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{{Conjecture}}
{{level infobox
{{Levelbox
|title=Mario Zone Area 3
|image=[[File:Mario Zone Area 3.png]]
|image=[[File:Mario Zone Area 3.png]]
|code=
|world=[[Mario Zone]]
|world=[[Mario Zone]]
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|limit=400 seconds
|limit=500 seconds
|before=[[Mario Zone Area 2|<<]]
|before=[[Mario the Circus Star!|<<]]
|after=[[Mario Zone Area 4|>>]]
|after=[[Final Bosses: Three Mean Pigs!|>>]]
|sample=[[File:SML2 Tree Zone 3.oga]]
}}
}}
'''Mario Zone Area 3''' is the third level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
'''Beware: Jagged Spikes'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=24|date=1994|publisher=Nintendo of America}}</ref> is the third level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
==Layout==
==Layout==
The level starts out with a row of [[? Block]]s in a wide corridor. The last of these ? Blocks contains a [[Jack-in-the-Box (enemy)|Jack-in-the-Box]]. Immediately after this is a [[Kiddokatto]] followed by a [[Bill Blaster]] shooting out [[Bullet Bill]]s. Past these is a section where Mario must use [[Cog (Super Mario Land 2: 6 Golden Coins)|cogs]] to get over [[Spike Trap]]s. In the middle of this section is a ? Block containing a [[Super Mushroom]] or [[Fire Flower]], which is followed by a section where Mario uses cogs to avoid Spike Traps and Bullet Bills. After this is a right-facing [[Conveyor]] under upside-down Spike Traps. After a few Spike Traps is a ? Block containing a Super Mushroom or [[Super Carrot]] along with an [[Empty Block]] and a Kiddokatto. Past this are a few more Spike Traps and a Bill Blaster, followed by the checkpoint [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]]. In between these Spike Traps is a secret found when revealing some [[Hidden Block]]s. If the player were to continue up from these Hidden Blocks, they'd find themselves in a room with multiple [[Coin]]s and blocks that can be destroyed with [[Fireball]]s. Past these is a room filled with Coins and a ? Block containing a [[1 UP Heart]]. After the checkpoint Bell is a ? Block containing a Jack-in-the-Box beside a Kiddokatto on a leftwards facing Conveyor. After a few more upside-down Spike Traps, there will be two claw that pick up the player and bring them over a Spike Trap pits. The player can either take the claw or go over, and if they take the claw, they will find themselves at a [[Warp Pipe]]. In this Warp Pipe is a vertical room with many Bill Blasters. At the end of this room is a 1 UP Heart. If the player were to pass the Warp Pipe, they would find some Spike Traps, which lead to another claw. If the player were to go over the claws, however, they would find a [[Koopa Troopa]] and two Kiddokattos under a Spike Trap ceiling. After this is where the two paths meet. A Bill Blaster can be seen along with four ? Blocks. The leftmost ? Block contains a Super Mushroom or Fire Flower, while the second to right ? Block contains a Jack-in-the-Box. After this is a cog and two Bill Blasters. Mario must use the cog to get over the wall of Bill Blasters, then use the claw to avoid some Spike Traps. Right at the end of this claw is the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]].
The level starts out with a row of [[? Block]]s in a wide corridor. The last of these ? Blocks contains a [[Jack-in-the-Box (enemy)|Jack-in-the-Box]]. Immediately after this is a [[Kiddokatto]] followed by a [[Bill Blaster|Turtle Cannon]] shooting out [[Bullet Bill]]s. Past these is a section where Mario must use [[Ball on chains|balls on chains]] to get over [[Spike Trap]]s. In the middle of this section is a ? Block containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], which is followed by a section where Mario uses balls on chains to avoid Spike Traps and Bullet Bills. After this is a right-facing [[Conveyor Belt]] under upside-down Spike Traps. After a few Spike Traps is a ? Block containing a Mushroom or [[Carrot]] along with an [[Empty Block]] and a Kiddokatto. Past this are a few more Spike Traps and a Turtle Cannon, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. In between these Spike Traps is a secret found when revealing some [[Hidden Block]]s. If the player were to continue up from these Hidden Blocks, they would find themselves in a room with multiple [[coin]]s and [[fiery block]]s. Past these is a room filled with coins and a ? Block containing a [[1 UP Heart|1-Up Heart]]. After the Mid-Point Bell is a ? Block containing a Jack-in-the-Box beside a Kiddokatto on a leftwards facing Conveyor Belt. After a few more upside-down Spike Traps, there will be two claw that pick up the player and bring them over a Spike Trap pits. The player can either take the claw or go over, and if they take the claw, they will find themselves at a [[Warp Pipe]]. In this Warp Pipe is a vertical room with many Turtle Cannons. At the end of this room is a 1-Up Heart. If the player were to pass the Warp Pipe, they would find some Spike Traps, which lead to another claw. If the player were to go over the claws, however, they would find a [[Koopa Troopa]] and two Kiddokatto under a Spike Trap ceiling. After this is where the two paths meet. A Turtle Cannon can be seen along with four ? Blocks. The leftmost ? Block contains a Mushroom or Fire Flower, while the second-to-right ? Block contains a Jack-in-the-Box. After this is a ball on chains and two Turtle Cannons. Mario must use the ball on chains to get over the wall of Turtle Cannons, then use the claw to avoid some Spike Traps. Right at the end of this claw is the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]].


==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
{{number of enemies
!Sprite
|image1=[[File:SML2 Jack-in-the-Box.png]]
!Name
|name1=[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
!Count
|count1=3
|-
|image2=[[File:SML2 Kiddokatto.png]]
|[[File:Jumpingjack.PNG]]
|name2=[[Kiddokatto]]
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
|count2=5
|3
|image3=[[File:SML2BillBlaster.png]]
|-
|name3=[[Bill Blaster|Turtle Cannon]] ([[Bullet Bill]])
|[[File:Soldier.PNG]]
|count3=10
|[[Kiddokatto]]
|image4=[[File:SML2 Koopa Troopa.png]]
|5
|name4=[[Koopa Troopa]]
|-
|count4=1
|[[File:SML2BillBlaster.png]]
}}
|[[Bill Blaster]]s ([[Bullet Bill]])
 
|10
|-
|[[File:SML2KoopaTroopa.PNG]]
|[[Koopa Troopa]]
|1
|}
==Level map==
==Level map==
{{Wide image|World 4-3 SML2.png|1200}}
{{Wide image|World 4-3 SML2.png|1200}}
==Names in other languages==
{{foreign names
|Jap=クレーンコース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=74}}</ref>
|JapR=Kurēn Kōsu
|JapM=Crane Course
|Ger=Kran-Level
|GerM=Crane Level
|Ita=Gru<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref>
|ItaM=Crane
}}
==References==
<references/>
{{SML2}}
{{SML2}}
[[Category:Super Mario Land 2: 6 Golden Coins Levels]]
[[Category:Toy areas]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]

Latest revision as of 10:28, June 4, 2024

Level
Beware: Jagged Spikes
Beware: Jagged Spikes
World Mario Zone
Game Super Mario Land 2: 6 Golden Coins
Time limit 500 seconds
Music sample
<< Directory of levels >>

Beware: Jagged Spikes[1] is the third level of the Mario Zone in Super Mario Land 2: 6 Golden Coins.

Layout[edit]

The level starts out with a row of ? Blocks in a wide corridor. The last of these ? Blocks contains a Jack-in-the-Box. Immediately after this is a Kiddokatto followed by a Turtle Cannon shooting out Bullet Bills. Past these is a section where Mario must use balls on chains to get over Spike Traps. In the middle of this section is a ? Block containing a Mushroom or Fire Flower, which is followed by a section where Mario uses balls on chains to avoid Spike Traps and Bullet Bills. After this is a right-facing Conveyor Belt under upside-down Spike Traps. After a few Spike Traps is a ? Block containing a Mushroom or Carrot along with an Empty Block and a Kiddokatto. Past this are a few more Spike Traps and a Turtle Cannon, followed by the Mid-Point Bell. In between these Spike Traps is a secret found when revealing some Hidden Blocks. If the player were to continue up from these Hidden Blocks, they would find themselves in a room with multiple coins and fiery blocks. Past these is a room filled with coins and a ? Block containing a 1-Up Heart. After the Mid-Point Bell is a ? Block containing a Jack-in-the-Box beside a Kiddokatto on a leftwards facing Conveyor Belt. After a few more upside-down Spike Traps, there will be two claw that pick up the player and bring them over a Spike Trap pits. The player can either take the claw or go over, and if they take the claw, they will find themselves at a Warp Pipe. In this Warp Pipe is a vertical room with many Turtle Cannons. At the end of this room is a 1-Up Heart. If the player were to pass the Warp Pipe, they would find some Spike Traps, which lead to another claw. If the player were to go over the claws, however, they would find a Koopa Troopa and two Kiddokatto under a Spike Trap ceiling. After this is where the two paths meet. A Turtle Cannon can be seen along with four ? Blocks. The leftmost ? Block contains a Mushroom or Fire Flower, while the second-to-right ? Block contains a Jack-in-the-Box. After this is a ball on chains and two Turtle Cannons. Mario must use the ball on chains to get over the wall of Turtle Cannons, then use the claw to avoid some Spike Traps. Right at the end of this claw is the Goal.

Enemies[edit]

Image Name Count
SML2 Jack-in-the-Box.png Jack-in-the-Box 3
SML2 Kiddokatto.png Kiddokatto 5
Sprite of Turtle Cannon from Super Mario Land 2: 6 Golden Coins Turtle Cannon (Bullet Bill) 10
Koopa Troopa sprite from Super Mario Land 2: 6 Golden Coins. Koopa Troopa 1

Level map[edit]

Beware: Jagged Spikes

Names in other languages[edit]

Language Name Meaning Notes
Japanese クレーンコース[2]
Kurēn Kōsu
Crane Course
German Kran-Level[?] Crane Level
Italian Gru[3] Crane

References[edit]

  1. ^ Hamm & Rudolf GmbH, Frankfurt (1994). Super Game Boy Player's Guide. Nintendo of America (American English). Page 24.
  2. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 74.
  3. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 77.