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{{KoSBox
{{level infobox
|image=[[File:UnderwaterRuins165.PNG|240px]]
|image=[[File:UnderwaterRuins1.png]]
|location=[[Ice World]]
|world=[[Ice World]]
|levels=[[Cold Cold Forest]]<br>[[Raging Ravine]]<br>[[Ice Castle]]
|game=''[[DK: King of Swing]]''
|notes=This is the second and last underwater level in the game.
|before=[[Cold Cold Forest|<<]] [[Ice Castle|<<]]
|after=[[Ice Castle|>>]] [[Sassy Squatch's Lair|>>]]
}}
}}
'''Underwater Ruins''' is a level in the [[Ice World]] area of ''[[DK: King of Swing]]''. It is one of the four levels that must be completed to unlock the world's boss level, [[Sassy Squatch's Lair]].
'''Underwater Ruins''' is a level in the [[Ice World]] area of ''[[DK: King of Swing]]''. It is the second and last level taking place underwater. The water slows down [[Donkey Kong]]'s movements, and the level has a lot of [[Shuri]]s and [[Lockjaw]]s. Underwater Ruins is the only level to have [[peg]]s that rise out from gaps in the ground. There are also many obstacles returning in this level, such as switches and levers, [[barrel]]s, [[Spike Trap|spike]]s, pegs, and [[Peg Board]]s. On many occasions in the level, the switches and levers either move Peg Boards or open walls.
==Layout==
[[File:DKKOSDKUnderwaterRuins.png|thumb|left|Donkey Kong pulling a Switch Peg in the second section]]
At the start, Donkey Kong is next to a gap in the ground. Pegs float out of this gap, and Donkey Kong can hold on them to climb to the top of a high ledge just ahead. At the top-left is a peg surrounded by three [[banana]]s. Donkey Kong must continue right and climb across three [[Peg Board]]s that are circled by two Shuris. He must then climb up some more rising pegs. Donkey Kong can find three more bananas surrounding a peg to the left. There are spikes on the ceiling, which cause the pegs to break once they hit it. Donkey Kong can go right to continue into the second section; the left path has three more Peg Boards, two Lockjaws, and a Question Barrel at the end. Donkey Kong can break the Question Barrel to open an alcove with the bronze medal.


This is the second and final level to take place underwater. The water slows down the [[Kong|Kong's]] movements, and it is inhabited by a large population of [[Shuri]]s and [[Lockjaw]]s. Pegs that rise upwards from a gap in the ground appear for the first and only time in this level. There are also many obstacles returning in this level, such as switches and levers, [[barrel]]s, spikes, and normal pegs and peg boards. On many occasions in the level, the switches and levers move peg boards or open walls. As for most levels, a [[Crystal Coconut]] and a [[DK Coin|bronze medal]] appear here.
The second section starts out similar to [[Puzzling Pyramid]]: Donkey Kong must go up a small Peg Board and pull a [[Jack Peg]] multiple times to separate two walls pushed together, much like in [[Puzzling Pyramid]]. Donkey Kong must quickly climb up the Peg Boards above because the walls quickly close on him. He can collect two [[Banana Bunch]]es along the way. After going above the closing walls, Donkey Kong must pull another Jack Peg and quickly climb up some more Peg Boards. Donkey Kong must pull down on an orange [[Switch Peg]] to make a small Peg Board appear, enabling him to reach another small Peg Board above and over the closing walls. Donkey Kong must go right to enter the third and final section.
{{br|left}}
Donkey Kong starts the last section on the flat ground. He must climb Peg Boards in the air while avoiding two Lockjaws patrolling the low area. A Switch Peg is to the right, and Donkey Kong can pull it to make two Peg Boards appear above. Three bananas are in an alcove to the very right. After climbing the two Peg Boards, Donkey Kong must then pull down on another Switch Peg, causing some Peg Boards to appear to the left. A third Switch Peg is above the leftmost Peg Board. By pulling it, Donkey Kong summons more Peg Boards to the right and opens and alcove with three Shuris, who then roam around the area. Donkey Kong can either avoid or defeat the enemies and continue to another Jack Peg over some spikes on a platform below. He must pull down on the Jack Peg to move a Peg Board near him. Donkey Kong must hold on the Peg Board as it returns to its original position. He can optionally jump right to a smaller Peg Board, over some spikes, to collect three bananas. Donkey Kong must pull on another Switch Peg to open a wall and go down into a room with a few large Peg Boards and Shuris. Donkey Kong must pull on another Switch Peg below to open another wall. Two Peg Boards are below, and one of them has a [[barrel]] on it. Donkey Kong can break the barrel to collect a Banana Bunch. Donkey Kong must avoid the spikes below and jump right onto a platform with the exit sign to finish the level.
{{br}}
==Key items==
*'''[[Crystal Coconut]]:''' Rewarded for defeating a Shuri released from a wall in the third and final section.
*'''[[Medal (DK: King of Swing)|Bronze medal]]:''' At the end of the first section, the Kong must climb some Peg Boards to the left and charge into a [[Question Barrel]]. Doing so causes the left wall to open, and the Kong can charge into the barrel in the alcove to reveal and obtain the medal.


==Level Layout==
==Gallery==
[[File:DKKOSDKUnderwaterRuins.png|thumb|left|240px]]
<gallery>
At the beginning of the level, the Kong can find a gap in the ground. Pegs float out of this gap, which the hero can use to climb to the top of a high ledge just ahead. In the top-left corner of the room, a peg with a trio of [[banana]]s surrounding it can be seen, while to the right of the area along the ledge the primate can find a set of three peg boards with two Shuris patrolling the area around them. A gap surrounded by spikes is farther down an alcove right after the peg boards, and next to it is a peg with a Banana Bunch next to it. Pegs rise out of the gap in this area, allowing the Kong to travel upwards to a ledge that leads into the second part of the level. If the primate heads east from this pathway, he can find a path of peg boards surrounded by two Lockjaws. A barrel is at the end of the boards. If it is hit, a wall opens, revealing an alcove with another barrel that contains a bronze medal.
Underwater Ruins DKKoS Shuris.png|Donkey Kong encounters two Shuris in the first section
Underwater Ruins DKKoS bronze medal.png|Donkey Kong next to the bronze medal
Underwater Ruins DKKoS lever.png|Donkey Kong at the start of the second section
UnderwaterRuins2.png|Donkey Kong grabbing toward a lever in the third section
</gallery>


In the second part of the level, the hero can find a lever above a peg board. With on hand positioned on the base of it and the other on the lever, he can pull the switch several times to make a wall blocking his path above open. Peg boards and two Banana Bunches are beneath the wall. Once he climbs past the wall, which slowly closes as he stops pulling the lever, he can locate another lever above a lone peg board. When he pulls this, a long wall blocking his path opens, revealing more peg boards and a red switch. If the switch is pulled, peg boards appear above that can let him climb above the closing wall to a ledge that leads into the third section of the level.
==Names in other languages==
 
{{foreign names
[[File:UnderwaterRuins265.PNG|thumb|left|240px|Donkey Kong swings towards a lever.]]
|Jap=つめたいうみのいせき
Here, two Lockjaws can be seen patrolling the area around a set of peg boards. A switch is near them that, when pulled, makes peg boards appear to help the primate climb upwards. Bananas are also placed in an alcove nearby. The peg boards lead to another switch that makes some more peg boards appear when activated. Similar to before, the boards help the hero climb to a switch that he can pull to make additional peg boards appear, but this time, a wall also opens, freeing a trio of Shuris from an alcove; one of these foes holds a Crystal Coconut. The newly formed peg boards can aid the Kong in reaching a lever above some spikes. If he pulls the lever down a few times, a peg board moves towards him to help him cross the spikes and find another switch. A peg board with bananas on it floats over some spikes near here. When the switch is pulled, a wall opens, allowing the Kong to access a room full of Shuris and large peg board. Yet another switch is at the bottom of the area to open another wall, which has a peg board on the other side of it. A barrel covers the middle of the board, and an exit sign is on a raised piece of land next to it. When the hero lands by the sign, the level is completed.
|JapR=Tsumetai umi no iseki
|JapM=Cold Sea Ruins
|Ita=Rocca sommersa
|ItaM=Submerged rock
}}
{{DKKOS}}
{{DKKOS}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:DK: King of Swing Levels]]
[[Category:DK: King of Swing levels]]

Latest revision as of 14:49, December 22, 2023

Level
Underwater Ruins
Underwater Ruins
World Ice World
Game DK: King of Swing
<< << Directory of levels >> >>

Underwater Ruins is a level in the Ice World area of DK: King of Swing. It is the second and last level taking place underwater. The water slows down Donkey Kong's movements, and the level has a lot of Shuris and Lockjaws. Underwater Ruins is the only level to have pegs that rise out from gaps in the ground. There are also many obstacles returning in this level, such as switches and levers, barrels, spikes, pegs, and Peg Boards. On many occasions in the level, the switches and levers either move Peg Boards or open walls.

Layout[edit]

Donkey Kong pulling a Switch Peg in the second section

At the start, Donkey Kong is next to a gap in the ground. Pegs float out of this gap, and Donkey Kong can hold on them to climb to the top of a high ledge just ahead. At the top-left is a peg surrounded by three bananas. Donkey Kong must continue right and climb across three Peg Boards that are circled by two Shuris. He must then climb up some more rising pegs. Donkey Kong can find three more bananas surrounding a peg to the left. There are spikes on the ceiling, which cause the pegs to break once they hit it. Donkey Kong can go right to continue into the second section; the left path has three more Peg Boards, two Lockjaws, and a Question Barrel at the end. Donkey Kong can break the Question Barrel to open an alcove with the bronze medal.

The second section starts out similar to Puzzling Pyramid: Donkey Kong must go up a small Peg Board and pull a Jack Peg multiple times to separate two walls pushed together, much like in Puzzling Pyramid. Donkey Kong must quickly climb up the Peg Boards above because the walls quickly close on him. He can collect two Banana Bunches along the way. After going above the closing walls, Donkey Kong must pull another Jack Peg and quickly climb up some more Peg Boards. Donkey Kong must pull down on an orange Switch Peg to make a small Peg Board appear, enabling him to reach another small Peg Board above and over the closing walls. Donkey Kong must go right to enter the third and final section.

Donkey Kong starts the last section on the flat ground. He must climb Peg Boards in the air while avoiding two Lockjaws patrolling the low area. A Switch Peg is to the right, and Donkey Kong can pull it to make two Peg Boards appear above. Three bananas are in an alcove to the very right. After climbing the two Peg Boards, Donkey Kong must then pull down on another Switch Peg, causing some Peg Boards to appear to the left. A third Switch Peg is above the leftmost Peg Board. By pulling it, Donkey Kong summons more Peg Boards to the right and opens and alcove with three Shuris, who then roam around the area. Donkey Kong can either avoid or defeat the enemies and continue to another Jack Peg over some spikes on a platform below. He must pull down on the Jack Peg to move a Peg Board near him. Donkey Kong must hold on the Peg Board as it returns to its original position. He can optionally jump right to a smaller Peg Board, over some spikes, to collect three bananas. Donkey Kong must pull on another Switch Peg to open a wall and go down into a room with a few large Peg Boards and Shuris. Donkey Kong must pull on another Switch Peg below to open another wall. Two Peg Boards are below, and one of them has a barrel on it. Donkey Kong can break the barrel to collect a Banana Bunch. Donkey Kong must avoid the spikes below and jump right onto a platform with the exit sign to finish the level.

Key items[edit]

  • Crystal Coconut: Rewarded for defeating a Shuri released from a wall in the third and final section.
  • Bronze medal: At the end of the first section, the Kong must climb some Peg Boards to the left and charge into a Question Barrel. Doing so causes the left wall to open, and the Kong can charge into the barrel in the alcove to reveal and obtain the medal.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese つめたいうみのいせき[?]
Tsumetai umi no iseki
Cold Sea Ruins
Italian Rocca sommersa[?] Submerged rock