Shy Guy Tent: Difference between revisions

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{{Species-infobox
{{species infobox
|title=Shy Guy Tent
|image=[[File:Shy Guy Tent MKSC.png|240px]]
|image=[[File:Shy Guy Tent MKSC.png|240px]]
|first_appearance=''[[Mario Kart: Super Circuit]]'' ([[List of games by date#2001|2001]])
|first_appearance=''[[Mario Kart: Super Circuit]]'' ([[List of games by date#2001|2001]])
|latest_appearance=''[[Mario Kart Tour]]'' (2020)
|latest_appearance=''[[Mario Kart 8 Deluxe]]'' (''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'', Wave 5) (2023)
|variant_of=[[Shy Guy]]
}}
}}
'''Shy Guy Tents'''<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref> are objects that appear in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Tour]]''.
'''Shy Guy Tents''',<ref>{{cite|date=August 22, 2001|author=Stratton, Bryan, and Steve Stratton|title=''Mario Kart: Super Circuit'' Prima's Official Strategy Guide|page=39|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3709-0}}</ref> also known as '''teepees''',<ref>{{cite|date=Summer 2001|publisher=Nintendo of America|language=en-us|title=''Nintendo Power Advance'' v.2|page=16}}</ref><ref>{{cite|date=August 21, 2001|author=Walsh, Doug|publisher=BradyGAMES|title=''Mario Kart: Super Circuit'' Official Racing Guide|page=67|language=en-us|isbn=0-7440-0091-2}}</ref> are objects in the [[Mario Kart (series)|''Mario Kart'' series]].


==History==
==History==
===''Mario Kart: Super Circuit''===
===''Mario Kart: Super Circuit''===
In ''[[Mario Kart: Super Circuit]]'', three Shy Guy Tents are dotted as obstacles throughout [[GBA Sunset Wilds|Sunset Wilds]] near some [[Dash Panel]]s. They do not move on their own, and only affect racers if they run into them. If a racer touches them, the tent breaks open and a [[Shy Guy]] with paint marks jumps onto the racer. The Shy Guy then takes away several of the racer's [[coin]]s before hopping off. Shy Guy Tents respawn shortly after being hit.
[[File:MKSC Shy Guy Tent.png|frame|left]]
In ''Mario Kart: Super Circuit'', three Shy Guy Tents are dotted as obstacles throughout [[GBA Sunset Wilds|Sunset Wilds]] near some [[Dash Panel]]s. They do not move on their own, and they affect racers only if they run into them. If a racer touches one, the tent breaks open and a [[Shy Guy]] with paint marks jumps onto the racer. These Shy Guys wear headdresses, though not in international versions. The Shy Guy then takes away several of the racer's [[coin]]s before hopping off. Shy Guy Tents respawn shortly after being hit.


===''Mario Kart Tour''===
===''Mario Kart Tour''===
[[File:MKT Sunset Wilds Scene 2.jpg|left|200px|thumb|Shy Guy Tents in ''Mario Kart Tour'']]
[[File:MKT Sunset Wilds Scene 2.jpg|200px|thumb|Shy Guy Tents in ''Mario Kart Tour'']]
Shy Guy Tents reappear in ''[[Mario Kart Tour]]'', due to the Sunset Wilds course making a return. However, unlike in ''Mario Kart: Super Circuit'', the tents are redesigned to more resemble prospector tents instead of tipis, and are located on off-road sections of the track. [[Exploring Shy Guy]]s take their place as obstacles in the actual course.
Shy Guy Tents reappear in ''Mario Kart Tour'', due to Sunset Wilds making a return. However, unlike in ''Mario Kart: Super Circuit'', the tents are redesigned to more resemble prospector tents instead of tipis, and they are located on off-road sections of the track. [[Exploring Shy Guy]]s take their place as obstacles on the actual course.
{{br}}


==Trivia==
===''Mario Kart 8 Deluxe''===
*In the Japanese version of ''Mario Kart: Super Circuit'', the Shy Guys from the Shy Guy Tents wear headdresses, which can also be seen on the course icon.
[[File:MK8D GBA Sunset Wilds Scene 1.png|200px|thumb|left|Shy Guy Tents in ''Mario Kart 8 Deluxe'']]
Shy Guy Tents reappear in {{classic|GBA|Sunset Wilds}}' reappearance in ''Mario Kart 8 Deluxe'' in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' with the same design as in ''Mario Kart Tour''. Shy Guys spectating the race are now present inside the tents.
{{br|left}}


==References==
==References==
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{{MKT}}
{{MKT}}
[[Category:Shy Guys]]
[[Category:Shy Guys]]
[[Category:Mario Kart: Super Circuit Objects]]
[[Category:Mario Kart: Super Circuit objects]]
[[it:Shy Guy Tent]]

Latest revision as of 08:43, August 13, 2024

Shy Guy Tent
Shy Guy Tent in Mario Kart: Super Circuit
First appearance Mario Kart: Super Circuit (2001)
Latest appearance Mario Kart 8 Deluxe (Booster Course Pass, Wave 5) (2023)
Variant of Shy Guy

Shy Guy Tents,[1] also known as teepees,[2][3] are objects in the Mario Kart series.

History[edit]

Mario Kart: Super Circuit[edit]

Sprite of a Shy Guy Tent from Mario Kart: Super Circuit

In Mario Kart: Super Circuit, three Shy Guy Tents are dotted as obstacles throughout Sunset Wilds near some Dash Panels. They do not move on their own, and they affect racers only if they run into them. If a racer touches one, the tent breaks open and a Shy Guy with paint marks jumps onto the racer. These Shy Guys wear headdresses, though not in international versions. The Shy Guy then takes away several of the racer's coins before hopping off. Shy Guy Tents respawn shortly after being hit.

Mario Kart Tour[edit]

View of GBA Sunset Wilds in Mario Kart Tour
Shy Guy Tents in Mario Kart Tour

Shy Guy Tents reappear in Mario Kart Tour, due to Sunset Wilds making a return. However, unlike in Mario Kart: Super Circuit, the tents are redesigned to more resemble prospector tents instead of tipis, and they are located on off-road sections of the track. Exploring Shy Guys take their place as obstacles on the actual course.

Mario Kart 8 Deluxe[edit]

Sunset Wilds in Mario Kart 8 Deluxe
Shy Guy Tents in Mario Kart 8 Deluxe

Shy Guy Tents reappear in GBA Sunset Wilds' reappearance in Mario Kart 8 Deluxe in the Booster Course Pass with the same design as in Mario Kart Tour. Shy Guys spectating the race are now present inside the tents.

References[edit]

  1. ^ Stratton, Bryan, and Steve Stratton (August 22, 2001). Mario Kart: Super Circuit Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3709-0. Page 39.
  2. ^ Summer 2001. Nintendo Power Advance v.2. Nintendo of America (American English). Page 16.
  3. ^ Walsh, Doug (August 21, 2001). Mario Kart: Super Circuit Official Racing Guide. BradyGAMES (American English). ISBN 0-7440-0091-2. Page 67.