Template:M&LSS enemy: Difference between revisions

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{{!}} {{{item1|None - 0%}}}<br>{{{item2|None - 0%}}}
{{!}} {{{item1|None - 0%}}}<br>{{{item2|None - 0%}}}
{{!}}-
{{!}}-
{{!}}colspan=2 style=padding:0;{{!}}
{{!}}colspan=2 style=padding:0 !important;{{!}}
{{{!}} class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=2 style=width:100%
{{{!}} class="mw-collapsible mw-collapsed" style="width:100%"
! {{!}}More
! colspan=2 {{!}}More
{{!}}- style=background:aliceblue
{{!}}- style=background:aliceblue
{{!}}style=width:70px{{!}}<span title="The enemy's reaction to Solo Firebrand or Fire Bros.">'''Fire'''</span>
{{!}}style=width:70px{{!}}<span title="The enemy's reaction to Solo Firebrand or Fire Bros.">'''Fire'''</span>

Revision as of 11:37, January 19, 2024

Superstar Saga enemy
M&LSS enemy

Upload one!

Location(s)
Level
Role
HP
POW
Defense
Speed
Experience
Coins
Item drop None - 0%
None - 0%
More
Fire
Thunder
Jump
Hammer
Hand
Stun?
Burn?
Template:Nowrap
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.

This template is for information on enemies in Mario & Luigi: Superstar Saga.

If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.

black enemy
M&LSS enemy

Upload one!

HP POW Defense
Speed Experience Coins
Location Jump Hammer
Hand Fire Thunder
Template:Nowrap Stun? Burn?
Level # Role Item drop None - 0%
None - 0%
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.