World 6-2 (Super Mario Bros. 3): Difference between revisions
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{{italic title| | {{italic title|id=yes}} | ||
{{ | {{level infobox | ||
|image=[[File:SMAS SMB3 World 6-2 Screenshot.png|256px]] | |||
|image=[[File:6- | |||
|code=6-2 | |code=6-2 | ||
|world=[[Ice Land]] | |world=[[Ice Land]] | ||
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==Layout== | ==Layout== | ||
This is an autoscrolling level, the progress of the player relies heavily on the [[Cloud Lift]]s . [[Mario]] starts on a small platform made of [[Hard Block]]s, followed by two small slippery platforms, one of them with | This is an autoscrolling level, the progress of the player relies heavily on the [[Cloud Lift]]s. [[Mario]] starts on a small platform made of [[Hard Block]]s, followed by two small slippery platforms made of [[Ice Block]]s, one of them with a [[White Block]] and a [[? Block]] containing a power-up. Shortly after this, the player must use the cloud platforms to jump over a column of [[Brick Block]]s blocking the path, then a Koopa Troopa, more Brick Blocks, and a very high column made of Hard Blocks, which requires the cloud platforms to pass over it and make the jump to a Ice Block platform. Afterward, there are two White Blocks and a [[Coin Block]], alongside another Koopa Troopa, followed by another Ice Block platform, more Hard Block platforms, a Brick Block with a [[1-Up Mushroom]] and a [[Warp Pipe]] leading to the [[Goal (Super Mario Bros. 3)|goal]]. | ||
In the GBA remake, shortly before the goal, there is a [[Hidden Block]] that helps the player reach new | In the GBA remake, shortly before the goal, there is a [[Hidden Block]] that helps the player reach new Ice Block platforms and two more 1-Up Mushrooms. | ||
==Enemies== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | |||
!Name | |||
!Count | |||
|- | |||
|[[File:Red Koopa SMB3.gif]]<br>[[Koopa Troopa|Red Koopa Troopa]] | |||
|2 | |||
|} | |||
==Level layout== | ==Level layout== | ||
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==Level statistics== | ==Level statistics== | ||
*[[Coins]]: 28 (10 in one [[Coin Block]]) | |||
*Power-ups: 1 ([[Super Mushroom]] or [[Super Leaf]]) | *Power-ups: 1 ([[Super Mushroom]] or [[Super Leaf]]) | ||
*[[1-Up Mushroom]]s: 1 ([[Super Mario Bros. 3|NES]] version); 3 ([[Super Mario All-Stars|SNES]] and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] remakes) | *[[1-Up Mushroom]]s: 1 ([[Super Mario Bros. 3|NES]] version); 3 ([[Super Mario All-Stars|SNES]] and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] remakes) | ||
*Secret areas: 0 | *Secret areas: 0 | ||
{{SMB3 | |||
[[Category:Super Mario Bros. 3 | {{SMB3 levels}} | ||
[[Category:Snowscapes]] | |||
[[Category:Sky areas]] | |||
[[Category:Super Mario Bros. 3 levels]] |
Latest revision as of 10:05, February 29, 2024
Level | |
---|---|
World 6-2 | |
Level code | 6-2 |
World | Ice Land |
Game | Super Mario Bros. 3 |
Time limit | 300 seconds |
<< Directory of levels >> |
World 6-2 is the second level in Ice Land from Super Mario Bros. 3.
Layout[edit]
This is an autoscrolling level, the progress of the player relies heavily on the Cloud Lifts. Mario starts on a small platform made of Hard Blocks, followed by two small slippery platforms made of Ice Blocks, one of them with a White Block and a ? Block containing a power-up. Shortly after this, the player must use the cloud platforms to jump over a column of Brick Blocks blocking the path, then a Koopa Troopa, more Brick Blocks, and a very high column made of Hard Blocks, which requires the cloud platforms to pass over it and make the jump to a Ice Block platform. Afterward, there are two White Blocks and a Coin Block, alongside another Koopa Troopa, followed by another Ice Block platform, more Hard Block platforms, a Brick Block with a 1-Up Mushroom and a Warp Pipe leading to the goal.
In the GBA remake, shortly before the goal, there is a Hidden Block that helps the player reach new Ice Block platforms and two more 1-Up Mushrooms.
Enemies[edit]
Name | Count |
---|---|
Red Koopa Troopa |
2 |
Level layout[edit]
Level statistics[edit]
- Coins: 28 (10 in one Coin Block)
- Power-ups: 1 (Super Mushroom or Super Leaf)
- 1-Up Mushrooms: 1 (NES version); 3 (SNES and GBA remakes)
- Secret areas: 0