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| This is a list of '''games''' within the ''[[Mario (franchise)|Mario]]'' franchise and all related series, organized by system '''with pictures'''. The games are arranged by original release date. Upcoming games are highlighted in gold. Port games are highlighted in green.
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| == Nintendo Consoles ==
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| === [[Nintendo Entertainment System]] ===
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| {| align=center width=100% class="wikitable"
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| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Title
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| !width=15% style="background-color: #e0e0e0;"|Cover
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| !width=70% style="background-color: #e0e0e0;"|Synopsis
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| !width=15% style="background-color: #e0e0e0;"|Release Date
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Donkey Kong (game)|Donkey Kong]]''
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| |align="center"|[[File:Donkey Kong NES Cover.png|150px]]
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| |In [[List of games by date#1981|1981]], Nintendo had their first blockbuster release with [[Shigeru Miyamoto]]'s creation - ''Donkey Kong''. Originally released in the arcades, ''Donkey Kong'' became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, [[Donkey Kong]] was the antagonist who kidnapped [[Mario]]'s girlfriend Lady (later renamed [[Pauline]]). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong.
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| |{{release|Japan|July 15, 1983|USA|June 15, 1986|Europe|October 15, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
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| |align="center"|[[File:Donkey Kong Jr NES Cover.png|150px]]
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| |The following year, another arcade game was created, ''Donkey Kong Jr.'' This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, [[Donkey Kong Jr.]], Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them.
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| |{{release|Japan|July 15, 1983|USA|June 1986|Europe|June 15, 1987<ref>[http://www.themushroomkingdom.net/games/dkjr-nes Date info of Donkey Kong Jr. (NES) from TMK], retrieved 4/1/2008</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Mario Bros.]]''
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| |align="center"|[[File:Mario Bros NES Cover.png|150px]]
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| |'''''Mario Bros.''''' is the second arcade game starring [[Mario]] as a protagonist, coming after ''[[Donkey Kong (game)|Donkey Kong]]''. The game's main attraction was featuring cooperative two-player functionality with Mario's recently introduced brother, [[Luigi]]. The two are in a sewer, battling various enemies leaking from the plumbing, bashing the floors underneath them to stun them before kicking them away. Many aspects from this game recur in later ''Mario'' franchise games, notably [[coin]]s, [[Warp Pipe|pipe]]s, [[POW Block]]s, and enemy [[Shellcreeper|turtle]]s. The game has been ported innumerable times to various systems.
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| |{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Donkey Kong Jr. + Jr. Sansū Lesson]]''
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| |'''''Donkey Kong Jr. + Jr. Sansū Lesson''''' was released exclusively as the pack-in game for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined [[Family Computer]] and television unit in Japan. It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and ''[[Donkey Kong Jr. Math]]''. The game is not exactly a combination, but rather a "platter" of the two ''[[Donkey Kong (series)|Donkey Kong]]''-related games. It combines half of the 1- and 2-Player game modes from ''Donkey Kong Jr''. and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''. The latter is from the prototype version as ''Donkey Kong Jr. Math'' was still in development upon this game's release.
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| |{{release|Japan|October 1983}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Donkey Kong Jr. Math]]''
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| |align="center"|[[File:Dk jr math box.jpg|150px]]
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| |''Donkey Kong Jr. Math'' was Donkey Kong Jr.'s second game, an edutainment title released in 1983 for the NES. Donkey Kong will hold up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point.
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| |{{release|Japan|December 12, 1983|USA|October 18, 1985}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Pinball (game)|Pinball]]''
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| |align="center"|[[File:Pinball Boxart.png|150px]]
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| |{{release|Japan|February 2, 1984|USA|October 18, 1985|Europe|January 9, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Golf]]''
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| |align="center"|[[File:Golf Boxart.png|150px]]
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| |This game is much older and less common than the next golf title for the NES, ''[[NES Open Tournament Golf]]'', but it has been ported to more systems including the America-only [[Nintendo PlayChoice-10]] and the [[Game Boy]]. Mario is the only playable character in the game, appearing in blue pants and a white shirt. Player 2 controls a palette-swap that wears black pants and a red shirt. A version known as ''VS. Golf'' was later released for the [[VS. System]].
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| |{{release|Japan|May 1, 1984|USA|October 18, 1985|Europe|November 15, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Donkey Kong 3]]''
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| |align="center"|[[File:DK3 NES Box Art.jpg|150px]]
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| |''Donkey Kong 3'' was the third installment of the ''Donkey Kong'' series, where [[Stanley]] fought Donkey Kong. This game differed from its predecessors in that it is a shooter/platformer hybrid and did not include Mario as a character.
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| |{{release|Japan|July 4, 1984|USA|June 1986|Europe|September 15, 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Family BASIC|Family BASIC V3]]''
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| |align="center"|[[File:FamilyBASICcartridges.jpg|150px|The red cartridge is ''Family BASIC V3'']]
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| |{{release|Japan|February 21, 1985}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Wrecking Crew]]''
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| |align="center"|[[File:WC NES Box Art.jpg|150px]]
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| |'''''Wrecking Crew''''' is a home variation of ''VS. Wrecking Crew'', being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the [[hammer]]-wielding CPU-controlled opponent is the brothers' cantankerous boss, [[Foreman Spike]]. This is the first ''Mario'' game to feature scrolling, albeit vertical scrolling.
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| |{{release|Japan|June 18, 1985|USA|October 18, 1985<ref>https://www.wired.com/2010/10/1018nintendo-nes-launches/</ref>|Europe|October 15, 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario Bros.]]''
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| |align="center"|[[File:SMB USA box art.jpg|150px]]
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| |On September 13, 1985, Mario starred in his very first game on a home console, ''[[Super Mario Bros.]]''. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|Mushroom Retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until being surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today.
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| |{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Donkey Kong Classics]]''
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| |align="center"|[[File:Donkey Kong Classics box NA.jpg|150px]]
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| |'''''Donkey Kong Classics''''' is a video game collection of the ''Donkey Kong'' series, consisting of the games ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. This compilation is for the [[Nintendo Entertainment System]], which was developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]].
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| |{{release|USA|September 9, 1988|Europe|August 10, 1989}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario Bros. 2]]''
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| |align="center"|[[File:SMB2 Boxart.png|150px]]
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| |Owing to the Western branches of Nintendo feeling that the Japanese ''Super Mario Bros. 2'' was too similar to the first game and too difficult for American players, they instead chose to port the Japanese game ''[[Yume Kōjō: Doki Doki Panic]]'' and release it as ''[[Super Mario Bros. 2]]'' in their markets for the NES. New species first appear in this game, including [[Albatoss]] and [[Shy Guy]]s, and it introduces [[Wart]] and [[Birdo]]. ''Super Mario Bros. 2'' is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon]] from [[Wart]]. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.
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| Despite being a port of a pre-existing Japanese game, the Western ''Super Mario Bros. 2'' would eventually see release in its own right in Japan as ''Super Mario USA''.
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| |{{release|USA|October 9, 1988|Europe|April 28, 1989|Australia|May 4, 1989<ref>https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf</ref>|Japan|September 14, 1992<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section, page 64.</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario Bros. 3]]''
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| |align="center"|[[File:SMB3 Boxart.png|150px]]
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| |Another two years had passed by the time the next mainstream, non-port ''Mario'' game had been released: ''[[Super Mario Bros. 3]]''. This was by far the most expansive ''Mario'' game on the NES, as it featured many levels, [[List of items|item]]s, and [[List of enemies|enemies]], and became a huge critical and commercial success. Many of the new species would become staples of the series, including [[Boo]]s, [[Fire Piranha Plant]]s and [[Dry Bones]]. In the story, Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
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| |{{release|Japan|October 23, 1988|USA|February 12, 1990<ref>[https://www.themushroomkingdom.net/games/smb3 Date info for NES from TMK], retrieved June 15, 2020</ref>|Europe|August 29, 1991|Australia|August 29, 1991<ref>[https://www.themushroomkingdom.net/games/smb3 Date info for NES from TMK], retrieved 4-1-2008</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Tetris]]''
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| |{{release|USA|November 1989|Europe|February 23, 1990}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Dr. Mario (game)|Dr. Mario]]''
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| |align="center"|[[File:DrMarioBox.jpg|150px]]
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| |The first game in the ''Dr. Mario'' series; it was released for the [[Nintendo Entertainment System|NES]] and for the [[Game Boy]] in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling vitamin capsules in order to eradicate viruses from the screen. Once all viruses has been eliminated, the player would move on to the next [[level]]. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the [[Capsule|vitamin capsules]] in. ''Dr. Mario'' was ported and remade many times after its original release.
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| |{{release|Japan|July 27, 1990|USA|October 14, 1990|Europe|June 27, 1991|Australia|June 27, 1991}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Nintendo World Championships 1990]]''
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| |align="center"|[[File:Standard Cartridge - Nintendo World Championship.jpg|150px|Game cartridge, cover image not available]]
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| |The [[Nintendo Entertainment System|NES]] cartridge serves as the primary competition in the 1990 Nintendo World Championship. The cartridge has a combination of ''[[Super Mario Bros.]]'', ''Rad Racer'', and ''Tetris''. The timer is set for 6 minutes and 21 seconds. Each game is modified for the contest, for example, ''Super Mario Bros.'' has been modified to make the game start with 99 lives instead of just 3.
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| |{{release|USA|October 10, 1990}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Nintendo Campus Challenge#NES version|Nintendo Campus Challenge
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| ]]''
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| |align="center"|[[File:Nintendo Campus Challenge 1991 cartridge.jpg|150px|Game cartridge, cover image not available]]
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| |{{release|USA|1991}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[NES Open Tournament Golf]]''
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| |align="center"|[[File:NESOTG cover NA.jpg|150px]]
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| |This NES game was made in both America and Japan, featuring [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Princess Daisy]]. Also, various other humans made their appearance, including [[Steve (NES Open Tournament Golf)|Steve]] (beginner), [[Mark (NES Open Tournament Golf)|Mark]] (amateur), [[Tony (NES Open Tournament Golf)|Tony]] (semi-professional), and [[Billy]] (professional). In the American version, the graphics differ slightly, and the soundtrack has been changed.
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| |{{release|Japan|September 20, 1991|USA|September 29, 1991|Europe|June 18, 1992}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Yoshi (game)|Yoshi]]''
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| |align="center"|[[File:Nes Box - Yoshi.png|150px]]
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| |The first Yoshi game, simply called ''Yoshi'', is a two-dimensional puzzle game, with elements similar to those of [[wikipedia:Tetris|''Tetris'']]. The rules are fairly basic: the player must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn.
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| |{{release|Japan|December 14, 1991<ref name=ESMB>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', appearances section, page 240.</ref>|USA|May 28, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref> or June 1992<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|December 30, 1992<ref>[http://www.themushroomkingdom.net/games/yoshi-nes Date info of the NES version from TMK]</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Yoshi's Cookie]]''
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| |align="center"|[[File:Yoshi's Cookie NES - Box NA.jpg|150px]]
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| |Just as ''Yoshi'' did, '''''[[Yoshi's Cookie]]''''' used many of the same elements found in ''Tetris''. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and [[Yoshi Cookie]]s. A remake later appeared in ''[[Nintendo Puzzle Collection]]'' on the [[Nintendo GameCube]], along with ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Tetris Attack|Panel De Pon]]''.
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| |{{release|Japan|November 21, 1992|USA|April 1993|Europe|April 28, 1994<ref>[http://themushroomkingdom.net/games/yc-nes NES release Date from TMK], retrieved 4-24-08</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Mario is Missing!]]''
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| |align="center"|[[File:Marioismissingcover.jpg|150px]]
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| |''Mario is Missing!'' is a game that centers on [[Luigi]] as he tries to rescue [[Mario]] from [[Bowser]] by interacting with people and returning artifacts to their proper locations.
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| |{{release||USA|July 1993}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Wario's Woods]]''
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| |align="center"|[[File:WWoods NESCover.jpg|150px]]
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| |'''''Wario's Woods''''' is a puzzle game released for both the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] in 1994. The NES version was the last officially licensed game released for its console in North America and was the only game in its library to have an official rating by the {{wp|Entertainment Software Rating Board|ESRB}}. ''Wario's Woods'' is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as ''{{wp|Tetris}}'', where the player directly manipulates the game pieces, the player controls [[Toad]], who moves around the playing field and arranges them after they have fallen.
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| |{{release|Japan|February 19, 1994|USA|December 10, 1994|Europe|1995}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Mario's Time Machine]]''
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| |align="center"|[[File:NES Box - Mario's Time Machine.png|150px]]
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| |''Mario's Time Machine'' is a game that centers on Mario as he tries to return various artifacts that were stolen by Bowser by interacting with people and answering various history-related questions.
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| |{{release|USA|June 1994}}
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| |}
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| ==== [[Family Computer Disk System]] ====
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| {| align=center width=100% class="wikitable"
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| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Title
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| !width=15% style="background-color: #e0e0e0;"|Cover
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| !width=70% style="background-color: #e0e0e0;"|Synopsis
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| !width=15% style="background-color: #e0e0e0;"|Release Date
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Golf]]''
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| |align="center"|[[File:Fdsfamicomgolf jp.png|150px]]
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| |{{release|Japan|February 21, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Super Mario Bros.]]''
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| |align="center"|
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| |On September 13, 1985, Mario starred in his very first game on a home console, ''[[Super Mario Bros.]]''. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|Mushroom Retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until being surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today.
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| |{{release|Japan|February 21, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario Bros.: The Lost Levels]]''
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| |align="center"|[[File:English SMB TLL Boxart.png|150px]]
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| |After the success of ''Super Mario Bros.'', a sequel was released just one year later in [[Japan]] for the [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with different levels and new features including altered graphics and new enemy behavior, such as [[Blooper]]s flying in midair, wind to help the player jump across [[pit]]s, and other minor changes.
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| While it was called ''Super Mario Bros. 2'' in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries<ref>[https://web.archive.org/web/20090125010751/http://wii.ign.com/articles/824/824330p1.html]</ref>. Instead, another game was ported as ''Super Mario Bros. 2'', and the Japanese ''Super Mario Bros. 2'' became known as ''[[Super Mario Bros.: The Lost Levels]]'' when included in the ''[[Super Mario All-Stars]]'' remake years later. It saw release in its original form in the West only when released on the Virtual Console in 2007.
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| |{{release|Japan|June 3, 1986}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[All Night Nippon Super Mario Bros.]]''
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| |align="center"|[[File:All Night Nippon Super Mario Bros cover.jpg|150px]]
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| |''All Night Nippon Super Mario Bros.'' is an officially licensed hack of ''[[Super Mario Bros.: The Lost Levels]]''. Gameplay is the same, but many characters such as the [[Toad (species)|Mushroom Retainer]]s are replaced with Japanese celebrities from the radio show [[wikipedia:All Night Nippon|''All Night Nippon]]. Other changes are also made for this game, such as World 1 being set during nighttime and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
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| |{{release|Japan|December 1986}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Family Computer Golf: Japan Course]]''
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| |align="center"|[[File:Famicom-Golf-Japan-Course-cover.png|150px]]
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| |This Japan-only game is a simple update to the 1984 original, although Mario is in his normal outfit. Luigi is available for the second player. There is also a palette-swapped computer opponent that wears black and brown.
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| ''Japan Course'' was involved in a major contest. After finishing all the holes, players had an option of saving their score. If the score was good, the score could be recorded into a special blue disk that came with the game and sent via Disk Fax to Nintendo in Kyoto. The top 100 scorers received a plaque with their names on it, as well as a golden Disk Card with their name and rank programmed onto the title screen and it contains a harder golf course called the Champions' Course. 5000 other contestants received the Professional Course golden Disk Card which is not as difficult as the Champions' Course but still much harder than the original.
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| |{{release|Japan|February 21, 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Family Computer Golf: Japan Course|Family Computer Golf: Japan Course (Champions' Course)]]''
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| |align="center"|
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| |{{release|Japan|May 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Family Computer Golf: Japan Course|Family Computer Golf: Japan Course (Professional Course)]]''
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| |align="center"|
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| |{{release|Japan|May 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Family Computer Golf: U.S. Course]]''
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| |align="center"|[[File:Fds famicomgolfuscourse jp.jpg|150px]]
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| |''U.S. Course'' was released months later and is also a Japan-exclusive game. It is more open, and a bird's-eye-view of the holes is not available during gameplay, making it a bit more challenging. In this game, Mario wears a blue shirt and red-and-white striped overalls. Luigi is not mentioned in the game or the instruction manual but the second player is a green palette-swap while player 3 is blue and player 4 is orange. There is also a hidden female playable character that can be unlocked.
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| It also had a contest similar to ''Japan Course'' in which the main prize was a trophy and a golden ''Punch-Out!!'' [[Famicom]] cartridge. An unannounced prize was the golden disk ''Family Computer Golf: Prize Card'' which contained the harder Special Course. It was given out during the same contest but likely as part of a lottery to a thousand players whose submissions included a hole-in-one.
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| |{{release|Japan|June 14, 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Yume Kōjō: Doki Doki Panic]]''
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| |align="center"|[[File:DDP Famicom Box Art.jpg|150px]]
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| |''Yume Kōjō: Doki Doki Panic'' started development as a vertically scrolling ''Super Mario Bros.''-style game, eventually gaining horizontal scrolling as well to be more similar. Due to a licensing agreement with {{wp|Fuji TV|Fuji Television}}, it starred a family of Arabian characters owned by the network. This game would go on to become the western ''[[Super Mario Bros. 2]]'', with the Arabian characters replaced with Mario and friends, though other characters (namely enemies and bosses) remaining; many would become recurring to the series.
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| |{{release|Japan|July 10, 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Family Computer Golf: U.S. Course|Family Computer Golf: Prize Card]]''
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| |align="center"|
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| |{{release|Japan|September 1987}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Famicom Grand Prix: F1 Race]]''
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| |align="center"|[[File:F1Race.png|150px]]
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| |{{release|Japan|October 30, 1987}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Donkey Kong (game)|Donkey Kong]]''
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| |align="center"|
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| |In [[List of games by date#1981|1981]], Nintendo had their first blockbuster release with [[Shigeru Miyamoto]]'s creation - ''Donkey Kong''. Originally released in the arcades, ''Donkey Kong'' became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, [[Donkey Kong]] was the antagonist who kidnapped [[Mario]]'s girlfriend Lady (later renamed [[Pauline]]). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong.
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| |{{release|Japan|April 8, 1988}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Famicom Grand Prix II: 3D Hot Rally]]''
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| |align="center"|[[File:HotRally.png|150px]]
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| |{{release|Japan|April 14, 1988}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
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| |align="center"|
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| |In 1982, another arcade game was created, ''Donkey Kong Jr.'' This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, [[Donkey Kong Jr.]], Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them.
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| |{{release|Japan|July 19, 1988}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Kaettekita Mario Bros.]]''
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| |align="center"|[[File:Kaettekita Mario Bros. possible boxart.jpg|150px]]
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| |'''''Kaettekita Mario Bros.''''' is a Japan-only game for the [[Family Computer Disk System]], being mostly a more graphically accurate port of the original arcade game than the 1983 [[Family Computer]] and [[Nintendo Entertainment System]] port. However, it also has new features, such as the ability to change direction mid-[[jump]] and a slot machine [[minigame]]. Many of its graphical enhancements were used in a 1993 European NES port of ''Mario Bros.''
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| |{{release|Japan|November 30, 1988}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Wrecking Crew]]''
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| |align="center"|[[File:WC Disk.jpg|150px|Game disk, cover image not available]]
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| |'''''Wrecking Crew''''' is a home variation of ''VS. Wrecking Crew'', being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the [[hammer]]-wielding CPU-controlled opponent is the brothers' cantankerous boss, [[Foreman Spike]]. This is the first ''Mario'' game to feature scrolling, albeit vertical scrolling.
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| |{{release|Japan|February 3, 1989}}
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| !colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Pinball (game)|Pinball]]''
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| |align="center"|[[File:PinballJpDiskSystem.png|150px|Game disk, cover image not available]]
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| |{{release|Japan|May 31, 1989}}
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| |}
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|
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| === [[Super Nintendo Entertainment System]] ===
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| {| align=center width=100% class="wikitable"
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| !width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Title
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| !width=15% style="background-color: #e0e0e0;"|Cover
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| !width=70% style="background-color: #e0e0e0;"|Synopsis
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| !width=15% style="background-color: #e0e0e0;"|Release Date
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario World]]''
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| |align="center"|[[File:Super Mario World Box.png|150px]]
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| |Although a direct sequel to ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo Entertainment System]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshi]]s and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
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| |{{release|Japan|November 21, 1990|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of ''Super Mario World'' (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Mario Paint]]''
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| |align="center"|[[File:MarioPaintBox.jpg|150px]]
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| |{{release|Japan|July 14, 1992|USA|August 1, 1992|Europe|December 10, 1992<ref>[http://themushroomkingdom.net/games/mpaint TMK: Release date info], retrieved 9-20-2008</ref>}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario Kart]]''
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| |align="center"|[[File:Super Mario Kart NA box art.png|150px]]
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| |''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for [[Koopa Troopa]] who has only returned intermittently, and [[Donkey Kong Jr.]] who would never again be used in the series except for the much later ''[[Mario Kart Tour]]''{{'}}s "[[Super Mario Kart Tour]]", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
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| |{{release|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}}
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| !colspan="3" style="font-size:125%;text-align:left"|''[[Nintendo Campus Challenge#SNES version|Nintendo Campus Challenge]]''
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| |-
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| |align="center"|
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| |{{release|USA|1992}}
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| |-
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| |}
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|
| |
| ==References==
| |
| <references/>
| |