Electro Blooper: Difference between revisions

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(the order of the Bloopers being encountered doesn't contribute to any established point involving the sequence of events within the game itself.)
(Their respective locations actually vary to ensure the order fought is always Blooper-Electro-Super, so this is valid.)
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The '''Electro Blooper''' is a [[List of characters|character]] in ''[[Paper Mario]]''. It is a large [[Blooper]] who lives in [[Toad Town Tunnels]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.
The '''Electro Blooper''' is a [[List of characters|character]] in ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper that [[Mario]] can encounter during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.


[[File:SMKun 25 Super Blooper.png|thumb|left|The Electro Blooper in ''Super Mario-kun'']]
[[File:SMKun 25 Super Blooper.png|thumb|left|The Electro Blooper in ''Super Mario-kun'']]

Revision as of 21:32, September 4, 2024

Electro Blooper
Battle idle animation of an Electro Blooper from Paper Mario
Sprite from Paper Mario
First appearance Paper Mario (2000)
Variant of Blooper

The Electro Blooper is a character in Paper Mario. Living in Toad Town Tunnels, the Electro Blooper is the second Blooper that Mario can encounter during the events of the game, following the regular Blooper, and is succeeded by the Super Blooper. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the Spin Jump from Boo's Mansion, then use Sushie's ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp Badge, the First Floor Warp Pipes, or the Lavalava Island Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's Shell Shot. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.

Super Blooper and its family.
The Electro Blooper in Super Mario-kun

The Electro Blooper is the Super Blooper's husband in Super Mario-kun volume 25. Unlike in the game, he is normally sized and has a pointy head and mustache, but shares the same HP stat of 50 as his game counterpart.

Profiles and statistics

Paper Mario

Paper Mario enemy
Electro Blooper
Battle idle animation of an Electro Blooper from Paper Mario Max HP 50 Attack 4 Defense 0
Role Boss Type Flying Level 50
Strong None Weak None Moves Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)
Sleep? 50%, -1 (normal); 25%, -1 (electrified) Dizzy? 60%, 0 (normal); 30%, 0 (electrified) Shock? 50%, -1 (normal); 0%, -1 (electrified)
Shrink? 80%, -1 (normal); 70%, -1 (electrified) Stop? 80%, -1 (normal); 0%, -1 (electrified) Fright? 0%
Air Lift? 0% Hurricane? 0% Coins N/A
Items N/A Run N/A Location(s) Toad Town Tunnels
Tattle This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ビリビリゲッソー[?]
Biribiri Gessō
From「ビリビリ」(biribiri, onomatopoeia for electric shocking) and「ゲッソー」(Gessō, Blooper)
Chinese (simplified) 电乌贼[1]
Diànwūzéi
Electro Squid
French Bloups Elec[?] From Bloups ("Blooper") and électrique ("electric")
German Zapp-Blooper[?] Zap Blooper

References

  1. ^ Darth Koopa (January 4, 2022). iQue PAPER MARIO Part 16 (07:09). YouTube (Simplified Chinese). Retrieved January 14, 2022.