Bell Chorus: Difference between revisions

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The object of the game is to ring each bell at the right time when a note is positioned in front of it. Missing a note or ringing a bell when no note is in front of it results in a loss and the background becomes monochromatic.
The object of the game is to ring each bell at the right time when a note is positioned in front of it. Missing a note or ringing a bell when no note is in front of it results in a loss and the background becomes monochromatic.


* '''1st level difficulty:''' There are three notes.
* '''Level 1:''' There are three notes.
* '''2nd level difficulty:''' There are five notes, two of which are on the same beat.
* '''Level 2:''' There are five notes, two of which are on the same beat.
* '''3rd level difficulty:''' There are six notes, one of which is on an offbeat and two of which are on the same beat.
* '''Level 3:''' There are six notes, one of which is on an offbeat and two of which are on the same beat.


In multiplayer, the players are side-by-side, with the first player holding blue and indigo bells while the second player holds red and orange bells. The number of total notes also increase.
In multiplayer, the players are side-by-side, with the first player holding blue and indigo bells while the second player holds red and orange bells. The number of total notes also increase.


* '''1st level difficulty:''' Each player has two notes.
* '''Level 1:''' Each player has two notes.
* '''2nd level difficulty:''' Each player has three notes, one of which is on the same beat for both players.
* '''Level 2:''' Each player has three notes, one of which is on the same beat for both players.
* '''3rd level difficulty:''' Each player has five notes, one of which is on an offbeat and two of which are on the same beat for both players.
* '''Level 3:''' Each player has five notes, one of which is on an offbeat and two of which are on the same beat for both players.


==Gallery==
==Gallery==

Revision as of 01:10, November 7, 2023

Bell Chorus
Bell Chorus microgame, 1-player variant
Appears in WarioWare: Move It!
Type Wario
Command(s) Ring the bells!
Info "Ring the bell along with the notes comin' at you! The trick to good sound is to shake with a snap."
Controls Joy-Con
Form(s) "Choo Choo"

Bell Chorus is one of Wario's microgames in WarioWare: Move It!

Gameplay

The object of the game is to ring each bell at the right time when a note is positioned in front of it. Missing a note or ringing a bell when no note is in front of it results in a loss and the background becomes monochromatic.

  • Level 1: There are three notes.
  • Level 2: There are five notes, two of which are on the same beat.
  • Level 3: There are six notes, one of which is on an offbeat and two of which are on the same beat.

In multiplayer, the players are side-by-side, with the first player holding blue and indigo bells while the second player holds red and orange bells. The number of total notes also increase.

  • Level 1: Each player has two notes.
  • Level 2: Each player has three notes, one of which is on the same beat for both players.
  • Level 3: Each player has five notes, one of which is on an offbeat and two of which are on the same beat for both players.

Gallery