King Kruizer IV (level): Difference between revisions

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'''King Kruiser IV''' is the last main level of the world [[High-High Island]] in the game ''[[DK: Jungle Climber]]''.
'''King Kruiser IV''' is the last main level of the world [[High-High Island]] in the game ''[[DK: Jungle Climber]]''.


This level takes place in the [[King Kruiser IV]], and features many saws, gear pegs and a crane. The boss here is Mega AMP. This level is rife with Kremlings and spike mines.
This level takes place in the [[King Kruiser IV]], and features many saws, gear pegs and a crane. The boss here is Mega AMP. This level is rife with Kremlings and [[mine]]s.
 
==Overview==
==Overview==
The level opens on the industrial interior of King K. Rool's airship. There is a section with saws, where DK must grab switches to get through the saws at the right timing. Then, there is a section where a Kritter sends spiked mines at DK by rotating a crank, so DK must dodge them by grabbing onto pegs. Then there are several gear pegs with rotating pegs and then DK must get to the exit at the top right of the screen. There is a Kritter throwing bombs at DK in the next section, and DK must throw the bombs back at the other Kritters to reveal peg boards he can grab onto to head to the last section. The level has a crane similar to [[Panic Factory]] at the end, but this is more complicated, with spikes, mines and the crane moves around in a maze-like fashion.
The level opens on the industrial interior of King K. Rool's airship. There is a section with saws, where DK must grab switches to get through the saws at the right timing. Then, there is a section where a Kritter sends mines at DK by rotating a crank, so DK must dodge them by grabbing onto pegs. Then there are several gear pegs with rotating pegs and then DK must get to the exit at the top right of the screen. There is a Kritter throwing bombs at DK in the next section, and DK must throw the bombs back at the other Kritters to reveal peg boards he can grab onto to head to the last section. The level has a crane similar to [[Panic Factory]] at the end, but this is more complicated, with spikes, mines and the crane moves around in a maze-like fashion.


==Gallery==
==Gallery==
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DKJC King Kruiser IV Crane.png|The crane in King Kruiser IV
DKJC King Kruiser IV Crane.png|The crane in King Kruiser IV
</gallery>
</gallery>
{{stub}}
{{stub}}
{{DKJC levels}}
{{DKJC levels}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:DK: Jungle Climber levels]]
[[Category:DK: Jungle Climber levels]]

Revision as of 13:31, April 24, 2023

Level
King Kruizer IV
King Kruiser IV2.png
Level code 5-2
Game DK: Jungle Climber
<< Directory of levels >>

King Kruiser IV is the last main level of the world High-High Island in the game DK: Jungle Climber.

This level takes place in the King Kruiser IV, and features many saws, gear pegs and a crane. The boss here is Mega AMP. This level is rife with Kremlings and mines.

Overview

The level opens on the industrial interior of King K. Rool's airship. There is a section with saws, where DK must grab switches to get through the saws at the right timing. Then, there is a section where a Kritter sends mines at DK by rotating a crank, so DK must dodge them by grabbing onto pegs. Then there are several gear pegs with rotating pegs and then DK must get to the exit at the top right of the screen. There is a Kritter throwing bombs at DK in the next section, and DK must throw the bombs back at the other Kritters to reveal peg boards he can grab onto to head to the last section. The level has a crane similar to Panic Factory at the end, but this is more complicated, with spikes, mines and the crane moves around in a maze-like fashion.

Gallery

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