DK Island Swing: Difference between revisions

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====''Donkey Kong Country 3''====
====''Donkey Kong Country 3''====
In the [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a frantic arrangement of "DK Island Swing", titled "'''Chase'''," can be heard in the level [[Stampede Sprint]] when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s and runs away at high speed shortly into the level, lasting until the [[Blast Barrel]] near the end shoots her to the [[Level Flag]]. The same arrangement can be heard when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]] at the end of the game, though only that initial section is heard.
In ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the [[Game Boy Advance]] version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', a frantic arrangement of "DK Island Swing", titled "'''Chase'''," can be heard in the level [[Stampede Sprint]] when [[Ellie the Elephant|Ellie]] is scared by some [[Sneek]]s and runs away at high speed shortly into the level, lasting until the [[Blast Barrel]] near the end shoots her to the [[Level Flag]]. The same arrangement can be heard when [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]] flees from the [[Banana Queen]] at the end of the game, though only that initial section is heard.


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====

Revision as of 15:18, July 22, 2023

It has been requested that this article be rewritten. Reason: Include LEGO Super Mario information

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The main melody of "DK Island Swing" from Donkey Kong Country

"DK Island Swing" (titled "Jungle Level" in Japanese soundtracks)[1][2] is a recurring musical theme most commonly heard within the Donkey Kong franchise. The theme was composed by David Wise and has since been synonymous with the franchise as well as Donkey Kong himself.

The theme consists of three distinct portions, beginning with a jungle ambiance and a drum beat, followed by the main, upbeat melody, and finally a calmer, slower-tempo melody before looping back to the beginning.

"DK Island Swing" is first heard in the first level Donkey Kong Country, Jungle Hijinxs, and is thereafter used as the theme for every jungle level in the game: Ropey Rampage, Barrel Cannon Canyon, and Orang-utan Gang.

Composition

During Donkey Kong Country's development, David Wise was asked to write some demo pieces for a jungle level. He wrote three pieces, under the impression that they would be used just for the tech demo to be sent to Nintendo in Japan. After Wise presented them, he was told to combine them together into one piece, which ultimately became the theme heard in the final game.[3]

In composing "DK Island Swing," Wise took influences from a variety of jungle-styled musical pieces and came up with an original theme, while maintaining the familiar elements that make it "sound like a jungle." The composition process took a long time, with Wise first coming up with a melody and working on it for days until he felt it worked for the level and "breathe[d] quite naturally."[3]

Arrangements

Donkey Kong Country series

Donkey Kong Country

In Donkey Kong Country, a slower-paced arrangement of "DK Island Swing" is incorporated into "Mine Cart Madness," the theme used for the Mine Cart levels Mine Cart Carnage and Mine Cart Madness.

Audio.svg Mine Cart Madness - The "DK Island Swing" portion of the arrangement heard in Donkey Kong Country
File infoMedia:DKC Mine Cart Madness DK Island Swing portion.oga
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Donkey Kong Country 2: Diddy's Kong Quest

Though the original theme does not appear in Donkey Kong Country 2: Diddy's Kong Quest, the Bonus Area music for the game, titled "Token Tango," is a more upbeat arrangement of the middle portion of "DK Island Swing," and was also composed by David Wise. In addition, "Krook's March", the theme that plays in castle levels, contains a march-like arrangement of "DK Island Swing" towards the end.

Audio.svg Token Tango - The arrangement heard in Donkey Kong Country 2: Diddy's Kong Quest
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Audio.svg Krook's March - The "DK Island Swing" portion of the arrangement heard in Donkey Kong Country 2: Diddy's Kong Quest
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Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, an arrangement of the first portion of DK Island Swing titled "Wrinkly's Save Cave" plays in the area of the same name when Wrinkly Kong is watching television.

Audio.svg Wrinkly's Save Cave - The arrangement heard in Donkey Kong Country 3: Dixie Kong's Double Trouble!
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Donkey Kong Country (Game Boy Color)

The Game Over theme in the Game Boy Color remake of Donkey Kong Country is a slow arrangement of several notes from the main melody of "DK Island Swing"

Audio.svg Game Over - The arrangement heard in the Game Boy Color version of Donkey Kong Country
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Donkey Kong Country (Game Boy Advance)

"DK Island Swing" is given a new arrangement for the Game Boy Advance remake of Donkey Kong Country with a slightly slower tempo.

Audio.svg DK Island Swing - The arrangement heard in the Game Boy Advance version of Donkey Kong Country
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Donkey Kong Country 2

Donkey Kong Country 2, the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest, features a new arrangement of "Token Tango" that uses less reverberation.

Audio.svg Token Tango - The arrangement heard in Donkey Kong Country 2
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Donkey Kong Country 3

In Donkey Kong Country 3, the Game Boy Advance version of Donkey Kong Country 3: Dixie Kong's Double Trouble!, a frantic arrangement of "DK Island Swing", titled "Chase," can be heard in the level Stampede Sprint when Ellie is scared by some Sneeks and runs away at high speed shortly into the level, lasting until the Blast Barrel near the end shoots her to the Level Flag. The same arrangement can be heard when Baron K. Roolenstein flees from the Banana Queen at the end of the game, though only that initial section is heard.

Donkey Kong Country Returns

Donkey Kong Country Returns and its Nintendo 3DS port Donkey Kong Country Returns 3D feature three full arrangements of "DK Island Swing." The first, titled "Jungle Hijinxs," is an arrangement of the entire theme, except the third portion's tempo is sped up to match that of the rest of the theme. It plays in the first and third levels of the game, Jungle Hijinxs and Tree Top Bop, respectively, as well as in the game's E3 2010 trailer. This arrangement returns in Super Smash Bros. for Wii U, where it can be played on the Jungle Hijinxs, and Super Smash Bros. Ultimate, where it can be played on any Super Smash Bros.-series or Donkey Kong-series stage, though the intro is cut off. An excerpt of this arrangement also plays in level 1 of the Donkey Kong Country Returns microgame in WarioWare: Get It Together!

The second arrangement, titled "King of Cling," is an arrangement exclusively of the third portion of "DK Island Swing," using a flute as its main instrument. It plays in the second and fifth levels of the game, King of Cling and Canopy Cannons, respectively, and later in the Forest levels Clingy Swingy and Springy Spores. In Donkey Kong Country Returns 3D, the jungle level in the Cloud world, Crushin' Columns, uses "King of Cling" for its music.

The third arrangement, titled "Palm Tree Groove," is a cool jazz-styled rendition of the main melody that plays in two of the game's silhouette levels, Sunset Shore and Foggy Fumes. However, the music that plays in the third silhouette level, Smokey Peak, is a slightly different version, replacing the piano with an electric organ and incorporating a male chorus throughout the duration of the track as well as an electric organ solo straight after the main melody.

In addition to the three full arrangements of "DK Island Swing", there are also three themes that incorporate "DK Island Swing" into their arrangements. The credits theme, 「エンディングスタッフロール」 (Endingu Staffu Rōru, "Ending Staff Roll"),[4] includes an arrangement of DK Island Swing's main motif. The motif can also be heard at the end of the ending cutscene's music, and its first four notes of "DK Island Swing" can be heard in the music for the Golden Temple entrance, which cannot be heard again after entering the main level.

Audio.svg Jungle Hijinxs - The arrangement heard in Donkey Kong Country Returns
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Audio.svg King of Cling - The arrangement heard in Donkey Kong Country Returns
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Audio.svg Palm Tree Groove - The arrangement heard in Donkey Kong Country Returns
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Audio.svg Palm Tree Groove (Smokey Peak) - The arrangement heard in Donkey Kong Country Returns
File infoMedia:DKCR Palm Tree Groove Smokey Peak.oga
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Donkey Kong Country: Tropical Freeze

David Wise returned to compose the soundtrack for Donkey Kong Country: Tropical Freeze 20 years after he composed the original "DK Island Swing", which features several arrangements of the theme. There are two full arrangements of "DK Island Swing" included in the game, as well as being included as a part of two other tracks.

The first arrangement is based on the third portion of "DK Island Swing" and plays in Swinger Flinger, Precarious Pendulums, and Platform Problems.

The second arrangement is a jazz rendition of the entire theme, with the third portion's tempo matching the rest of the theme (similar to the Donkey Kong Country Returns arrangement "Jungle Hijinxs"). This arrangement plays in every other temple level: Bopopolis, Spinning Spines, and Slippy Spikes, as well as in the game's E3 2013 trailer. This arrangement is also included in Super Smash Bros. for Wii U, where it can be played on the Jungle Hijinxs stage, and in Super Smash Bros. Ultimate, where it can be played on any Super Smash Bros.-series and Donkey Kong-series stage. Despite not playing in Swinger Flinger in Donkey Kong Country: Tropical Freeze, the arrangement is titled "Swinger Flinger" in the English version of both Super Smash Bros. games.

Additionally, the motif of "DK Island Swing" is incorporated into the game's credits theme. The scene after the credits where Donkey Kong obtains the seventh mysterious relic plays another arrangement of "DK Island Swing"'s first two bars to end on an A major triad.

Audio.svg Hidden Kong Temple 1 - The arrangement heard in Donkey Kong Country: Tropical Freeze
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Audio.svg Hidden Kong Temple 2 - The arrangement heard in Donkey Kong Country: Tropical Freeze
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Audio.svg Credits - The arrangement heard in Donkey Kong Country: Tropical Freeze
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Donkey Kong Land series

Donkey Kong Land

As Donkey Kong Land is a Game Boy title based on Donkey Kong Country, the jungle levels in the game (Jungle Jaunt, Simian Swing, Tyre Trail, and Congo Carnage, all of which are located in the first world of the game) use a chiptune arrangement of "DK Island Swing", with the introductory ambiance and third portion of the original cut out, and slight variations to the notes leading up to the main riff.

This arrangement is also included in the Game Boy Color remake of Donkey Kong Country in Jungle Hijinxs, Ropey Rampage, Barrel Cannon Canyon, and Orang-utan Gang.

Audio.svg DK Island Swing - The arrangement heard in Donkey Kong Land
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Donkey Kong Land 2

A chiptune arrangement of "Token Tango" from Donkey Kong Country 2: Diddy's Kong Quest composed by Grant Kirkhope is featured in Donkey Kong Land 2.

Audio.svg Token Tango - The arrangement heard in Donkey Kong Land 2
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Donkey Kong 64

An arrangement of "DK Island Swing" composed by Grant Kirkhope, titled simply "Jungle" in the the official soundtrack, can be heard in the first area of Donkey Kong 64, Jungle Japes as well as in secret areas. It uses the opening drum beat and main melody for the first half, while the second half includes variations of the main melody as well as an original melody.

A calmer version of this arrangement also plays past the cave in Jungle Japes, while a slower-tempo, marimba version of the main melody plays inside the cave itself. A horn-heavy, more sinister-sounding arrangement of the main melody also plays in the stormy area of Jungle Japes, a slower woodwind-heavy version plays in certain optional caves, as well as the ship floating around the lighthouse in Gloomy Galleon, and a sped up brass ensemble version plays for the Army Dillo boss fight in that area.

Different arrangements of "DK Island Swing" are also used for the Kongs' transformations. A sped-up variation of the Jungle Japes arrangement plays during Donkey Kong's Strong Kong form, a rock arrangement for Diddy Kong's Rocketbarrel Boost, a light-hearted arrangement for Tiny Kong's Mini-Monkey form, another sped-up arrangement for Lanky Kong's OrangStand Sprint, and a slow-paced, contrabass saxophone arrangement for Chunky Kong's Hunky Chunky form.

Donkey Kong also plays the main melody on his Bongos.

Audio.svg Jungle - The arrangement heard in Donkey Kong 64
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Diddy Kong Racing series

Diddy Kong Racing

In Diddy Kong Racing, an arrangement of "DK Island Swing", titled 「プレイヤーセレクト」 (Pureiyā Serekuto, "Player Select") in the official soundtrack, can be heard on the player select screen when choosing Diddy Kong. This arrangement returns in the game's Nintendo DS remake Diddy Kong Racing DS

Audio.svg プレーヤーセレクト - The version of the arrangement when selecting Diddy Kong heard in Diddy Kong Racing
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Diddy Kong Racing DS

Diddy Kong Racing DS has two separate arrangements of "DK Island Swing", one heard while racing at Thunder Cove, and another heard while racing at Meandering Mount. Both of these sound similar to each other and are arranged by David Wise.

Mario Party series

Mario Party

The music for DK's Jungle Adventure in Mario Party, titled "Jungle Adventure", incorporates an arrangement of "DK Island Swing"'s motif into the theme's melody.

Audio.svg Jungle Adventure - The arrangement heard in Mario Party
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Mario Party 10

In Mario Party 10's amiibo Party mode, an arrangement of the theme titled "Donkey Kong's Theme" is played throughout the turn of a player using a Donkey Kong amiibo.

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Super Smash Bros. series

Super Smash Bros.

Marking the full theme's first use outside of games centered on Donkey Kong, an arrangement of "DK Island Swing" titled 「コンゴジャングルステージ」(Kongo Janguru Sutēji, "Congo Jungle Stage") in the official soundtrack appears in Super Smash Bros. for the Congo Jungle stage, arranged by HAL Laboratory composer Hirokazu Ando. Unlike the Donkey Kong Country original, the first section of this arrangement lacks any jungle ambiance.

The arrangement returns in Super Smash Bros. Melee under the title "Kongo Jungle N64" for the Kongo Jungle stage. It also is included in Super Smash Bros. for Nintendo 3DS, where it can be played on the Jungle Japes stage, and in Super Smash Bros. for Wii U, where it can be played on the Kongo Jungle 64 stage, now retitled simply "Kongo Jungle" in both games. In Super Smash Bros. Ultimate, the arrangement is once again retitled, this time known as "Jungle Level (64)" and can be played on any Super Smash Bros.-series and Donkey Kong-series stage. In for 3DS / Wii U and Ultimate, the first portion of the arrangement is omitted.

Audio.svg Congo Jungle Stage - The arrangement heard in Super Smash Bros.
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Super Smash Bros. Melee

A new arrangement of "DK Island Swing" arranged by Shogo Sakai from HAL Laboratory, titled "Jungle Japes", is included in Super Smash Bros. Melee for the stage of the same name. This arrangement has a fast-paced big band swing style similar to the Donkey Kong 64 arrangement "Jungle", but it retains the slower-paced, atmospheric second half of the original "DK Island Swing." Additionally, the introduction has been shortened and leads straight to the main melody, and the final notes of the main melody have been extended.

This arrangement returns in Super Smash Bros. Brawl, now titled "Jungle Japes (Melee)", and can also be played on the Jungle Japes stage. The arrangement returns once again in Super Smash Bros. Ultimate and can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

This arrangement is also included as a selectable track in the European release of Donkey Konga under the name "Donkey Kong Country Theme".

Audio.svg Jungle Japes - The arrangement heard in Super Smash Bros. Melee
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Super Smash Bros. Brawl

Super Smash Bros. Brawl features a new arrangement faithful to the original "DK Island Swing" titled "Jungle Level", the original track's Japanese title. This rendition was arranged by Kentaro Ishizaka from HAL Laboratory. The song can be played on the Rumble Falls stage. It also plays in The Jungle and parts of The Great Maze in the Subspace Emissary, though the first portion omitted.

A second arrangement titled "Jungle Level Ver. 2," arranged by Motoi Sakuraba, can also be played in Rumble Falls. This arrangement is a much faster-paced version of "DK Island Swing."

Additionally, when Donkey Kong uses his Final Smash, Konga Beat, an arrangement of "DK Island Swing" can be heard with the final bar repeated. The Final Smash and the accompanying arrangement returns in Super Smash Bros. for Nintendo 3DS / Wii U.

Both "Jungle Level" and "Jungle Level Ver. 2" return in Super Smash Bros. for Wii U. "Jungle Level" can be played on the Jungle Hijinxs stage, while "Jungle Level Ver. 2" can be played on the Kongo Jungle 64 stage. In Super Smash Bros. Ultimate, only "Jungle Level Ver. 2" returns, now renamed "Jungle Level (Brawl)", and can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

Audio.svg Konga Beat - The arrangement heard in Super Smash Bros. Brawl
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Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Nintendo 3DS features an arrangement of the Rocket Barrel level theme from Donkey Kong Country Returns, "Gear Getaway," that incorporates the main motif of "DK Island Swing" in the second half. It can be played on the Jungle Japes stage.

The arrangement is also included in Super Smash Bros. for Wii U, where it can be played on the Jungle Hijinxs stage, and Super Smash Bros. Ultimate, where it can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

Super Smash Bros. for Wii U

Super Smash Bros. for Wii U introduces two new arrangements of "DK Island Swing," both of which were arranged by Bandai Namco composer Hiroyuki Kawada. The first arrangement, "Jungle Level Jazz Style," features jazz and ragtime music and omits the theme's third portion. This arrangement can be played on the Jungle Hijinx stage.

The second arrangement, "Jungle Level Tribal Style," takes on a more jungle-styled approach similar to the Donkey Kong Country original and incorporates the entire theme. This arrangement can be played on the Kongo Jungle 64 stage.

Both arrangements return in Super Smash Bros. Ultimate, now titled "Jungle Level Jazz Style (for 3DS / Wii U)" and "Jungle Level Tribal Style (for 3DS / Wii U)", respectively. They can be played on any Super Smash Bros.-series and Donkey Kong-series stage.

Counting previous arrangements of "DK Island Swing," Super Smash Bros. for Wii U features a total of seven different arrangements, making the game tied with Super Smash Bros. Ultimate for including the most arrangements of "DK Island Swing" of any game.

Mario Tennis series

Mario Power Tennis

Mario Power Tennis and its Wii port New Play Control! Mario Power Tennis feature three arrangements of "DK Island Swing" by Motoi Sakuraba, all of which play on the DK Jungle Court. The first is a brief arrangement of the main melody that plays during the court's introduction, the second is a fast-paced arrangement that plays during a game point, and the third, is a longer arrangement that plays during exhibition matches.

A version of the DK Jungle Court exhibition theme with higher sound quality titled 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto, "Donkey Gimmick Court ~Donkey Jungle Court") was featured in the Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best album.

Mario Tennis Open

Mario Tennis Open features two arrangements of "DK Island Swing" both arranged by Motoi Sakuraba, and both play on the DK Jungle court. The first is an arrangement of the first portion of the theme and plays during the court's introduction.

The second is an upbeat arrangement of the second portion of the theme and plays during the match. Drums are prominent throughout and a piano solo can be heard towards the end.

Audio.svg DK Jungle Intro - The arrangement heard in Mario Tennis Open
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Audio.svg DK Jungle - The arrangement heard in Mario Tennis Open
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Donkey Kong Jungle Beat

Donkey Kong Jungle Beat and its Wii port New Play Control! Donkey Kong Jungle Beat use an arrangement of "DK Island Swing" by Nintendo composer Mahito Yokota in the game's first level, Dawn Savanna, consisting of the drum beat, main melody, and an extended version of the melody's final notes similar to Super Smash Bros. Melee's arrangement "Jungle Japes" played on the piano. A shortened variation of the theme also plays in the victory fanfare after Donkey Kong defeats a boss.

DK: King of Swing

DK: King of Swing features an arrangement of "DK Island Swing"'s main melody in the levels Tropical Treetops, Cactus Woods, and Cold Cold Forest, and another arrangement in the levels Risky Reef and Underwater Ruins. A third arrangement of the theme plays during the credits.

Audio.svg Tropical Treetops / Cactus Woods / Cold Cold Forest - The arrangement heard in DK: King of Swing
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Audio.svg Risky Reef / Underwater Ruins - The arrangement heard in DK: King of Swing
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Audio.svg Credits - The arrangement heard in DK: King of Swing
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Mario vs. Donkey Kong series

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, an arrangement of "DK Island Swing" plays in the levels of the final floor of the game, Jungle Hijinks. While the Mini Marios or Mini Donkey Kongs are inactive, only the jungle ambiance and drum beat play; after they begin to move, the music cuts to a later part of the theme, depending on which level the player is currently playing. A slightly different variation of this arrangement plays in Special Kit 3 custom levels in the Construction Zone. Both versions exclude the third portion of the original theme.

The music that plays during the final boss fight with Donkey Kong on the Roof and as well as the hidden floor DK's Hideout is another arrangement of the main melody of "DK Island Swing", which plays after an arrangement of the 25m theme.

The Jungle Hijinks and Construction Zone arrangements return in Mario vs. Donkey Kong: Minis March Again!. The former can be heard in the Normal Mode levels of Jungle Rumble, while the latter can be heard in Rooms R-7, R-8 and R-9.

Mario vs. Donkey Kong: Minis March Again!

In Mario vs. Donkey Kong: Minis March Again!, a new arrangement of "DK Island Swing" based on the Roof arrangement from Mario vs. Donkey Kong 2: March of the Minis can be heard in Room B-8.

Audio.svg Room B-8 - The arrangement heard in Mario vs. Donkey Kong: Minis March Again!
File infoMedia:MvDKMMA Room B-8 DK Island Swing portion.oga
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Mario vs. Donkey Kong: Mini-Land Mayhem!

The Jungle Hijinks arrangement of "DK Island Swing" from Mario vs. Donkey Kong 2: March of the Minis reappears with slight modifications in the first three levels of Jumpy Jungle in Mario vs. Donkey Kong: Mini-Land Mayhem!.

There are also two additional arrangements based on the Mario vs. Donkey Kong 2: March of the Minis version, one used in Areas 2-5, 2-6, and 2-7, and the other in the multi-exit door levels: Areas 2-7 and 2-7. Both use new melodies while retaining notes of the original theme, although the former uses the March of the Minis arrangement during its first half.

Audio.svg Jumpy Jungle 1 - The arrangement heard in Areas 2-1, 2-2, & 2-3 in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Audio.svg Jumpy Jungle 2 - The arrangement heard in Areas 2-5, 2-6, & 2-7 in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Audio.svg Jumpy Jungle 3 - The arrangement heard in Areas 2-4 & 2-7 in Mario vs. Donkey Kong: Mini-Land Mayhem!
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Mario and Donkey Kong: Minis on the Move

An arrangement of "DK Island Swing" similar to the Jungle Hijinks arrangement from Mario vs. Donkey Kong 2: March of the Minis is used for the Giant Jungle levels in Mario and Donkey Kong: Minis on the Move.

Mario vs. Donkey Kong: Tipping Stars

All three arrangements of "DK Island Swing" from Mario vs. Donkey Kong: Mini-Land Mayhem! return in Mario vs. Donkey Kong: Tipping Stars, where they can be heard throughout the Jumpy Jungle as well as in Levels B-3 and B-4. Compared to their Mini-Land Mayhem! versions, these arrangements use slightly more reverberation.

All three of these arrangements return in the levels of Barrel Blast Jungle in Mini Mario & Friends: amiibo Challenge.

Audio.svg Jumpy Jungle 1 - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Audio.svg Jumpy Jungle 2 - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Audio.svg Jumpy Jungle 3 - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
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Mario Super Sluggers

A jazz arrangement of "DK Island Swing" plays in the DK Jungle stadium in Mario Super Sluggers, with the theme's main motif interspersed throughout.

Audio.svg DK Jungle - The arrangement heard in Mario Super Sluggers
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WarioWare series

WarioWare: D.I.Y. Showcase

In WarioWare: D.I.Y. Showcase, an arrangement of "DK Island Swing" is used for the DK Country microgame, which loops through the theme's first two bars.

WarioWare Gold

In WarioWare Gold, and arrangement of the main melody of "DK Island Swing" plays in the Donkey Kong Country microgame.

Mario Kart 7

A fast-paced, jazz arrangement plays in DK Jungle in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe. The first and third portions are absent, although the three-note echo heard at the beginning of the latter was incorporated in the second half of the arrangement. It was arranged by Satomi Terui.[5] In the latter two games, unlike the other retro tracks, the music is the same as the original, although it was given a slight enhancement.

The arrangement is featured in the Mario Kart 8 Original Soundtrack with the following linear notes in the included booklet: "This is an arrangement of the main Donkey Kong theme music. I hope you can experience the atmosphere of listening to a big band number. This course also has really nice scenery - we've basically remastered the course from Mario Kart 7. It's more fun than a barrel of monkeys!"

Audio.svg DK Jungle - The arrangement heard in Mario Kart 7
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Audio.svg 3DS DK Jungle - The arrangement heard in Mario Kart 8
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Mario Golf: World Tour

In Mario Golf: World Tour, an arrangement of "DK Island Swing" plays on the DK Jungle course.

Mario & Sonic at the Rio 2016 Olympic Games

A jazz arrangement of "DK Island Swing" is included in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, titled "Diddy Kong's Theme". It is initially heard when playing against Diddy Kong in Rugby Sevens and can later be unlocked as a selectable music track for all Events.

Mario + Rabbids Kingdom Battle

In Mario + Rabbids Kingdom Battle, Rabbid Kong's first phase battle theme, titled "Rabbid Kong",[6] incorporates an orchestrated arrangement of the theme heard in the stormy area of Jungle Japes in Donkey Kong 64, which in itself is an arrangement of "DK Island Swing." The main motif of the theme can also be heard in later parts of the first phase's music as well as in the second phase theme, "Rabbid Kong Rumpus", and the third phase theme, "Rabbid Kong Rumble". The arrangements were composed and arranged by Donkey Kong 64 composer Grant Kirkhope.

In the Donkey Kong Adventure DLC, a different arrangement of "DK Island Swing" titled "Jungle Joust" is used as the battle theme of the Jungle.

Mario Strikers: Battle League

In Mario Strikers: Battle League, if Jungle Retreat is chosen for both halves of the stadium, one of the tracks that can play is a rock arrangement of the first half of "DK Island Swing".

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, an arrangement of "DK Island Swing" titled "Courting the Kongs" can be heard when Mario, Peach, and Toad arrive at the Jungle Kingdom.

An arrangement of the theme is also incorporated into the track "Drivin' Me Bananas", which went unused in the movie but is still included in the official soundtrack.

Other arrangements

An arrangement of "DK Island Swing" with higher-quality samples and instruments titled "Jungle Groove" is featured on the DK Jamz album along with the original version. This arrangement was also included on the Super Donkey Kong Game Music CD Jungle Fantasy album, titled 「ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE」 (Janguru Reberu "Arenji Bājon", "Jungle Level 'Arrange Version'").

List of Super Mario appearances

Work Year Type Title Credits
Donkey Kong Country 1994 Original "DK Island Swing" David Wise
Arrangement "Mine Cart Madness"
Donkey Kong Land 1995 Arrangement
Donkey Kong Country 2: Diddy's Kong Quest 1995 Arrangement "Token Tango" David Wise
Arrangement "Krook's March"
Donkey Kong Land 2 1996 Arrangement "Token Tango" Grant Kirkhope
Donkey Kong Country 3: Dixie Kong's Double Trouble! 1996 Arrangement "Wrinkly's Save Cave" David Wise[7]
Diddy Kong Racing 1997 Arrangement 「プレイヤーセレクト」 (Pureiyā Serekuto) David Wise
Mario Party 1998 Arrangement "Jungle Adventure" Yasunori Mitsuda
Super Smash Bros. 1999 Arrangement "Congo Jungle Stage" Hirokazu Ando
Donkey Kong 64 1999 Arrangement "Jungle" Grant Kirkhope
Donkey Kong Country (Game Boy Color) 2000 Past arrangement (Donkey Kong Land) "DK Island Swing"
Arrangement
Super Smash Bros. Melee 2001 Arrangement "Jungle Japes" Shogo Sakai
Past arrangement (Super Smash Bros.) "Kongo Jungle N64" Hirokazu Ando
Donkey Kong Country (Game Boy Advance) 2003 Arrangement "DK Island Swing"
Donkey Konga 2003 Past arrangement (Super Smash Bros. Melee) "Donkey Kong Country Theme" Shogo Sakai
Donkey Kong Country 2 2004 Arrangement "Token Tango"
Mario Power Tennis 2004 Arrangement 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto) Motoi Sakuraba
Arrangement Motoi Sakuraba
Donkey Kong Jungle Beat 2004 Arrangement Mahito Yokota
DK: King of Swing 2005 Arrangement Takashi Kouga
Donkey Kong Country 3 2005 Arrangement David Wise
Mario vs. Donkey Kong 2: March of the Minis 2006 Arrangement Lawrence Schwedler
Diddy Kong Racing DS 2007 Past arrangement (Diddy Kong Racing) 「プレイヤーセレクト」 (Pureiyā Serekuto) David Wise
Arrangement
Super Smash Bros. Brawl 2008 Arrangement "Jungle Level" Kentaro Ishizaka
Arrangement "Jungle Level Ver. 2" Motoi Sakuraba
Past arrangement (Super Smash Bros. Melee) "Jungle Japes (Melee)" Shogo Sakai
Mario Super Sluggers 2008 Arrangement
New Play Control! Donkey Kong Jungle Beat 2008 Past arrangement (Donkey Kong Jungle Beat)
New Play Control! Mario Power Tennis 2009 Past arrangement (Mario Power Tennis) 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto) Motoi Sakuraba
Past arrangement (Mario Power Tennis) Motoi Sakuraba
WarioWare: D.I.Y. Showcase 2009 Arrangement
Mario vs. Donkey Kong: Minis March Again! 2009 Arrangement Lawrence Schwedler
Past arrangement (Mario vs. Donkey Kong 2: March of the Minis)
Mario vs. Donkey Kong: Mini-Land Mayhem! 2010 Arrangement Lawrence Schwedler
Donkey Kong Country Returns 2010 Arrangement "Jungle Hijinxs"
Arrangement "King of Cling"
Arrangement "Palm Tree Groove"
Arrangement "Ending Credits"
Arrangement
Mario Kart 7 2011 Arrangement Satomi Terui
Mario Tennis Open 2012 Arrangement Motoi Sakuraba
Mario and Donkey Kong: Minis on the Move 2013 Arrangement James Phillipsen
Donkey Kong Country Returns 3D 2013 Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Past arrangement (Donkey Kong Country Returns) "King of Cling"
Past arrangement (Donkey Kong Country Returns) "Palm Tree Groove"
Past arrangement (Donkey Kong Country Returns) "Ending Credits"
Past arrangement (Donkey Kong Country Returns)
Donkey Kong Country: Tropical Freeze 2014 Arrangement David Wise
Mario Kart 8 2014 Past arrangement (Mario Kart 7) "3DS DK Jungle" Satomi Terui
Super Smash Bros. for Nintendo 3DS 2014 Arrangement "Gear Getaway" Noriyuki Iwadare
Past arrangement (Super Smash Bros.) "Kongo Jungle" Hirokazu Ando
Super Smash Bros. for Wii U 2014 Arrangement "Jungle Level Jazz Style" Hiroyuki Kawada
Arrangement "Jungle Level Tribal Style" Hiroyuki Kawada
Past arrangement (Super Smash Bros.) "Kongo Jungle" Hirokazu Ando
Past arrangement (Super Smash Bros. Brawl) "Jungle Level" Kentaro Ishizaka
Past arrangement (Super Smash Bros. Brawl) "Jungle Level Ver. 2" Motoi Sakuraba
Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Past arrangement (Donkey Kong Country: Tropical Freeze) "Swinger Flinger" David Wise
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Gear Getaway" Noriyuki Iwadare
Mario vs. Donkey Kong: Tipping Stars 2015 Arrangement James Phillipsen
Mario Party 10 2015 Arrangement "Donkey Kong's Theme"
Mini Mario & Friends: amiibo Challenge 2016 Past arrangement (Mario vs. Donkey Kong: Tipping Stars) James Phillipsen
Mario & Sonic at the Rio 2016 Olympic Games (Wii U) 2016 Arrangement "Diddy Kong's Theme"
Mario Kart 8 Deluxe 2017 Past arrangement (Mario Kart 7) "3DS DK Jungle" Satomi Terui
Mario + Rabbids Kingdom Battle 2017 Arrangement "Rabbid Kong" Grant Kirkhope
Arrangement "Rabbid Kong Rumpus"
Arrangement "Rabbid Kong Rumble"
20181 Arrangement "Jungle Joust"
Donkey Kong Country: Tropical Freeze (Nintendo Switch) 2018 Past arrangement (Donkey Kong Country: Tropical Freeze) David Wise
WarioWare Gold 2018 Arrangement
Super Smash Bros. Ultimate 2018 Past arrangement (Super Smash Bros.) "Jungle Level (64)" Hirokazu Ando
Past arrangement (Super Smash Bros. Melee) "Jungle Level (Melee)" Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) "Jungle Level (Brawl)" Motoi Sakuraba
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Gear Getaway" Noriyuki Iwadare
Past arrangement (Super Smash Bros. for Wii U) "Jungle Level Jazz Style (for 3DS / Wii U)" Hiroyuki Kawada
Past arrangement (Super Smash Bros. for Wii U) "Jungle Level Tribal Style (for 3DS / Wii U)" Hiroyuki Kawada
Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Past arrangement (Donkey Kong Country: Tropical Freeze) "Swinger Flinger" David Wise
WarioWare: Get It Together! 2021 Past arrangement (Donkey Kong Country Returns) "Jungle Hijinxs"
Mario Strikers: Battle League 2022 Arrangement
The Super Mario Bros. Movie 2023 Arrangement "Courting the Kongs" Brian Tyler

1 - Added as downloadable content

Soundtracks

Work Year Type Title Credits
DK Jamz 1994 Original "DK Island Swing" David Wise
Arrangement "Mine Cart Madness"
Arrangement "Jungle Groove" Yoshiyuki Ito
Super Donkey Kong Game Music CD Jungle Fantasy 1995 Original 「ジャングルレベル JUNGLE LEVEL, GAME VERSION」
(Janguru Reberu JUNGLE LEVEL, GAME VERSION)
David Wise
Past arrangement (Donkey Kong Country) 「マインカートコースター THE CART LEVEL」
(Main Kāto Kōsutā THE CART LEVEL)
Past arrangement (DK Jamz) 「ジャングルレベル"アレンジバージョン" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE」
(Janguru Reberu "Arenji Bājon" JUNGLE LEVEL, SYNTH + SOUND EFFECTS VERSION OF STAGE ONE)
Yoshiyuki Ito
Donkey Kong Country 2: Diddy's Kong Quest Original Soundtrack 1995 Arrangement "Token Tango" David Wise
Arrangement "Krook's March"
Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack Arrangement "Wrinkly's Save Cave" David Wise
Donkey Kong Country Trilogy 1996 Original "DK Island Swing" David Wise
Past arrangement (Donkey Kong Country) "Mine Cart Madness"
Past arrangement (DK Jamz) "Jungle Groove" Yoshiyuki Ito
Past arrangement (Donkey Kong Country 2: Diddy's Kong Quest) "Token Tango" David Wise
Past arrangement (Donkey Kong Country 2: Diddy's Kong Quest) "Krook's March"
Past arrangement (Donkey Kong Country 3: Dixie Kong's Double Trouble!) "Wrinkly's Save Cave"
Diddy Kong Racing Original Soundtrack 1998 Arrangement 「プレイヤーセレクト」 (Pureiyā Serekuto) David Wise
Donkey Kong 64 Official Soundtrack 1999 Arrangement "Jungle" Grant Kirkhope
Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack 2001 Arrangement 「コンゴジャングルステージ」 (Kongo Janguru Sutēji) Hirokazu Ando
Donkey Konga: The Hottest Hits 2004 Past arrangement (Super Smash Bros. Melee) Donkey Kong Country Theme Shogo Sakai
Mario Sports CD: Mario Tennis GC & Mario Golf Family Tour The Best 2004 Arrangement 「ドンキー ギミックコート ~ドンキージャングルコート」 (Donkī Gimikku Kōto ~Donkī Janguru Kōto) Motoi Sakuraba
Donkey Kong Returns Original Sound Track 2011 Arrangement 「バナナジャングル」(Banana Janguru)
Arrangement 「パクパクパニック」 (Pakupaku Panikku)
Arrangement 「サンセット海岸」 (Sansetto Kaigan)
Arrangement 「エンディングスタッフロール」 (Endingu Sutaffu Rōru)
Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack 2015 Arrangement "Gear Getaway" Noriyuki Iwadare
Past arrangement (Super Smash Bros.) "Kongo Jungle" Hirokazu Ando
Mario Kart 8 Original Soundtrack 2015 Arrangement "3DS DK Jungle" Satomi Terui
Mario + Rabbids Kingdom Battle (Original Game Soundtrack) 2017 Arrangement "Rabbid Kong Rumpus" Grant Kirkhope
Arrangement "Rabbid Kong Rumble"
Mario + Rabbids Kingdom Battle: The Official Soundtrack 2017 Arrangement "Rabbid Kong Rumpus" Grant Kirkhope
Arrangement "Rabbid Kong Rumble"
The Super Mario Bros. Movie (Original Motion Picture Soundtrack) 2023 Arrangement "Courting the Kongs" Brian Tyler
Arrangement "Drivin' Me Bananas"

References

  1. ^ SUPER DONKEY KONG ORIGINAL SOUND VERSION. VGMdb. Retrieved November 7, 2021.
  2. ^ Super Donkey Kong Game Music CD Jungle Fantasy. VGMdb. Retrieved November 7, 2021.
  3. ^ a b Super Marcato Bros. (January 9, 2014). Exclusive David Wise Interview 2013. YouTube. Retrieved December 4, 2018.
  4. ^ DONKEY KONG RETURNS ORIGINAL SOUND TRACK. VGMdb. Retrieved June 29, 2023.
  5. ^ Mario Kart 8 Original Soundtrack credits
  6. ^ https://www.grantkirkhope.com/mario-rabbids-kingdom-battle/
  7. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Original Soundtrack. VGMdb. Retrieved October 20, 2021.