Donkey Kong Jr. (WarioWare: Move It!): Difference between revisions
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|type=[[9-Volt]] | |type=[[9-Volt]] | ||
|intro=''Climb!'' | |intro=''Climb!'' | ||
|info="''A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. {{color|1986: Nintendo Entertainment System | |info="''A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. {{color|green|1986: Nintendo Entertainment System}}''" | ||
|controls={{button|switch|joy-con}} | |controls={{button|switch|joy-con}} | ||
|form="Scales" (Level 1)<br>"Knight" (Levels 2 & 3) | |form="Scales" (Level 1)<br>"Knight" (Levels 2 & 3) | ||
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==Gameplay== | ==Gameplay== | ||
The player controls a voxelated [[Donkey Kong Jr.]] with elastic arms, and must climb up the vines and reach the platform without getting caught by the [[Snapjaw]]. If Donkey Kong Jr. lands on the platform, he will extend his arms. If he touches an enemy in Levels 2 and 3, he will drop. | The player controls a voxelated [[Donkey Kong Jr.]] with elastic arms, and must climb up the vines and reach the platform without getting caught by the [[Snapjaw]]. If Donkey Kong Jr. lands on the platform, he will extend his arms. If he touches an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss. | ||
*'''Level 1:''' Donkey Kong Jr. grabs onto two vines and must climb up each vine twice. | *'''Level 1:''' Donkey Kong Jr. grabs onto two vines with the Scales form and must climb up each vine twice. | ||
*'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times. | *'''Level 2:''' Donkey Kong Jr. grabs onto one vine with the Knight form and must climb up four times. | ||
*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid. | *'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid. | ||
== Gallery == | |||
<gallery> | |||
WWMI Donkey Kong Jr Lv2.png|Level 2 | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapM=Donkey Kong Jr. | |JapM=Donkey Kong Jr. | ||
|Kor=Donkey Kong Jr. | |Kor=Donkey Kong Jr. | ||
|KorM= | |KorM=(Not translated) | ||
}} | }} | ||
Latest revision as of 09:59, September 19, 2024
Donkey Kong Jr. | |
---|---|
Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Climb! |
Info | "A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. 1986: Nintendo Entertainment System" |
Controls | |
Form(s) | "Scales" (Level 1) "Knight" (Levels 2 & 3) |
Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the 1986 Nintendo Entertainment System game of the same name.
Gameplay[edit]
The player controls a voxelated Donkey Kong Jr. with elastic arms, and must climb up the vines and reach the platform without getting caught by the Snapjaw. If Donkey Kong Jr. lands on the platform, he will extend his arms. If he touches an enemy in Levels 2 and 3, he will drop, and the microgame ends in a loss.
- Level 1: Donkey Kong Jr. grabs onto two vines with the Scales form and must climb up each vine twice.
- Level 2: Donkey Kong Jr. grabs onto one vine with the Knight form and must climb up four times.
- Level 3: Same as Level 2, but there is a Nitpicker that the player should avoid.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコングJR.[?] Donkī Kongu JR. |
Donkey Kong Jr. | |
Korean | Donkey Kong Jr.[?] | (Not translated) |