Ghost-Door Deception: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:SMR Ghost House.png|200px]]
|image=[[File:SMR Ghost House.png|200px]]
|code=World 2-1
|code=World 2-1
|world=[[World 2 (Super Mario Run)|World 2]]
|world=[[World 2 (Super Mario Run)|World 2]]
|game=''[[Super Mario Run]]''
|game=''[[Super Mario Run]]''
|limit=99 seconds
|before=[[Bowser's Castle Hangout|<<]]
|before=[[Bowser's Castle Hangout|<<]]
|after=[[Sky-High Lifts and Leaps!|>>]]
|after=[[Sky-High Lifts and Leaps!|>>]]
}}
}}
'''Ghost-Door Deception''' (or '''World 2-1''') is the first level of [[World 2 (Super Mario Run)|World 2]] and the fifth level overall in ''[[Super Mario Run]]''.
'''Ghost-Door Deception''' (or '''World 2-1''') is the first level of [[World 2 (Super Mario Run)|World 2]] and the fifth level overall in ''[[Super Mario Run]]''. From this level on, players must purchase the full game to play.


==Layouts==
==Layouts==
===Pink Coins===
===Pink Coins===
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Pink Coin is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the middle door (the only real door) and continue on to the next segment. After jumping on the first available [[trampoline]], the [[Hidden Coin]]s turn into regular coins, one of them being the second Pink Coin. The player must then utilize a fake door to use that trampoline again and get the second Pink Coin for real. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of [[? Block]]s and use the sticky ceiling (while avoiding the [[Stretch (Boo)|Stretch]]) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Hidden Coin, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the [[Goal Pole]].
The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Pink Coin (Super Mario Run)|Pink Coin]] is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first available [[trampoline]], the [[Hidden Coin]]s turn into regular coins, one of them being the second Pink Coin. The player must then either utilize a fake door to use that trampoline again and get the second Pink Coin for real or slowly descent downwards to the trampoline to use it again. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of [[? Block]]s and use the sticky ceiling (while avoiding the [[Stretch]]) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Hidden Coin, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the [[Goal Pole]].


===Purple Coins===
===Purple Coins===
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Purple Coin is in a Hidden Coin just above the first ? Block. The player must then enter the middle door (the only real door) and continue on to the next segment. After jumping on the first two trampolines, a Hidden Coin directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The [[Brick Block]] immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to turn a Hidden Coin into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole.
The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Purple Coin]] is in a Hidden Coin just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first two trampolines, a Hidden Coin directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The [[Brick Block]] immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to turn a Hidden Coin into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole.


===Black Coins===
===Black Coins===
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Black Coin is in a Hidden Coin just below the starting position of the [[Boo]] just above the first ? Block. The player must then enter the middle door (the only real door) and continue on to the next segment. The second room consists mainly of a checkered arrangement of platforms, with the second Black Coin in the Hidden Coin within the [[Red Ring]]. The third Black Coin is higher up, near a mass of coins, where it is accessible via a Wooden Block occupied by a Stretch which the player needs to be careful of. The player should then take the top door, leading to the next room: one with a row of blocks, a sticky ceiling, and many Stretches. To continue, the player must use the wrap-around to their advantage, and make it to the sticky ceiling to make it to the fourth Black Coin; if the Stretch reappears, then player should fall off the ceiling and repeat the process to advance upwards. Once the player makes it up, they should use the back arrow blocks to make it to another sticky ceiling; the rightmost Hidden Coin there is the fifth and final Black Coin. The player should then continue through the topmost door, then make the final stretch to the Goal Pole.
The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Black Coin]] is in a Hidden Coin just below the starting position of the [[Boo]] just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. The second room consists mainly of a checkered arrangement of platforms, with the second Black Coin in the Hidden Coin within the [[Red Ring]]. The third Black Coin is higher up, near a mass of coins, where it is accessible via a Wooden Block occupied by a Stretch which the player needs to be careful of. The player should then take the top door, leading to the next room: one with a row of blocks, a sticky ceiling, and many Stretches. To continue, the player must use the wrap-around to their advantage, and make it to the sticky ceiling to make it to the fourth Black Coin; if the Stretch reappears, then player should fall off the ceiling and repeat the process to advance upwards. Once the player makes it up, they should use the back arrow blocks to make it to another sticky ceiling; the rightmost Hidden Coin there is the fifth and final Black Coin. The player should then continue through the topmost door, then make the final stretch to the Goal Pole.


==Enemies==
==Enemies==
*[[Stretch (Boo)|Stretches]]
*[[Stretch]]es
*[[Boo]]s
*[[Boo]]s
== Gallery ==
<gallery>
Luigi-World 2-1-Super Mario Run.png|Luigi in Ghost-Door Deception
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=おばけドアのやしき
|Jap=おばけドアのやしき
|JapR=Obake Doa no Yashiki
|JapR=Obake Doa no Yashiki
Line 32: Line 38:
|SpaE=Laberinto de puertas
|SpaE=Laberinto de puertas
|SpaEM=Labyrinth of doors
|SpaEM=Labyrinth of doors
|Fra=Portes fantômes fantasques
|Fre=Portes fantômes fantasques
|FraM=Fantastic ghost doors
|FreM=Whimsical ghost doors
|Dut=Stiekeme spookdeuren
|Dut=Stiekeme spookdeuren
|DutM=Sneaky ghost doors
|DutM=Sneaky ghost doors
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|RusR=Obmanchivyye dveri-prizraki
|RusR=Obmanchivyye dveri-prizraki
|RusM=Deceptive door-ghosts
|RusM=Deceptive door-ghosts
|Kor=
|Kor=유령 문 저택
|KorR=
|KorR=Yuryeong Mun Jeotaek
|KorM=
|KorM=Ghost Door Mansion
|Chi=鬼門大宅
|Chi=鬼門大宅
|ChiR=Guǐmén dàzhái
|ChiR=Guǐmén dàzhái
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}}
}}


{{BoxTop}}
{{SMR levels}}
{{SMR}}
[[Category:Ghost Houses]]
{{SMR Levels}}
[[Category:Super Mario Run levels]]
[[Category:Super Mario Run Levels]]
[[it:Porte spettrali birichine]]

Latest revision as of 19:25, June 12, 2024

Level
Ghost-Door Deception
A ghost house level in Super Mario Run
Level code World 2-1
World World 2
Game Super Mario Run
Time limit 99 seconds
<< Directory of levels >>

Ghost-Door Deception (or World 2-1) is the first level of World 2 and the fifth level overall in Super Mario Run. From this level on, players must purchase the full game to play.

Layouts[edit]

Pink Coins[edit]

The level starts out at a vertical, wrap-around area with many coins and three doors. The first Pink Coin is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first available trampoline, the Hidden Coins turn into regular coins, one of them being the second Pink Coin. The player must then either utilize a fake door to use that trampoline again and get the second Pink Coin for real or slowly descent downwards to the trampoline to use it again. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Hidden Coin, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the Goal Pole.

Purple Coins[edit]

The level starts out at a vertical, wrap-around area with many coins and three doors. The first Purple Coin is in a Hidden Coin just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first two trampolines, a Hidden Coin directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The Brick Block immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to turn a Hidden Coin into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole.

Black Coins[edit]

The level starts out at a vertical, wrap-around area with many coins and three doors. The first Black Coin is in a Hidden Coin just below the starting position of the Boo just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. The second room consists mainly of a checkered arrangement of platforms, with the second Black Coin in the Hidden Coin within the Red Ring. The third Black Coin is higher up, near a mass of coins, where it is accessible via a Wooden Block occupied by a Stretch which the player needs to be careful of. The player should then take the top door, leading to the next room: one with a row of blocks, a sticky ceiling, and many Stretches. To continue, the player must use the wrap-around to their advantage, and make it to the sticky ceiling to make it to the fourth Black Coin; if the Stretch reappears, then player should fall off the ceiling and repeat the process to advance upwards. Once the player makes it up, they should use the back arrow blocks to make it to another sticky ceiling; the rightmost Hidden Coin there is the fifth and final Black Coin. The player should then continue through the topmost door, then make the final stretch to the Goal Pole.

Enemies[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese おばけドアのやしき[?]
Obake Doa no Yashiki
Ghost Door Mansion
Chinese 鬼門大宅[?]
Guǐmén dàzhái
Ghost Door Mansion
Dutch Stiekeme spookdeuren[?] Sneaky ghost doors
French Portes fantômes fantasques[?] Whimsical ghost doors
German Trügerische Türen[?] Deceptive doors
Italian Porte spettrali birichine[?] Naughty spectral doors
Korean 유령 문 저택[?]
Yuryeong Mun Jeotaek
Ghost Door Mansion
Portuguese Portas da desesperança[?] Doors of hopelessness
Russian Обманчивые двери-призраки[?]
Obmanchivyye dveri-prizraki
Deceptive door-ghosts
Spanish (NOA) Mansión fantasma[?] Ghost mansion
Spanish (NOE) Laberinto de puertas[?] Labyrinth of doors