Ghost-Door Deception: Difference between revisions
mNo edit summary |
|||
(25 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{level infobox | ||
|image=[[File:SMR Ghost House.png|200px]] | |image=[[File:SMR Ghost House.png|200px]] | ||
|code=World 2-1 | |code=World 2-1 | ||
|world=[[World 2 (Super Mario Run)|World 2]] | |world=[[World 2 (Super Mario Run)|World 2]] | ||
|game=''[[Super Mario Run]]'' | |game=''[[Super Mario Run]]'' | ||
|limit=99 seconds | |||
|before=[[Bowser's Castle Hangout|<<]] | |before=[[Bowser's Castle Hangout|<<]] | ||
|after=[[Sky-High Lifts and Leaps!|>>]] | |after=[[Sky-High Lifts and Leaps!|>>]] | ||
}} | }} | ||
'''Ghost-Door Deception''' (or '''World 2-1''') is the first level of World 2 in ''[[Super Mario Run]]''. | '''Ghost-Door Deception''' (or '''World 2-1''') is the first level of [[World 2 (Super Mario Run)|World 2]] and the fifth level overall in ''[[Super Mario Run]]''. From this level on, players must purchase the full game to play. | ||
==Layouts== | ==Layouts== | ||
===Pink Coins=== | ===Pink Coins=== | ||
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Pink Coin is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the | The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Pink Coin (Super Mario Run)|Pink Coin]] is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first available [[trampoline]], the [[Hidden Coin]]s turn into regular coins, one of them being the second Pink Coin. The player must then either utilize a fake door to use that trampoline again and get the second Pink Coin for real or slowly descent downwards to the trampoline to use it again. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of [[? Block]]s and use the sticky ceiling (while avoiding the [[Stretch]]) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Hidden Coin, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the [[Goal Pole]]. | ||
===Purple Coins=== | ===Purple Coins=== | ||
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Purple Coin is in a Hidden Coin just above the first ? Block. The player must then enter the | The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Purple Coin]] is in a Hidden Coin just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first two trampolines, a Hidden Coin directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The [[Brick Block]] immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to turn a Hidden Coin into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole. | ||
===Black Coins=== | ===Black Coins=== | ||
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Black Coin is in a Hidden Coin just below the starting position of the [[Boo]] just above the first ? Block. The player must then enter the | The level starts out at a vertical, wrap-around area with many coins and three doors. The first [[Black Coin]] is in a Hidden Coin just below the starting position of the [[Boo]] just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. The second room consists mainly of a checkered arrangement of platforms, with the second Black Coin in the Hidden Coin within the [[Red Ring]]. The third Black Coin is higher up, near a mass of coins, where it is accessible via a Wooden Block occupied by a Stretch which the player needs to be careful of. The player should then take the top door, leading to the next room: one with a row of blocks, a sticky ceiling, and many Stretches. To continue, the player must use the wrap-around to their advantage, and make it to the sticky ceiling to make it to the fourth Black Coin; if the Stretch reappears, then player should fall off the ceiling and repeat the process to advance upwards. Once the player makes it up, they should use the back arrow blocks to make it to another sticky ceiling; the rightmost Hidden Coin there is the fifth and final Black Coin. The player should then continue through the topmost door, then make the final stretch to the Goal Pole. | ||
==Enemies== | ==Enemies== | ||
*[[Stretch | *[[Stretch]]es | ||
*[[Boo]]s | *[[Boo]]s | ||
== Gallery == | |||
<gallery> | |||
Luigi-World 2-1-Super Mario Run.png|Luigi in Ghost-Door Deception | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=おばけドアのやしき | |Jap=おばけドアのやしき | ||
|JapR=Obake Doa no Yashiki | |JapR=Obake Doa no Yashiki | ||
|JapM=Ghost Door Mansion | |JapM=Ghost Door Mansion | ||
|SpaA=Mansión fantasma | |SpaA=Mansión fantasma | ||
|SpaAM= | |SpaAM=Ghost mansion | ||
|SpaE=Laberinto de puertas | |SpaE=Laberinto de puertas | ||
|SpaEM= | |SpaEM=Labyrinth of doors | ||
| | |Fre=Portes fantômes fantasques | ||
| | |FreM=Whimsical ghost doors | ||
|Dut=Stiekeme spookdeuren | |Dut=Stiekeme spookdeuren | ||
|DutM= | |DutM=Sneaky ghost doors | ||
|Ger=Trügerische Türen | |Ger=Trügerische Türen | ||
|GerM= | |GerM=Deceptive doors | ||
|Ita=Porte spettrali birichine | |Ita=Porte spettrali birichine | ||
|ItaM= | |ItaM=Naughty spectral doors | ||
|Por=Portas da desesperança | |Por=Portas da desesperança | ||
|PorM= | |PorM=Doors of hopelessness | ||
|Rus=Обманчивые двери-призраки | |Rus=Обманчивые двери-призраки | ||
|RusR=Obmanchivyye dveri-prizraki | |RusR=Obmanchivyye dveri-prizraki | ||
|RusM= | |RusM=Deceptive door-ghosts | ||
|Kor=유령 문 저택 | |||
|KorR=Yuryeong Mun Jeotaek | |||
|KorM=Ghost Door Mansion | |||
|Chi=鬼門大宅 | |Chi=鬼門大宅 | ||
|ChiR=Guǐmén dàzhái | |ChiR=Guǐmén dàzhái | ||
Line 50: | Line 59: | ||
}} | }} | ||
{{SMR levels}} | |||
{{SMR}} | [[Category:Ghost Houses]] | ||
[[Category:Super Mario Run levels]] | |||
[[Category:Super Mario Run | [[it:Porte spettrali birichine]] |
Latest revision as of 19:25, June 12, 2024
Level | |
---|---|
Ghost-Door Deception | |
Level code | World 2-1 |
World | World 2 |
Game | Super Mario Run |
Time limit | 99 seconds |
<< Directory of levels >> |
Ghost-Door Deception (or World 2-1) is the first level of World 2 and the fifth level overall in Super Mario Run. From this level on, players must purchase the full game to play.
Layouts[edit]
Pink Coins[edit]
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Pink Coin is up at the highest level, and the player can simply use the wrap-around to get it. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first available trampoline, the Hidden Coins turn into regular coins, one of them being the second Pink Coin. The player must then either utilize a fake door to use that trampoline again and get the second Pink Coin for real or slowly descent downwards to the trampoline to use it again. After utilizing another trampoline, the player must wrap around again, past the real door to jump and get the third Pink Coin. After entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to get the fourth Pink Coin. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Pink Coin is revealed from a Hidden Coin, and the player must simply wrap around again to collect it. The player must then enter the right door and make the final stretch to the Goal Pole.
Purple Coins[edit]
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Purple Coin is in a Hidden Coin just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. After jumping on the first two trampolines, a Hidden Coin directly above the second trampoline will turn into the second Purple Coin; the player must use the wrap-around to collect it. The Brick Block immediately after contains the third Purple Coin. After wrapping around and entering the door to the next room, the player must jump onto the row of ? Blocks and use the sticky ceiling (while avoiding the Stretch) to turn a Hidden Coin into the fourth Purple Coin, then wrap around to obtain it. After bouncing up via a trampoline, and climbing the sticky ceiling, the fifth and final Purple Coin can be obtained by wrapping around. The player must then enter the right door and make the final stretch to the Goal Pole.
Black Coins[edit]
The level starts out at a vertical, wrap-around area with many coins and three doors. The first Black Coin is in a Hidden Coin just below the starting position of the Boo just above the first ? Block. The player must then enter the real door of the three doors and continue on to the next segment. The second room consists mainly of a checkered arrangement of platforms, with the second Black Coin in the Hidden Coin within the Red Ring. The third Black Coin is higher up, near a mass of coins, where it is accessible via a Wooden Block occupied by a Stretch which the player needs to be careful of. The player should then take the top door, leading to the next room: one with a row of blocks, a sticky ceiling, and many Stretches. To continue, the player must use the wrap-around to their advantage, and make it to the sticky ceiling to make it to the fourth Black Coin; if the Stretch reappears, then player should fall off the ceiling and repeat the process to advance upwards. Once the player makes it up, they should use the back arrow blocks to make it to another sticky ceiling; the rightmost Hidden Coin there is the fifth and final Black Coin. The player should then continue through the topmost door, then make the final stretch to the Goal Pole.
Enemies[edit]
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おばけドアのやしき[?] Obake Doa no Yashiki |
Ghost Door Mansion | |
Chinese | 鬼門大宅[?] Guǐmén dàzhái |
Ghost Door Mansion | |
Dutch | Stiekeme spookdeuren[?] | Sneaky ghost doors | |
French | Portes fantômes fantasques[?] | Whimsical ghost doors | |
German | Trügerische Türen[?] | Deceptive doors | |
Italian | Porte spettrali birichine[?] | Naughty spectral doors | |
Korean | 유령 문 저택[?] Yuryeong Mun Jeotaek |
Ghost Door Mansion | |
Portuguese | Portas da desesperança[?] | Doors of hopelessness | |
Russian | Обманчивые двери-призраки[?] Obmanchivyye dveri-prizraki |
Deceptive door-ghosts | |
Spanish (NOA) | Mansión fantasma[?] | Ghost mansion | |
Spanish (NOE) | Laberinto de puertas[?] | Labyrinth of doors |