Metroid Dread: Difference between revisions
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[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an [[metroidwiki:Energy Tank|energy tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area. | [[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an [[metroidwiki:Energy Tank|energy tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area. | ||
* '''Level 1:''' The crouching area is | * '''Level 1:''' The crouching area is five blocks wide. | ||
* '''Level 2:''' The crouching area is | * '''Level 2:''' The crouching area is four blocks wide. | ||
* '''Level 3:''' The crouching area is | * '''Level 3:''' The crouching area is two blocks wide. | ||
{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} |
Revision as of 13:50, November 7, 2023
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
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Metroid Dread | |
---|---|
Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Crouch in the zone! |
Controls | |
Form(s) | "Archer" |
Metroid Dread is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Nintendo Switch game of the same name.
Gameplay
Samus is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to allow her to grab an energy tank, resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area.
- Level 1: The crouching area is five blocks wide.
- Level 2: The crouching area is four blocks wide.
- Level 3: The crouching area is two blocks wide.