Here Come the Hoppos: Difference between revisions
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{{level infobox | {{level infobox | ||
|image=[[File:SMBW Here Come the Hoppos.png|250px]] | |||
|image=[[File: | |||
|world=[[Pipe-Rock Plateau]] | |world=[[Pipe-Rock Plateau]] | ||
|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★ | |difficulty=★★ | ||
|powerup=[[Elephant Fruit]] | |||
|wonder=Causes various [[Hoppo]]s to roll around, including a giant version. | |wonder=Causes various [[Hoppo]]s to roll around, including a giant version. | ||
|before=[[Badge House in Pipe-Rock Plateau|<<]] | |before=[[Badge House in Pipe-Rock Plateau|<<]] | ||
|after=[[Wonder Token Tunes|>>]] | |after=[[Break Time! Wonder Token Tunes|>>]] | ||
}} | }} | ||
'''Here Come the Hoppos''' is | '''Here Come the Hoppos''' is the fifth-listed course in [[Pipe-Rock Plateau]] of ''[[Super Mario Bros. Wonder]]''. It introduces [[Hoppo]]s and features them as the main enemies of the course. It is unlocked after beating [[Badge House in Pipe-Rock Plateau]] and its own completion unlocks [[Break Time! Wonder Token Tunes]]. This course houses two [[Wonder Seed]]s. | ||
This level was not included in the Nintendo Live demo, and was replaced by [[Jewel-Block Cave]] instead. | This level was not included in the Nintendo Live demo, and was replaced by [[Jewel-Block Cave]] instead. | ||
==Layout== | |||
Right at the start, [[Hoppo]] is introduced, walking on top of some [[? Block]]s and [[Brick Block]]s. The player is opted to either jump on the Hoppo or hit the blocks below, immediately demonstrating that both of these choices make the enemy roll onto the side, defeating the [[Goombrat]] passing by. The Hoppo then gets stuck in a [[pit]], allowing the player to jump on its body to gain height and to get on top of the semisolid platform. Shortly after, another Hoppo appears as well as more Goombrats, letting the player defeat them with ease. Right next to it is a Hoppo on top of a platform, with the intent to hit the Hoppo while the aforementioned one is stuck, showing the player that Hoppos can bounce on each other. Throughout the level, it is shown that Hoppos can interact with more objects, like [[Wow Bud]]s, [[coin]]s, and [[flower coin]]s. | |||
Further from the [[Checkpoint Flag]], an area with red [[Warp Pipe|Pipe]]s full of [[Piranha Plant]]s make a blockade. However, with a Hoppo nearby, the player is intended to use the enemy to defeat the Piranha Plants, clearing the path. This Hoppo then gets stuck in another pit, allowing the player to reach a ? Block with a [[Lifting Shabon]] inside. After hitting it three times, an [[Elephant Fruit]], coins and flower coins will burst from the bubble. Past that, three Hoppos appear, that can be hit to block the pits between the red pipes. They also allow the player to reach the Wow Buds more easily, which after a chain, spawn the [[Wonder Flower]]. This activates the [[Wonder Effect]], which causes various Hoppos to fall from the sky, constantly rolling from each other. Shortly after, a [[Wonder Koronporin|massive Hoppo]] appears, guarding the [[Wonder Seed]] on top. After the Wonder Effect, a single Hoppo helps the player with grabbing the top of the [[Goal Pole]]. | |||
===Hidden Character Blocks=== | |||
*A [[Yoshi (species)|Yellow Yoshi]] [[Hidden Character Block]] is located near the Goal Pole. It is attached to the right side of last red [[Pipe]]. It contains a single [[flower coin]]. | |||
==10-flower coins== | ==10-flower coins== | ||
*'''[[10-flower coin]] 1''': Found between two semisolid platforms. To reach the coin, the player can either get a Hoppo stuck in a pit and jump off of it or jump off of the second, higher semisolid platform. | *'''[[10-flower coin]] 1''': Found between two semisolid platforms. To reach the coin, the player can either get a Hoppo stuck in a pit and jump off of it or jump off of the second, higher semisolid platform. | ||
*'''10-flower coin 2''': After the first [[Water spout]], two Hoppos stand on semisolid platforms that ascend in height. The player should jump on both Hoppos, getting the first stuck in a pit, which allows the second to bounce off of it and get stuck between two pipes. Jumping off of the second Hoppo will send the player to a secret sky area. There, the player can bounce a [[Koopa Troopa|Koopa]] shell off of a Hoppo to activate a [[P Switch]] that causes [[Blue Coin]]s to appear. The player should collect the coins, which lead to the flower coin at the end. | *'''10-flower coin 2''': After the first [[Water spout]], two Hoppos stand on semisolid platforms that ascend in height. The player should jump on both Hoppos, getting the first stuck in a pit, which allows the second to bounce off of it and get stuck between two pipes. Jumping off of the second Hoppo will send the player to a secret sky area. There, the player can bounce a [[Koopa Troopa|Koopa]] shell off of a Hoppo to activate a [[P Switch]] that causes [[Blue Coin]]s to appear. The player should collect the coins, which lead to the flower coin at the end. | ||
*'''10-flower coin 3''': A | *'''10-flower coin 3''': A [[Brick Block]] is embedded into a wall over a pit next to two red pipes. The player should pick up a Koopa shell and throw it at the block, which contains the coin. | ||
<gallery> | |||
SMBW Here Come the Hoppos first 10-flower coin.jpg|First 10-flower coin | |||
SMBW Here Come the Hoppos second 10-flower coin.jpg|Second 10-flower coin | |||
SMBW Here Come the Hoppos third 10-flower coin.jpg|Third 10-flower coin | |||
</gallery> | |||
== Enemies == | ==Enemies== | ||
* [[Hoppo]] | *[[Hoppo]] | ||
* [[Goombrat]] | *[[Goombrat]] | ||
* [[Piranha Plant]] | *[[Piranha Plant]] | ||
* [[Koopa Troopa]] (red) | *[[Koopa Troopa]] (red) | ||
== | ==Talking Flower quotes== | ||
*"''Heya!'' ( | *"''Heya!''" (near the first semisolid platform) | ||
**"''Boiiing!''" ( | **"''Boiiing!''" (when a Hoppo is blocking the pit) | ||
*"''Hi!'' ( | *"''Hi!'' (in the above-the-clouds subarea) | ||
*"''How'd you get up here?!''" ( | *"''How'd you get up here?!''" (on top of the hard blocks) | ||
*"''Ah, what a peaceful day.''" ( | *"''Ah, what a peaceful day.''" (on top of the semisolid platform near the Wonder Flower) | ||
**"'AaaAAah!''" ( | **"''AaaAAah!''" (once the Wonder Effect is activated) | ||
**"''Wh-what's happening?!''" | **"''Wh-what's happening?!''" | ||
**"''Waaaah!''" | **"''Waaaah!''" | ||
**"''There's so many of them!''" | **"''There's so many of them!''" | ||
**"''Do something!''" | **"''Do something!''" | ||
**"''Phew!''" ( | **"''There! Over there!''" | ||
**"''It's right there!''" | |||
**"''You can do it!''" | |||
**"''Phew!''" (once the Wonder Effect has ended) | |||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
SMBW Thumbnail Here Come the Hoppos.png|The course's thumbnail | SMBW Thumbnail Here Come the Hoppos.png|The course's thumbnail | ||
SuperMarioBrosWonderGoombrats.png|The course as seen in the game's reveal trailer | |||
</gallery> | </gallery> | ||
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{{foreign names | {{foreign names | ||
|Jap={{ruby|転|ころ}}がれコロンポリン | |Jap={{ruby|転|ころ}}がれコロンポリン | ||
|JapR=Korogare | |JapR=Korogare Koronporin | ||
|JapM=Roll over, Hoppos | |JapM=Roll over, Hoppos | ||
|ChiS=滚动吧 弹滚波铃 | |ChiS=滚动吧 弹滚波铃 | ||
|ChiSR= | |ChiSR=Gǔn dòng ba Tángǔn Bōlíng | ||
|ChiSM=Roll, Hoppos | |ChiSM=Roll, Hoppos | ||
|ChiT=滾動吧 彈滾波鈴 | |||
|ChiTR=Gǔn dòng ba Tángǔn Bōlíng | |||
|ChiTM=Roll, Hoppos | |||
|Dut=Hier komen de Hoppo's | |Dut=Hier komen de Hoppo's | ||
|DutM=Here come the Hoppos | |DutM=Here come the Hoppos | ||
Line 70: | Line 82: | ||
|Spa=¡Aquí vienen los Hipobótamos! | |Spa=¡Aquí vienen los Hipobótamos! | ||
|SpaM=Here Come the Hoppos! | |SpaM=Here Come the Hoppos! | ||
| | |FreA=Roule, roule, Roulipo! | ||
| | |FreAM=Roll, roll, Hoppo! | ||
|FreE=Roule, roule, Roulipo ! | |||
|FreEM=Roll, roll, Hoppo! | |||
|Kor=굴러라! 데굴펄린! | |Kor=굴러라! 데굴펄린! | ||
|KorR=Gulleora! | |KorR=Gulleora! Degulpeollin | ||
|KorM=Roll, Hoppo! | |KorM=Roll, Hoppo! | ||
|Rus=Пом, пом, гиппопом! | |Rus=Пом, пом, гиппопом! | ||
|RusR=Pom, pom, gippopom! | |RusR=Pom, pom, gippopom! | ||
|RusM= | |RusM=Stomp, stomp, Hoppo! | ||
}} | }} | ||
==Trivia== | |||
*Until late in development, this level was intended to occupy the spot [[Scram, Skedaddlers!]] does in the final game. Its internal name is Course003 (whereas Scram, Skedaddlers! has an internal name of Course004), and it was shown with the plains aesthetic in the reveal trailer for ''Wonder'' rather than the savannah theme it uses in the release version of the game. It was also the third level shown in the trailer, following the first two levels of the game. | |||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category: | [[Category:Plateaus]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] | ||
[[it:Rotola, rotola, Rotopoppo!]] |
Latest revision as of 15:05, September 8, 2024
Level | |
---|---|
Here Come the Hoppos | |
World | Pipe-Rock Plateau |
Game | Super Mario Bros. Wonder |
Difficulty | ★★ |
Primary power-up | Elephant Fruit |
Wonder Effect | Causes various Hoppos to roll around, including a giant version. |
<< Directory of levels >> |
Here Come the Hoppos is the fifth-listed course in Pipe-Rock Plateau of Super Mario Bros. Wonder. It introduces Hoppos and features them as the main enemies of the course. It is unlocked after beating Badge House in Pipe-Rock Plateau and its own completion unlocks Break Time! Wonder Token Tunes. This course houses two Wonder Seeds.
This level was not included in the Nintendo Live demo, and was replaced by Jewel-Block Cave instead.
Layout[edit]
Right at the start, Hoppo is introduced, walking on top of some ? Blocks and Brick Blocks. The player is opted to either jump on the Hoppo or hit the blocks below, immediately demonstrating that both of these choices make the enemy roll onto the side, defeating the Goombrat passing by. The Hoppo then gets stuck in a pit, allowing the player to jump on its body to gain height and to get on top of the semisolid platform. Shortly after, another Hoppo appears as well as more Goombrats, letting the player defeat them with ease. Right next to it is a Hoppo on top of a platform, with the intent to hit the Hoppo while the aforementioned one is stuck, showing the player that Hoppos can bounce on each other. Throughout the level, it is shown that Hoppos can interact with more objects, like Wow Buds, coins, and flower coins.
Further from the Checkpoint Flag, an area with red Pipes full of Piranha Plants make a blockade. However, with a Hoppo nearby, the player is intended to use the enemy to defeat the Piranha Plants, clearing the path. This Hoppo then gets stuck in another pit, allowing the player to reach a ? Block with a Lifting Shabon inside. After hitting it three times, an Elephant Fruit, coins and flower coins will burst from the bubble. Past that, three Hoppos appear, that can be hit to block the pits between the red pipes. They also allow the player to reach the Wow Buds more easily, which after a chain, spawn the Wonder Flower. This activates the Wonder Effect, which causes various Hoppos to fall from the sky, constantly rolling from each other. Shortly after, a massive Hoppo appears, guarding the Wonder Seed on top. After the Wonder Effect, a single Hoppo helps the player with grabbing the top of the Goal Pole.
Hidden Character Blocks[edit]
- A Yellow Yoshi Hidden Character Block is located near the Goal Pole. It is attached to the right side of last red Pipe. It contains a single flower coin.
10-flower coins[edit]
- 10-flower coin 1: Found between two semisolid platforms. To reach the coin, the player can either get a Hoppo stuck in a pit and jump off of it or jump off of the second, higher semisolid platform.
- 10-flower coin 2: After the first Water spout, two Hoppos stand on semisolid platforms that ascend in height. The player should jump on both Hoppos, getting the first stuck in a pit, which allows the second to bounce off of it and get stuck between two pipes. Jumping off of the second Hoppo will send the player to a secret sky area. There, the player can bounce a Koopa shell off of a Hoppo to activate a P Switch that causes Blue Coins to appear. The player should collect the coins, which lead to the flower coin at the end.
- 10-flower coin 3: A Brick Block is embedded into a wall over a pit next to two red pipes. The player should pick up a Koopa shell and throw it at the block, which contains the coin.
Enemies[edit]
Talking Flower quotes[edit]
- "Heya!" (near the first semisolid platform)
- "Boiiing!" (when a Hoppo is blocking the pit)
- "Hi! (in the above-the-clouds subarea)
- "How'd you get up here?!" (on top of the hard blocks)
- "Ah, what a peaceful day." (on top of the semisolid platform near the Wonder Flower)
- "AaaAAah!" (once the Wonder Effect is activated)
- "Wh-what's happening?!"
- "Waaaah!"
- "There's so many of them!"
- "Do something!"
- "There! Over there!"
- "It's right there!"
- "You can do it!"
- "Phew!" (once the Wonder Effect has ended)
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Korogare Koronporin |
Roll over, Hoppos | |
Chinese (simplified) | 滚动吧 弹滚波铃[?] Gǔn dòng ba Tángǔn Bōlíng |
Roll, Hoppos | |
Chinese (traditional) | 滾動吧 彈滾波鈴[?] Gǔn dòng ba Tángǔn Bōlíng |
Roll, Hoppos | |
Dutch | Hier komen de Hoppo's[?] | Here come the Hoppos | |
French (NOA) | Roule, roule, Roulipo![?] | Roll, roll, Hoppo! | |
French (NOE) | Roule, roule, Roulipo ![?] | Roll, roll, Hoppo! | |
German | Roll, roll, Rollf![?] | Roll, roll, Hoppo! | |
Italian | Rotola, rotola, Rotopoppo![?] | Roll, roll, Hoppo! | |
Korean | 굴러라! 데굴펄린![?] Gulleora! Degulpeollin |
Roll, Hoppo! | |
Portuguese (NOA) | Hipobólamos show de bola![?] | Awesome Hoppos! (The expression is also a pun on "ball") | |
Portuguese (NOE) | Vai à bola com os Hipobólamos[?] | Get along with Hoppos (The expression is also a pun on "ball") | |
Russian | Пом, пом, гиппопом![?] Pom, pom, gippopom! |
Stomp, stomp, Hoppo! | |
Spanish | ¡Aquí vienen los Hipobótamos![?] | Here Come the Hoppos! |
Trivia[edit]
- Until late in development, this level was intended to occupy the spot Scram, Skedaddlers! does in the final game. Its internal name is Course003 (whereas Scram, Skedaddlers! has an internal name of Course004), and it was shown with the plains aesthetic in the reveal trailer for Wonder rather than the savannah theme it uses in the release version of the game. It was also the third level shown in the trailer, following the first two levels of the game.