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'''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200. <br | {{quote|Secret info about {{color|green|<subject name>}}. Collect all 69 hint cards!|[[Cluck-A-Pop]] description}} | ||
'''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the [[Cluck-A-Pop]] prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200. <br> | |||
== Cards == | == Cards == | ||
'''Note:''' Names and descriptions are taken from the American English version of the game, and may differ in the British English version. | |||
{| class="wikitable" | {| class="wikitable" | ||
!# | !# | ||
!Image | |||
!Description | !Description | ||
|- | |- | ||
|style="background:#abb2b9;" colspan=50|<div style="text-align: center;">'''GAME & WARIO'''</div> | |style="background:#abb2b9;" colspan=50|<div style="text-align: center;">'''[[GAME & WARIO]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_148.png| | |[[File:CluckAPop_Prize_148.png|x65px]] | ||
|[[File:G&W Card (front).png|x200px]] | |||
|The Magic of {{button|wii|-}}: If you press {{button|wii|-}} during a game, you can jump right to the option to return to game selection. (In some cases it won't work.) | |The Magic of {{button|wii|-}}: If you press {{button|wii|-}} during a game, you can jump right to the option to return to game selection. (In some cases it won't work.) | ||
|- | |- | ||
|style="background:#f8c471;" colspan=50|<div style="text-align: center;">'''ARROW'''</div> | |style="background:#f8c471;" colspan=50|<div style="text-align: center;">'''[[Arrow|ARROW]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_149.png|100px]] | |[[File:CluckAPop_Prize_149.png|100px]] | ||
|[[File:1st Arrow Card (front).jpg|x200px]] | |||
|The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot! | |The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_150.png|100px]] | |[[File:CluckAPop_Prize_150.png|100px]] | ||
|[[File:2nd Arrow Card (front).jpg|x200px]] | |||
|Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips? | |Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips? | ||
|- | |- | ||
|[[File:CluckAPop_Prize_151.png|100px]] | |[[File:CluckAPop_Prize_151.png|100px]] | ||
|[[File:3rd Arrow Card (front).jpg|x200px]] | |||
|Improving Your Accuracy: Here's a great shootin' tip. Tilt {{button|wiiu|gamepad}} back a bit, and then launch your arrows fast and straight. This should improve your accuracy! | |Improving Your Accuracy: Here's a great shootin' tip. Tilt {{button|wiiu|gamepad}} back a bit, and then launch your arrows fast and straight. This should improve your accuracy! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_152.png|100px]] | |[[File:CluckAPop_Prize_152.png|100px]] | ||
|[[File:4th Arrow Card (front).jpg|x200px]] | |||
|Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours! | |Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours! | ||
|- | |- | ||
|style="background:#ff33fc; color:white;" colspan=50|<div style="text-align: center;">'''SHUTTER'''</div> | |style="background:#ff33fc; color:white;" colspan=50|<div style="text-align: center;">'''[[Shutter|SHUTTER]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_153.png| | |[[File:CluckAPop_Prize_153.png|x65px]] | ||
|[[File:1st Shutter Card (front).jpg|x200px]] | |||
|Displaying Target Info: Press {{button|wii|Pad}} (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip! | |Displaying Target Info: Press {{button|wii|Pad}} (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_154.png| | |[[File:CluckAPop_Prize_154.png|x65px]] | ||
|[[File:2nd Shutter Card (front).jpg|x200px]] | |||
|Quick-Zoom: Push {{button|wii|CCStickL}} and {{button|wii|CCStickR}} (up) at the same time to quickly zoom all the way in! To zoom all the way out, press {{button|wii|CCStickL}} or {{button|wii|CCStickR}} (like a button). | |Quick-Zoom: Push {{button|wii|CCStickL}} and {{button|wii|CCStickR}} (up) at the same time to quickly zoom all the way in! To zoom all the way out, press {{button|wii|CCStickL}} or {{button|wii|CCStickR}} (like a button). | ||
|- | |- | ||
|[[File:CluckAPop_Prize_155.png| | |[[File:CluckAPop_Prize_155.png|x65px]] | ||
|[[File:3rd Shutter Card (front).jpg|x200px]] | |||
|Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos! | |Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_156.png| | |[[File:CluckAPop_Prize_156.png|x65px]] | ||
|[[File:4th Shutter Card (front).jpg|x200px]] | |||
|Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it! | |Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it! | ||
|- | |- | ||
|style="background:#4233ff; color:white;" colspan=50|<div style="text-align: center;">'''SKI'''</div> | |style="background:#4233ff; color:white;" colspan=50|<div style="text-align: center;">'''[[Ski (minigame)|SKI]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_157.png| | |[[File:CluckAPop_Prize_157.png|x65px]] | ||
|[[File:1st Ski Card (front).jpg|x200px]] | |||
|Speed Up with a Somersault: If you shake {{button|wiiu|gamepad}} up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth. | |Speed Up with a Somersault: If you shake {{button|wiiu|gamepad}} up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_158.png| | |[[File:CluckAPop_Prize_158.png|x65px]] | ||
|[[File:2nd Ski Card (front).jpg|x200px]] | |||
|Spin to Increase Your Hang Time: If you shake {{button|wiiu|gamepad}} left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it! | |Spin to Increase Your Hang Time: If you shake {{button|wiiu|gamepad}} left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_159.png| | |[[File:CluckAPop_Prize_159.png|x65px]] | ||
|[[File:3rd Ski Card (front).jpg|x200px]] | |||
|The Trick to Watching the TV: If you hold {{button|wiiu|gamepad}} upside down, you can watch the TV to play Endless Bunny Slope! | |The Trick to Watching the TV: If you hold {{button|wiiu|gamepad}} upside down, you can watch the TV to play Endless Bunny Slope! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_160.png| | |[[File:CluckAPop_Prize_160.png|x65px]] | ||
|[[File:4th Ski Card (front).jpg|x200px]] | |||
|Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up! | |Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up! | ||
|- | |- | ||
|style="background:#15c4aa; color:white;" colspan=50|<div style="text-align: center;">'''PATCHWORK'''</div> | |style="background:#15c4aa; color:white;" colspan=50|<div style="text-align: center;">'''[[Patchwork|PATCHWORK]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_161.png| | |[[File:CluckAPop_Prize_161.png|x65px]] | ||
|[[File:1st Patchwork Card (front).jpg|x200px]] | |||
|Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play! | |Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_162.png| | |[[File:CluckAPop_Prize_162.png|x65px]] | ||
|[[File:2nd Patchwork Card (front).jpg|x200px]] | |||
|Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better! | |Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_163.png| | |[[File:CluckAPop_Prize_163.png|x65px]] | ||
|[[File:3rd Patchwork Card (front).jpg|x200px]] | |||
|The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage! | |The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_164.png| | |[[File:CluckAPop_Prize_164.png|x65px]] | ||
|[[File:4th Patchwork Card (front).jpg|x200px]] | |||
|Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve! | |Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve! | ||
|- | |- | ||
|style="background:#d5d8dc;" colspan=50|<div style="text-align: center;">'''KUNG FU'''</div> | |style="background:#d5d8dc;" colspan=50|<div style="text-align: center;">'''[[Kung Fu|KUNG FU]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_165.png| | |[[File:CluckAPop_Prize_165.png|x65px]] | ||
|[[File:1st Kung Fu Card (front).jpg|x200px]] | |||
|Proper KUNG FU Technique: Look for my shadow on {{button|wiiu|gamepad}} to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key! | |Proper KUNG FU Technique: Look for my shadow on {{button|wiiu|gamepad}} to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_166.png| | |[[File:CluckAPop_Prize_166.png|x65px]] | ||
|[[File:2nd Kung Fu Card (front).jpg|x200px]] | |||
|Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots. | |Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_167.png| | |[[File:CluckAPop_Prize_167.png|x65px]] | ||
|[[File:3rd Kung Fu Card (front).jpg|x200px]] | |||
|Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy! | |Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_168.png| | |[[File:CluckAPop_Prize_168.png|x65px]] | ||
|[[File:4th Kung Fu Card (front).jpg|x200px]] | |||
|Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it! | |Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it! | ||
|- | |- | ||
|style="background:#08d2f6;" colspan=50|<div style="text-align: center;">'''GAMER'''</div> | |style="background:#08d2f6;" colspan=50|<div style="text-align: center;">'''[[Gamer|GAMER]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_169.png| | |[[File:CluckAPop_Prize_169.png|x65px]] | ||
|[[File:1st Gamer Card (front).jpg|x200px]] | |||
|Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake! | |Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_170.png| | |[[File:CluckAPop_Prize_170.png|x65px]] | ||
|[[File:2nd Gamer Card (front).jpg|x200px]] | |||
|Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games. | |Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_171.png| | |[[File:CluckAPop_Prize_171.png|x65px]] | ||
|[[File:3rd Gamer Card (front).jpg|x200px]] | |||
|A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing! | |A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_172.png| | |[[File:CluckAPop_Prize_172.png|x65px]] | ||
|[[File:4th Gamer Card (front).jpg|x200px]] | |||
|Scoring Tokens in GAMER: Tokens will sometimes appear on {{button|wiiu|gamepad}} during my Endless mode! Keep an eye out, and if you see one, tap it. Score! | |Scoring Tokens in GAMER: Tokens will sometimes appear on {{button|wiiu|gamepad}} during my Endless mode! Keep an eye out, and if you see one, tap it. Score! | ||
|- | |- | ||
|style="background:#0ef449;" colspan=50|<div style="text-align: center;">'''DESIGN'''</div> | |style="background:#0ef449;" colspan=50|<div style="text-align: center;">'''[[Design|DESIGN]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_173.png| | |[[File:CluckAPop_Prize_173.png|x65px]] | ||
|[[File:1st Design Card (front).jpg|x200px]] | |||
|Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship. | |Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_174.png| | |[[File:CluckAPop_Prize_174.png|x65px]] | ||
|[[File:2nd Design Card (front).jpg|x200px]] | |||
|Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better! | |Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_175.png| | |[[File:CluckAPop_Prize_175.png|x65px]] | ||
|[[File:3rd Design Card (front).jpg|x200px]] | |||
|Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face! | |Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_176.png| | |[[File:CluckAPop_Prize_176.png|x65px]] | ||
|[[File:4th Design Card (front).jpg|x200px]] | |||
|Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds. | |Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds. | ||
|- | |- | ||
|style="background:#de0c7b; color:white;" colspan=50|<div style="text-align: center;">'''ASHLEY'''</div> | |style="background:#de0c7b; color:white;" colspan=50|<div style="text-align: center;">'''[[Ashley (minigame)|ASHLEY]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_177.png| | |[[File:CluckAPop_Prize_177.png|x65px]] | ||
|[[File:1st Ashley Card (front).jpg|x200px]] | |||
|Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times! | |Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_178.png| | |[[File:CluckAPop_Prize_178.png|x65px]] | ||
|[[File:2nd Ashley Card (front).jpg|x200px]] | |||
|Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on {{button|wiiu|gamepad}}. | |Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on {{button|wiiu|gamepad}}. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_179.png| | |[[File:CluckAPop_Prize_179.png|x65px]] | ||
|[[File:3rd Ashley Card (front).jpg|x200px]] | |||
|A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb. | |A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_180.png| | |[[File:CluckAPop_Prize_180.png|x65px]] | ||
|[[File:4th Ashley Card (front).jpg|x200px]] | |||
|Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours! | |Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours! | ||
|- | |- | ||
|style="background:#fcff40;" colspan=50|<div style="text-align: center;">'''TAXI'''</div> | |style="background:#fcff40;" colspan=50|<div style="text-align: center;">'''[[Taxi (minigame)|TAXI]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_181.png|100px]] | |[[File:CluckAPop_Prize_181.png|100px]] | ||
|[[File:1st Taxi Card (front).jpg|x200px]] | |||
|Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks! | |Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_182.png|100px]] | |[[File:CluckAPop_Prize_182.png|100px]] | ||
|[[File:2nd Taxi Card (front).jpg|x200px]] | |||
|Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key. | |Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_183.png|100px]] | |[[File:CluckAPop_Prize_183.png|100px]] | ||
|[[File:3rd Taxi Card (front).jpg|x200px]] | |||
|Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks! | |Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_184.png|100px]] | |[[File:CluckAPop_Prize_184.png|100px]] | ||
|[[File:4th Taxi Card (front).jpg|x200px]] | |||
|Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership. | |Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership. | ||
|- | |- | ||
|style="background:#b76dfc;" colspan=50|<div style="text-align: center;">'''PIRATES'''</div> | |style="background:#b76dfc;" colspan=50|<div style="text-align: center;">'''[[Pirates|PIRATES]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_185.png|100px]] | |[[File:CluckAPop_Prize_185.png|100px]] | ||
|[[File:1st Pirates Card (front).jpg|x200px]] | |||
|Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!" | |Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!" | ||
|- | |- | ||
|[[File:CluckAPop_Prize_186.png|100px]] | |[[File:CluckAPop_Prize_186.png|100px]] | ||
|[[File:2nd Pirates Card (front).jpg|x200px]] | |||
|The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it! | |The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_187.png|100px]] | |[[File:CluckAPop_Prize_187.png|100px]] | ||
|[[File:3rd Pirates Card (front).jpg|x200px]] | |||
|Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move! | |Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_188.png|100px]] | |[[File:CluckAPop_Prize_188.png|100px]] | ||
|[[File:4th Pirates Card (front).jpg|x200px]] | |||
|Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it! | |Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it! | ||
|- | |- | ||
|style="background:linear-gradient(to right, red, orange, yellow, green, cyan, blue);" colspan=50|<div style="text-align: center;">'''BOWLING'''</div> | |style="background:linear-gradient(to right, red, orange, yellow, green, cyan, blue);" colspan=50|<div style="text-align: center;">'''[[Bowling|BOWLING]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_189.png|100px]] | |[[File:CluckAPop_Prize_189.png|100px]] | ||
|[[File:1st Bowling Card (front).jpg|x200px]] | |||
|Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby! | |Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_190.png|100px]] | |[[File:CluckAPop_Prize_190.png|100px]] | ||
|[[File:2nd Bowling Card (front).jpg|x200px]] | |||
|10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls! | |10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_191.png|100px]] | |[[File:CluckAPop_Prize_191.png|100px]] | ||
|[[File:3rd Bowling Card (front).jpg|x200px]] | |||
|Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big! | |Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_192.png|100px]] | |[[File:CluckAPop_Prize_192.png|100px]] | ||
|[[File:4th Bowling Card (front).jpg|x200px]] | |||
|Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool! | |Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool! | ||
|- | |- | ||
|style="background:#de3e3e; color:white" colspan=50|<div style="text-align: center;">'''BIRD'''</div> | |style="background:#de3e3e; color:white" colspan=50|<div style="text-align: center;">'''[[Bird (minigame)|BIRD]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_193.png| | |[[File:CluckAPop_Prize_193.png|x65px]] | ||
|[[File:1st Bird Card (front).jpg|x200px]] | |||
|The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points! | |The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_194.png| | |[[File:CluckAPop_Prize_194.png|x65px]] | ||
|[[File:2nd Bird Card (front).jpg|x200px]] | |||
|The {{button|wiiu|gamepad}} Advantage: As the game speeds up, shift your focus to {{button|wiiu|gamepad}}. The background is static, so you won't be distracted by all the crazy stuff going on! | |The {{button|wiiu|gamepad}} Advantage: As the game speeds up, shift your focus to {{button|wiiu|gamepad}}. The background is static, so you won't be distracted by all the crazy stuff going on! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_195.png| | |[[File:CluckAPop_Prize_195.png|x65px]] | ||
|[[File:3rd Bird Card (front).jpg|x200px]] | |||
|Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that. | |Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_196.png| | |[[File:CluckAPop_Prize_196.png|x65px]] | ||
|[[File:4th Bird Card (front).jpg|x200px]] | |||
|Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it! | |Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it! | ||
|- | |- | ||
|style="background:#ff4d00; color:white" colspan=50|<div style="text-align: center;">'''SKETCH'''</div> | |style="background:#ff4d00; color:white" colspan=50|<div style="text-align: center;">'''[[Sketch|SKETCH]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_197.png|100px]] | |[[File:CluckAPop_Prize_197.png|100px]] | ||
|[[File:1st Sketch Card (front).jpg|x200px]] | |||
|It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing. | |It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_198.png|100px]] | |[[File:CluckAPop_Prize_198.png|100px]] | ||
|[[File:2nd Sketch Card (front).jpg|x200px]] | |||
|When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints! | |When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_199.png|100px]] | |[[File:CluckAPop_Prize_199.png|100px]] | ||
|[[File:3rd Sketch Card (front).jpg|x200px]] | |||
|Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird. | |Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_200.png|100px]] | |[[File:CluckAPop_Prize_200.png|100px]] | ||
|[[File:4th Sketch Card (front).jpg|x200px]] | |||
|Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP. | |Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP. | ||
|- | |- | ||
|style="background:#b6ff36;" colspan=50|<div style="text-align: center;">'''FRUIT'''</div> | |style="background:#b6ff36;" colspan=50|<div style="text-align: center;">'''[[Fruit (minigame)|FRUIT]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_201.png|100px]] | |[[File:CluckAPop_Prize_201.png|100px]] | ||
|[[File:1st Fruit Card (front).jpg|x200px]] | |||
|Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious. | |Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_202.png|100px]] | |[[File:CluckAPop_Prize_202.png|100px]] | ||
|[[File:2nd Fruit Card (front).jpg|x200px]] | |||
|The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing! | |The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing! | ||
|- | |-| | ||
|[[File:CluckAPop_Prize_203.png|100px]] | |[[File:CluckAPop_Prize_203.png|100px]] | ||
|[[File:3rd Fruit Card (front).jpg|x200px]] | |||
|Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze. | |Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_204.png|100px]] | |[[File:CluckAPop_Prize_204.png|100px]] | ||
|[[File:4th Fruit Card (front).jpg|x200px]] | |||
|Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit! | |Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit! | ||
|- | |- | ||
|style="background:#08a7f6; color:white" colspan=50|<div style="text-align: center;">'''ISLANDS'''</div> | |style="background:#08a7f6; color:white" colspan=50|<div style="text-align: center;">'''[[Islands|ISLANDS]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_205.png| | |[[File:CluckAPop_Prize_205.png|x65px]] | ||
|[[File:1st Islands Card (front).jpg|x200px]] | |||
|Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out! | |Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_206.png| | |[[File:CluckAPop_Prize_206.png|x65px]] | ||
|[[File:2nd Islands Card (front).jpg|x200px]] | |||
|Fronk Launch Angles: If you hold {{button|wiiu|gamepad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|gamepad}} more flat, we'll fly pretty straight. | |Fronk Launch Angles: If you hold {{button|wiiu|gamepad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|gamepad}} more flat, we'll fly pretty straight. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_207.png| | |[[File:CluckAPop_Prize_207.png|x65px]] | ||
|[[File:3rd Islands Card (front).jpg|x200px]] | |||
|Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen. | |Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen. | ||
|- | |- | ||
|[[File:CluckAPop_Prize_208.png| | |[[File:CluckAPop_Prize_208.png|x65px]] | ||
|[[File:4th Islands Card (front).jpg|x200px]] | |||
|Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?! | |Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?! | ||
|- | |- | ||
|style="background:#9932cc; color:white" colspan=50|<div style="text-align: center;">'''DISCO'''</div> | |style="background:#9932cc; color:white" colspan=50|<div style="text-align: center;">'''[[Disco|DISCO]]'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_209.png|100px]] | |[[File:CluckAPop_Prize_209.png|100px]] | ||
|[[File:1st Disco Card (front).jpg|x200px]] | |||
|Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points! | |Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_210.png|100px]] | |[[File:CluckAPop_Prize_210.png|100px]] | ||
|[[File:2nd Disco Card (front).jpg|x200px]] | |||
|If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm! | |If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_211.png|100px]] | |[[File:CluckAPop_Prize_211.png|100px]] | ||
|[[File:3rd Disco Card (front).jpg|x200px]] | |||
|How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double! | |How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_212.png|100px]] | |[[File:CluckAPop_Prize_212.png|100px]] | ||
|[[File:4th Disco Card (front).jpg|x200px]] | |||
|Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw. | |Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw. | ||
|- | |- | ||
|style="background:#00ff9b;" colspan=50|<div style="text-align: center;">'''MIIVERSE SKETCH'''</div> | |style="background:#00ff9b;" colspan=50|<div style="text-align: center;">'''[[Miiverse|MIIVERSE]] SKETCH'''</div> | ||
|- | |- | ||
|[[File:CluckAPop_Prize_213.png|100px]] | |[[File:CluckAPop_Prize_213.png|100px]] | ||
|[[File:1st MV Sketch Card (front).jpg|x200px]] | |||
|The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?! | |The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_214.png|100px]] | |[[File:CluckAPop_Prize_214.png|100px]] | ||
|[[File:2nd MV Sketch Card (front).jpg|x200px]] | |||
|What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun! | |What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_215.png|100px]] | |[[File:CluckAPop_Prize_215.png|100px]] | ||
|[[File:3rd MV Sketch Card (front).jpg|x200px]] | |||
|What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird! | |What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird! | ||
|- | |- | ||
|[[File:CluckAPop_Prize_216.png|100px]] | |[[File:CluckAPop_Prize_216.png|100px]] | ||
|[[File:4th MV Sketch Card (front).jpg|x200px]] | |||
|The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out! | |The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out! | ||
|} | |} | ||
{{Game & Wario}} | {{Game & Wario}} | ||
[[Category:Cards]] | |||
[[Category:Collectibles]] | |||
[[Category:Game & Wario]] | [[Category:Game & Wario]] |
Latest revision as of 10:41, July 12, 2024
- “Secret info about <subject name>. Collect all 69 hint cards!”
- —Cluck-A-Pop description
Hint Cards are collectible items in Game & Wario from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200.
Cards[edit]
Note: Names and descriptions are taken from the American English version of the game, and may differ in the British English version.
# | Image | Description | |||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Magic of : If you press during a game, you can jump right to the option to return to game selection. (In some cases it won't work.) | |||||||||||||||||||||||||||||||||||||||||||||||||
The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot! | |||||||||||||||||||||||||||||||||||||||||||||||||
Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips? | |||||||||||||||||||||||||||||||||||||||||||||||||
Improving Your Accuracy: Here's a great shootin' tip. Tilt back a bit, and then launch your arrows fast and straight. This should improve your accuracy! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours! | |||||||||||||||||||||||||||||||||||||||||||||||||
Displaying Target Info: Press (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip! | |||||||||||||||||||||||||||||||||||||||||||||||||
Quick-Zoom: Push and (up) at the same time to quickly zoom all the way in! To zoom all the way out, press or (like a button). | |||||||||||||||||||||||||||||||||||||||||||||||||
Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it! | |||||||||||||||||||||||||||||||||||||||||||||||||
Speed Up with a Somersault: If you shake up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth. | |||||||||||||||||||||||||||||||||||||||||||||||||
Spin to Increase Your Hang Time: If you shake left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it! | |||||||||||||||||||||||||||||||||||||||||||||||||
The Trick to Watching the TV: If you hold upside down, you can watch the TV to play Endless Bunny Slope! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up! | |||||||||||||||||||||||||||||||||||||||||||||||||
Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play! | |||||||||||||||||||||||||||||||||||||||||||||||||
Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better! | |||||||||||||||||||||||||||||||||||||||||||||||||
The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve! | |||||||||||||||||||||||||||||||||||||||||||||||||
Proper KUNG FU Technique: Look for my shadow on to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key! | |||||||||||||||||||||||||||||||||||||||||||||||||
Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots. | |||||||||||||||||||||||||||||||||||||||||||||||||
Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it! | |||||||||||||||||||||||||||||||||||||||||||||||||
Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake! | |||||||||||||||||||||||||||||||||||||||||||||||||
Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games. | |||||||||||||||||||||||||||||||||||||||||||||||||
A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in GAMER: Tokens will sometimes appear on during my Endless mode! Keep an eye out, and if you see one, tap it. Score! | |||||||||||||||||||||||||||||||||||||||||||||||||
Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship. | |||||||||||||||||||||||||||||||||||||||||||||||||
Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better! | |||||||||||||||||||||||||||||||||||||||||||||||||
Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds. | |||||||||||||||||||||||||||||||||||||||||||||||||
Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times! | |||||||||||||||||||||||||||||||||||||||||||||||||
Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on . | |||||||||||||||||||||||||||||||||||||||||||||||||
A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb. | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours! | |||||||||||||||||||||||||||||||||||||||||||||||||
Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks! | |||||||||||||||||||||||||||||||||||||||||||||||||
Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key. | |||||||||||||||||||||||||||||||||||||||||||||||||
Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership. | |||||||||||||||||||||||||||||||||||||||||||||||||
Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!" | |||||||||||||||||||||||||||||||||||||||||||||||||
The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it! | |||||||||||||||||||||||||||||||||||||||||||||||||
Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby! | |||||||||||||||||||||||||||||||||||||||||||||||||
10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls! | |||||||||||||||||||||||||||||||||||||||||||||||||
Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big! | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool! | |||||||||||||||||||||||||||||||||||||||||||||||||
The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points! | |||||||||||||||||||||||||||||||||||||||||||||||||
The Advantage: As the game speeds up, shift your focus to . The background is static, so you won't be distracted by all the crazy stuff going on! | |||||||||||||||||||||||||||||||||||||||||||||||||
Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that. | |||||||||||||||||||||||||||||||||||||||||||||||||
Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it! | |||||||||||||||||||||||||||||||||||||||||||||||||
It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing. | |||||||||||||||||||||||||||||||||||||||||||||||||
When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints! | |||||||||||||||||||||||||||||||||||||||||||||||||
Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird. | |||||||||||||||||||||||||||||||||||||||||||||||||
Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP. | |||||||||||||||||||||||||||||||||||||||||||||||||
Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious. | |||||||||||||||||||||||||||||||||||||||||||||||||
The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing! | |||||||||||||||||||||||||||||||||||||||||||||||||
Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze. | |||||||||||||||||||||||||||||||||||||||||||||||||
Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit! | |||||||||||||||||||||||||||||||||||||||||||||||||
Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out! | |||||||||||||||||||||||||||||||||||||||||||||||||
Fronk Launch Angles: If you hold close to vertical when you launch us, we'll arc way up high. If you hold more flat, we'll fly pretty straight. | |||||||||||||||||||||||||||||||||||||||||||||||||
Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen. | |||||||||||||||||||||||||||||||||||||||||||||||||
Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?! | |||||||||||||||||||||||||||||||||||||||||||||||||
Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points! | |||||||||||||||||||||||||||||||||||||||||||||||||
If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm! | |||||||||||||||||||||||||||||||||||||||||||||||||
How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double! | |||||||||||||||||||||||||||||||||||||||||||||||||
Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw. | |||||||||||||||||||||||||||||||||||||||||||||||||
MIIVERSE SKETCH
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The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?! | |||||||||||||||||||||||||||||||||||||||||||||||||
What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun! | |||||||||||||||||||||||||||||||||||||||||||||||||
What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird! | |||||||||||||||||||||||||||||||||||||||||||||||||
The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press to go and check it out! |