Anti-gravity: Difference between revisions
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Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode. | Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode. | ||
In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if | In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section). | ||
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, nineteen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and seven from the ''Mario Kart 8 Deluxe'' – Booster Course Pass): | Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], [[Super Bell Subway]], and [[Yoshi's Island (race course)|Yoshi's Island]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, nineteen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and seven from the ''Mario Kart 8 Deluxe'' – Booster Course Pass): |
Revision as of 12:00, March 18, 2023
It has been requested that this article be rewritten and expanded to include more information. Reason: include The Super Mario Bros. Movie information
Anti-gravity is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the Koopa Clown activating a pair of propellers and the Streetle’s wings opening. Drivers can receive a Spin Boost by bumping into other drivers or Spin Boost Pillars.
Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place underwater (such as in Twisted Mansion). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.
Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if they land in an anti-gravity section).
Every new course in the games except Excitebike Arena, Animal Crossing, Super Bell Subway, and Yoshi's Island features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, nineteen classic courses feature anti-gravity (seven from the Mario Kart 8 base game, five from its DLC, and seven from the Mario Kart 8 Deluxe – Booster Course Pass):
- GBA Mario Circuit
- N64 Toad's Turnpike
- 3DS DK Jungle
- DS Wario Stadium
- GCN Sherbet Land
- 3DS Piranha Plant Slide
- N64 Rainbow Road
- Wii Wario's Gold Mine
- GCN Baby Park (which is set entirely in anti-gravity)
- GBA Cheese Land
- 3DS Neo Bowser City
- GBA Ribbon Road
- GBA Boo Lake
- 3DS Rock Rock Mountain
- Wii Maple Treeway (only from the half-pipe)
- Merry Mountain
- 3DS Rainbow Road
- Wii DK Summit (only from half-pipes)
- GCN Waluigi Stadium
Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 反重力[?] Hanjūryoku |
Antigravity | |
Chinese | 反重力[?] Fǎnzhònglì |
Anti-gravity | |
Dutch | Antizwaartekracht[?] | Antigravity | |
German | Antigravitation[?] | Antigravity | |
Italian | Antigravità[?] | Antigravity | |
Korean | 반중력[?] Banjungnyeok |
Antigravity | |
Portuguese | Antigravidade[?] | Antigravity | |
Russian | Антигравитация[?] Antigravitatsiya |
Antigravity | |
Spanish | Antigravedad[?] | Antigravity |
Trivia
- While drifting in anti-gravity mode, the blue glow will match the corresponding level of Mini-Turbo sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
- According to Mario Kart 8 producer Hideki Konno, the anti-gravity mechanic was inspired by the portion of Rainbow Road in Mario Kart 7 set on the moon.[1] Fittingly, this part of the course would become an anti-gravity section upon its addition in the Mario Kart 8 Deluxe – Booster Course Pass, and Lunar Colony also features anti-gravity on the moon.
- Anti-gravity is referenced in Super Mario Maker, in which the jumping sprite of the Costume Mario costume Kart Mario has its tires in anti-gravity mode.
References
- ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.