Suit of armor: Difference between revisions
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{{ | {{quote|A suit of armor will shake when human players enter its field of vision. Shine your light at it to make it stop shaking.|In-game description}} | ||
[[File:Suit of armor.png|thumb|A shaking suit of armor]] | [[File:Suit of armor.png|thumb|A shaking suit of armor]] | ||
'''Suits of armor''' are objects that appear in [[Luigi's Ghost Mansion]] minigame in ''[[Nintendo Land]]''. When a ghost tracker gets noticed by one, it starts to visibly shake and produce noises. They can be temporary disabled by shining light at them with a [[Flashlight|torch]]. Suits of armor are also mentioned in the fourth stage | '''Suits of armor''' are objects that appear in [[Luigi's Ghost Mansion]] minigame in ''[[Nintendo Land]]''. When a ghost tracker gets noticed by one, it starts to visibly shake and produce noises. They can be temporary disabled by shining light at them with a [[Flashlight|torch]]. Suits of armor are also mentioned in the description of the fourth stage, the Storage Room, implying that they are haunted.<ref>"''Criminy! That suit of armor must be haunted, 'cause it rumbles when it sees people!''" - The Storage Room description</ref> | ||
== Prize description == | == Prize description == | ||
{{ | {{quote|A poltergeist decided to settle down in this ancient set of armor. They say that when the park is closed, it saunters listlessly through the halls...|{{iw|miiwiki|Monita}}}} | ||
==References== | |||
<references/> | |||
{{NL}} | {{NL}} | ||
[[Category:Nintendo Land objects]] | [[Category:Nintendo Land objects]] |
Latest revision as of 07:39, September 21, 2024
- “A suit of armor will shake when human players enter its field of vision. Shine your light at it to make it stop shaking.”
- —In-game description
Suits of armor are objects that appear in Luigi's Ghost Mansion minigame in Nintendo Land. When a ghost tracker gets noticed by one, it starts to visibly shake and produce noises. They can be temporary disabled by shining light at them with a torch. Suits of armor are also mentioned in the description of the fourth stage, the Storage Room, implying that they are haunted.[1]
Prize description[edit]
- “A poltergeist decided to settle down in this ancient set of armor. They say that when the park is closed, it saunters listlessly through the halls...”
- —Monita
References[edit]
- ^ "Criminy! That suit of armor must be haunted, 'cause it rumbles when it sees people!" - The Storage Room description
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