfortunately, the doors only stay open for a limited amount of time, so they have to run through the level's other obstacles to get through them quickly. All in all, though, it shouldn't be much trouble for them, as it is only the second level. The enemies here include [[Buzz (enemy)|Buzzes]], in their debut, and [[Sneek]]s.
Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a [[Trapdoor (Donkey Kong Country 3)|trapdoor]] that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a handle that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a [[rope]] leading to the third floor and a passage that takes them west to a [[Bonus Barrel]]. The barrel is blocked off by a door, which the heroes can open if they pull a handle, which can only be reached by their [[team up]] move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a handle that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a handle in front of the [[Star Barrel]].


==Level Layout==
After they pull the handle, a door on the above floor opens. They can use a nearby platform to lift them to the floor, where there is a DK Barrel and a Sneek, who walks over a trapdoor that can drop the heroes down to the third floor. After they race through the door near here, they can find a [[Barrel Cannon]] that rotates when they enter it. It can blast them to a higher handle that must be pulled to open a door on a nearby ledge. On the other side of this door, the primates can find a pathway with a rope at the end of it. As they climb the rope, they encounter a Buzz that moves back and forth in a horizontal path. At the top of the rope, they can find a passage to their left and another to their right; the left passage leads to a handle, guarded by a Buzz, that can open a door with a Bonus Barrel on the other side of it, and the passage to the right takes the apes farther into the level, where they can find a Sneek, along with a bear coin, on a pile of bags. A handle hangs near here that they can pull to open a door on the fifth floor of the mill, which they can reach with the aid of a rope. As they climb up this rope, a Buzz flies in their way.  
At the beginning of the level, the Kongs approach a [[Banana Bunch]] as they walk down a slanted bridge, which is followed by a lever that hangs above the [[K-O-N-G Letters|letter K]]. If they pull the lever, they can open a doorway ahead of them that leads to a Sneek, a [[DK Barrel]], and another lever. Once they pull the lever, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a [[Bear Coin]] hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a lever, which can be used to open a door on the above floor.


Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a trapdoor that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a lever that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a [[rope]] leading to the third floor and a passage that takes them west to a [[Bonus Barrel]]. The barrel is blocked off by a door, which the heroes can open if they pull a lever, which can only be reached by their Team-up move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a lever that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a lever in front of the [[Star Barrel]].
Once they reach the top of the rope, they can find a Banana Bunch, a trapdoor, leading to the lower floor, and the door that they have recently opened. After they pass this door, they discover the letter N, a Sneek, and a pair of Barrel Cannons that must be used to reach a handle in a high, thin passage. A nearby door opens after they pull the level, and on the other side of it, they can find another handle and a rope that is guarded by a Buzz. When they pull the mechanism, a door on a higher floor, which they can reach with the rope, opens. The letter G sits immediately before this door, which is followed by a ledge and another handle that a Buzz hovers under. They can open a door ahead of here by pulling the handle. The two apes can find a deep abyss on the opposite side of the door, which trail of bananas run through. They must jump into the gap to fall to the lowest level of the mill, where they can find the [[Level Flag]]. Additionally, as they travel through the gap, they can find a ledge near the left that they can land on to access an area with a [[Steel Keg]], which is behind a door, and the level's [[Koin]].
{{br|left}}


[[File:DoorstopDash265.png|180px|thumb|The Kongs ride to the fourth floor.]]
==Enemies==
After they pull the lever, a door on the above floor opens. They can use a nearby platform to lift them to the floor, where there is a DK Barrel and a Sneek, who walks over a trapdoor that can drop the heroes down to the third floor. After they race through the door near here, they can find a [[Barrel Cannon]] that rotates when they enter it. It can blast them to a higher lever that must be pulled to open a door on a nearby ledge. On the other side of this door, the primates can find a pathway with a rope at the end of it. As they climb the rope, they encounter a Buzz that moves back and forth in a horizontal path. At the top of the rope, they can find a passage to their left and another to their right; the left passage leads to a lever, guarded by a Buzz, that can open a door with a Bonus Barrel on the other side of it, and the passage to the right takes the apes farther into the level, where they can find a Sneek, along with a Bear Coin, on a pile of bags. A lever hangs near here that they can pull to open a door on the fifth floor of the mill, which they can reach with the aid of a rope. As they climb up this rope, a Buzz flies in their way.
The following enemies appear in the following quantities, and enemies marked in '''bold''' first appear here:
<gallery>
Buzz DKC3 green.png|'''[[Buzz (enemy)|Buzz]] (green)''' (16)
Sneek DKC3.png|[[Sneek]] (11)
</gallery>


Once they reach the top of the rope, they can find a Banana Bunch, a trapdoor, leading to the lower floor, and the door that they have recently opened. After they pass this door, they discover the letter N, a Sneek, and a pair of Barrel Cannons that must be used to reach a lever in a high, thin passage. A nearby door opens after they pull the level, and on the other side of it, they can find another lever and a rope that is guarded by a Buzz. When they pull the mechanism, a door on a higher floor, which they can reach with the rope, opens. The letter G sits immediately before this door, which is followed by a ledge and another lever that a Buzz hovers under. They can open a door ahead of here by pulling the lever. The two apes can find a deep abyss on the opposite side of the door, which trail of bananas run through. They must jump into the gap to fall to the lowest level of the mill, where they can find the [[End of Level Flag]]. Additionally, as they travel through the gap, they can find a ledge that they can land on to access an area with a [[Steel Keg]] and the level's [[Koin]].
==Items and objects==
 
The following items and objects appear in the following quantities:
==Secrets==
<gallery>
Banana DKC SNES.png|[[Banana]] (113)
Bear Coin.png|[[Bear coin]] (2)
DK Barrel.png|[[DK Barrel]] (2)
Red Extra Life Balloon DKC3.png|[[Red Balloon|Life Balloon]] (red) (2){{footnote|main|a}}
Green Extra Life Balloon DKC3.png|[[Green Balloon|Life Balloon (green) (2){{footnote|main|b}}
Star Barrel DKC.png|[[Star Barrel]] (1)
</gallery>
{{footnote|note|a|One of the Red Balloon is just before the first Bonus Barrel, and the other one is hidden right before the second rope.}}
{{footnote|note|b|One Green Balloon is hidden near the end of the level, and obtaining it requires a team-up throw from Kiddy. The other Green Balloon is near the end of the level, at the fall to the bottom of the mill.}}
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: The letter K hovers under the first lever in the level.
[[File:Doorstop Dash G.png|thumb|The location of the letter G]]
*O: After reaching the second floor of the mill, the primates can find the letter O above a trapdoor.
*'''K:''' Hovering under the first handle in the level
*N: Shortly after the second DK Barrel in the level, the heroes approach a lever that they cannot reach unless they blast through a pair of Barrel Cannons. The letter N waits behind the door located just before this area.
*'''O:''' Above a trapdoor on the second floor of the mill
*G: Just before the final two lever-controlled doors, the heroes can find a rope that leads to a higher area containing the letter G.
*'''N:''' Behind a door before the Barrel Cannons that can be found the second DK Barrel
*'''G:''' A rope leads to this letter before the last two doors.


===Bonus Levels===
===DK Coin===
*The first Bonus Barrel encountered in this building is to the left of the first rope in the level that is met a little before the Star Barrel. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a lever above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red [[Extra Life Balloon]]. The [[Bonus Level]] involves collecting sixty Stars in under thirty seconds. However, they have to use levers to open a door and collect some of the stars. Once all of the stars are collected, a [[Bonus Coin]] appears to take.
Just before the Level Flag, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin near a Steel Keg. The Kongs have to pull the above handle to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the Koin.
*The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a lever again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the primates hang onto several levers. At the end of the stage, they can find another Bonus Coin.
{{br}}


===DK Coin===
==Bonus Areas==
*Just before the End of Level Flag, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin, in possession of the [[DK Coin]], near a Steel Keg. They have to defeat the Koin to get the DK Coin, though its shield can protect him from most of their attacks. As a result, the apes have to pull the above lever to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the distracted [[Kremling]]. This defeats the enemy, thus giving them a DK Coin.
{{multiframe|[[File:Doorstop Dash Bonus Area 1.png|200px]] [[File:Doorstop Dash Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Doorstop Dash consists of two [[Bonus Level]]s, of the following type:
*'''Collect the Stars!''': The first Bonus Barrel is located to the left of the first rope in the level. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a handle above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red [[Extra Life Balloon]]. The [[Bonus Level]] involves collecting sixty stars in under thirty seconds. They have to use handles to open a door and collect some of the stars. Once all of the stars are collected, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears.
*'''Find the Coin!''': The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a handle again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the monkeys hang onto several handles. At the end of the stage, they can find another Bonus Coin.
{{br}}


===Warp Barrel===
==Warp Barrel==
*After reaching the second floor of the mill by using a small, brown platform, Kiddy Kong should use the Team-up move to toss Dixie Kong northeast into the corner of the area, where a [[Warp Barrel]] is hidden. The barrel takes them to the End of Level Flag when they enter it.
After reaching the second floor of the mill, Kiddy Kong should use the [[team up]] move to toss Dixie northeast into the corner of the area, where a [[Warp Barrel]] is hidden. The barrel takes them to the Level Flag when they enter it.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Level2DKC365.jpg|Artwork of the Kongs in Doorstop Dash.
Doorstop Dash DKC3 art.jpg|Artwork of the Kongs in Doorstop Dash.
File:DoorstopDash365.PNG|The Kongs begin the level in the original version of the game.
Doorstop Dash DKC3 shot 3.png|The Kongs begin the level.
File:DoorstopDash465.PNG|Dixie holds Kiddy on her shoulders as they approach a Bonus Barrel.
Doorstop Dash K.png|The letter K
File:DoorstopDashGBA165.PNG|The Kongs pull a lever in the Game Boy Advance version of the game.
Doorstop Dash O.png|The letter O
Doorstop Dash DKC3 lever pull.png|Dixie pulls a handle, opening a door.
Doorstop Dash DKC3 open door.png|Dixie runs through a doorway.
Doorstop Dash DKC3 toss.png|Kiddy tosses Dixie to a bear coin.
Doorstop Dash DKC3 Bonus Barrel.png|The Kongs near the first Bonus Barrel.
Doorstop Dash DKC3 shot 2.png|The Kongs ride to the fourth floor.
Doorstop Dash N.png|The letter N
Doorstop Dash DKC3 shot 4.png|Dixie holds Kiddy on her shoulders as they approach a Bonus Barrel.
Doorstop Dash DKC3 GBA Sneek.png|Kiddy walks underneath a Sneek and a bear coin in the Game Boy Advance version
DoorstopDash-N.png|Kiddy collects the letter N in the Game Boy Advance version
Doorstop Dash DKC3 GBA end.png|Kiddy completes the stage in the Game Boy Advance version
Doorstop Dash Bonus Area 1 GBA.png|The first Bonus Level in the Game Boy Advance version
</gallery>
</gallery>


== Names in other languages ==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=シャッターをかけぬけろ
|Jap=シャッターをかけぬけろ
|JapR=Shattā o kakenukero
|JapR=Shattā O Kakenukero
|JapM=Break Through the Gates
|JapM=Break Through the Shutters
|Spa=Carrera Entre Puertas
|Spa=Carrera Entre Puertas
|SpaM=Race Between Doors
|SpaM=Race Between Doors
|Fra=Kourse Kale-Porte
|Fre=Kourse Kale-Porte
|FraM=Doorstop Race
|FreM=Doorstop Race
|Ger=Türen Allüren
|Ger=Türen Allüren
|GerM=Door Affectations
|GerM=Door Affectations
|Ita=Schiacciaossa
|ItaM=From ''schiacciare'' ("crush") and ''ossa'' ("bones")
}}
}}
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{DKC3}}
{{DKC3}}
[[Category:Buildings]]
[[Category:Factories]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Levels]]
[[Category:Northern Kremisphere]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

Latest revision as of 17:13, October 21, 2024

Level
Doorstop Dash
Doorstop Dash
Level code 1 - 2
World Lake Orangatanga
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Mill Fever
<< Directory of levels >>

Doorstop Dash is the second level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the second area in Lake Orangatanga. During this mill level, the Kongs find several metal doors blocking their path. In order to open these doorways, they must pull nearby handles to lift them. The longer the handle is held down, the wider the door will open, though every door provides only a limited time to pass through before closing up again.

Layout[edit]

Doorstop Dash
Doorstop Dash in the Game Boy Advance version

At the beginning of the level, the Kongs approach a Banana Bunch as they walk down a slanted bridge, which is followed by a handle that hangs above the letter K. If they pull the handle, they can open a door ahead of them that leads to a Sneek, a DK Barrel, and another handle. Once they pull the handle, a door blocking their path, found after a trail of restless Sneeks, opens, allowing them to access another area, where they can find a bear coin hidden in the top-left corner of the room. After the apes climb up a small ledge near here, they encounter an additional Sneek and a handle, which can be used to open a door on the above floor.

Using a small, wooden platform floating nearby against a wall, they can reach this higher section of the level and find the door, which stands next to the letter O and a trapdoor that can drop the heroes to the lower floor. If they manage to run through this door, they find another Sneek that creeps under a handle that they can pull to open a door ahead. As they approach this door, they must dodge a trio of Buzzes that move back and forth in a vertical path. Once they reach the other side of this door, they can find a rope leading to the third floor and a passage that takes them west to a Bonus Barrel. The barrel is blocked off by a door, which the heroes can open if they pull a handle, which can only be reached by their team up move. After climbing the previously-mentioned rope, the heroes access the third floor, where there is a handle that can open a nearby door, which is placed after a line of six Buzzes that move back and forth in a vertical path. On the other side of this door, they can find a handle in front of the Star Barrel.

After they pull the handle, a door on the above floor opens. They can use a nearby platform to lift them to the floor, where there is a DK Barrel and a Sneek, who walks over a trapdoor that can drop the heroes down to the third floor. After they race through the door near here, they can find a Barrel Cannon that rotates when they enter it. It can blast them to a higher handle that must be pulled to open a door on a nearby ledge. On the other side of this door, the primates can find a pathway with a rope at the end of it. As they climb the rope, they encounter a Buzz that moves back and forth in a horizontal path. At the top of the rope, they can find a passage to their left and another to their right; the left passage leads to a handle, guarded by a Buzz, that can open a door with a Bonus Barrel on the other side of it, and the passage to the right takes the apes farther into the level, where they can find a Sneek, along with a bear coin, on a pile of bags. A handle hangs near here that they can pull to open a door on the fifth floor of the mill, which they can reach with the aid of a rope. As they climb up this rope, a Buzz flies in their way.

Once they reach the top of the rope, they can find a Banana Bunch, a trapdoor, leading to the lower floor, and the door that they have recently opened. After they pass this door, they discover the letter N, a Sneek, and a pair of Barrel Cannons that must be used to reach a handle in a high, thin passage. A nearby door opens after they pull the level, and on the other side of it, they can find another handle and a rope that is guarded by a Buzz. When they pull the mechanism, a door on a higher floor, which they can reach with the rope, opens. The letter G sits immediately before this door, which is followed by a ledge and another handle that a Buzz hovers under. They can open a door ahead of here by pulling the handle. The two apes can find a deep abyss on the opposite side of the door, which trail of bananas run through. They must jump into the gap to fall to the lowest level of the mill, where they can find the Level Flag. Additionally, as they travel through the gap, they can find a ledge near the left that they can land on to access an area with a Steel Keg, which is behind a door, and the level's Koin.

Enemies[edit]

The following enemies appear in the following quantities, and enemies marked in bold first appear here:

Items and objects[edit]

The following items and objects appear in the following quantities:

a - One of the Red Balloon is just before the first Bonus Barrel, and the other one is hidden right before the second rope.
b - One Green Balloon is hidden near the end of the level, and obtaining it requires a team-up throw from Kiddy. The other Green Balloon is near the end of the level, at the fall to the bottom of the mill.

K-O-N-G Letters[edit]

Letter G in Doorstop Dash
The location of the letter G
  • K: Hovering under the first handle in the level
  • O: Above a trapdoor on the second floor of the mill
  • N: Behind a door before the Barrel Cannons that can be found the second DK Barrel
  • G: A rope leads to this letter before the last two doors.

DK Coin[edit]

Just before the Level Flag, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they can find a Koin near a Steel Keg. The Kongs have to pull the above handle to open a door above the Koin. After throwing the Steel Keg into the open door, the Kongs should stay in place and watch it bounce against a wall into the Koin.

Bonus Areas[edit]

Bonus area in Doorstop Dash Doorstop Dash
The first and second Bonus Levels respectively

Doorstop Dash consists of two Bonus Levels, of the following type:

  • Collect the Stars!: The first Bonus Barrel is located to the left of the first rope in the level. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a handle above them. Here, the player can simply jump and spin to the area containing a Bonus Barrel and a red Extra Life Balloon. The Bonus Level involves collecting sixty stars in under thirty seconds. They have to use handles to open a door and collect some of the stars. Once all of the stars are collected, a Bonus Coin appears.
  • Find the Coin!: The second Bonus Barrel is to the right of the second rope encountered. The Kongs have to hang onto a handle again to open another door, although they also have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs have to dodge two Buzzes, who fly around as the monkeys hang onto several handles. At the end of the stage, they can find another Bonus Coin.

Warp Barrel[edit]

After reaching the second floor of the mill, Kiddy Kong should use the team up move to toss Dixie northeast into the corner of the area, where a Warp Barrel is hidden. The barrel takes them to the Level Flag when they enter it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese シャッターをかけぬけろ[?]
Shattā O Kakenukero
Break Through the Shutters
French Kourse Kale-Porte[?] Doorstop Race
German Türen Allüren[?] Door Affectations
Italian Schiacciaossa[?] From schiacciare ("crush") and ossa ("bones")
Spanish Carrera Entre Puertas[?] Race Between Doors