Rotating bar: Difference between revisions

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[[File:Rotating set of bars.png|thumb|A rotating set of bars]]
{{item infobox
'''Rotating sets of bars''',<ref name=Prima>''Super Mario Odyssey'' [[Prima Games|Prima]] guide, page 145.</ref> also referred to as '''rotating contraptions''',<ref name=Prima/> are objects that appear in the sub-area of the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''. They consist of four [[Bar (Super Mario Odyssey)|red bars]], attached to each side of a metal cross. Rotating sets of bars move on their own every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on and jump from these bars.
|image=[[File:SM64 Asset Model Rotating Bar.png|200x200px]]<br>Model from ''Super Mario 64''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}
'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are found only in [[Tick Tock Clock]], where many are fastened to the walls near the player character's starting position. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the mission [[Stop Time for Red Coins]]. Five more rotating bars can be found near the end of the path that must be taken for the mission [[Stomp on the Thwomp]]: Three of them lead to a mesh platform with a [[! Block|yellow block]], and two of them break up the long bending platform a little farther up the clock.
 
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the [[painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is near "12" when the player character enters the course, the rotating bars are motionless and parallel with the floor.
 
==Gallery==
<gallery>
Stop Time for Red Coins SM64.png|''[[Super Mario 64]]''
SM64DS Tick-Tock Clock.png|''[[Super Mario 64 DS]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=回転シーソー<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title="Super Mario 64."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=91}}</ref>
|JapR=Kaiten Shīnsō
|JapM=Rotating Seesaw
}}
 
==References==
==References==
{{NIWA|Ukikipedia=Spinner}}
<references/>
<references/>
{{SMO}}
 
[[Category:Super Mario Odyssey objects]]
{{SM64}}
[[Category:Platforms]]
[[Category:Super Mario 64 objects]]

Revision as of 15:28, October 7, 2024

Rotating bar
Model of a rotating bar from Super Mario 64.
Model from Super Mario 64
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)

Rotating bars[1] are thin platforms in Super Mario 64 and Super Mario 64 DS. They are found only in Tick Tock Clock, where many are fastened to the walls near the player character's starting position. Eight Red Coins are scattered among the rotating bars, making them necessary to navigate for the mission Stop Time for Red Coins. Five more rotating bars can be found near the end of the path that must be taken for the mission Stomp on the Thwomp: Three of them lead to a mesh platform with a yellow block, and two of them break up the long bending platform a little farther up the clock.

Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the clock face used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is near "12" when the player character enters the course, the rotating bars are motionless and parallel with the floor.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 回転シーソー[2]
Kaiten Shīnsō
Rotating Seesaw

References

  1. ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 113.
  2. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.