Area 2-DK: Difference between revisions
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{{ | {{level infobox | ||
|title=Area 2-DK | |title=Area 2-DK | ||
|image=[[File:MvsDK2-DK.png|256px]] | |image=[[File:MvsDK2-DK.png|256px]] | ||
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==Layout== | ==Layout== | ||
The level is an arrangement of several [[Red Girder]]s and High Springs that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some stone heads to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Rope]]s in order to hit a rock from each platform and conk Donkey Kong in the head. | The level is an arrangement of several [[Red Girder]]s and High Springs that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some stone heads to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Rope]]s in order to hit a rock from each platform and conk Donkey Kong in the head. | ||
===M-Token=== | ===M-Token=== | ||
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==Plus Mode== | ==Plus Mode== | ||
There is no specific order of Minis in Plus Mode. | There is no specific order of Minis in Plus Mode. [[Spike Trap]]s are added. All Ropes are replaced by [[Ladder]]s. | ||
===Goal Score=== | ===Goal Score=== | ||
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{{MVDKMLM}} | {{MVDKMLM}} | ||
{{MVDKMLM | {{MVDKMLM levels}} | ||
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! | [[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! levels]] |
Latest revision as of 11:48, October 7, 2023
Level | |
---|---|
Area 2-DK | |
Level code | 2-DK |
World | Jumpy Jungle |
Game | Mario vs. Donkey Kong: Mini-Land Mayhem! |
Time limit | 300 seconds |
Boss | Donkey Kong |
<< Directory of levels >> |
Area 2-DK is the ninth course of Jumpy Jungle and the eighteenth course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong.
The level features six Mini Marios that can be used in the level.
Layout[edit]
The level is an arrangement of several Red Girders and High Springs that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some stone heads to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of Girder. The Mini Marios must climb the Ropes in order to hit a rock from each platform and conk Donkey Kong in the head.
M-Token[edit]
The M-Token is located at the middle left, below the left Rope. In Plus Mode, it is located at the top left, below the left Rope.
Mini Mario Card[edit]
The Mini Mario Card is located on the top right, below the right Rope. In Plus Mode, it is located at the bottom right, below the right Rope.
Goal Score[edit]
In order to earn a Trophy, the player must score 12000 points.
Plus Mode[edit]
There is no specific order of Minis in Plus Mode. Spike Traps are added. All Ropes are replaced by Ladders.
Goal Score[edit]
In order to earn a Trophy, the player must score 12000 points.