Vermin: Difference between revisions
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{{about|the | {{about|the Game & Watch game as it appears in the [[Game & Watch Gallery (series)|Game & Watch Gallery series]]|the microgame from ''WarioWare, Inc.: Mega Microgame$!''|[[Vermin (microgame)]]}} | ||
{{ | {{multiframe|[[File:Game & Watch Gallery 2 Vermin Classic.png|200px]] [[File:G&WG2 Vermin.png]]|size=400|''Vermin''{{'}}s Classic (left) and Modern versions (right) in ''Game & Watch Gallery 2''}} | ||
'''''Vermin''''' is a [[Game & Watch]] game released as part of the Silver series on July 10, 1980. Its first ''[[Super Mario (franchise)|Super Mario]]'' appearance is in ''[[Game & Watch Gallery]]''{{'}}s [[Museum|Gallery Corner]], and ''Vermin'' also returns as a [[minigame]] in ''[[Game & Watch Gallery 2]]'', which includes an updated "Modern" version of the game. | |||
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'''''Vermin''''' is a [[Game & Watch]] game released as part of the Silver series on July 10, 1980. | |||
==Gameplay== | ==Gameplay== | ||
===Classic version=== | ===Classic version=== | ||
Moles pop out of the ground, attempting to get into the player's garden. To keep them out, the player must move left and right and smack them with [[hammer]]s. The player earns a [[point]] for every mole they hit. As the game progresses, the moles move faster. If any moles are left untouched for a few seconds, the player gets penalized with a miss. The player receives a [[Game Over]] when they have three misses. Game A features four different positions the moles come from, while Game B features five different positions. | Moles pop out of the ground, attempting to get into the player's garden. To keep them out, the player must move left and right and smack them with [[hammer]]s. The player earns a [[point]] for every mole they hit. As the game progresses, the moles move faster. If any moles are left untouched for a few seconds, the player gets penalized with a miss. The player receives a [[Game Over]] when they have three misses. Game A features four different positions the moles come from, while Game B features five different positions. | ||
Misses cannot be cleared at all in this Game & Watch title, which means the player needs to be very cautious. | Misses cannot be cleared at all in this Game & Watch title, which means the player needs to be very cautious. | ||
===Modern version=== | ===Modern version=== | ||
The Modern version of this game features [[Yoshi]] (depicted as an [[Yoshi (species)|Orange Yoshi]] in the [[Game Boy Color]] version) guarding six [[Yoshi's Egg|Yoshi Egg]]s from incoming [[Koopa Paratroopa|Para Troopa]]s, [[Fly Guy]]s, and [[Boo|Boo Buddies]]. Different types of enemies move at different speeds. The Boo Buddies do not move if Yoshi is looking at one. If any of the baddies are left unattended, they start pounding the eggs. Each egg can take up to only three hits. If an egg gets completely broken, the enemy that broke the egg mocks Yoshi, and the player gets a Game Over. Every 200 points, all the unbroken eggs break themselves to reveal something good (i.e., [[Yoshi Cookie]]s at 200 points, [[fruit]]s at 400, [[Baby Yoshi|Little Yoshi]]s at 600, [[coin]]s at 800, and [[Super Star]]s at 1,000, with the cycle only continuing after that), and every unbroken egg rewards the player with five points. If any eggs are broken at 200 points, unbroken eggs do not reveal their contents and no bonus points are given, but unbroken eggs reveal their contents at 400 points and so on, although the contents are what they would have been at the previous set of 200 points. [[Monty Mole]]s also appear at 200, 500, and 700 points to lay a [[1 UP Heart|heart]] on the field. Hitting the heart with a hammer recovers a third of the damage done to the eggs. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. | The Modern version of this game features [[Yoshi]] (depicted as an [[Yoshi (species)|Orange Yoshi]] in the [[Game Boy Color]] version) guarding six [[Yoshi's Egg|Yoshi Egg]]s from incoming [[Koopa Paratroopa|Para Troopa]]s, [[Fly Guy]]s, and [[Boo|Boo Buddies]]. Different types of enemies move at different speeds. The Boo Buddies do not move if Yoshi is looking at one. If any of the baddies are left unattended, they start pounding the eggs. Each egg can take up to only three hits. If an egg gets completely broken, the enemy that broke the egg mocks Yoshi, and the player gets a Game Over. Every 200 points, all the unbroken eggs break themselves to reveal something good (i.e., [[Yoshi Cookie]]s at 200 points, [[fruit]]s at 400, [[Baby Yoshi|Little Yoshi]]s at 600, [[coin]]s at 800, and [[Super Star]]s at 1,000, with the cycle only continuing after that), and every unbroken egg rewards the player with five points. If any eggs are broken at 200 points, unbroken eggs do not reveal their contents and no bonus points are given, but unbroken eggs reveal their contents at 400 points and so on, although the contents are what they would have been at the previous set of 200 points. [[Monty Mole]]s also appear at 200, 500, and 700 points to lay a [[1 UP Heart|heart]] on the field. Hitting the heart with a hammer recovers a third of the damage done to the eggs. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. | ||
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*{{button|gbc|b}}: Move left | *{{button|gbc|b}}: Move left | ||
*{{button|gbc|a}}: Move right | *{{button|gbc|a}}: Move right | ||
==Gallery== | ==Gallery== | ||
===Modern version=== | ===Modern version=== | ||
<gallery> | <gallery> | ||
G&WG2 SGB Modern Vermin.png|[[Super Game Boy]] screenshot | |||
G&WG2_Modern_Vermin_Yoshi_Egg.png|[[Yoshi's Egg|Yoshi Egg]] | G&WG2_Modern_Vermin_Yoshi_Egg.png|[[Yoshi's Egg|Yoshi Egg]] | ||
GWG2-ParatroopaVermin.png|[[Koopa Paratroopa|Para Troopa]] | GWG2-ParatroopaVermin.png|[[Koopa Paratroopa|Para Troopa]] | ||
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G&WG2_Modern_Vermin_Monty_Mole.png|[[Monty Mole]] | G&WG2_Modern_Vermin_Monty_Mole.png|[[Monty Mole]] | ||
G&WG2_Modern_Vermin_Yoshi.png|[[Yoshi (species)|Orange Yoshi]] | G&WG2_Modern_Vermin_Yoshi.png|[[Yoshi (species)|Orange Yoshi]] | ||
</gallery> | </gallery> | ||
{{NIWA|NWiki=1|SmashWiki=List of stickers (Game & Watch series)}} | {{NIWA|NWiki=1|SmashWiki=List of stickers (Game & Watch series)}} | ||
{{Game & Watch}} | {{Game & Watch}} | ||
[[Category:Game & Watch Gallery series minigames]] | |||
[[Category:Game & Watch | |||
Revision as of 17:08, November 4, 2023
- This article is about the Game & Watch game as it appears in the Game & Watch Gallery series. For the microgame from WarioWare, Inc.: Mega Microgame$!, see Vermin (microgame).
Vermin is a Game & Watch game released as part of the Silver series on July 10, 1980. Its first Super Mario appearance is in Game & Watch Gallery's Gallery Corner, and Vermin also returns as a minigame in Game & Watch Gallery 2, which includes an updated "Modern" version of the game.
Gameplay
Classic version
Moles pop out of the ground, attempting to get into the player's garden. To keep them out, the player must move left and right and smack them with hammers. The player earns a point for every mole they hit. As the game progresses, the moles move faster. If any moles are left untouched for a few seconds, the player gets penalized with a miss. The player receives a Game Over when they have three misses. Game A features four different positions the moles come from, while Game B features five different positions.
Misses cannot be cleared at all in this Game & Watch title, which means the player needs to be very cautious.
Modern version
The Modern version of this game features Yoshi (depicted as an Orange Yoshi in the Game Boy Color version) guarding six Yoshi Eggs from incoming Para Troopas, Fly Guys, and Boo Buddies. Different types of enemies move at different speeds. The Boo Buddies do not move if Yoshi is looking at one. If any of the baddies are left unattended, they start pounding the eggs. Each egg can take up to only three hits. If an egg gets completely broken, the enemy that broke the egg mocks Yoshi, and the player gets a Game Over. Every 200 points, all the unbroken eggs break themselves to reveal something good (i.e., Yoshi Cookies at 200 points, fruits at 400, Little Yoshis at 600, coins at 800, and Super Stars at 1,000, with the cycle only continuing after that), and every unbroken egg rewards the player with five points. If any eggs are broken at 200 points, unbroken eggs do not reveal their contents and no bonus points are given, but unbroken eggs reveal their contents at 400 points and so on, although the contents are what they would have been at the previous set of 200 points. Monty Moles also appear at 200, 500, and 700 points to lay a heart on the field. Hitting the heart with a hammer recovers a third of the damage done to the eggs. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
Controls
Classic version
- (left and right): Move
- : Move left
- : Move right
Modern version
- : Move
- : Move left
- : Move right
Gallery
Modern version
Super Game Boy screenshot
Square-shaped Yoshi Cookie
Game & Watch games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |