User:RAP/test: Difference between revisions
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|''[[Mario's Tennis]] | |''[[Mario's Tennis]] | ||
| colspan=2 | ''[[Mario Kart 64]] | | colspan=2 | ''[[Mario Kart 64]] | ||
|- | |||
![[Image:Peach OriginalSportOutfit.jpg|125x125px]] | |||
![[Image:MT64Peach.PNG|125x125px]] | |||
![[Image:Peachgolf2.jpg|125x125px]] | |||
![[Image:PeachMT64.PNG|125x125px]] | |||
! rowspan=2 | [[Image:paperpeach1.jpg|115px]] | |||
|- | |||
| colspan=3 | ''[[Mario Golf]]'' (N64) | |||
|''[[Mario Tennis|Mario Tennis (N64)]]'' (N64) | |||
|- | |||
![[Image:Peachparty2.jpg|125x125px]] | |||
![[Image:Peachparty22.jpg|125x125px]] | |||
! | |||
! | |||
![[Image:PM_PrincessPeach.jpg|125x125px]] | |||
|- | |||
| colspan=2 | ''[[Mario Party 2]] | |||
| | |||
| | |||
|''[[Paper Mario]] | |||
|} | |} |
Revision as of 18:27, August 11, 2008
Experiments
ver 3.0 AD sightings interface
①②③④⑤⑥⑦⑧⑨⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳
Mario Kart DS | US: 1 2 |
Japan: 1 2 3 4 |
British: 1 |
Italian: 1 |
South Korea: 1 2 |
Spanish: 1 2 |
UK: 1 | |
Mario Party DS | US: 1 |
Japan: 1 2 3 |
South Korea: 1 2 | |||||
New Super Mario Bros. | US: 1 |
Australia: 1 |
British: 1 |
France: 1 |
French: 1 2 3 |
South Korea: 1 2 |
Germany: 1 |
UK: 1 |
Mario Kart DS | US: ① ② |
Japan: ① ② ③ ④ |
British: ① |
Italian: ① |
South Korea: ① ② |
Spanish: ① ② |
UK: ① | |
Mario Party DS | US: ① |
Japan: ① ② ③ |
South Korea: ① ② | |||||
New Super Mario Bros. | US: ① |
Australia: ① |
British: ① |
France: ① |
French: ① ② ③ |
South Korea: ① ② |
Germany: ① |
UK: ① |
Mario Kart DS | US: ① ② |
Japan: ① ② ③ ④ |
British: ① |
Italian: ① |
South Korea: ① ② |
Spanish: ① ② |
UK: ① | ||
Mario Party DS | US: ① |
Japan: ① ② ③ |
South Korea: ① ② | ||||||
New Super Mario Bros. | US: ① |
Japan: ① ② |
Australia: ① |
British: ① |
France: ① |
French: ① ② ③ |
South Korea: ① ② |
Germany: ① |
UK: ① |
Mario Kart DS | US: ①② |
Japan: ①②③④ |
British: ① |
Italian: ① |
South Korea: ①② |
Spanish: ①② |
UK: ① | ||
Mario Party DS | US: ① |
Japan: ①②③ |
South Korea: ①② | ||||||
New Super Mario Bros. | US: ① |
Japan: ①② |
Australia: ① |
British: ① |
France: ① |
French: ①②③ |
South Korea: ①② |
Germany: ① |
UK: ① |
Seperate example of Template:minigame-infobox
Pogo-a-Go-Go | |
File:MP3 TreadmillGrill.JPG | |
---|---|
Appeared in | Mario Party 3 |
Type | 4-player mini-game |
Info | In-Game Instructions Try to knock your rivals off the moving field. If you hit a flame, your out. |
Advice Be careful! The playing field gradually gets smaller as time passes. | |
Controls | Control Stick: Move A + Z: Ground Pound B: Attack A: Jump |
Notes | None. |
Treadmill Grill | |
File:MP7 Pogo-a-Go-Go.jpg | |
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Appeared in | Mario Party 7 |
Type | 1-vs-3 mini-game |
Info | In-Game Instructions One player spins the stage in an attempt to make the 3 players on pogo sticks fall through a hole. |
Advice The stage turns clockwise and counterclockwise. Look out! | |
Controls | Solo Player: L & R: Spin Stage |
Three Players: Control Stick: Move | |
Notes | None. |
Example of v1.1 Template:Minigane-infobox linked from User:RAP/test2
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Hi!
Hi!
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Pogo-a-Go-Go is a 1-vs-3 mini-game that is found during the events of Mario Party 7.
Introduction
The mini-game takes place in the sky; as the background appears to have a city occupied with buildings below the clouds. The playfield consists of four rockets installed at each side, supporting the playfield. On the playfield, it has fourteen holes that have been covered up for now.
In the scene, the camera approaches to the playfield while in the clouds. During that scene, the three helicopter vehicles holding a single player each approaches onto the playfield. Each of the vehicles drops the player onto the playfield at each side equally. Shortly after that, it reveals that the players appear to have pogo sticks being used. The solo player appears to be in the core of the playfield. The holes open up as the mini-game starts.
Gameplay
The solo player's objective is to make the three players fall in the holes within the limit of thirty seconds. The player can control the rocket’s movements either clockwise or counter-clockwise to make the remaining players fall in the holes.
The three player's objective is to simply avoid going in the holes that leading to falling down from the sky. In addition of avoiding them, holes have normally different sizes; making the gameplay challenging. The players use the pogo stick to move around the playfield while it rotates, making movement equally difficult for the solo player to win.
If the solo player successfully makes the three players fall into the holes before the thirty seconds are up, the solo player wins.
If the three players remain on the playfield even if there is only one or two players remaining on the playfield, they win.