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{{world infobox
{{world infobox
|image=[[File:Krem Quay.png|256px]]
|image=[[File:Krem Quay.png|200px]]<br>Map in the original version<br>[[File:KremQuay-GBA.png|200px]]<br>Map in the Game Boy Advance version
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|levels=6
|levels=6
Line 6: Line 6:
|after=[[Krazy Kremland|>>]]
|after=[[Krazy Kremland|>>]]
}}
}}
'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and it takes place at a murky swamp in [[Crocodile Isle]]. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to [[King K. Rool]].<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n51/mode/2up|title=''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide|page=52}}</ref> The ship is broken in two halves, each appearing on either side of the world map. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a [[bramble]] field that is deep within Krem Quay. On the [[Crocodile Isle]] map is a set of stairs leading up to [[Krazy Kremland]].


{{quote2|Yet another [[Kremling]] [[Gangplank Galleon|Galleon]] has sunk here in Krem Quay. Once the port of [[Crocodile Isle]] (as if anyone would really want to visit), the place is now a swamp, crawling with [[Neek|rats]] and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a [[Glimmer the Anglerfish|friend with a light]] to show you the way.|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 21}}
Shortly after [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]]'s defeat on [[The Flying Krock]], as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him.


'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', more specifically [[Crocodile Isle]], and it takes place at a murky swamp. It does not directly reappear in ''[[Donkey Kong Land 2]]'' as a standalone world, where it was combined with [[Crocodile Cauldron]] to form a single world, [[Krem Cauldron]]. The left half of Krem Cauldron consists of Krem Quay's stages.
Krem Quay does not appear in ''[[Donkey Kong Land 2]]'', as it was instead combined with [[Crocodile Cauldron]] to form a single world, [[Krem Cauldron]].


==Description==
==Levels==
Krem Quay takes place at a dirty swamp, and as such, a fraction of the levels take place in a swamp. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon that originally belonged to [[King K. Rool]].<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 20. "'''''KREM QUAY''' K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 22 "'''''KREM QUAY''' What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!''"</ref> The ship is broken in two halves, and each half appears on either side of the world map. About half of the levels take place on or inside the ship. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a [[bramble]] field that is deep within Krem Quay.
<gallery widths=256>
 
Barrel Bayou DKC2 letter O.png|'''[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]'''<br>The first level, Barrel Bayou involves the Kongs having blast through a series of [[Barrel Cannon]]s and [[Spinner Barrel|Rotatable Barrels]] to cross over large swamp pits. They can receive brief assistance from [[Rambi]] along the way.
Shortly after beating [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] aboard [[The Flying Krock]], he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean.
Glimmers Galleon DKC2 screenshot.png|'''[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]'''<br>The second level, Glimmer's Galleon takes place inside of a large, sunken galleon. The area is dark and barely visible, but [[Glimmer]] is present for a majority of the level to light the path forward.
Krockhead Klamber DKC2 screenshot.png|'''[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]'''<br>The third level, Krockhead Klamber takes place in a swamp environment where Diddy and Dixie have to jump from {{wp|cattails}} as well as use [[Krockhead]]s as makeshift platforms to get across the large, swampy pits.
Rattle Battle.png|'''[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]'''<br>The fourth level, Rattle Battle takes place on a galleon, and most of it has the Kongs transformed into [[Rattly]]. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to progress.
Slime Climb.png|256px|'''[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]'''<br>The fifth level, Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water. Diddy and Dixie have to quickly make their way up the level to avoid the [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] chasing them.
Bramble Blast DKC2.png||'''[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]'''<br>The sixth level, Bramble Blast takes place within a large maze of [[bramble]]s that can only be navigated through by blasting from several [[Barrel Cannon]]s.
Kudgel's Kontest DKC2.png|256px|'''Boss level: [[Kudgel's Kontest]]'''<br>The boss level, Kudgel's Kontest involves a boss fight against the world boss, [[Kudgel]].
</gallery>


In the [[Game Boy Advance]] remake, Krem Quay is on the leftmost side of Crocodile Isle instead of the right. In both versions, when Krem Quay is completed, the Crocodile Isle map shows the Kongs going up a set of stairs that take them directly the next world, [[Krazy Kremland]].
==Levels==
{| class="dktable-brown" style="width:75%"
!Level
!Description
!Enemies
! Animal Friends
|-
|style="text-align:center"|[[File:Barrel Bayou DKC2 letter O.png]]<br>'''[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]'''
|Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of [[Barrel Cannon]]s and the debuting [[Rolling Barrel|Rotatable Barrel]]s to cross over large swamp pits.
|[[Neek]]<br>[[Klomp]]<br>[[Flitter]]<br>[[Kloak]]<br>[[Zinger]]<br>[[Krockhead]]<br>[[Klobber]]<br>[[Click-Clack]]
|[[Rambi the Rhino|Rambi]]
|-
|style="text-align:center"|[[File:Glimmers Galleon DKC2 screenshot.png]]<br>'''[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]'''
| As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but [[Glimmer the Angler Fish|Glimmer]] appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the [[End of Level Target]].
|Klomp<br>[[Flotsam]]<br>[[Lockjaw]]<br>[[Puftup]]<br>[[Shuri]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|[[Glimmer the Angler Fish|Glimmer]]
|-
|style="text-align:center"|[[File:Krockhead Klamber DKC2 screenshot.png]]<br> '''[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]'''
| From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the {{wp|cattails}} emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use [[Krockhead]]s as makeshift platforms for crossing the swamp pits.
|Zinger<br>[[Kutlass]]<br>Flitter<br>[[Kaboing]]<br>Krockhead<br>[[Klinger]]
|[[Squitter the Spider|Squitter]]
|-
|style="text-align:center"|[[File:Rattle Battle.png]]<br>'''[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]'''
| Rattle Battle takes place on a galleon, and [[Rattly the Rattlesnake]] is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including [[Kannon]]s, [[Kaboing]]s, and [[Zinger]]s.
|Kaboing<br>Flitter<br>Zinger<br>[[Kannon]]
|[[Rattly the Rattlesnake|Rattly]]
|-
|style="text-align:center"|[[File:Slime Climb.png|256px]]<br>'''[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]'''
|Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw.
|[[Snapjaw]]<br>Click-Clack<br>[[Kruncha]]<br>Klomp<br>Klinger<br>Zinger<br>Kannon<br>Neek<br>Flitter<br>Klobber
|None
|-
|style="text-align:center"|[[File:Bramble Blast DKC2.png|256px]]<br>'''[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]'''
|Bramble Blast takes place within a large maze of [[bramble]]s. The Kongs can only navigate through the area by blasting from a multitude of [[Barrel Cannon]]s, including some [[Blast Barrel]]s and [[Arrow Barrel]]s.
|Zinger<br>[[Klampon]]<br>Click-Clack<br>Flitter
|[[Squawks the Parrot|Squawks]]
|-
|style="text-align:center"|[[File:Kudgel's Kontest DKC2.png|256px]]<br>'''Boss level: [[Kudgel's Kontest]]'''
|Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, [[Kudgel]].
|None
|None
|}
==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy Kong's Quest''===
*'''Instruction booklet:''' ''Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1995|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet|page=21}}</ref>
*<u>'''Instruction booklet'''</u>
*'''Player's Guide:''' ''K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|publisher=Nintendo of America|language=en-us|date=1995}}</ref>
{{quote2|Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 21}}
*'''''Nintendo Power'' vol. 79:''' ''What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=December 1995|title=''Nintendo Power'' volume 79|page=22}}</ref>
*<u>'''Player's Guide'''</u>
{{quote2|K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!|''Donkey Kong Country: Diddy's Kong Quest'' SNES Player's Guide, page 20}}
*<u>'''Nintendo Power'''</u>
{{quote2|What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!|''Nintendo Power'' vol. 79, page 22}}


==Gallery==
==Gallery==
Line 74: Line 33:
Swamp DKC2_group art (alt).jpg|Full scene artwork
Swamp DKC2_group art (alt).jpg|Full scene artwork
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay
Krem Quay Swamp concept.jpg|Concept for the levels in Krem Quay
KremQuay-GBA.png|Game Boy Advance world map
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|船|ふね}}の{{hover|墓場|はかば}}「クレムクエイ」<ref>{{cite|date=1995|language=ja|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=27}}</ref>
|JapR=Fune no Hakaba "Kuremu Kuei"
|JapM=Ship Graveyard “Krem Quay”
|Spa=Muelle de Tripulaciones
|Spa=Muelle de Tripulaciones
|SpaM=Crews Quay
|SpaM=Crews Quay
|Fra=Quai Krem
|Fre=Quai Krem
|FraM=Krem Quay
|FreM=Krem Quay
|Jap=船の墓場「クレムクエイ」
|JapR=Fune no hakaba "Kuremu kuei"
|JapM=Ship Graveyard "Krem Quay"
|Ger=Krem-Kai
|Ger=Krem-Kai
|GerM=Krem Quay
|GerM=Krem Quay
Line 96: Line 54:


{{DKC2}}
{{DKC2}}
[[Category:Swamps]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Aquatic areas]]
[[Category:Forests]]
[[Category:Swamps]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest worlds]]

Latest revision as of 17:29, August 5, 2024

Krem Quay
Krem Quay
Map in the original version
Krem Quay (GBA)
Map in the Game Boy Advance version
Game Donkey Kong Country 2: Diddy's Kong Quest
Level(s) 6
<< List of worlds >>

Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, and it takes place at a murky swamp in Crocodile Isle. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to King K. Rool.[1] The ship is broken in two halves, each appearing on either side of the world map. Diddy and Dixie do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a bramble field that is deep within Krem Quay. On the Crocodile Isle map is a set of stairs leading up to Krazy Kremland.

Shortly after Kaptain K. Rool's defeat on The Flying Krock, as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him.

Krem Quay does not appear in Donkey Kong Land 2, as it was instead combined with Crocodile Cauldron to form a single world, Krem Cauldron.

Levels[edit]

Profiles[edit]

  • Instruction booklet: Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.[2]
  • Player's Guide: K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it![3]
  • Nintendo Power vol. 79: What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it![4]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 墓場「クレムクエイ」[5]
Fune no Hakaba "Kuremu Kuei"
Ship Graveyard “Krem Quay”
French Quai Krem[?] Krem Quay
German Krem-Kai[?] Krem Quay
Italian Molo Krem[?] Krem Quay
Spanish Muelle de Tripulaciones[?] Crews Quay

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest German player's guide. Page 52.
  2. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 21.
  3. ^ Miller, Kent and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
  4. ^ December 1995. Nintendo Power volume 79. Nintendo of America (American English). Page 22.
  5. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 27.