Plane: Difference between revisions

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[[File:DKR_Plane.png|thumb|A yellow plane]]
[[File:DKR_Plane.png|thumb|A yellow plane]]
[[File:Plane icon DKRDS.png|frame|left]]
[[File:Plane icon DKRDS.png|frame|left]]
'''Planes''' are one of the three vehicles in ''[[Diddy Kong Racing]]'' and its [[Diddy Kong Racing DS|Nintendo DS port]], the other two being the [[car]] and [[hovercraft]]. The plane is capable of flying up to higher locations that the car or hovercraft cannot reach normally, usually higher, alternate pathways. The plane can fly across nearly any terrain or obstacle. Aside from traditional courses, planes are also used in the [[Fire Mountain (battle course)|Fire Mountain]] battle stage, the race against [[Smokey the Dragon]], and the second race against [[Wizpig]]. [[Hot Top Volcano]] is the first course in which planes are the default vehicle.
'''Planes''' are one of the three vehicles in ''[[Diddy Kong Racing]]'' and its [[Diddy Kong Racing DS|Nintendo DS port]], the other two being the [[car]] and [[hovercraft]]. The plane is capable of flying up to higher locations that the car or hovercraft cannot reach normally, usually higher, alternate pathways. The plane can fly across nearly any terrain or obstacle. It has its own way of making a rocket boost. The pilot starts to go slow upside-down and then flips it fast and forward, unleashing teal fire and black smoke. Green fire and rainbow smoke are released if the A button is let go. Planes do not appear in any other games, though they were planned for the [[Diddy Kong Pilot (2001)|2001]] and [[Diddy Kong Pilot (2003)|2003]] versions of ''Diddy Kong Pilot'' before becoming ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]''.


Like the car and hovercraft, each character's plane had its own color in ''Diddy Kong Racing''. In the Nintendo DS port, ''Diddy Kong Racing DS'', every character's plane is yellow by default. This was likely done in favor of the customizable paint option from Taj's Wishes Menu.
Like the car and hovercraft, each character's plane had its own color in ''Diddy Kong Racing'', but in the remake, every plane is colored yellow by default. The plane colors in the original versions are as follows:


The plane has its own way of making a rocket boost. The pilot starts to go slow upside-down and then flips it fast and forward, unleashing teal fire and black smoke. Green fire and rainbow smoke are released if the A button is let go.
{{columns|count=2|
*[[Diddy Kong]] - Blue
*[[Pipsy]] - Pink
*[[Bumper (character)|Bumper]] - Yellow
*[[Tiptup]] - Sky blue
*[[Timber]] - Green
*[[Banjo]] - Spring green
*[[Conker]] - White
*[[Krunch]] - Orange
*[[Drumstick (character)|Drumstick]] - Red
*[[T.T.]] - Silver
}}
 
In ''Diddy Kong Racing DS'', the player can enter [[Diddy Kong Racing DS#Taj's Wishes Menu|Taj's Wishes Menu]] to customize the paint color of a plane and upgrade its speed, handling, and acceleration. However, altering the acceleration has no effect, as every plane has the same rate of acceleration regardless of which character uses it. The player can also create a unique, custom [[emblem]] for the planes, similar to ''[[Mario Kart DS]]''.


Planes would later appear as the main and only vehicle of the [[Diddy Kong Pilot (2001)|2001]] and [[Diddy Kong Pilot (2003)|2003]] versions of ''Diddy Kong Pilot'', the latter of which was ultimately reworked into ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]''.
Aside from traditional courses, planes are also used in the [[Fire Mountain (battle course)|Fire Mountain]] battle stage, the race against [[Smokey the Dragon]], and the second race against [[Wizpig]]. Compared to the car and hovercraft, the plane is the least available in the courses, but is usually a default vehicle in courses where it does appear. It can only be used in 11 of the 20 courses, or 15 of the 24 courses in the Nintendo DS remake. Planes can be used in the following courses:


In ''Diddy Kong Racing DS'', the player can enter [[Taj's Wishes Menu]] to customize the paint color of a plane and upgrade its speed, handling, and acceleration. However, altering the acceleration has no effect, as every plane has the same rate of acceleration regardless of which character uses it. The player can also create a unique, custom [[emblem]] for the planes, similar to ''[[Mario Kart DS]]''.
==Level availability==
Compared to the car and hovercraft, the plane is the least available in the courses. It can only be used in 11 of the 20 courses, or 15 of the 24 courses in the DS port. It is usually a default vehicle in the courses that it can be used in.
{|class="wikitable dk"width=40%
{|class="wikitable dk"width=40%
|-
|-
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|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|}
|}
==Vehicle colors==
*[[Diddy Kong]] - Blue
*[[Pipsy]] - Pink
*[[Bumper (character)|Bumper]] - Yellow
*[[Tiptup]] - Sky blue
*[[Timber]] - Green
*[[Banjo]] - Spring green
*[[Conker]] - White
*[[Krunch]] - Orange
*[[Drumstick (character)|Drumstick]] - Red
*[[T.T.]] - Silver


==Gallery==
==Gallery==

Revision as of 12:53, February 5, 2024

Not to be confused with Airplane.
A Plane from Diddy Kong Racing.
A yellow plane
Menu icon of the Plane in Diddy Kong Racing DS.

Planes are one of the three vehicles in Diddy Kong Racing and its Nintendo DS port, the other two being the car and hovercraft. The plane is capable of flying up to higher locations that the car or hovercraft cannot reach normally, usually higher, alternate pathways. The plane can fly across nearly any terrain or obstacle. It has its own way of making a rocket boost. The pilot starts to go slow upside-down and then flips it fast and forward, unleashing teal fire and black smoke. Green fire and rainbow smoke are released if the A button is let go. Planes do not appear in any other games, though they were planned for the 2001 and 2003 versions of Diddy Kong Pilot before becoming Banjo-Pilot.

Like the car and hovercraft, each character's plane had its own color in Diddy Kong Racing, but in the remake, every plane is colored yellow by default. The plane colors in the original versions are as follows:

In Diddy Kong Racing DS, the player can enter Taj's Wishes Menu to customize the paint color of a plane and upgrade its speed, handling, and acceleration. However, altering the acceleration has no effect, as every plane has the same rate of acceleration regardless of which character uses it. The player can also create a unique, custom emblem for the planes, similar to Mario Kart DS.

Aside from traditional courses, planes are also used in the Fire Mountain battle stage, the race against Smokey the Dragon, and the second race against Wizpig. Compared to the car and hovercraft, the plane is the least available in the courses, but is usually a default vehicle in courses where it does appear. It can only be used in 11 of the 20 courses, or 15 of the 24 courses in the Nintendo DS remake. Planes can be used in the following courses:

#FFF #FFF #FFF
Template:Color-link
Ancient Lake A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Fossil Canyon A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Jungle Falls A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Hot Top Volcano A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Boss level: Tricky the Triceratops A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Fire Mountain A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Template:Color-link
Everfrost Peak A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Walrus Cove A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Snowball Valley A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Frosty Village A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Bluey the Walrus A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Icicle Pyramid A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Template:Color-link
Whale Bay A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Crescent Island A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Pirate Lagoon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Treasure Caves A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Bubbler the Octopus A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Darkwater Beach A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Template:Color-link
Windmill Plains A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Greenwood Village A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boulder Canyon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Haunted Woods A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Boss level: Smokey the Dragon A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Challenge Level: Smokey Castle A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Template:Color-link
Space Dust Alley A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Darkmoon Caverns A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Spaceport Alpha A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Star City A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Template:Color-link
First race A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Second race A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.

Gallery