Warioland 4 (book): Difference between revisions

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[[File:Warioland4Book.jpg|thumb|200px|The cover of ''Warioland 4'']]
[[File:Warioland4Book.jpg|thumb|200px|The cover of ''Warioland 4'']]
'''''Warioland 4''''' is a branching-path gamebook by Craig Wessel based on the [[Game Boy Advance]] game ''[[Wario Land 4]]''. As such, the book's protagonist is [[Wario]]. Published in 2002, the book is the fourth and last published part of the [[Game Boy Advance (book series)|''Game Boy Advance'' book series]]. The book has 74 pages included as well as an eight-page color insert. The plot of the book consists of Wario retelling the story of how he raided the [[Golden Pyramid]] and recovered the ancient treasure while saving the legendary [[Princess Shokora]]. At the end of each page, there are multiple choices pertaining to what will happen next, and each choice is accompanied by a recommended page number. Every choice the reader makes will affect the storyline and the ending. The goal is to read through to the "real ending" and escape the pyramid with the treasure and the princess. Apart from the story, there are a game guide and tips for the game ''Wario Land 4''. Sales of the book were quite poor, and it was criticized about how it "''is a waste of good paper''" and "''it does nothing to keep the reader's attention''".<ref>[https://gamebooks.org/Item/1178/Show Demian's Gamebook Web Page]. Accessed September 13, 2016.</ref>
'''''Warioland 4''''' is a branching-path {{wp|gamebook}} written by Craig Wessel, based on the [[Game Boy Advance]] game ''[[Wario Land 4]]''. As such, the book's protagonist is [[Wario]]. Published in 2002, the book is the fourth and final published part of the [[Game Boy Advance (book series)|''Game Boy Advance'' book series]]. The book has 74 pages included, as well as an eight-page color insert.
 
The plot of the book consists of Wario retelling the story of how he raided the [[Golden Pyramid]] and recovered the ancient treasure while saving the legendary [[Princess Shokora]]. At the end of each page, there are multiple choices pertaining to what will happen next, and each choice is accompanied by a recommended page number. Every choice the reader makes will affect the storyline and the ending. The goal is to read through to the "real ending" and escape the pyramid with the treasure and the princess. Apart from the story, the book also features a game guide and tips for the game ''Wario Land 4''.
 
Sales of the book were quite poor.{{ref needed}} Gamebook reviewer Demian Katz criticized the book for being "''a blandly-written and incomplete summary''", highlighting its lack of interactivity and focus on reaching the single true ending as weak points, and claiming that the book "''does nothing to keep the reader's attention''".<ref>[https://gamebooks.org/Item/1178/Show Demian's Gamebook Web Page]. Accessed September 13, 2016.</ref>


==References==
==References==

Revision as of 16:04, April 2, 2023

Template:More images

The cover of the Game Boy Advance book Warioland 4 (based on the game Wario Land 4).
The cover of Warioland 4

Warioland 4 is a branching-path gamebook written by Craig Wessel, based on the Game Boy Advance game Wario Land 4. As such, the book's protagonist is Wario. Published in 2002, the book is the fourth and final published part of the Game Boy Advance book series. The book has 74 pages included, as well as an eight-page color insert.

The plot of the book consists of Wario retelling the story of how he raided the Golden Pyramid and recovered the ancient treasure while saving the legendary Princess Shokora. At the end of each page, there are multiple choices pertaining to what will happen next, and each choice is accompanied by a recommended page number. Every choice the reader makes will affect the storyline and the ending. The goal is to read through to the "real ending" and escape the pyramid with the treasure and the princess. Apart from the story, the book also features a game guide and tips for the game Wario Land 4.

Sales of the book were quite poor.[citation needed] Gamebook reviewer Demian Katz criticized the book for being "a blandly-written and incomplete summary", highlighting its lack of interactivity and focus on reaching the single true ending as weak points, and claiming that the book "does nothing to keep the reader's attention".[1]

References

  1. ^ Demian's Gamebook Web Page. Accessed September 13, 2016.