Electro Blooper: Difference between revisions
(the order of the Bloopers being encountered doesn't contribute to any established point involving the sequence of events within the game itself.) |
(Their respective locations actually vary to ensure the order fought is always Blooper-Electro-Super, so this is valid.) |
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The '''Electro Blooper''' is a [[List of characters|character]] in ''[[Paper Mario]]''. | The '''Electro Blooper''' is a [[List of characters|character]] in ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper that [[Mario]] can encounter during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0. | ||
[[File:SMKun 25 Super Blooper.png|thumb|left|The Electro Blooper in ''Super Mario-kun'']] | [[File:SMKun 25 Super Blooper.png|thumb|left|The Electro Blooper in ''Super Mario-kun'']] |
Revision as of 21:32, September 4, 2024
Electro Blooper | |
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Sprite from Paper Mario | |
First appearance | Paper Mario (2000) |
Variant of | Blooper |
The Electro Blooper is a character in Paper Mario. Living in Toad Town Tunnels, the Electro Blooper is the second Blooper that Mario can encounter during the events of the game, following the regular Blooper, and is succeeded by the Super Blooper. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the Spin Jump from Boo's Mansion, then use Sushie's ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp Badge, the First Floor Warp Pipes, or the Lavalava Island Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's Shell Shot. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.
The Electro Blooper is the Super Blooper's husband in Super Mario-kun volume 25. Unlike in the game, he is normally sized and has a pointy head and mustache, but shares the same HP stat of 50 as his game counterpart.
Profiles and statistics
Paper Mario
Paper Mario enemy | |||||||||
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Electro Blooper | |||||||||
Max HP | 50 | Attack | 4 | Defense | 0 | ||||
Role | Boss | Type | Flying | Level | 50 | ||||
Strong | None | Weak | None | Moves | Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6) | ||||
Sleep? | 50%, -1 (normal); 25%, -1 (electrified) | Dizzy? | 60%, 0 (normal); 30%, 0 (electrified) | Shock? | 50%, -1 (normal); 0%, -1 (electrified) | ||||
Shrink? | 80%, -1 (normal); 70%, -1 (electrified) | Stop? | 80%, -1 (normal); 0%, -1 (electrified) | Fright? | 0% | ||||
Air Lift? | 0% | Hurricane? | 0% | Coins | N/A | ||||
Items | N/A | Run | N/A | Location(s) | Toad Town Tunnels | ||||
Tattle | This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say? |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリビリゲッソー[?] Biribiri Gessō |
From「ビリビリ」(biribiri, onomatopoeia for electric shocking) and「ゲッソー」(Gessō, Blooper) | |
Chinese (simplified) | 电乌贼[1] Diànwūzéi |
Electro Squid | |
French | Bloups Elec[?] | From Bloups ("Blooper") and électrique ("electric") | |
German | Zapp-Blooper[?] | Zap Blooper |
References
- ^ Darth Koopa (January 4, 2022). iQue PAPER MARIO Part 16 (07:09). YouTube (Simplified Chinese). Retrieved January 14, 2022.
Bloopers | |
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Characters | Big Blooper (Super Paper Mario) • Blooey • Blooper (Paper Mario: The Thousand-Year Door) • Electro Blooper • Gooper Blooper • King Calamari • King Gessō • Legendary Blooper • Paper Macho Gooper Blooper • Stone Blooper • Super Blooper |
Species | Big Blooper • Bloopad • Blooper • Blooper Baby • Blooper Nanny • Blooper Racer • Blooper 10-Stack • Bloopurn • Bubble Blooper • Dried Blooper • Glad Blooper • Mecha-Blooper • Poison Blooper • Takko |
Blooper-based items | Blooper • Blooper Chopper • Blooper Diver • Blooper-Go-Round • Blooper Hanafuda • Blooper Shuttle • Blooper Wingtip • Super Blooper |