Watchful "I": Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:WarioWare DIY Watchful I.png|256px]] | |image=[[File:WarioWare DIY Watchful I.png|256px]] | ||
| | |appears_in=''[[WarioWare: D.I.Y.]] | ||
|type=DLC | |type=DLC | ||
|intro=''Wait for it!'' | |||
|info=''"Try to keep an eye on...everything."'' | |info=''"Try to keep an eye on...everything."'' | ||
|controls={{button|ds|Stylus}} – Tap animated object}} | |controls={{button|ds|Stylus}} – Tap animated object}} | ||
Line 9: | Line 10: | ||
==Gameplay== | ==Gameplay== | ||
At the start of the game, there is a park with nothing moving. There is a delay until something starts animating and the timer will not tick down right away. | At the start of the game, there is a park with nothing moving. There is a delay until something starts animating and the timer will not tick down right away. The player must wait for an object to start animating and tap that object. Flowers, a guy in boxer shorts, buildings, stars, a tree, a bench leg, fence, or bushes will animate. The scene has some randomly placed items too. Part of the background is inspired from the hills from ''[[Super Mario Bros.]]'' | ||
{{WWDIY | {{WWDIY microgames}} | ||
{{WWDIYS | {{WWDIYS microgames}} | ||
[[Category:Downloadable microgames]] | [[Category:Downloadable microgames]] | ||
[[Category:WarioWare: D.I.Y. | [[Category:WarioWare: D.I.Y. microgames]] | ||
[[Category:WarioWare: D.I.Y. Showcase]] | [[Category:WarioWare: D.I.Y. Showcase microgames]] |
Latest revision as of 04:22, June 27, 2024
Watchful "I" | |
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Appears in | WarioWare: D.I.Y. |
Type | DLC |
Command(s) | Wait for it! |
Info | "Try to keep an eye on...everything." |
Controls |
Watchful "I" is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on September 2, 2009 in Japan, August 2, 2010 in North America, and September 3, 2010 in Europe.
Gameplay[edit]
At the start of the game, there is a park with nothing moving. There is a delay until something starts animating and the timer will not tick down right away. The player must wait for an object to start animating and tap that object. Flowers, a guy in boxer shorts, buildings, stars, a tree, a bench leg, fence, or bushes will animate. The scene has some randomly placed items too. Part of the background is inspired from the hills from Super Mario Bros.