Mario & Sonic at the Olympic Games (Wii): Difference between revisions
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|platforms=[[Wii]] | |platforms=[[Wii]] | ||
|input={{input|wiimote=1|nunchuk=1}} | |input={{input|wiimote=1|nunchuk=1}} | ||
| | |format={{format|wii=1}} | ||
}} | }} | ||
'''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[ | '''''Mario & Sonic at the Olympic Games''''' is a [[Genre#Sports|sports]] game for the [[Wii]], with a [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version of the game]] released as well. The game places [[Mario]], [[Sonic]], and their various allies against each other in Olympic events. The game has the official [[Beijing]] 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the ''[[Mario & Sonic (series)|Mario & Sonic]]'' series. | ||
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game. | Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game. | ||
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Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real. | Originally, ''Mario & Sonic at the Olympic Games'' was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, [[Sega]] stated on their official website that the game is official, and that both Sega and [[Nintendo]] are working on this game project. [[Shigeru Miyamoto]] then soon confirmed that he would be supervising the project, confirming ''Mario & Sonic at the Olympic Games'' to be real. | ||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
[[File:MarioandSonicCharacterList.jpg|thumb| | [[File:MarioandSonicCharacterList.jpg|thumb|350px|All the main participants, including the [[Mii]].]] | ||
The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events. | The game features seventeen playable characters; eight from the ''Super Mario'' franchise, eight from the ''Sonic'' franchise, as well as [[Mii]]s. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based [[event]]s, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events. | ||
<p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p> | <p>In [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]], players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).</p> | ||
{{br|left}} | {{br|left}} | ||
====Team Mario==== | ====Team Mario==== | ||
{| class="wikitable" | {|align=center width=45% class="wikitable" | ||
|- | |- | ||
!Icon | !Icon | ||
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!Emblem | !Emblem | ||
|- | |- | ||
|[[File:MarioOlympicGames icon.png| | |width=10%|[[File:MarioOlympicGames icon.png|100px|center]] | ||
|[[Mario]] | |align=center width=10%|[[Mario]] | ||
|All-Around | |align=center width=10%|All-Around | ||
|{{M&SATOG stats | |width=1%|{{M&SATOG stats | ||
|speed=60 | |speed=60 | ||
|power=50 | |power=50 | ||
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|stamina=60 | |stamina=60 | ||
}} | }} | ||
|[[File:MyS emblem Mario.png| | |align=center width=10%|[[File:MyS emblem Mario.png|80px|center]] | ||
|- | |- | ||
|[[File:LuigiOlympicGames icon.png| | |align=center|[[File:LuigiOlympicGames icon.png|100px]] | ||
|[[Luigi]] | |align=center|[[Luigi]] | ||
|All-Around | |align=center|All-Around | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=70 | |speed=70 | ||
|power=40 | |power=40 | ||
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|stamina=60 | |stamina=60 | ||
}} | }} | ||
|[[File:MyS emblem Luigi.png| | |align=center|[[File:MyS emblem Luigi.png|80px]] | ||
|- | |- | ||
|[[File:PeachMASATOG.png| | |align=center|[[File:PeachMASATOG.png|100px]] | ||
| | |align=center|{{Peach}} | ||
|Skill | |align=center|Skill | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=80 | |speed=80 | ||
|power=30 | |power=30 | ||
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|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File:MyS emblem Peach.png| | |align=center|[[File:MyS emblem Peach.png|80px]] | ||
|- | |- | ||
|[[File:DaisyMASATOG.png| | |align=center|[[File:DaisyMASATOG.png|100px]] | ||
| | |align=center|{{Daisy}} | ||
|Speed | |align=center|Speed | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=80 | |speed=80 | ||
|power=40 | |power=40 | ||
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|stamina=50 | |stamina=50 | ||
}} | }} | ||
|[[File:MyS emblem Daisy.png| | |align=center|[[File:MyS emblem Daisy.png|80px]] | ||
|- | |- | ||
|[[File:YoshiMASATOG.png| | |align=center|[[File:YoshiMASATOG.png|100px]] | ||
|[[Yoshi]] | |align=center|[[Yoshi]] | ||
|Speed | |align=center|Speed | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=90 | |speed=90 | ||
|power=40 | |power=40 | ||
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|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File:MS emblem yoshi.png| | |align=center|[[File:MS emblem yoshi.png|80px]] | ||
|- | |- | ||
|[[File:WarioMASATOG.png| | |align=center|[[File:WarioMASATOG.png|100px]] | ||
|[[Wario]] | |align=center|[[Wario]] | ||
|Power | |align=center|Power | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=40 | |speed=40 | ||
|power=80 | |power=80 | ||
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|stamina=100 | |stamina=100 | ||
}} | }} | ||
|[[File:MyS emblem Wario.png| | |align=center|[[File:MyS emblem Wario.png|80px]] | ||
|- | |- | ||
|[[File:WaluigiOlympicGames icon.png| | |align=center|[[File:WaluigiOlympicGames icon.png|100px]] | ||
|[[Waluigi]] | |align=center|[[Waluigi]] | ||
|Skill | |align=center|Skill | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=30 | |speed=30 | ||
|power=40 | |power=40 | ||
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|stamina=70 | |stamina=70 | ||
}} | }} | ||
|[[File:MyS emblem Waluigi.png| | |align=center|[[File:MyS emblem Waluigi.png|80px]] | ||
|- | |- | ||
|[[File:BowserMASATOG.png| | |align=center|[[File:BowserMASATOG.png|100px]] | ||
|[[Bowser]] | |align=center|[[Bowser]] | ||
|Power | |align=center|Power | ||
|{{M&SATOG stats | |align=center|{{M&SATOG stats | ||
|speed=20 | |speed=20 | ||
|power=100 | |power=100 | ||
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|stamina=90 | |stamina=90 | ||
}} | }} | ||
|[[File:MyS emblem Bowser.png| | |align=center|[[File:MyS emblem Bowser.png|80px]] | ||
|} | |} | ||
====Team Sonic==== | ====Team Sonic==== | ||
{| class="wikitable" | {|align=center width=45% class="wikitable" | ||
|- | |- | ||
!Icon | !Icon | ||
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!Emblem | !Emblem | ||
|- | |- | ||
|[[File:SonicOlympcGames icon.png| | |align=center width=10%|[[File:SonicOlympcGames icon.png|100px]] | ||
|[[ | |align=center width=10%|[[Sonic]] | ||
|Speed | |align=center width=10%|Speed | ||
|{{M&SATOG stats | |width=1%|{{M&SATOG stats | ||
|speed=100 | |speed=100 | ||
|power=50 | |power=50 | ||
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|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File:MyS emblem Sonic.png| | |align=center width=10%|[[File:MyS emblem Sonic.png|80px]] | ||
|- | |- | ||
|[[File:OlympicGamesTails icon.png| | |align=center|[[File:OlympicGamesTails icon.png|100px]] | ||
|[[Tails]] | |align=center|[[Tails]] | ||
|Skill | |align=center|Skill | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=40 | |speed=40 | ||
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|stamina=80 | |stamina=80 | ||
}} | }} | ||
|[[File:MyS emblem Tails.png| | |align=center|[[File:MyS emblem Tails.png|80px]] | ||
|- | |- | ||
|[[File:KnucklesMASATOG.png| | |align=center|[[File:KnucklesMASATOG.png|100px]] | ||
|[[ | |align=center|[[Knuckles]] | ||
|Power | |align=center|Power | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=60 | |speed=60 | ||
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|stamina=70 | |stamina=70 | ||
}} | }} | ||
|[[File:MyS emblem Knuckles.png| | |align=center|[[File:MyS emblem Knuckles.png|80px]] | ||
|- | |- | ||
|[[File:AmyMASATOG.png| | |align=center|[[File:AmyMASATOG.png|100px]] | ||
|[[Amy]] | |align=center|[[Amy]] | ||
|All-Around | |align=center|All-Around | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=60 | |speed=60 | ||
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|stamina=70 | |stamina=70 | ||
}} | }} | ||
|[[File:MyS emblem Amy.png| | |align=center|[[File:MyS emblem Amy.png|80px]] | ||
|- | |- | ||
|[[File:BlazeMASATOG.png| | |align=center|[[File:BlazeMASATOG.png|100px]] | ||
|[[ | |align=center|[[Blaze]] | ||
|All-Around | |align=center|All-Around | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=70 | |speed=70 | ||
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|stamina=60 | |stamina=60 | ||
}} | }} | ||
|[[File:MyS emblem Blaze.png| | |align=center|[[File:MyS emblem Blaze.png|80px]] | ||
|- | |- | ||
|[[File:ShadowMASATOG.png| | |align=center|[[File:ShadowMASATOG.png|100px]] | ||
|[[Shadow | |align=center|[[Shadow (character)|Shadow]] | ||
|Speed | |align=center|Speed | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=100 | |speed=100 | ||
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|stamina=30 | |stamina=30 | ||
}} | }} | ||
|[[File:MyS emblem Shadow.png| | |align=center|[[File:MyS emblem Shadow.png|80px]] | ||
|- | |- | ||
|[[File:VectorOlympicGames icon.png| | |align=center|[[File:VectorOlympicGames icon.png|100px]] | ||
|[[ | |align=center|[[Vector]] | ||
|Power | |align=center|Power | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=30 | |speed=30 | ||
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|stamina=90 | |stamina=90 | ||
}} | }} | ||
|[[File:MyS emblem Vector.png| | |align=center|[[File:MyS emblem Vector.png|80px]] | ||
|- | |- | ||
|[[File:Eggman Olympic Games icon.png| | |align=center|[[File:Eggman Olympic Games icon.png|100px]] | ||
|[[Dr. Eggman]] | |align=center|[[Dr. Eggman]] | ||
|Skill | |align=center|Skill | ||
|{{M&SATOG stats | |{{M&SATOG stats | ||
|speed=70 | |speed=70 | ||
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|stamina=40 | |stamina=40 | ||
}} | }} | ||
|[[File:MyS emblem Eggman.png| | |align=center|[[File:MyS emblem Eggman.png|80px]] | ||
|} | |} | ||
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=====''Sonic the Hedgehog'' series===== | =====''Sonic the Hedgehog'' series===== | ||
*[[Espio | *[[Espio]] | ||
*[[Charmy | *[[Charmy]] | ||
*[[Cream | *[[Cream (character)|Cream]] | ||
*[[Big | *[[Big (character)|Big]] (referees the rowing event, also sometimes appears as a cameo) | ||
====Audience members==== | ====Audience members==== | ||
=====''Super Mario'' series===== | =====''Super Mario'' series===== | ||
*[[Toad (species)| | *[[Toad (species)|Toad]]s | ||
*[[Koopa Troopa]] | *[[Koopa Troopa]] | ||
*[[Pianta]] | *[[Pianta]] | ||
Line 258: | Line 256: | ||
*[[Egg Pawn]] | *[[Egg Pawn]] | ||
*[[Kiki]] | *[[Kiki]] | ||
*[[Flapper | *[[Egg Flapper|Flapper]] | ||
==Events== | ==Events== | ||
===Olympic Events=== | ===Olympic Events=== | ||
{| class=sortable | {|class="wikitable sortable" width=100% | ||
!width=15%|Image | |||
!width=17%|Event | |||
!width=17%|Location | |||
!width=51%| Description | |||
|- | |- | ||
|align=center|[[File:Aquatics 100mfreestyle.png|142px]] | |||
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[100m Freestyle (Mario & Sonic at the Olympic Games for Wii)|100m Freestyle]]''' | |||
|rowspan=2|'''National Aquatics Center''' | |||
|Swim two lengths of the pool in the fastest time. | |Swim two lengths of the pool in the fastest time. | ||
|- | |- | ||
|align=center|[[File:4xAquatics 100mfreestyle.png|139px]] | |||
|align=center|[[File:MSOG Aquatics.png]]<br>'''[[Aquatics]] - [[4x100m Freestyle]]''' | |||
|Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | |Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | ||
|- | |- | ||
|align=center|[[File:Archerywaluigi.png|133px]] | |||
|align=center|[[File:MSOG Archery.png]]<br>'''[[Archery (class)|Archery]] - [[Archery (Mario & Sonic at the Olympic Games for Wii)|Archery]]''' | |||
|'''Olympic Green Archery Field''' | |||
|Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | |Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | ||
|- | |- | ||
|align=center|[[File:100mdash.png|144px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[100m (Mario & Sonic at the Olympic Games for Wii)|100m]]''' | |||
|rowspan=11|'''National Stadium''' | |||
|Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | |Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | ||
|- | |- | ||
|align=center|[[File:400mdash.png|141px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m (Mario & Sonic at the Olympic Games for Wii)|400m]]''' | |||
|From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | |From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | ||
|- | |- | ||
|align=center|[[File:4x100mrelay.png|135px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[4x100m Relay (Mario & Sonic at the Olympic Games)|4x100m Relay]]''' | |||
|Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | |Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | ||
|- | |- | ||
|align=center|[[File:M&SATOG Wii 110m Hurdles Screenshot.png|142px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]]''' | |||
|Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | |Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | ||
|- | |- | ||
|align=center|[[File:410mhurtles.png|140px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]]''' | |||
|Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | |Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | ||
|- | |- | ||
|align=center|[[File:Longjump.png|141px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Long Jump (Mario & Sonic at the Olympic Games for Wii)|Long Jump]]''' | |||
|Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | |Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | ||
|- | |- | ||
|align=center|[[File:Triplejump.png|142px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Triple Jump (Mario & Sonic at the Olympic Games for Wii)|Triple Jump]]''' | |||
|Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | |Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | ||
|- | |- | ||
|align=center|[[File:Highjump.png|133px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[High Jump (event)|High Jump]]''' | |||
|Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | |Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | ||
|- | |- | ||
|align=center|[[File:Polejump.png|130px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Pole Vault (Mario & Sonic at the Olympic Games)|Pole Vault]]''' | |||
|Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | |Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | ||
|- | |- | ||
|align=center|[[File:Hammerthrow.png|129px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Hammer Throw (Mario & Sonic at the Olympic Games for Wii)|Hammer Throw]]''' | |||
|Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | |Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | ||
|- | |- | ||
|align=center|[[File:Javelinethrow.png|133px]] | |||
|align=center|[[File:MSOG Atletics.png]]<br>'''[[Athletics]] - [[Javelin Throw (Mario & Sonic at the Olympic Games for Wii)|Javelin Throw]]''' | |||
|Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | |Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | ||
|- | |- | ||
|align=center|[[File:Fencingindividualepee.png|140px]] | |||
|align=center|[[File:MSOG Fencing.png]]<br>'''[[Fencing]] - [[Individual epée (Mario & Sonic at the Olympic Games for Wii)|Individual epée]]''' | |||
|'''Fencing Hall, National Conference Center''' | |||
|Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | |Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | ||
|- | |- | ||
|align=center|[[File:Trampoline.png|141px]] | |||
|align=center|[[File:MSOG Trampoline.png]]<br>'''[[Gymnastics]] - [[Trampoline (Mario & Sonic at the Olympic Games for Wii)|Trampoline]]''' | |||
|rowspan=2|'''National Indoor Stadium''' | |||
|Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | |Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | ||
|- | |- | ||
|align=center|[[File:Vault.png|144px]] | |||
|align=center|[[File:MSOG Gymnastics.png]]<br>'''[[Gymnastics]] - [[Vault (Mario & Sonic at the Olympic Games for Wii)|Vault]]''' | |||
|Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | |Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | ||
|- | |- | ||
|align=center|[[File:Rowingsinglesculls.png|140px]] | |||
|align=center|[[File:MSOG Rowing.png]]<br>'''[[Rowing]] - [[Single Sculls]]''' | |||
|'''Shunyi Olympic Rowing-Canoeing Park''' | |||
|Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | |Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | ||
|- | |- | ||
|align=center|[[File:Shootingskeet.png|133px]] | |||
|align=center|[[File:MSOG Shooting.png]]<br>'''[[Shooting (class)|Shooting]] - [[Skeet (Mario & Sonic at the Olympic Games for Wii)|Skeet]]''' | |||
|'''Beijing Shooting Range Clay Target Field''' | |||
|Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | |Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | ||
|- | |- | ||
|align=center|[[File:Tabletennis.png|141px]] | |||
|align=center|[[File:MSOG Table Tennis.png]]<br>'''[[Table Tennis (class)|Table Tennis]] - [[Singles (Mario & Sonic at the Olympic Games for Wii)|Singles]]''' | |||
|'''Peking University Gymnasium''' | |||
|Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. | |Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. | ||
|} | |} | ||
<br> | <br> | ||
===[[Dream Event]]s | |||
[[File:MaSo DreamEvents.jpg]] | ===[[Dream Event]]s [[File:MaSo DreamEvents.jpg]]=== | ||
{| class=sortable | {|class="wikitable sortable" width=100% | ||
| | !width=15%|Image | ||
!width= | !width=17%|Event | ||
!width=17%|Location | !width=17%|Location | ||
!width= | !width=51%| Description | ||
|- | |- | ||
|align=center|[[File:DreamRace MarioSonicOlympicGames.png|142px]] | |||
|align=center|[[File:MSOG Dream Race.png]]<br>'''[[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]''' | |||
|'''Sandhill Track Course''' | |||
|Get on your marks for this intense power-up filled race course, made for either one player, or as many as four. | |Get on your marks for this intense power-up filled race course, made for either one player, or as many as four. | ||
|- | |- | ||
|align=center|[[File:Dream Platform.png|142px]] | |||
|align=center|[[File:MSOG Dream Platform.png]]<br>'''[[Dream Platform]]''' | |||
|'''10,000M Diving, Tropical Reef Diving Area''' | |||
|More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first. | |More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first. | ||
|- | |- | ||
|align=center|[[File:M&SATOG Dream Fencing screenshot.png|142px]] | |||
|align=center|[[File:MSOG Dream Fencing.png]]<br>'''[[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]]''' | |||
|'''Duel Wharf Fencing Beach''' | |||
|With unique special attacks for each character, this jungle-inspired world offers the ultimate duel. | |With unique special attacks for each character, this jungle-inspired world offers the ultimate duel. | ||
|- | |- | ||
|align=center|[[File:DreamTableTennis Wii.png|142px]] | |||
|align=center|[[File:MSOG Dream Table Tennis.png]]<br>'''[[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]''' | |||
|'''Speed Rally Table Tennis Stadium''' | |||
|A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character. | |A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character. | ||
|} | |} | ||
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==Circuits== | ==Circuits== | ||
In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before. | In ''Mario & Sonic at the Olympic Games'', there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before. | ||
===Beginners Class=== | ===Beginners Class=== | ||
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start. | This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start. | ||
====Mercury Circuit==== | ====Mercury Circuit==== | ||
'''To Unlock:''' Available from the start.<br> | '''To Unlock:''' Available from the start.<br> | ||
Line 470: | Line 478: | ||
===Masters Class=== | ===Masters Class=== | ||
This is the ultimate class and the only one with six circuits. There are five events per circuit. | This is the ultimate class and the only one with six circuits. There are five events per circuit. | ||
====Meteorite Circuit==== | ====Meteorite Circuit==== | ||
'''To Unlock:''' Unlock Masters Class.<br> | '''To Unlock:''' Unlock Masters Class.<br> | ||
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#Singles | #Singles | ||
#4x100m Relay | #4x100m Relay | ||
'''Unlocks:''' | '''Unlocks:''' End Credits Sequence. | ||
===Free Circuit=== | ===Free Circuit=== | ||
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==Reception== | ==Reception== | ||
{| class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 554: | Line 561: | ||
|Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot] | |Aaron Thomas, [https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ GameSpot] | ||
|6/10 | |6/10 | ||
|align="left"|'' | |align="left"|"''Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down.''" | ||
|- | |- | ||
|Wii | |Wii | ||
Line 561: | Line 568: | ||
|align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''" | |align="left"|"''Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.''" | ||
|- | |- | ||
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%] | |colspan=2|[https://www.gamerankings.com/wii/938798-mario-and-sonic-at-the-olympic-games/index.html 68.01%] | ||
|} | |} | ||
{{br}} | {{br}} | ||
==Music Gallery== | ==Music Gallery== | ||
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS. | Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS. | ||
===Songs=== | ===Songs=== | ||
====''Super Mario'' series==== | ====''Super Mario'' series==== | ||
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==Gallery== | ==Gallery== | ||
{{main-gallery|Mario & Sonic at the Olympic Games}} | {{main-gallery|Mario & Sonic at the Olympic Games}} | ||
<gallery> | <gallery> | ||
Sonic with mario pose 2.png|[[Mario]] and [[ | Sonic with mario pose 2.png|[[Mario]] and [[Sonic]] | ||
Luigi Vault.png|[[Luigi]] | Luigi Vault.png|[[Luigi]] | ||
Bowser Hammer.png|[[Bowser]] | Bowser Hammer.png|[[Bowser]] | ||
Line 619: | Line 623: | ||
|Spa=Mario & Sonic en los Juegos Olímpicos | |Spa=Mario & Sonic en los Juegos Olímpicos | ||
|SpaM=Mario & Sonic at the Olympic Games | |SpaM=Mario & Sonic at the Olympic Games | ||
| | |Fre=Mario & Sonic aux Jeux Olympiques | ||
| | |FreM=Mario & Sonic at the Olympic Games | ||
|Dut=Mario & Sonic op de Olympische Spelen | |Dut=Mario & Sonic op de Olympische Spelen | ||
|DutM=Mario & Sonic at the Olympic Games | |DutM=Mario & Sonic at the Olympic Games | ||
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==Media== | ==Media== | ||
{{more | {{media missing|more=yes|section=yes|At least one more sample}} | ||
{{media table | {{media table | ||
|file1=Mario & Sonic at the Olympic Games Wii Banner.mp3 | |file1=Mario & Sonic at the Olympic Games Wii Banner.mp3 | ||
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*This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]". | *This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]". | ||
*The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game. | *The DVD set of ''[[The Adventures of Super Mario Bros. 3]]'' was re-released in a double pack with ''The Adventures of Sonic the Hedgehog'' Volume 1 to tie in with the release of this game. | ||
*A version of this game was | *A version of this game, titled ''Sonic at the Olympic Games'', was released on mobile phones in June 2008. It has only ''Sonic the Hedgehog'' characters, but not any ''Super Mario'' characters. | ||
==References== | ==References== | ||
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*[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)] | *[https://www.nintendo.com/games/detail/fhQxldk9v6VrYH61dTxvM0u2Ij4txc6L Nintendo's official US site for ''Mario & Sonic at the Olympic Games'' (Wii version)] | ||
*[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)] | *[https://www.nintendo.co.uk/Games/Wii/Mario-Sonic-at-the-Olympic-Games-281914.html Nintendo's official UK site for ''Mario & Sonic at the Olympic Games'' (Wii version)] | ||
*[ | *[https://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)] | ||
{{M&SATOG}} | {{M&SATOG}} | ||
{{Super Mario games}} | {{Super Mario games}} |
Revision as of 15:46, June 5, 2024
- This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic (series).
Mario & Sonic at the Olympic Games | |||||||||
---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||
Developer | Sega, Racjin Nintendo SPD Group No.4 | ||||||||
Publisher | Sega (NA, EU, OC) Nintendo (JP, SK, TW) | ||||||||
Platform(s) | Wii | ||||||||
Release date | November 6, 2007 November 6, 2007[1] November 22, 2007 November 22, 2007 November 23, 2007 May 29, 2008 July 12, 2008 | ||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese Korean | ||||||||
Genre | Sports | ||||||||
Rating(s) |
| ||||||||
Mode(s) | Varies according to the event that is played in the game | ||||||||
Format | Wii: Optical disc
| ||||||||
Input | Wii: Wii Remote and Nunchuk
|
Mario & Sonic at the Olympic Games is a sports game for the Wii, with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues. It is the first game in the Mario & Sonic series.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
Characters
Playable characters
The game features seventeen playable characters; eight from the Super Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based events, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.
In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
Team Mario
Icon | Name | Type | Statistics | Emblem | ||||||||
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Mario | All-Around |
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Luigi | All-Around |
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Peach | Skill |
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Daisy | Speed |
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Yoshi | Speed |
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Wario | Power |
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Waluigi | Skill |
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Bowser | Power |
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Team Sonic
Icon | Name | Type | Statistics | Emblem | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sonic | Speed |
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Tails | Skill |
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Knuckles | Power |
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Amy | All-Around |
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Blaze | All-Around |
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Shadow | Speed |
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Vector | Power |
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Dr. Eggman | Skill |
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Other
Supporting characters
Referees
Super Mario series
Sonic the Hedgehog series
Audience members
Super Mario series
Others
Super Mario series
Sonic the Hedgehog series
Events
Olympic Events
Image | Event | Location | Description |
---|---|---|---|
Aquatics - 100m Freestyle |
National Aquatics Center | Swim two lengths of the pool in the fastest time. | |
Aquatics - 4x100m Freestyle |
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | ||
Archery - Archery |
Olympic Green Archery Field | Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | |
Athletics - 100m |
National Stadium | Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | |
Athletics - 400m |
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | ||
Athletics - 4x100m Relay |
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | ||
Athletics - 110m Hurdles |
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | ||
Athletics - 400m Hurdles |
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | ||
Athletics - Long Jump |
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | ||
Athletics - Triple Jump |
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | ||
Athletics - High Jump |
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | ||
Athletics - Pole Vault |
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | ||
Athletics - Hammer Throw |
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | ||
Athletics - Javelin Throw |
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | ||
Fencing - Individual epée |
Fencing Hall, National Conference Center | Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | |
Gymnastics - Trampoline |
National Indoor Stadium | Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | |
Gymnastics - Vault |
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | ||
Rowing - Single Sculls |
Shunyi Olympic Rowing-Canoeing Park | Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | |
Shooting - Skeet |
Beijing Shooting Range Clay Target Field | Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | |
Table Tennis - Singles |
Peking University Gymnasium | Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. |
Dream Events
Image | Event | Location | Description |
---|---|---|---|
Dream Race |
Sandhill Track Course | Get on your marks for this intense power-up filled race course, made for either one player, or as many as four. | |
Dream Platform |
10,000M Diving, Tropical Reef Diving Area | More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first. | |
Dream Fencing |
Duel Wharf Fencing Beach | With unique special attacks for each character, this jungle-inspired world offers the ultimate duel. | |
Dream Table Tennis |
Speed Rally Table Tennis Stadium | A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character. |
Circuits
In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
Beginners Class
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
Mercury Circuit
To Unlock: Available from the start.
Events:
- 100m
- Long Jump
- Hammer Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Venus Circuit
To Unlock: Available from the start.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Jupiter Circuit
To Unlock: Available from the start.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Saturn Circuit
To Unlock: Available from the start.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Moonlight Circuit
To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits in one player mode. Or, do 20 Single Match Mode events.
Events:
- 4x100m Relay
- Single Sculls
- Dream Race
Unlocks: Advanced Class, Archery.
Advanced Class
Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.
Stardust Circuit
To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:
- 100m
- Long Jump
- Hammer Throw
- Archery
Unlocks: Planet Circuit, High Jump.
Planet Circuit
To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
Unlocks: Comet Circuit, 400m.
Comet Circuit
To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
Unlocks: Satellite Circuit, Dream Fencing.
Satellite Circuit
To Unlock: Beat Comet Circuit.
Events:
- Singles
- 4x100m Freestyle
- Dream Race
- Dream Fencing
Unlocks: Sunlight Circuit, Dream Table Tennis.
Sunlight Circuit
To Unlock: Beat Satellite Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Individual Epée
- Dream Table Tennis
Unlocks: Masters Class, 400m Hurdles.
Masters Class
This is the ultimate class and the only one with six circuits. There are five events per circuit.
Meteorite Circuit
To Unlock: Unlock Masters Class.
Events:
- 100m
- Long Jump
- Hammer Throw
- Archery
- 400m Hurdles
Unlocks: Supernova Circuit, Pole Vault.
Supernova Circuit
To Unlock: Beat Meteorite Circuit.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
- Pole Vault
Unlocks: Cosmos Circuit, Vault.
Cosmos Circuit
To Unlock: Beat Supernova Circuit.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
- Vault
Unlocks: Galaxy Circuit, Dream Platform.
Galaxy Circuit
To Unlock: Beat Cosmos Circuit.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
- Dream Race
- Dream Platform
Unlocks: Universal Circuit.
Universal Circuit
To Unlock: Beat Galaxy Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Dream Table Tennis
- Dream Fencing
- Dream Race
Unlocks: Big Bang Circuit.
Big Bang Circuit
To Unlock: Beat Universal Circuit.
Events:
- Dream Race
- Dream Fencing
- Dream Platform
- Singles
- 4x100m Relay
Unlocks: End Credits Sequence.
Free Circuit
In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.
Collection
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Wii | Sterling McGarvey, Gamespy | 3.5/5 | "Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun." |
Wii | Aaron Thomas, GameSpot | 6/10 | "Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down." |
Wii | Ellie Gibson, Eurogamer | 7/10 | "Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 67 | ||
GameRankings | 68.01% |
Music Gallery
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Songs
Super Mario series
- Ground Theme (from Super Mario Bros.)
- Underground Theme (from Super Mario Bros.)
- Underwater Theme (from Super Mario Bros.)
- Ground Theme (from Super Mario Bros. 3)
- Ground Theme (from Super Mario World)
Sonic the Hedgehog series
- Green Hill Zone (from Sonic the Hedgehog)
- Star Light Zone (from Sonic the Hedgehog)
- Special Stage (from Sonic the Hedgehog 2)
- Sonic Heroes Theme [Instrumental] (from Sonic Heroes)
- Let the Speed Mend It [Instrumental] (from Sonic & the Secret Rings)
Pre-release and unused content
Gallery
- For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games.
Staff
- Main article: List of Mario & Sonic at the Olympic Games (Wii) staff
Quotes
- Main article: List of Mario & Sonic at the Olympic Games quotes
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオ&ソニック AT 北京オリンピック[?] Mario ando Sonikku atto Pekin Orinpikku |
Mario & Sonic at the Beijing Olympics | |
Dutch | Mario & Sonic op de Olympische Spelen[?] | Mario & Sonic at the Olympic Games | |
French | Mario & Sonic aux Jeux Olympiques[?] | Mario & Sonic at the Olympic Games | |
German | Mario & Sonic bei den Olympischen Spielen[?] | Mario & Sonic at the Olympic Games | |
Italian | Mario & Sonic ai Giochi Olimpici[?] | Mario & Sonic at the Olympic Games | |
Korean | 마리오와 소닉 베이징 올림픽[?] Mario-wa Sonik Beijing Olimpik |
Mario & Sonic at the Beijing Olympics | |
Portuguese | Mario e Sonic nos Jogos Olímpicos[?] | Mario & Sonic at the Olympic Games | |
Spanish | Mario & Sonic en los Juegos Olímpicos[?] | Mario & Sonic at the Olympic Games |
Media
It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): At least one more sample Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started. |
Trivia
- This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
- The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
- A version of this game, titled Sonic at the Olympic Games, was released on mobile phones in June 2008. It has only Sonic the Hedgehog characters, but not any Super Mario characters.
References
- ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (in Spanish). Retrieved November 07, 2022.
External links
- Mario & Sonic at the Olympic Games on Sonic Retro
- Nintendo's official US site for Mario & Sonic at the Olympic Games (Wii version)
- Nintendo's official UK site for Mario & Sonic at the Olympic Games (Wii version)
- Nintendo's official Japanese website for Mario & Sonic at the Olympic Games (Wii version)