Coaster Hills: Difference between revisions
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In their first encounter with [[Donkey Kong]], the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|second attraction]]. | In their first encounter with [[Donkey Kong]], the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|second attraction]]. | ||
==Levels== | ==Levels== | ||
{|style="text-align:center | {|style="text-align:center" class=wikitable | ||
!width="5%"|Level | !width="5%"|Level | ||
!width="1%"|Preview | !width="1%"|Preview | ||
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!width="6%"|Inventory | !width="6%"|Inventory | ||
!width="30%"|Description | !width="30%"|Description | ||
!width="10%"|Enemies and obstacles | !width="10%"|Enemies and obstacles | ||
|- | |- | ||
|[[Area 1-1]] | |[[Area 1-1]] |
Latest revision as of 13:53, July 1, 2024
World 1 | |
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Game | Mario vs. Donkey Kong: Mini-Land Mayhem |
<< List of worlds >> |
Coaster Hills is the first attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. It starts off as Mario and his Mini Marios begin their adventure to save Pauline. The only enemies found here are Shy Guys and Circus Kongs. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, Mini Toad. The levels consist of Ground Tiles for the floor, girders, and Spikes as obstacles.
In their first encounter with Donkey Kong, the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the second attraction.
Levels[edit]
Level | Preview | Mini count | Inventory | Description | Enemies and obstacles |
---|---|---|---|---|---|
Area 1-1 | 2 | Red Girders | The level where Red Girders are first used in the game. | Spikes | |
Area 1-2 | 2 | Red Girders | This level introduces Girder Pickups. | Spikes | |
Area 1-3 | 2 | Red Girders | This level introduces Warp Pipes to the player. | Spikes | |
Area 1-4 | 2 | Red Girders | This level introduces doors for each respective Mini. | Spikes | |
Area 1-5 | 2 | Red Girders | This level introduces Hammers and the first enemies in the game. | Spikes, Shy Guys | |
Area 1-6 | 3 | Red Girders | This level introduces Ladders and camera panning. | Spikes | |
Area 1-7 | 2 | Red Girders | This level introduces the Circus Kongs. | Spikes, Circus Kongs | |
Area 1-8 | 2 | Red Girders | This level introduces Keys which can be used by the Minis to unlock doors. | Spikes | |
Area 1-DK | 6 | Red Girders | The first boss fight against Donkey Kong. | Donkey Kong, Barrels |
Media[edit]
First music | File info |
Second music | File info |
Third music | File info |
Preview | File info |
Losing | File info |
Winning | File info |
Introductory cutscene music | File info |
Stage select music | File info |
HERE WE GO! | File info |
Countdown before boss | File info |
Boss music | File info |
Lost against boss | File info |
Defeated boss | File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | コースターヒルズ[?] Kōsutā Hiruzu |
Coaster Hills | |
French | Poutrelles pentues[?] | Steep girders | |
German | Achterbahn-Hügel[?] | Rollercoaster hills | |
Italian | Colline saliscendi[?] | Down-hills | |
Spanish (NOA) | Lomas onduladas[?] | Rolling hills | |
Spanish (NOE) | Montaña Rusa[?] | Roller Coaster |
Trivia[edit]
- The music played in this attraction is rearranged music from Super Mario Bros. 2. The theme played in the levels is a based on the "Ground Theme", the music played in the DK level is based on the boss theme, the music played after completing a level is based on the theme played after defeating a world boss, and the music played when losing all Mini Mario toys is based on the theme played when losing a life.