Level Flag: Difference between revisions

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{{distinguish|Goal Pole}}
{{distinguish|Goal Pole|Goal Flag}}
[[File:EndFlag.png|thumb|right|An '''End of Level Flag'''.]]
{{item infobox
[[File:LevelFlag.png|thumb|left|85px|An artwork of [[Kiddy Kong]] reaching an End of Level Flag.]]
|image=[[File:LevelFlag.png|85px]]<br>Artwork of [[Kiddy Kong]] reaching a Level Flag from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[list of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[list of games by date#2005|2005]])
}}
'''Level Flags''',<ref>{{cite|language=en-us|date=1996|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=23|publisher=Nintendo of America}}</ref><ref>{{cite|language=en-us|date=2005|publisher=Nintendo of America|title=''Donkey Kong Country 3'' GBA instruction booklet|page=27}}</ref> also known as '''End of Level Flags''',<ref>{{cite|language=en-us|date=1997|title=''Donkey Kong Land III'' instruction booklet|page=16|publisher=Nintendo of America}}</ref> are objects in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. Level Flags appear at the end of every level, where they are connected to a flagpole, and it can be pulled upward from a rope attached to it to end the current level and return to the map screen. Level Flags function as the replacement of [[End of Level Target]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.


'''End of Level Flags''' are special objects that appear at the end of most [[level]]s in the game ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. To complete a level and return to the [[map screen]], [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must raise the stage's Level Flag. This is done by [[jump]]ing and grabbing the rope attached to the flagpole located at the end of the level. The white flag on the other side of the rope then ascends into the air and blows in the wind. If the stage's [[Bonus Level]]s have been completed and its [[Bonus Coin]]s collected, the flag flies fully. Otherwise, the flag flies limp on the flagpole.  
''[[Super Mario 3D World]]'' uses a similar method of displaying the levels on the map screen. An uncompleted level displays a black flag with a white symbol. After the player completes the level, the flag gains the character's color and emblem. The flag turns golden if the player hits its top. Finally, a green star appears at the top of the flagpole if all three [[Green Star]]s of the level are collected.


Additionally, the Level Flag changes color as it is being raised for the first time. If Dixie pulls the flag up, the flag turns pink. If Kiddy grabs the rope, the End of Level Flag becomes blue. (The color of the flag cannot be changed by replaying and beating the level with the alternate Kong, except in the [[Game Boy Advance]] remake.) The raised, colored End of Level Flag then replaces the [[Krem Flag]] located on the map screen. This signifies that the [[Kremling Krew]] has been defeated in this area, and the [[Kong]]s can now pass by the stage anytime without having to replay the level.
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Level Flags are objects in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. A [[Krem Flag]] represents any level that is accessible but not yet completed, and the [[Kong]]s can supersede it by activating its Level Flag at the end. A Level Flag can be activated by [[jump]]ing and pulling at its rope, changing it from white to either pink if Dixie is pulling it or blue if Kiddy is pulling it; if the [[Donkey Kong Country 3: Dixie Kong's Double Trouble!#Codes|"COLOR" cheat code]] is active, the flag color is instead purple for Dixie and green for Kiddy. The flag also flies if the Kongs obtain every [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] in the level. The Level Flag on the map screen appears as it did when it had been raised, and it also has a gold pennant if the Kongs defeat that level's [[Koin]] for its [[DK Coin]]. The Level Flag artwork shows the "DK" [[emblem]] on the pennant. Once the level is completed, the color of the flag cannot be changed by replaying and completing it with the alternate Kong.


If the ''COLOR'' cheat code is activated, flags will be purple if pulled by Dixie and green if pulled by Kiddy.
The Level Flag variations are as follows:


The Level Flag appears on the map screen as it appeared when being raised (pink vs. blue, flying fully vs. flying limp). As such, the Kongs can keep track of which Kong beat which level, and if they should replay a level to find any missing Bonus Coins. Additionally, a special gold pennant appears on the map screen Level Flag if the Kongs defeat the level's [[Koin]] and claim its [[DK Coin]].
{{content description|dk=y
|image1=[[File:DKC3 KremFlag.gif]]
|name1=[[Krem Flag]]
|description1=A black flag with a white ''K'' in the middle means the level is not completed.
|image2=[[File:DKC3 Pink Flag Partially.gif]][[File:DKC3 Blue Flag Partially.gif]][[File:DKC3 Purple Flag Partially.gif]][[File:DKC3 Green Flag Partially.gif]]
|name2=Partially raised
|description2=The level is completed, but not every Bonus Coin was collected. Its color is based on the clothes of the Kong who completed the level. The "COLOR" cheat is used for the alternative colors.
|image3=[[File:DKC3 Pink Flag Raised.gif]][[File:DKC3 Blue Flag Raised.gif]][[File:DKC3 Purple Flag Raised.gif]][[File:DKC3 Green Flag Raised.gif]]
|name3=Fully raised
|description3=The level is completed, and every Bonus Coin was collected. Its color is based on the clothes of the Kong who completed the level. The "COLOR" cheat is used for the alternative colors.
|image4=[[File:DKC3 Yellow Pennant.gif]]
|name4=Golden pennant
|description4=An additional golden pennant appears on the world map if the player collects the DK Coin of that level. It appears after the level is completed.
}}


== Trivia ==
===''Donkey Kong Land III''===
*In the coral levels of ''Donkey Kong Land III'', the flags are placed underwater.
End of Level Flags are objects in ''Donkey Kong Land III''. A difference from before is that a Level Flag can be raised by simply touching it.
 
==Gallery==
<gallery>
Level Flag art.png|Alternate artwork
End of Level Flag.png|An unraised Level Flag from within a level
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ゴールフラッグ<ref>{{cite|language=ja|date=1996|publisher=Nintendo|title=''Super Donkey Kong 3: Nazo no Kremis-tō'' instruction booklet|page=29}}</ref>
|JapR=Gōru Furaggu
|JapM=Goal Flag
|Ita=Bandiera livello<ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian booklet|page=51}}</ref>
|Ita2=Bandiera di "termine del livello"<ref>{{cite|title=''[[Donkey Kong Land III]]'' Spanish-Italian manual|page=46}}</ref>
|Ita3=Bandiera di fine livello<ref>{{cite|language=it|date=2005|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', European manual|page=120}}</ref>
|ItaM=Level flag
|Ita2M="Level ending" flag
|Ita3M=End of level flag
}}
 
==References==
<references/>


{{NIWA|DKWiki=1}}
{{Goals}}
{{Goals}}
[[Category:Goals]]
[[Category:Goals]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Land III]]
[[Category:Donkey Kong Land III objects]]

Latest revision as of 17:43, September 7, 2024

Not to be confused with Goal Pole or Goal Flag.
Level Flag
Kiddy Kong overlaps a Level Flag in Donkey Kong Country 3.
Artwork of Kiddy Kong reaching a Level Flag from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)

Level Flags,[1][2] also known as End of Level Flags,[3] are objects in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Level Flags appear at the end of every level, where they are connected to a flagpole, and it can be pulled upward from a rope attached to it to end the current level and return to the map screen. Level Flags function as the replacement of End of Level Targets from Donkey Kong Country 2: Diddy's Kong Quest.

Super Mario 3D World uses a similar method of displaying the levels on the map screen. An uncompleted level displays a black flag with a white symbol. After the player completes the level, the flag gains the character's color and emblem. The flag turns golden if the player hits its top. Finally, a green star appears at the top of the flagpole if all three Green Stars of the level are collected.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Level Flags are objects in Donkey Kong Country 3: Dixie Kong's Double Trouble!. A Krem Flag represents any level that is accessible but not yet completed, and the Kongs can supersede it by activating its Level Flag at the end. A Level Flag can be activated by jumping and pulling at its rope, changing it from white to either pink if Dixie is pulling it or blue if Kiddy is pulling it; if the "COLOR" cheat code is active, the flag color is instead purple for Dixie and green for Kiddy. The flag also flies if the Kongs obtain every Bonus Coin in the level. The Level Flag on the map screen appears as it did when it had been raised, and it also has a gold pennant if the Kongs defeat that level's Koin for its DK Coin. The Level Flag artwork shows the "DK" emblem on the pennant. Once the level is completed, the color of the flag cannot be changed by replaying and completing it with the alternate Kong.

The Level Flag variations are as follows:


Image Name Description

Krem Flag from Donkey Kong Country 3 map. Krem Flag A black flag with a white K in the middle means the level is not completed.
Pink flag partially raised from Donkey Kong Country 3 map.Blue flag partially raised from Donkey Kong Country 3 map.Purple flag partially raised from Donkey Kong Country 3 map.Green flag partially raised from Donkey Kong Country 3 map. Partially raised The level is completed, but not every Bonus Coin was collected. Its color is based on the clothes of the Kong who completed the level. The "COLOR" cheat is used for the alternative colors.
Pink flag fully raised from Donkey Kong Country 3 map.Blue flag fully raised from Donkey Kong Country 3 map.Purple flag fully raised from Donkey Kong Country 3 map.Green flag fully raised from Donkey Kong Country 3 map. Fully raised The level is completed, and every Bonus Coin was collected. Its color is based on the clothes of the Kong who completed the level. The "COLOR" cheat is used for the alternative colors.
Yellow Pennant from Donkey Kong Country 3 map. Golden pennant An additional golden pennant appears on the world map if the player collects the DK Coin of that level. It appears after the level is completed.

Donkey Kong Land III[edit]

End of Level Flags are objects in Donkey Kong Land III. A difference from before is that a Level Flag can be raised by simply touching it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴールフラッグ[4]
Gōru Furaggu
Goal Flag
Italian Bandiera livello[5] Level flag
Bandiera di "termine del livello"[6] "Level ending" flag
Bandiera di fine livello[7] End of level flag

References[edit]

  1. ^ 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 23.
  2. ^ 2005. Donkey Kong Country 3 GBA instruction booklet. Nintendo of America (American English). Page 27.
  3. ^ 1997. Donkey Kong Land III instruction booklet. Nintendo of America (American English). Page 16.
  4. ^ 1996. Super Donkey Kong 3: Nazo no Kremis-tō instruction booklet. Nintendo (Japanese). Page 29.
  5. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian booklet. Page 51.
  6. ^ Donkey Kong Land III Spanish-Italian manual. Page 46.
  7. ^ 2005. Donkey Kong Country 3, European manual. Nintendo of Europe (Italian). Page 120.