Bell Chorus: Difference between revisions
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The object of the game is to ring each bell at the right time when a note is positioned in front of it. Missing a note or ringing a bell when no note is in front of it results in a loss and the background becomes monochromatic. | The object of the game is to ring each bell at the right time when a note is positioned in front of it. Missing a note or ringing a bell when no note is in front of it results in a loss and the background becomes monochromatic. | ||
* ''' | * '''Level 1:''' There are three notes. | ||
* ''' | * '''Level 2:''' There are five notes, two of which are on the same beat. | ||
* ''' | * '''Level 3:''' There are six notes, one of which is on an offbeat and two of which are on the same beat. | ||
In multiplayer, the players are side-by-side, with the first player holding blue and indigo bells while the second player holds red and orange bells. The number of total notes also increase. | In multiplayer, the players are side-by-side, with the first player holding blue and indigo bells while the second player holds red and orange bells. The number of total notes also increase. | ||
* ''' | * '''Level 1:''' Each player has two notes. | ||
* ''' | * '''Level 2:''' Each player has three notes, one of which is on the same beat for both players. | ||
* ''' | * '''Level 3:''' Each player has five notes, one of which is on an offbeat and two of which are on the same beat for both players. | ||
==Gallery== | ==Gallery== |
Revision as of 01:10, November 7, 2023
Bell Chorus | |
---|---|
Appears in | WarioWare: Move It! |
Type | Wario |
Command(s) | Ring the bells! |
Info | "Ring the bell along with the notes comin' at you! The trick to good sound is to shake with a snap." |
Controls | |
Form(s) | "Choo Choo" |
Bell Chorus is one of Wario's microgames in WarioWare: Move It!
Gameplay
The object of the game is to ring each bell at the right time when a note is positioned in front of it. Missing a note or ringing a bell when no note is in front of it results in a loss and the background becomes monochromatic.
- Level 1: There are three notes.
- Level 2: There are five notes, two of which are on the same beat.
- Level 3: There are six notes, one of which is on an offbeat and two of which are on the same beat.
In multiplayer, the players are side-by-side, with the first player holding blue and indigo bells while the second player holds red and orange bells. The number of total notes also increase.
- Level 1: Each player has two notes.
- Level 2: Each player has three notes, one of which is on the same beat for both players.
- Level 3: Each player has five notes, one of which is on an offbeat and two of which are on the same beat for both players.