Template:PM enemy: Difference between revisions

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{| class="infobox" cellpadding=3 cellspacing=2 width={{{width|250}}}px style="font-family: arial, sans-serif; padding: 4px; margin: {{#switch:{{{align|}}}|left=0 1em 1em 0|center=1em 1em 1em 1em|0 0 1em 1em}}; font-size: 11px; background-color: #fcfffc; border:1px solid #8c8;float:{{{align|right}}}; color:black"
{| class="infobox{{#ifeq:{{{align|right}}}|horizontal|-wide}}" style="{{#ifeq:{{{align|right}}}|right|width:250px}};background:#CFEEFF;border-color:aliceblue"
| align="center" colspan="2" bgcolor="#aacfaa" style="font-size:120%;" | {{#if:{{{PM2|}}}|'''''[[Paper Mario: The Thousand-Year Door]]''|'''''[[Paper Mario]]''}} Enemy'''
!colspan={{#switch:{{{align|right}}}|horizontal=10|left|right=2}} style="font-size:120%;text-align:center;color:white;background:#00C"|''{{color-link|white|Paper Mario}}'' enemy
|-
|-
| align="center" colspan="2" bgcolor="#aabaaa" style="font-size:125%" | {{{name|{{PAGENAME}}}}}
|colspan={{#switch:{{{align|right}}}|horizontal=10|left|right=2}} style="font-size:125%;text-align:center;background:#74A5ED"|'''{{color-link|black|{{{name|{{PAGETITLE}}}}}|{{{altname|}}}}}'''
|-
|-
|align="center" colspan="2" | {{{image|}}}
{{#switch: {{{align|right}}}
|- style=background:#aca
|horizontal={{!}}rowspan=7 colspan=2 style="padding:4px;text-align:center;width:20%"{{!}}{{{image|[[File:No image.png|100px|center|class=notpageimage]]
| style="width:7em" | '''Max HP'''
[[Special:Upload|<small>Upload one!</small>]]}}}
| {{{hp|}}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:45px"{{!}}'''Max HP'''
|-
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"{{!}}{{{hp|}}}
| '''Attack'''
{{!}}style="border-bottom:3px solid #74A5ED;width:45px"{{!}}'''Attack'''
| {{{atk|}}}
{{!}}style="border-bottom:3px solid #74A5ED;width:20%"{{!}}{{{atk|}}}
|- style=background:#aca
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:52px"{{!}}'''Defense'''
| '''Defense'''
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"{{!}}{{{def|}}}
| {{{def|}}}
{{!}}-
|-
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The enemy's role (such as common enemy or boss).">'''Role'''</span>
| '''Location(s)'''
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{role|}}}
| {{{location|}}}
{{!}}style="border-bottom:3px solid #74A5ED;"{{!}}<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
|- style=background:#aca
{{!}}style="border-bottom:3px solid #74A5ED;"{{!}}{{{type|}}}
| '''Items'''
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The enemy's level relative to Mario's determines if/how many Star Points are earned upon its defeat.">'''Level'''</span>
| {{{items|}}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{lvl|}}}
|-
{{!}}-
| '''Moves'''
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The types of attacks the enemy is immune to.">'''Strong'''</span>
| {{{moves|}}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{strong|}}}
|-
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The types of attacks that deal extra damage to the enemy.">'''Weak'''</span>
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{weak|}}}
{{!}}<span title="The enemy's level. Determines how many Star Points Mario earns from it after battle.">'''Level'''</span>
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}'''Moves'''
{{!}} {{{type}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{moves|}}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}-
{{!}}<span title="The enemy's immunity to certain attacks.">'''Strong'''</span>
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.">'''Sleep?'''</span>
{{!}} {{{pm1strong}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{sleep|}}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.">'''Dizzy?'''</span>
{{!}}<span title="The enemy's weakness to certain attacks; additional damage dealt from certain attacks.">'''Weak'''</span>
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{dizzy|}}}
{{!}} {{{pm1weak}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts.">'''Shock?'''</span>
{{#if:{{{PM1|}}}|{{!}}-
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{shock|}}}
{{!}}<span title="The chances of the enemy being inflicted with the Sleep status successfully.">'''Sleep'''</span>
{{!}}-
{{!}} {{{pm1sleep}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.">'''Shrink?'''</span>
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{shrink|}}}
{{!}}<span title="The chances of the enemy being inflicted with the Dizzy status successfully.">'''Dizzy'''</span>
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.">'''Stop?'''</span>
{{!}} {{{pm1dizzy}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{stop|}}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The odds of scaring away the enemy with Spook or a Fright Jar.">'''Fright?'''</span>
{{!}}<span title="The chances of the enemy becoming paralyzed with the Shock status successfully.">'''Shock'''</span>
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{fright|}}}
{{!}} {{{pm1shock}}}|}}
{{!}}-
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="The odds of Air Lift carrying the enemy away.">'''Air Lift?'''</span>
{{!}}<span title="The chances of the enemy being inflicted with the Shrink status successfully.">'''Shrink'''</span>
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{airlift|}}}
{{!}} {{{pm1shrink}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}<span title="The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.">'''Hurricane?'''</span>
{{#if:{{{PM1|}}}|{{!}}-
{{!}}style="border-bottom:3px solid #74A5ED"{{!}}{{{hurricane|}}}
{{!}}<span title="The chances of the enemy being immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.">'''Stop'''</span>
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}<span title="How many coins the enemy drops in battle, plus coins that may be dropped in the field.">'''Coins'''</span>
{{!}} {{{pm1stop}}}|}}
{{!}}style="border-bottom:3px solid #74A5ED;background:aliceblue"{{!}}{{{coins|}}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}-
{{!}}<span title="The chances of the enemy running away from the battlefield with the Fright Jar or Bow's Spook.">'''Fright'''</span>
{{!}}style="background:aliceblue"{{!}}<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span>
{{!}} {{{pm1fright}}}|}}
{{!}}style="background:aliceblue"{{!}}{{{items|}}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}{{!}}<span title="How many times 'A' must be pressed to guarantee a successful run from the enemy.">'''Run'''</span>
{{!}}<span title="The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift.">'''Air Lift'''</span>
{{!}}{{!}}{{{run|}}}
{{!}} {{{pm1airlift}}}|}}
{{!}}style="background:aliceblue"{{!}}'''Location(s)'''
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}style="background:aliceblue"{{!}}{{{location|}}}
{{!}}<span title="The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.">'''Hurricane'''</span>
{{!}}-
{{!}} {{{pm1hurricane}}}|}}
{{!}}style="background:#AADDFF;width:6%"{{!}}'''Tattle'''
{{#if:{{{PM1|}}}|{{!}}-
{{!}}style="background:#AADDFF" colspan=9{{!}}{{{tattle|}}}
{{!}}<span title="The amount of coins dropped from the enemy in battle.">'''Coin(s)'''</span>
|left|right={{!}}style="padding:4px;text-align:center" colspan=2{{!}}{{{image|[[File:No image.png|100px|center|class=notpageimage]]
{{!}} {{{pm1coins}}}|}}
[[Special:Upload|<small>Upload one!</small>]]}}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}- style=background:aliceblue
{{!}}<span title="Extra coins dropped from enemies in the front. Enemies that were defeated in the field only drop bonus coins.">'''Bonus Coin(s)'''</span>
{{!}}style=width:70px{{!}}'''Location(s)'''
{{!}} {{{pm1bcoins}}}|}}
{{!}}{{{location|}}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}-
{{!}}<span title="How many button presses with the A button is needed for Mario to successfully flee from battle.">'''Run'''</span>
{{!}}'''Max HP'''
{{!}} {{{pm1run}}}|}}
{{!}}{{{hp|}}}
|-
{{!}}- style=background:aliceblue
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}'''Attack'''
{{!}}<span title="The enemy's level. Determines how many Star Points Mario earns from it after battle.">'''Level'''</span>
{{!}}{{{atk|}}}
{{!}} {{{pm2level}}}|}}
{{!}}-
{{#if:{{{PM2|}}}|{{!}}-
{{!}}'''Defense'''
{{!}}<span title="The enemy's base experience. Determines how many Star Points Mario earns from it after battle.">'''Base EXP'''</span>
{{!}}{{{def|}}}
{{!}} {{{baseexp}}}|}}
{{!}}- style=background:aliceblue
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}'''Moves'''
{{!}}<span title="The minimum amount of coins an enemy drops after battle.">'''Minimum Coins'''</span>
{{!}}{{{moves|}}}
{{!}} {{{mincoins}}}|}}
{{!}}-
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The enemy's role (such as common enemy or boss).">'''Role'''</span>
{{!}}<span title="The maximum amount of coins an enemy drops after battle.">'''Minimum Coins'''</span>
{{!}}{{{role|}}}
{{!}} {{{maxcoins}}}|}}
{{!}}- style=background:aliceblue
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
{{!}}'''Ex%'''
{{!}}{{{type|}}}
{{!}} {{{ex}}}|}}
{{!}}-
{{#if:{{{PM2|}}}|{{!}}-  
{{!}}<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span>
{{!}}<span title="The probability of being inflicted with the Stop status successfully.">'''Sleep'''</span>
{{!}}{{{items|}}}
{{!}} {{{sleep}}}|}}
{{!}}- style=background:aliceblue
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="How many coins the enemy drops in battle, plus coins that may be dropped in the field.">'''Coins'''</span>
{{!}}<span title="The probability of being inflicted with the Stop status successfully.">'''Stop'''</span>
{{!}}{{{coins|}}}
{{!}} {{{stop}}}|}}
{{!}}-
{{#if:{{{PM2|}}}|{{!}}-
{{!}}colspan=2 style="padding:0 !important" {{!}}
{{!}}<span title="The probability of being inflicted with the Dizzy status successfully.">'''Dizzy'''</span>
{{{!}} class="mw-collapsible mw-collapsed" style="width:100%"
{{!}} {{{dizzy}}}|}}
! colspan=2{{!}}More
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}-style=background:aliceblue
{{!}}<span title="The probability of being inflicted with the Confuse status successfully.">'''Confuse'''</span>
{{!}}style=width:70px{{!}}<span title="The enemy's level relative to Mario's determines if/how many Star Points are earned upon its defeat.">'''Level'''</span>
{{!}} {{{confuse}}}|}}
{{!}}{{{lvl|}}}
{{#if:{{{PM2|}}}|{{!}}-  
{{!}}-
{{!}}<span title="The probability of being inflicted with the Burn status successfully.">'''Burn'''</span>
{{!}}<span title="How many times 'A' must be pressed to guarantee a successful run from the enemy.">'''Run'''</span>
{{!}} {{{burn}}}|}}
{{!}}{{{run|}}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}-style=background:aliceblue
{{!}}<span title="The probability of being frozen successfully.">'''Freeze'''</span>
{{!}}<span title="The types of attacks the enemy is immune to.">'''Strong'''</span>
{{!}} {{{freeze}}}|}}
{{!}}{{{strong|}}}
{{#if:{{{PM2|}}}|{{!}}-  
{{!}}-  
{{!}}<span title="The probability of being inflicted with the Tiny status successfully.">'''Tiny'''</span>
{{!}}<span title="The types of attacks that deal extra damage to the enemy.">'''Weak'''</span>
{{!}} {{{tiny}}}|}}
{{!}}{{{weak|}}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}-style=background:aliceblue
{{!}}<span title="The probability of being inflicted with the Soft status successfully.">'''Soft'''</span>
{{!}}<span title="The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.">'''Sleep?'''</span>
{{!}} {{{soft}}}|}}
{{!}}{{{sleep|}}}
{{#if:{{{PM2|}}}|{{!}}-  
{{!}}-
{{!}}<span title="The probability of being scared successfully.">'''Fright'''</span>
{{!}}<span title="The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.">'''Dizzy?'''</span>
{{!}} {{{frgt}}}|}}
{{!}}{{{dizzy|}}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}-style=background:aliceblue
{{!}}<span title="The probability of being blown away from a successful Gale Force.">'''Gale Force'''</span>
{{!}}<span title="The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts.">'''Shock?'''</span>
{{!}} {{{gf}}}|}}
{{!}}{{{shock|}}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}-
{{!}}<span title="The probability of being KO'd from a successful Showstopper.">'''KO'''</span>
{{!}}<span title="The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.">'''Shrink?'''</span>
{{!}} {{{ko}}}|}}
{{!}}{{{shrink|}}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}-style=background:aliceblue
{{!}}'''Item Drops'''
{{!}}<span title="The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.">'''Stop?'''</span>
{{!}} {{{pm2items}}}|}}
{{!}}{{{stop|}}}
{{#if:{{{PM2|}}}|{{!}}-  
{{!}}-
{{!}}'''Badge Drops'''
{{!}}<span title="The odds of scaring away the enemy with Spook or a Fright Jar.">'''Fright?'''</span>
{{!}} {{{badges}}}|}}
{{!}}{{{fright|}}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}-style=background:aliceblue
{{!}}'''Log'''
{{!}}<span title="The odds of Air Lift carrying the enemy away.">'''Air Lift?'''</span>
{{!}} {{{log}}}|}}
{{!}}{{{airlift|}}}
|-
{{!}}-
| colspan=2 style="padding:0;" |
{{!}}style="padding:2px 2px 0 2px"{{!}}<span title="The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.">'''Hurricane?'''</span>
{| class="mw-collapsible mw-collapsed" width=100% cellspacing=0
{{!}}style="padding:2px 2px 0 2px"{{!}}{{{hurricane|}}}
! style=background:#aca |Tattle
{{!}}}
|-
{{!}}-
| style="padding:0 2px;" |<span style="font-size:92%">{{{tattle|}}}</span>
{{!}}colspan=2 style="padding:0 !important" {{!}}
|}
{{{!}} class="mw-collapsible mw-collapsed" style="width:100%" cellspacing="0"
{{#if:{{{PM2|}}}|{{!}}-
! style="background:#74A5ED;border-top:3px solid #CFEEFF"{{!}}Tattle
{{!}} colspan=2 align="center" style="font-size:103%" {{!}} <span style="font-size:98%">'''[[Paper Mario: The Thousand-Year Door bestiary{{!}}Bestiary]]'''</span><br>{{{before}}}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="font-size:115%">'''{{{#}}}'''</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{{{after}}}|}}
{{!}}-
|}<noinclude>Look carefully at these instructions:
{{!}}style="padding:0 2px 2px 2px;background:aliceblue;font-size:92%"{{!}}
 
{{{tattle|}}}
There are '''12''' variables to this template. Only '''7''' are needed for PM enemies, '''9''' for PM2 enemies.
{{!}}}
}}
|}<noinclude>
This template is for information on enemies in ''[[Paper Mario]]''. The variables are as follows:


<pre>{{pmenemybox
{|
|align=
|<pre>{{PM enemy
|PM1=
|PM2=
|name=
|name=
|image=
|image=
|level= The enemy's level. If Mario's level matches or exceeds the enemies', we will not earn any Star Points at all. Enemies in The Thousand-Year Door whose levels are 0 (Shadow Queen, Bonetail, Bullet Bills) will drop a single Star Point until Mario leaches Level 99.
|align=
|hp= The enemy's HP at the start of the battle. If an enemy does not start at its max HP, the current HP will be listed, then its max.
|location=
|atk= The enemy's general attack power.
|hp=
|def= The enemy's defense power.
|atk=
|location= The enemy's location(s).
|def=
|tattle= The enemy's description(s) from Goombario and/or Goombella's Tattle.
|moves=
|log= The enemy's description from the Tattle Log in the menu.
|type=
|items= The items dropped from the enemy after the battle.
|items=
|moves= A list of the enemy's moves.
|coins=
|lvl=
|run=
|strong=
|weak=
|sleep=
|dizzy=
|shock=
|shrink=
|stop=
|fright=
|airlift=
|hurricane=
|tattle=
}}</pre>
}}</pre>
''Align'' takes care of the alignment of the table (default is right). If the enemy is in both games or all 3, use this template twice (and {{tem|spmenemybox}}) in one section, aligning them all to the center, making a nice comparison. '''Ignore''' and '''leave ''PM2''''' blank if it's a '''PM enemy'''. If it '''is a PM2 enemy''', fill in '''yes'''. Fill in '''yes''' for '''PM1 ONLY''' if PM2 is left blank. The extra fields log, items, and the bestiary end section will appear automatically so you can fill in those sections. ''Name'' is for the rare case when there is a small difference between the names in different games (i.e. [[Spiked Goomba]] and Spiky Goomba); the default is <nowiki>{{PAGENAME}}</nowiki>. Image is still optional.
|
[[Category:Infobox Templates|{{PAGENAME}}]]</noinclude>
<pre>&nbsp;
The enemy's name (the page title is the default).
An image of the enemy.
"Right" (default), "left" or "horizontal".
Where the enemy can be found.
The enemy's HP
The enemy's attack.
The enemy's defence.
The enemy's moves.
the enemy's type.
The item(s) potentially dropped by the enemy.
The coins gained from defeating the enemy.
The enemy's level.
How many A presses are needed to flee the enemy.
The types of attacks the enemy is immune to.
The types of attacks that deal extra damage.
The chances of putting the enemy to sleep.
The chances of making the enemy dizzy.
The chances of paralyzing the enemy.
The chances of shrinking the enemy.
The chances of immobilizing the enemy.
The chances of scaring away the enemy.
The chances of Air Lift carrying the enemy away.
The chances of Hurricane blowing away the enemy.
The enemy's tattle.
&nbsp;</pre>
|}
All of the stats, as well as explanations, can be found on the two tables included in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] article.
 
For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "<code>X, Y</code>". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that [[Time Out]] immobilizes enemies one turn longer than [[Stop Watch]]. Also note that [[Hurricane (move)|Hurricane]] will be guaranteed to blow away any enemy not immune to the attack (i.e. not <code>Hurricane=N/A</code> or <code>Immune</code>) if the gauge is filled 100%, as will [[Up & Away]], and that the percent listed in this variable is only for Hurricane when it is used at a level below full power.
 
For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "<code>X + Y</code>" or "<code>X + Y-Z</code>" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("<code>X</code>") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".
 
If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.
 
{{PM enemy|align=horizontal}}
[[Category:Hybrid infoboxes]]</noinclude>

Latest revision as of 14:18, June 30, 2024

Paper Mario enemy
PM enemy
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

Upload one!

Location(s)
Max HP
Attack
Defense
Moves
Role
Type
Items
Coins
More
Level
Run
Strong
Weak
Sleep?
Dizzy?
Shock?
Shrink?
Stop?
Fright?
Air Lift?
Hurricane?
Tattle

This template is for information on enemies in Paper Mario. The variables are as follows:

{{PM enemy
|name=
|image=
|align=
|location=
|hp=
|atk=
|def=
|moves=
|type=
|items=
|coins=
|lvl=
|run=
|strong=
|weak=
|sleep=
|dizzy=
|shock=
|shrink=
|stop=
|fright=
|airlift=
|hurricane=
|tattle=
}}
 
The enemy's name (the page title is the default).
An image of the enemy.
"Right" (default), "left" or "horizontal".
Where the enemy can be found.
The enemy's HP
The enemy's attack.
The enemy's defence.
The enemy's moves.
the enemy's type.
The item(s) potentially dropped by the enemy.
The coins gained from defeating the enemy.
The enemy's level.
How many A presses are needed to flee the enemy.
The types of attacks the enemy is immune to.
The types of attacks that deal extra damage.
The chances of putting the enemy to sleep.
The chances of making the enemy dizzy.
The chances of paralyzing the enemy.
The chances of shrinking the enemy.
The chances of immobilizing the enemy.
The chances of scaring away the enemy.
The chances of Air Lift carrying the enemy away.
The chances of Hurricane blowing away the enemy.
The enemy's tattle.
 

All of the stats, as well as explanations, can be found on the two tables included in the Paper Mario bestiary article.

For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "X, Y". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that Time Out immobilizes enemies one turn longer than Stop Watch. Also note that Hurricane will be guaranteed to blow away any enemy not immune to the attack (i.e. not Hurricane=N/A or Immune) if the gauge is filled 100%, as will Up & Away, and that the percent listed in this variable is only for Hurricane when it is used at a level below full power.

For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "X + Y" or "X + Y-Z" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("X") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".

If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.

Paper Mario enemy
PM enemy
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Max HP Attack Defense
Role Type Level
Strong Weak Moves
Sleep? Dizzy? Shock?
Shrink? Stop? Fright?
Air Lift? Hurricane? Coins
Items Run Location(s)
Tattle