Glossary (Mario Golf: Advance Tour): Difference between revisions
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The '''Glossary''' is a list of golf-related terms that is in the [[Game Boy Advance]] game ''[[Mario Golf: Advance Tour]]''. It can be accessed via the main menu. Once the player selects a term, [[Helen]] will give a definition or description. The glossary is placed in numerical and alphabetical order, from 1 to Z. | The '''Glossary''' is a list of golf-related terms that is in the [[Game Boy Advance]] game ''[[Mario Golf: Advance Tour]]''. It can be accessed via the main menu. Once the player selects a term, [[Helen]] will give a definition or description. The glossary is placed in numerical and alphabetical order, from 1 to Z. | ||
==1== | ==1== | ||
*'''1W'''- Abbreviation of driver. | *'''1W''' - Abbreviation of driver. | ||
*'''3W'''- Abbreviation of 3-wood. | *'''3W''' - Abbreviation of 3-wood. | ||
*'''4W'''- Abbreviation of 4-wood. | *'''4W''' - Abbreviation of 4-wood. | ||
*'''5W'''- You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek." | *'''5W''' - You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek." | ||
==A== | ==A== | ||
*'''Address'''- Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground. | *'''Address''' - Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground. | ||
*'''Against'''- Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low. | *'''Against''' - Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low. | ||
*'''Air Ball'''- A ball with a trajectory much higher than the golfer intended. Usually results in a short shot. | *'''Air Ball''' - A ball with a trajectory much higher than the golfer intended. Usually results in a short shot. | ||
*'''Albatross'''- A score of three strokes under par on a hole. An albatross is tougher to get than a hole in one. | *'''Albatross''' - A score of three strokes under par on a hole. An albatross is tougher to get than a hole in one. | ||
*'''Alternate'''- A game in which two players one a team take turns hitting the same ball. | *'''Alternate''' - A game in which two players one a team take turns hitting the same ball. | ||
*'''Approach'''- A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches. | *'''Approach''' - A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches. | ||
*'''Approach Shot'''- A shot aimed at the pin from off the green. | *'''Approach Shot''' - A shot aimed at the pin from off the green. | ||
*'''Approach Wedge'''- This club, abbreviated to AW, has good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction. | *'''Approach Wedge''' - This club, abbreviated to AW, has good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction. | ||
*'''Apron'''- Refers to the green's edge. | *'''Apron''' - Refers to the green's edge. | ||
*'''Average'''- The Average number of a set in statistics. Average scores and other shot data are saved under Story Status. | *'''Average''' - The Average number of a set in statistics. Average scores and other shot data are saved under Story Status. | ||
*'''Average Drive'''- A golfer's average distance off the tee box. | *'''Average Drive''' - A golfer's average distance off the tee box. | ||
*'''Average Putts'''- The average number of putts a golfer takes on a hole. | *'''Average Putts''' - The average number of putts a golfer takes on a hole. | ||
*'''Average Score'''- The average of all your scores in 18-hole rounds. | *'''Average Score''' - The average of all your scores in 18-hole rounds. | ||
*'''AW'''- Abbreviation of approach wedge. | *'''AW''' - Abbreviation of approach wedge. | ||
==B== | ==B== | ||
*'''Back Tee'''- A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box. | *'''Back Tee''' - A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box. | ||
*'''Backspin'''- A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact. | *'''Backspin''' - A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact. | ||
*'''Backswing'''- During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important. | *'''Backswing''' - During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important. | ||
*'''Baffy'''- Another name for the 4-wood. | *'''Baffy''' - Another name for the 4-wood. | ||
*'''Ball'''- The round, white thing you hit with a club. | *'''Ball''' - The round, white thing you hit with a club. | ||
*'''Ball Mark'''- The dent or hole your ball makes when it hits the green. You should always repair your ball marks. | *'''Ball Mark''' - The dent or hole your ball makes when it hits the green. You should always repair your ball marks. | ||
*'''Bare Ground'''- A spot where the grass is thin and dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing! | *'''Bare Ground''' - A spot where the grass is thin and dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing! | ||
*'''Baseball Grip'''- A method of gripping the club using all ten fingers on the grip with no overlapping. | *'''Baseball Grip''' - A method of gripping the club using all ten fingers on the grip with no overlapping. | ||
*'''Beach Bunker'''- A bunker that neighbors a water hazard. | *'''Beach Bunker''' - A bunker that neighbors a water hazard. | ||
*'''Bent Grass'''- A fine, smooth grass used on some greens. Bent greens are much more difficult to read. | *'''Bent Grass''' - A fine, smooth grass used on some greens. Bent greens are much more difficult to read. | ||
*'''Best Drive'''- The longest tee shot you've ever had. | *'''Best Drive''' - The longest tee shot you've ever had. | ||
*'''Best Gross'''- This is the best true total score, not including a handicap. It's a true measure of a golfer's skill. | *'''Best Gross''' - This is the best true total score, not including a handicap. It's a true measure of a golfer's skill. | ||
*'''Best Position'''- The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well. | *'''Best Position''' - The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well. | ||
*'''Best Score'''- The lowest number of strokes you've ever taken to play a full round. | *'''Best Score''' - The lowest number of strokes you've ever taken to play a full round. | ||
*'''Bet'''- A wager on score, holes won, etc. | *'''Bet''' - A wager on score, holes won, etc. | ||
*'''Birdie'''- A term for holing out in one stroke less than par. | *'''Birdie''' - A term for holing out in one stroke less than par. | ||
*'''Bite'''- The act of the ball stopping quickly as a result of backspin. | *'''Bite''' - The act of the ball stopping quickly as a result of backspin. | ||
*'''Blind'''- A state where the pin or green can't be seen from the tee due to a dogleg or shadows. | *'''Blind''' - A state where the pin or green can't be seen from the tee due to a dogleg or shadows. | ||
*'''Blowup Hole'''- Any hole where you miss several shots, making a decent score for that hole an impossibility. | *'''Blowup Hole''' - Any hole where you miss several shots, making a decent score for that hole an impossibility. | ||
*'''Bogey'''- A score of one stroke over par on a single hole. | *'''Bogey''' - A score of one stroke over par on a single hole. | ||
*'''Break'''- To score under par for a hole or a round. Usually a result of playing good, aggressive golf. | *'''Break''' - To score under par for a hole or a round. Usually a result of playing good, aggressive golf. | ||
*'''Break Ratio'''- The percentage of holes on which a golfer breaks par. | *'''Break Ratio''' - The percentage of holes on which a golfer breaks par. | ||
*'''Bump and Run'''- A low, short chip shot which stresses the roll after landing. | *'''Bump and Run''' - A low, short chip shot which stresses the roll after landing. | ||
*'''Bunker'''- A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all. | *'''Bunker''' - A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all. | ||
==C== | |||
*'''Caddie''' - A caddie helps a player by carrying clubs and offering shot advice and other assistance | |||
*'''Caddie Master''' - Caddie masters oversee caddies, deal with foursome or group formation, and set start times. | |||
*'''Carry''' - The distance the ball travels from the time it's hit until it first touches the ground. | |||
*'''Cavity Back''' - A type of iron with a hollow backside and thicker edges, which give it a larger sweet spot. These clubs take away a little distance, but they also reduce the number of missed shots. | |||
*'''Champion Tees''' - The longest and most difficult tee box on a hole. Also referred to as black tees. | |||
*'''Chili Dip''' - When a short chip or pitch shot is hit fat, causing the ball to go much shorter than intended. | |||
*'''Chip''' - An approach shot where the ball is hit high, lands on the green, and rolls slowly toward the cup. | |||
*'''Chip In''' - To sink the ball in the cup from a short distance off the green. Usually done with a club other than a putter. | |||
*'''Cleek''' - You don't have one in this game, but it's roughly equivalent to a 1-iron or a 5-wood. | |||
*'''Club''' - The stick used to hit the ball. ...Obviously. | |||
*'''Club Champion''' - The winner of a club championship. Also referred to as "club champ" for short. | |||
*'''Club Championship''' - A championship tournament sponsored by a country club. | |||
*'''Club Face''' - The grooved part on the front of a club head that directly impacts the ball. | |||
*'''Club Number''' - The number listed on the bottom of a golf club. Generally corresponds to the loft of a club. | |||
*'''Club Set''' - The clubs carried in the caddie bag during play. Rules permit up to 14 clubs per set. | |||
*'''Clubhouse''' - A country club's main building, where the lounge and locker rooms are located. | |||
*'''Collar''' - A green's edge. | |||
*'''Competition Golf''' - Competing against other golfers in competitions such as tournaments. | |||
*'''Concede''' - When a player recognizes that his or her opponent will hole out the next shot and gives up. Don't forget to add one stroke for conceded shots. | |||
*'''Course''' - The venue where golf is played. Normally, even par is 72. A course generally has 18 holes, a front nine and a back nine. | |||
*'''Course Layout''' - The shape of a course, including the locations of cups, greens, and hazards. Use it to plan a strategy or manage your plan of attack. | |||
*'''Course Management''' - Using strategy to make the wisest, not longest, shots to post the best possible score. | |||
*'''Course Rating''' - A means of expressing course difficulty for a scratch player. By comparing ratings, you may find a par 73 course to be tougher than a par 71. | |||
*'''Creek''' - A water hazard that flows through a course or hole. Landing in one will cost you a penalty stroke. | |||
*'''Cross-bunker''' - A bunker that cuts across the fairway. | |||
*'''Cup''' - The hole in the green that you aim for. Marked by a flag, or "pin," to be visible from afar. | |||
==D== | |||
*'''Dance Floor''' - A slang term for a green. See the definition for "green." | |||
*'''Dead Aim''' - Aiming for the pin rather than in front of it when attacking the green. | |||
*'''Deep''' - Refers to a drive that's hit really far. | |||
*'''Deep Rough''' - An area of grass that's longer than rough and even harder to escape. If your ball lands here, your first priority should just be to get it out. | |||
*'''Defending Champion''' - A golfer in a tournament who won the last time it was played. | |||
*'''Dimple''' - An indentation on a golf ball. Dimples affect ball control and air resistance. | |||
*'''Divot''' - A chunk of grass the club pulls up when it makes contact with the ball. Always replace your divots. | |||
*'''Dogleg''' - A hole whose fairway turns sharply between the tee and the green. The shape of the hole is reminiscent of a dog's leg, hence the name. | |||
*'''Dormie''' - In match play, the moment when a player can win the round by tying his or her foe on the next hole. | |||
*'''Dormie Hole''' - In match play, a hole on which a player can win the round by tying. | |||
*'''Double Bogey''' - Two strokes over par. On a par 4 hole, a double bogey would be a score of 6. | |||
*'''Double Eagle''' - Same as an albatross. The chances of hitting a hole in one are better than hitting an albatross. | |||
*'''Double Par''' - Refers to two times a hole's par. If you take 8 strokes on a par 4 hole, you score a double par. | |||
*'''Double Sandy''' - Hitting from a fairway bunker into a greenside bunker and holing out in two from there. | |||
*'''Doubles''' - When two players on one team compete against other doubles team. | |||
*'''Doubles Cup''' - A tournament in which players on teams of two alternate hitting a single ball. | |||
*'''Downhill Lie''' - When a golfer addresses the ball and the back foot is higher than the front foot. | |||
*'''Downswing''' - The part of the swing where the club begins its downward motion and then strikes the ball. | |||
*'''Draw''' - An outside-in shot where the ball starts to the outside then draws back in towards the target. | |||
*'''Dribble''' - A terribly missed shot that only rolls the ball ahead a tiny bit. | |||
*'''Drive''' - A shot hit with a driver from the tee box. | |||
*'''Driver'''' - The wood with the longest drive distance. A good drive will help you win long-drive contests. | |||
*'''Drives-in-fairway Ratio''' - The percentage of holes on which the tee shot lands properly in the fairway. | |||
*'''Driving Contest''' - A competition to see who can drive the farthest off the tee on a given hole. In these competitions, the ball must land on the fairway. | |||
*'''Driving Iron''' - An alternate name for a 1-iron, which is an uncommon club. | |||
*'''Driving Range''' - A practice facility where golfers can practice a variety of different shots. Good shots are easier to hit at the range. | |||
*'''Drop''' - To physically drop a ball in a playable area after hitting into a hazard or unplayable lie. | |||
*'''Duff''' - To miss a shot by hitting the ground behind the ball before hitting the ball itself. Duffing the ball ruins shot distance. | |||
==E== | |||
*'''Eagle''' - A score of two strokes under par on a hole. | |||
*'''Edge''' - The edge of a green. | |||
*'''Even''' - A score of par on a hole or a course. | |||
*'''Even (square)''' - When players in match play have won the same number of holes. | |||
*'''Even Par''' - Playing a hole or course in the number of strokes established as par for that hole or course. | |||
*'''Explosion''' - A technique of scattering sand or dirt to free the ball from a hazard. The sole of the sand wedge has a projection designed for this purpose. | |||
==F== | |||
*'''Fade''' - An inside-out shot that starts to the inside and fades outside on its way to the target. | |||
*'''Fairway''' - The tended grass that stretches from the tee to the green. It's easier to hit from the fairway than it is to hit from the rough. | |||
*'''Fairway Bunker''' - A bunker located beside or in a fairway. | |||
*'''Fairway Wood''' - An oversized club similar to a driver. Used for hitting balls long distances from the fairway. | |||
*'''Fat''' - Hitting the ground before the ball, resulting in the ball not going as far as intended. | |||
*'''Flag''' - An alternate term from the pin. | |||
*'''Flat''' - A more shallow or horizontal swing. Typically inside-out. | |||
*'''Flier''' - A shot that flies farther than desired because of decreased backspin. Usually the result of grass between the ball and clubface upon impact. | |||
*'''Follow-through''' - The continuation of the swing after the club hits the ball. It's important to have a good follow-through on all shots. | |||
*'''Fore!''' - A warning shouted to golfers who may be in danger of getting hit by a golf shot. | |||
*'''Forged Irons''' - Unlike cavity back clubs, forged clubs have a thin, solid face. They have a smaller sweet spot but travel further and feel smooth when hit well. | |||
*'''Foursome''' - A group of four golfers playing together. | |||
*'''Fried Egg''' - A bunker lie in which the ball is half-buried and thus resembles a fried egg. | |||
*'''Fringe''' - Also called the apron, the short grass that separates the putting green from rough or fairway. | |||
*'''Full Swing''' - A swing that uses maximum backswing and follow-through. | |||
==G== | |||
*'''Gallery''' - The spectators at a golf match. | |||
*'''Gamble Shot''' - A risky shot through difficult terrain. | |||
*'''Gimme''' - When an opponent thinks you'll make your next putt and permits you to skip taking it. If you lie 3 and get a gimme your score will be 4. | |||
*'''Give Up''' - To quit trying to sink the ball. In Mario Golf, you automatically give up if you score triple par. | |||
*'''Golf Bag''' - The bag used to hold clubs and other equipment while playing a round. | |||
*'''Golf Club''' - A place where on plays golf, in addition to the stick used to hit the ball. | |||
*'''Golf Shoes''' - Special shoes with cleats or spikes on their soles to keep the feet steady during the swing. | |||
*'''Golf Student''' - A member of a particular club in training to enter a competitive golf circuit. | |||
*'''Gooseneck''' - An iron with a bent neck between the shaft and head. | |||
*'''Grass Hazard''' - A grass-covered hollow in the ground, similar to a bunker. Not considered a true hazard. | |||
*'''Green''' - The area of short grass surrounding the cup where the ball is putted. You can mark, pick up, and clean your ball once it is on the green. | |||
*'''Green Edge''' - The thin strip of grass around the green's edge. Also called the apron, collar or fringe. | |||
*'''Greenside Bunker''' - A bunker that borders the green. | |||
*'''Greens-In-Regulation-Ratio''' - The percentage of holes on which a golfer gets on the green in regulation. A high ratio should ensure many pars, and birdies. | |||
*'''Grip''' - The end of the club you grab. Also refers to the way a player holds his or her club. | |||
*'''Grip's Length''' - The length of a club's grip. Used as the length you can improve your lie under winter rules. | |||
*'''Grooves''' - The lines carved in the face of a golf club. Used to place spin on golf shots. | |||
*'''Gross''' - A player's total score for a round before handicap is calculated in. | |||
==H== | |||
*'''Hacker''' - An erratic golfer characterized by a jerky swing. | |||
*'''Handicap''' - The number of points you subtract from your score to match your skill to a scratch player's. | |||
*'''Hazard''' - An obstacle such as a bunker or water hazard. The rules don't count grass bunkers as hazards. | |||
*'''Head''' - The part of the club that hits the ball. It's connected to the shaft. | |||
*'''Heath''' - An area of untended land scattered with low bushes. | |||
*'''Heavy Rough''' - Also called deep rough, this grass is much thicker than normal rough. Just hitting the ball can be very difficult. | |||
*'''Heel''' - The end of the club head nearest the shaft. | |||
*'''Hole''' - The cup in the green that you aim for. Also refers to one of the 18 areas between the tea and cup. | |||
*'''Hole in One''' - Getting the ball into the cup in just one stroke. Usually, this only happens on par 3 holes. | |||
*'''Hole Out''' - To sink your ball in the cup, completing the hole. | |||
*'''Home Hole''' - The 18th hole. Called this because once it's done, your on your way home! | |||
*'''Honors''' - Hitting first off of the tee. After the first hole, the winner of the previous hole has honors. | |||
*'''Hook''' - For righties, its when the ball flies far left of its intended path. For lefties, its vice versa. | |||
==I== | |||
*'''Impact''' - The moment the club hits the ball and trajectory is determined. Impact timing is vital because it affects left and right shot direction. | |||
*'''Impact Zone''' - Line up this area on the power gauge to hit the ball correctly. Also called the hitting zone. | |||
*'''In''' - A term sometimes used to refer to the last or back nine holes of a course. Also called the "back" | |||
*'''Inside-out''' - A swing that starts inside, finishes outside, and makes the ball spin to the inside. The inside spin makes the ball break toward the golfer, or "draw." | |||
*'''Intentional''' - Purposely hooking or slicing the ball left or right to avoid an obstacle and get on the green. | |||
*'''Interlock Grip''' - Gripping the club with the index finger of the top hand hooked on the pinky of the bottom hand. | |||
*'''Iron''' - A metal club used to hit the ball. The lower its number, the greater its distance. | |||
*'''Iron Shot''' - Any shot made with an iron club. | |||
*'''Island Green''' - A green that is completely surrounded by water. | |||
==L== | |||
*'''Lag''' - A putt intended to stop close to the hole, not be holed. | |||
*'''Lateral Water Hazard''' - A water hazard that allows you to drop your ball two-club lengths from where it landed. All of Mario Golf's water hazards are lateral. | |||
*'''Lay Up''' - To play a short, straight shot to avoid danger. Often used to avoid landing in water hazards. | |||
*'''Layout''' - A shot played to a specific spot to avoid too much distance or set up for an easier subsequent shot. | |||
*'''Leading Edge''' - Also called the "blade," the lowest edge of a club's head, where the sole and face meet. | |||
*'''Lie''' - The quality, manner, or position relative to level in which a ball rests on the ground. | |||
*'''Line''' - The path of the ball, used mostly in reference to putting, as in: "I can see the line!" | |||
*'''Links''' - Originally a term for a seaside course, this is now slang for any golf course. | |||
*'''Lip''' - The top edge of the hole. | |||
*'''Lob Shot''' - A shot that slowly flies high in the air. An advance technique with disastrous miss-hit results. | |||
*'''Loft''' - The angle of a club's face. | |||
*'''Long Drive Contest''' - A side contest which takes place in a golf tournament whereby participants compete to hit the longest drive on a particular hole. | |||
*'''Long Hole''' - Another name for a par 5 hole. "Long" is also used to describe a hole, like a long par 4. | |||
*'''Long Irons''' - The 2-, 3-, and 4-irons. Long, middle, and short irons are named for their drive distances. | |||
*'''Lost Ball''' - A ball that can't be found! In Mario Golf, you will always find your ball. | |||
==M== | |||
*'''Marker''' - The object used to mark ball position on a green. Also someone who checks competition scores. | |||
*'''Match Play''' - A competition between two players to see who can win the most scores. The match ends as soon as a winner is decided, even if unplayed holes remain. | |||
*'''Member''' - Someone who belongs to a country club. A good club takes excellent care of its members. | |||
*'''Middle Hole''' - Another name for par 4 holes. | |||
*'''Middle Irons''' - The 5-, 6-, and 7- irons. They're called this because of their midrange drive distances. | |||
*'''Mis-Hit''' - A poorly hit shot that does not do what the golfer intended. | |||
*'''Mound''' - A place where the ground rises like a tiny hill. | |||
*'''Mulligan''' - A second attempt, or do-over, on a shot when you didn't like the result of the first. | |||
==N== | |||
*'''Nassau''' - A three-part bet based on scores on the front 9, the back 9, and finally all 18 holes. | |||
*'''Near-Pin''' - A contest to see whose tee shot can get closest to the pin on a short hole. | |||
*'''Neck''' - The area where a golf club's head meets its shaft. | |||
*'''Net''' - A player's gross, or overall, sore minus their handicap. | |||
*'''Normal Water Hazard''' - A water hazard, which requires the ball to be dropped behind the hazard. Not used in this game, but in real golf, don't forget the one stroke penalty! | |||
==O== | |||
*'''OB''' - OB stands for out-of-bounds. You get a one-stroke penalty, and you must re-hit from the same spot. | |||
*'''Obstacle''' - An obstacle between your lie and the pin. Usually a result of a poor shot or bad management. | |||
*'''On''' - To be at rest on the green. If the green is reached in one stroke that is "on in one." | |||
*'''On in regulation''' - Reaching the green in two strokes under par for the hole. On a par 4 hole, it's on in two. | |||
*'''One-Putt''' - To take only one putt on the green to hole the ball. | |||
*'''Out''' - A term sometimes used to refer to the first or front nine holes of a course. The back nine is sometimes called the "in." | |||
*'''Outdrive''' - When a player hits a tee shot farther than another player. Outdriving opponents feels great. Being outdriven feels awful. | |||
*'''Outside-in''' - A swing that starts outside, finishes inside, and makes the ball spin to the outside. The outside spin makes the ball break away, or fade," from the golfer. | |||
*'''Over Par''' - Scoring higher than par on a hole or course. | |||
*'''Overlap Grip''' - Gripping the club with the pinky of the bottom hand atop the index and middle fingers of the top one. | |||
==P== | |||
*'''Pair''' - A team of two golfers. | |||
*'''Par''' - The standard number of strokes needed to play a hole or course. A typical course is a par 72. | |||
*'''Par Save''' - When you score par or better without being on in regulation. Basically, a par under duress. | |||
*'''Par-save ratio''' - The percentage of holes on which a golfer saves par. | |||
*'''Partner''' - Refers to a member of your foursome or a player on a doubles team. | |||
*'''Penalty Stroke''' - A stroke added to your score for dunking your ball or hitting it Out-of-bounds. | |||
*'''Pin''' - The flagstick that marks the cup. | |||
*'''Pin High''' - When the ball travels the correct distance and is even with the hole, but off to one side. | |||
*'''Pin Position''' - Also referred to as "pin placement" the exact location of the hole and flagstick. | |||
*'''Pitch Mark''' - Also known as a "ball mark," the dent a ball makes when it hits the ground: usually the green. | |||
*'''Pitch shot''' - A short approach shot where the ball is lofted into the air and lands with a quick stop. | |||
*'''Pitching Wedge''' - A club with good control that easily lofts the ball into the air. Similar to the AW and SW. | |||
*'''Play Through''' - To pass the group in front of you while they wait. | |||
*'''Playoff''' - A competition used to break a tie at the match's end. Sudden death is common, but rounds can also be replayed. | |||
*'''Poley''' - A put that is longer than the flagstick or pin. | |||
*'''Pot Bunker''' - A small, round, pot-shaped bunker often found in fairways and around greens on links courses. | |||
*'''Private Course''' - A course where only members and their guests can play golf. | |||
*'''Public Course''' - A course that anyone can play without having to be a member. | |||
*'''Push''' - A shot that goes to the right of the intended line for a right-handed-player. | |||
*'''Putt''' - To hit the ball with a putter. A stroke using the putter off the green doesn't count as a putt. | |||
*'''Putt Out''' - An alternate term for" finish," to complete play by holing out. Also, to putt your ball into the hole whether you're away or not. | |||
*'''Putter''' - A club with a flat vertical head used to roll the ball across the green. | |||
*'''Putting Line''' - The path a putt travels once hit. If you can read putting lines, it takes fewer putts to hole out. | |||
*'''PW''' - Abbreviation of pitching wedge. | |||
==R== | |||
*'''Rake''' - A tool used to smooth out the sand in a sand bunker. | |||
*'''Read''' - To assess or survey the line of a putt to determine its break and behavior. | |||
*'''Recovery''' - A comeback from a missed shot or bad lie as in: "Nice recovery!" | |||
*'''Registration''' - Entering a golf tournament. You must not forget to register prior to the beginning of the tournament. | |||
*'''Regular Tees''' - The tee box used by golfers of average skill to hit their first shot. Also called the white tees. | |||
*'''Relief''' - A rules term meaning to legally move your ball away form some trouble, or hindrance. | |||
*'''Rough''' - Areas of the fairway where the grass is longer. The grass makes it harder to swing. | |||
*'''Round''' - 18 holes of golf. | |||
*'''Run''' - After you hit the ball, the distance it moves from its first bounce until it stops. | |||
==S== | |||
*'''Safe Zone''' - Areas with no hazards that players can aim for without fear of taking penalty strokes. | |||
*'''Sand Wedge''' - A club used to get a ball out of a bunker. It has a sole that's used for explosion shots. | |||
*'''Sand-save-percentage''' - The percentage of balls holed out at par or better after landing in a bunker. | |||
*'''Score''' - The number of strokes taken to finish a hole or the total tally on a round of golf. | |||
*'''Scorecard''' - A card usually made of stiff paper used to record and tally scores during a round of golf. | |||
*'''Scratch Golfer''' - A golfer with zero handicap. | |||
*'''Semi-rough''' - A strip of grass separating the rough and fairway. Longer than fairway and shorter than rough. | |||
*'''Set position''' - The point where the backswing ends and the club sets just before beginning to downswing. | |||
*'''Shaft''' - The rod that connects a club's head to its grip. Shafts are now made of both steel and graphite. | |||
*'''Shank''' - To hit the ball with the base of the club head, sending it way off base. Usually caused by hitting the shot fat (ground first). | |||
*'''Short''' - Refers to an approach shot that doesn't reach the green. Results from poor club selection or a missed shot. | |||
*'''Short Game''' - The part of golf that consists of short-range shots aimed at the pin. A good short game is vital for scoring well. | |||
*'''Short Hole''' - This is another name for a par 3 hole. "Short" can also describe a hole, like a short par 4. | |||
*'''Short Irons''' - Irons used for hitting short distances, such as the 8, 9, PW, AW, and SW. | |||
*'''Shortcut''' - The path straight across the bend in a dogleg, instead of the safe path along the fairway. | |||
*'''Shot''' - The act of hitting the ball. | |||
*'''Shot Maker''' - A skilled golfer that can execute well-planned shots. | |||
*'''Side Bunker''' - A bunker on either the left or right side of a fairway. | |||
*'''Slice''' - For righties, a shot where the ball turns far to the right of its intended path. For lefties, a shot where the ball turns far left. | |||
*'''Slow Play''' - Playing slowly isn't against the rules, but its terrible etiquette and causes backups. | |||
*'''Sole''' - The bottom of the club head where the club number is written. | |||
*'''Spike Mark''' - A mark made on the green by the cleats of a golf shoe. | |||
*'''Spin''' - When the ball rotates in flight. Spin can change shot trajectory. | |||
*'''Spoon''' - Another name for the 3-wood. | |||
*'''Stance''' - The position of your feet when you address the ball. A bad stance results in a bad shot. | |||
*'''Starter''' - The person who sets the order of play from the first tee to keep the course flowing smoothly. | |||
*'''Starting Hole''' - The number one hole on the golf course. Everyone wants to tee off well on the starting hole. | |||
*'''Steady''' - Consistent, precise play during which you aim for the green in front of the cup, not the pin. | |||
*'''Stick Shot''' - A shot that drops and sticks hard and fast right next to the hole. | |||
*'''Stroke''' - The number of times you address and swing the club to hit the ball are your strokes. Don't wiff! Those count as strokes too. | |||
*'''Stroke Play''' - A competition in which the total number of strokes for one round determines the winner. Can also be played for a predetermined number of rounds. | |||
*'''Sudden Death''' - A tiebreak situation in which victory is decided on the next hole. In match play, if no winner has been determined by the last hole, a sudden death playoff is held. | |||
*'''Sunny-side up''' - When a ball gets halfway buried in a bunker, resembling an over-easy egg. Very difficult to hit. | |||
*'''SW''' - Abbreviation for sand wedge. | |||
*'''Sway''' - Turning the body from side to side during the swing. To much sway causes erratic ball flight. | |||
*'''Sweet Spot''' - The dead center of the face of the club. Hitting this spot is important for getting the appropriate distance out of a club. | |||
*'''Sweet-spot ratio''' - The percentage of shots that you hit in a club's sweet spot. | |||
*'''Swing''' - The act of pendulating a club to hit a ball. | |||
==T== | |||
*'''Tailwind''' - A wind that comes from behind. It carries the ball. | |||
*'''Tap-in''' - A short, simple putt that doesn't require concentration. | |||
*'''Teaching Pro''' - A trained instructor who teaches golfers the finer points of the game. Novices should listen up. | |||
*'''Tee''' - The wooden peg that the ball rests upon for the first shot on a hole. | |||
*'''Tee Box''' - The designated area from which each player hits the first shot of every hole. | |||
*'''Tee Marker''' - A mark that specifies from where in the tee box you should take your tee shot. | |||
*'''Tee Off''' - To hit the first shot on the starting hole. | |||
*'''Tee Shot''' - The first shot on a hole. Taken from the tee box. | |||
*'''Tee Time''' - The assigned time for a group to begin play on their first hole. | |||
*'''Tee Up''' - To set the ball on the tee for the tee shot. If it falls off, there's no penalty to replace it. | |||
*'''Tend The Flag''' - To hold the pin so a player can see the hole and to remove it after the player has putted. | |||
*'''Texas Wedge''' - A shot made with the putter from off the green. | |||
*'''The Turn''' - "Making the turn" refers to finishing the front nine and moving on to the back nine. | |||
*'''Tight''' - A descriptive term for a course or hole that is very narrow. | |||
*'''Title Holder''' - A player that wins a championship tournament and therefore holds that particular title. | |||
*'''Toe''' - The far end of the club head, away from the neck and shaft. | |||
*'''Tool''' - An instrument used to fix a ball mark on the green. | |||
*'''Top''' - To hit the top of the ball, resulting in a low missed shot. | |||
*'''Topspin''' - A back-to-front spin on the ball that causes it to drop faster, yet roll further. | |||
*'''Touch''' - An abstract term that refers to having a feel or sensitivity for playing good golf shots. | |||
*'''Tournament''' - A competition among many golfers for a prize, trophy, or title. | |||
*'''Tournament Green''' - For use in tournaments, this green is harder and faster than a normal green. It's hard to make the ball stop on a tournament green. | |||
*'''Trajectory''' - The flight path of the ball. | |||
*'''Trap''' - See "bunker" | |||
*'''Triple Bogey''' - A score of three strokes over par. On a par 4 hole, a triple bogey would be a score of 7. | |||
*'''Trouble Shot''' - When the ball is in a difficult position to hit, like behind a tree or under a bush. | |||
==U== | |||
*'''Under Par''' - Scoring less than the par score for hole or course. | |||
*'''Undulation''' - The ups and downs of the terrain. It's important to study since the ball always rolls downhill. | |||
*'''Unplayable''' - A ball that cannot be played due to terrain. There's a one-stroke penalty to drop the ball. | |||
*'''Up and Down''' - To hole out in two shots from off the green. Usually a chip or pitch followed by one putt. | |||
*'''Uphill''' - Refers to any up-sloping shot. Down-sloping shots are referred to as "downhill." | |||
*'''Upright Swing''' - A term for a swing in which the club's path is vertical. | |||
==V== | |||
*'''Visitor''' - A guest playing at a course that he or she does not belong to. | |||
==W== | |||
*'''Waggle''' - The back-and-forth club motion at address meant to loosen the wrists and arms. | |||
*'''Waste Area''' - Terrain covered in pebbles and rocks. Like deep rough, these areas are hard to hit far from. | |||
*'''Water Hazard''' - An obstacle made of water. If you dunk your ball, you have to take a one-stroke penalty. | |||
*'''Wedge''' - A short-range club used to loft the ball into the air. Sand, pitching, and approach wedges are the most coming. | |||
*'''Wet Ball''' - A shot that lands in any water hazard on the course. Also called water balls. | |||
*'''Whiff''' - A swing that attempts to hit the ball, and missed. | |||
*'''Wood''' - A distance club once made of wood but now often made of metal. 1-, 3-, and 4-woods are in Mario Golf. | |||
*'''Worm Burner''' - A shot with an extremely low trajectory that skims or appears to skim the ground. | |||
==Y== | |||
*'''Yard''' - On yard equals three feet. That's about the same as 90 cm. | |||
*'''Yardage''' - The unit used to measure distance outside of the green. | |||
*'''Yardage Marker''' - A landmark indicating yardage to the green. Usually measured to the center of the green. | |||
*'''Yips''' - The inability to play well due to nerves. Yips are most common to, but not limited to, putting. | |||
{{MGAT}} | {{MGAT}} | ||
[[Category:Mario Golf: Advance Tour]] | [[Category:Mario Golf: Advance Tour]] |
Latest revision as of 21:37, November 25, 2022
The Glossary is a list of golf-related terms that is in the Game Boy Advance game Mario Golf: Advance Tour. It can be accessed via the main menu. Once the player selects a term, Helen will give a definition or description. The glossary is placed in numerical and alphabetical order, from 1 to Z.
1[edit]
- 1W - Abbreviation of driver.
- 3W - Abbreviation of 3-wood.
- 4W - Abbreviation of 4-wood.
- 5W - You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek."
A[edit]
- Address - Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground.
- Against - Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low.
- Air Ball - A ball with a trajectory much higher than the golfer intended. Usually results in a short shot.
- Albatross - A score of three strokes under par on a hole. An albatross is tougher to get than a hole in one.
- Alternate - A game in which two players one a team take turns hitting the same ball.
- Approach - A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches.
- Approach Shot - A shot aimed at the pin from off the green.
- Approach Wedge - This club, abbreviated to AW, has good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction.
- Apron - Refers to the green's edge.
- Average - The Average number of a set in statistics. Average scores and other shot data are saved under Story Status.
- Average Drive - A golfer's average distance off the tee box.
- Average Putts - The average number of putts a golfer takes on a hole.
- Average Score - The average of all your scores in 18-hole rounds.
- AW - Abbreviation of approach wedge.
B[edit]
- Back Tee - A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box.
- Backspin - A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact.
- Backswing - During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important.
- Baffy - Another name for the 4-wood.
- Ball - The round, white thing you hit with a club.
- Ball Mark - The dent or hole your ball makes when it hits the green. You should always repair your ball marks.
- Bare Ground - A spot where the grass is thin and dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing!
- Baseball Grip - A method of gripping the club using all ten fingers on the grip with no overlapping.
- Beach Bunker - A bunker that neighbors a water hazard.
- Bent Grass - A fine, smooth grass used on some greens. Bent greens are much more difficult to read.
- Best Drive - The longest tee shot you've ever had.
- Best Gross - This is the best true total score, not including a handicap. It's a true measure of a golfer's skill.
- Best Position - The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well.
- Best Score - The lowest number of strokes you've ever taken to play a full round.
- Bet - A wager on score, holes won, etc.
- Birdie - A term for holing out in one stroke less than par.
- Bite - The act of the ball stopping quickly as a result of backspin.
- Blind - A state where the pin or green can't be seen from the tee due to a dogleg or shadows.
- Blowup Hole - Any hole where you miss several shots, making a decent score for that hole an impossibility.
- Bogey - A score of one stroke over par on a single hole.
- Break - To score under par for a hole or a round. Usually a result of playing good, aggressive golf.
- Break Ratio - The percentage of holes on which a golfer breaks par.
- Bump and Run - A low, short chip shot which stresses the roll after landing.
- Bunker - A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all.
C[edit]
- Caddie - A caddie helps a player by carrying clubs and offering shot advice and other assistance
- Caddie Master - Caddie masters oversee caddies, deal with foursome or group formation, and set start times.
- Carry - The distance the ball travels from the time it's hit until it first touches the ground.
- Cavity Back - A type of iron with a hollow backside and thicker edges, which give it a larger sweet spot. These clubs take away a little distance, but they also reduce the number of missed shots.
- Champion Tees - The longest and most difficult tee box on a hole. Also referred to as black tees.
- Chili Dip - When a short chip or pitch shot is hit fat, causing the ball to go much shorter than intended.
- Chip - An approach shot where the ball is hit high, lands on the green, and rolls slowly toward the cup.
- Chip In - To sink the ball in the cup from a short distance off the green. Usually done with a club other than a putter.
- Cleek - You don't have one in this game, but it's roughly equivalent to a 1-iron or a 5-wood.
- Club - The stick used to hit the ball. ...Obviously.
- Club Champion - The winner of a club championship. Also referred to as "club champ" for short.
- Club Championship - A championship tournament sponsored by a country club.
- Club Face - The grooved part on the front of a club head that directly impacts the ball.
- Club Number - The number listed on the bottom of a golf club. Generally corresponds to the loft of a club.
- Club Set - The clubs carried in the caddie bag during play. Rules permit up to 14 clubs per set.
- Clubhouse - A country club's main building, where the lounge and locker rooms are located.
- Collar - A green's edge.
- Competition Golf - Competing against other golfers in competitions such as tournaments.
- Concede - When a player recognizes that his or her opponent will hole out the next shot and gives up. Don't forget to add one stroke for conceded shots.
- Course - The venue where golf is played. Normally, even par is 72. A course generally has 18 holes, a front nine and a back nine.
- Course Layout - The shape of a course, including the locations of cups, greens, and hazards. Use it to plan a strategy or manage your plan of attack.
- Course Management - Using strategy to make the wisest, not longest, shots to post the best possible score.
- Course Rating - A means of expressing course difficulty for a scratch player. By comparing ratings, you may find a par 73 course to be tougher than a par 71.
- Creek - A water hazard that flows through a course or hole. Landing in one will cost you a penalty stroke.
- Cross-bunker - A bunker that cuts across the fairway.
- Cup - The hole in the green that you aim for. Marked by a flag, or "pin," to be visible from afar.
D[edit]
- Dance Floor - A slang term for a green. See the definition for "green."
- Dead Aim - Aiming for the pin rather than in front of it when attacking the green.
- Deep - Refers to a drive that's hit really far.
- Deep Rough - An area of grass that's longer than rough and even harder to escape. If your ball lands here, your first priority should just be to get it out.
- Defending Champion - A golfer in a tournament who won the last time it was played.
- Dimple - An indentation on a golf ball. Dimples affect ball control and air resistance.
- Divot - A chunk of grass the club pulls up when it makes contact with the ball. Always replace your divots.
- Dogleg - A hole whose fairway turns sharply between the tee and the green. The shape of the hole is reminiscent of a dog's leg, hence the name.
- Dormie - In match play, the moment when a player can win the round by tying his or her foe on the next hole.
- Dormie Hole - In match play, a hole on which a player can win the round by tying.
- Double Bogey - Two strokes over par. On a par 4 hole, a double bogey would be a score of 6.
- Double Eagle - Same as an albatross. The chances of hitting a hole in one are better than hitting an albatross.
- Double Par - Refers to two times a hole's par. If you take 8 strokes on a par 4 hole, you score a double par.
- Double Sandy - Hitting from a fairway bunker into a greenside bunker and holing out in two from there.
- Doubles - When two players on one team compete against other doubles team.
- Doubles Cup - A tournament in which players on teams of two alternate hitting a single ball.
- Downhill Lie - When a golfer addresses the ball and the back foot is higher than the front foot.
- Downswing - The part of the swing where the club begins its downward motion and then strikes the ball.
- Draw - An outside-in shot where the ball starts to the outside then draws back in towards the target.
- Dribble - A terribly missed shot that only rolls the ball ahead a tiny bit.
- Drive - A shot hit with a driver from the tee box.
- Driver' - The wood with the longest drive distance. A good drive will help you win long-drive contests.
- Drives-in-fairway Ratio - The percentage of holes on which the tee shot lands properly in the fairway.
- Driving Contest - A competition to see who can drive the farthest off the tee on a given hole. In these competitions, the ball must land on the fairway.
- Driving Iron - An alternate name for a 1-iron, which is an uncommon club.
- Driving Range - A practice facility where golfers can practice a variety of different shots. Good shots are easier to hit at the range.
- Drop - To physically drop a ball in a playable area after hitting into a hazard or unplayable lie.
- Duff - To miss a shot by hitting the ground behind the ball before hitting the ball itself. Duffing the ball ruins shot distance.
E[edit]
- Eagle - A score of two strokes under par on a hole.
- Edge - The edge of a green.
- Even - A score of par on a hole or a course.
- Even (square) - When players in match play have won the same number of holes.
- Even Par - Playing a hole or course in the number of strokes established as par for that hole or course.
- Explosion - A technique of scattering sand or dirt to free the ball from a hazard. The sole of the sand wedge has a projection designed for this purpose.
F[edit]
- Fade - An inside-out shot that starts to the inside and fades outside on its way to the target.
- Fairway - The tended grass that stretches from the tee to the green. It's easier to hit from the fairway than it is to hit from the rough.
- Fairway Bunker - A bunker located beside or in a fairway.
- Fairway Wood - An oversized club similar to a driver. Used for hitting balls long distances from the fairway.
- Fat - Hitting the ground before the ball, resulting in the ball not going as far as intended.
- Flag - An alternate term from the pin.
- Flat - A more shallow or horizontal swing. Typically inside-out.
- Flier - A shot that flies farther than desired because of decreased backspin. Usually the result of grass between the ball and clubface upon impact.
- Follow-through - The continuation of the swing after the club hits the ball. It's important to have a good follow-through on all shots.
- Fore! - A warning shouted to golfers who may be in danger of getting hit by a golf shot.
- Forged Irons - Unlike cavity back clubs, forged clubs have a thin, solid face. They have a smaller sweet spot but travel further and feel smooth when hit well.
- Foursome - A group of four golfers playing together.
- Fried Egg - A bunker lie in which the ball is half-buried and thus resembles a fried egg.
- Fringe - Also called the apron, the short grass that separates the putting green from rough or fairway.
- Full Swing - A swing that uses maximum backswing and follow-through.
G[edit]
- Gallery - The spectators at a golf match.
- Gamble Shot - A risky shot through difficult terrain.
- Gimme - When an opponent thinks you'll make your next putt and permits you to skip taking it. If you lie 3 and get a gimme your score will be 4.
- Give Up - To quit trying to sink the ball. In Mario Golf, you automatically give up if you score triple par.
- Golf Bag - The bag used to hold clubs and other equipment while playing a round.
- Golf Club - A place where on plays golf, in addition to the stick used to hit the ball.
- Golf Shoes - Special shoes with cleats or spikes on their soles to keep the feet steady during the swing.
- Golf Student - A member of a particular club in training to enter a competitive golf circuit.
- Gooseneck - An iron with a bent neck between the shaft and head.
- Grass Hazard - A grass-covered hollow in the ground, similar to a bunker. Not considered a true hazard.
- Green - The area of short grass surrounding the cup where the ball is putted. You can mark, pick up, and clean your ball once it is on the green.
- Green Edge - The thin strip of grass around the green's edge. Also called the apron, collar or fringe.
- Greenside Bunker - A bunker that borders the green.
- Greens-In-Regulation-Ratio - The percentage of holes on which a golfer gets on the green in regulation. A high ratio should ensure many pars, and birdies.
- Grip - The end of the club you grab. Also refers to the way a player holds his or her club.
- Grip's Length - The length of a club's grip. Used as the length you can improve your lie under winter rules.
- Grooves - The lines carved in the face of a golf club. Used to place spin on golf shots.
- Gross - A player's total score for a round before handicap is calculated in.
H[edit]
- Hacker - An erratic golfer characterized by a jerky swing.
- Handicap - The number of points you subtract from your score to match your skill to a scratch player's.
- Hazard - An obstacle such as a bunker or water hazard. The rules don't count grass bunkers as hazards.
- Head - The part of the club that hits the ball. It's connected to the shaft.
- Heath - An area of untended land scattered with low bushes.
- Heavy Rough - Also called deep rough, this grass is much thicker than normal rough. Just hitting the ball can be very difficult.
- Heel - The end of the club head nearest the shaft.
- Hole - The cup in the green that you aim for. Also refers to one of the 18 areas between the tea and cup.
- Hole in One - Getting the ball into the cup in just one stroke. Usually, this only happens on par 3 holes.
- Hole Out - To sink your ball in the cup, completing the hole.
- Home Hole - The 18th hole. Called this because once it's done, your on your way home!
- Honors - Hitting first off of the tee. After the first hole, the winner of the previous hole has honors.
- Hook - For righties, its when the ball flies far left of its intended path. For lefties, its vice versa.
I[edit]
- Impact - The moment the club hits the ball and trajectory is determined. Impact timing is vital because it affects left and right shot direction.
- Impact Zone - Line up this area on the power gauge to hit the ball correctly. Also called the hitting zone.
- In - A term sometimes used to refer to the last or back nine holes of a course. Also called the "back"
- Inside-out - A swing that starts inside, finishes outside, and makes the ball spin to the inside. The inside spin makes the ball break toward the golfer, or "draw."
- Intentional - Purposely hooking or slicing the ball left or right to avoid an obstacle and get on the green.
- Interlock Grip - Gripping the club with the index finger of the top hand hooked on the pinky of the bottom hand.
- Iron - A metal club used to hit the ball. The lower its number, the greater its distance.
- Iron Shot - Any shot made with an iron club.
- Island Green - A green that is completely surrounded by water.
L[edit]
- Lag - A putt intended to stop close to the hole, not be holed.
- Lateral Water Hazard - A water hazard that allows you to drop your ball two-club lengths from where it landed. All of Mario Golf's water hazards are lateral.
- Lay Up - To play a short, straight shot to avoid danger. Often used to avoid landing in water hazards.
- Layout - A shot played to a specific spot to avoid too much distance or set up for an easier subsequent shot.
- Leading Edge - Also called the "blade," the lowest edge of a club's head, where the sole and face meet.
- Lie - The quality, manner, or position relative to level in which a ball rests on the ground.
- Line - The path of the ball, used mostly in reference to putting, as in: "I can see the line!"
- Links - Originally a term for a seaside course, this is now slang for any golf course.
- Lip - The top edge of the hole.
- Lob Shot - A shot that slowly flies high in the air. An advance technique with disastrous miss-hit results.
- Loft - The angle of a club's face.
- Long Drive Contest - A side contest which takes place in a golf tournament whereby participants compete to hit the longest drive on a particular hole.
- Long Hole - Another name for a par 5 hole. "Long" is also used to describe a hole, like a long par 4.
- Long Irons - The 2-, 3-, and 4-irons. Long, middle, and short irons are named for their drive distances.
- Lost Ball - A ball that can't be found! In Mario Golf, you will always find your ball.
M[edit]
- Marker - The object used to mark ball position on a green. Also someone who checks competition scores.
- Match Play - A competition between two players to see who can win the most scores. The match ends as soon as a winner is decided, even if unplayed holes remain.
- Member - Someone who belongs to a country club. A good club takes excellent care of its members.
- Middle Hole - Another name for par 4 holes.
- Middle Irons - The 5-, 6-, and 7- irons. They're called this because of their midrange drive distances.
- Mis-Hit - A poorly hit shot that does not do what the golfer intended.
- Mound - A place where the ground rises like a tiny hill.
- Mulligan - A second attempt, or do-over, on a shot when you didn't like the result of the first.
N[edit]
- Nassau - A three-part bet based on scores on the front 9, the back 9, and finally all 18 holes.
- Near-Pin - A contest to see whose tee shot can get closest to the pin on a short hole.
- Neck - The area where a golf club's head meets its shaft.
- Net - A player's gross, or overall, sore minus their handicap.
- Normal Water Hazard - A water hazard, which requires the ball to be dropped behind the hazard. Not used in this game, but in real golf, don't forget the one stroke penalty!
O[edit]
- OB - OB stands for out-of-bounds. You get a one-stroke penalty, and you must re-hit from the same spot.
- Obstacle - An obstacle between your lie and the pin. Usually a result of a poor shot or bad management.
- On - To be at rest on the green. If the green is reached in one stroke that is "on in one."
- On in regulation - Reaching the green in two strokes under par for the hole. On a par 4 hole, it's on in two.
- One-Putt - To take only one putt on the green to hole the ball.
- Out - A term sometimes used to refer to the first or front nine holes of a course. The back nine is sometimes called the "in."
- Outdrive - When a player hits a tee shot farther than another player. Outdriving opponents feels great. Being outdriven feels awful.
- Outside-in - A swing that starts outside, finishes inside, and makes the ball spin to the outside. The outside spin makes the ball break away, or fade," from the golfer.
- Over Par - Scoring higher than par on a hole or course.
- Overlap Grip - Gripping the club with the pinky of the bottom hand atop the index and middle fingers of the top one.
P[edit]
- Pair - A team of two golfers.
- Par - The standard number of strokes needed to play a hole or course. A typical course is a par 72.
- Par Save - When you score par or better without being on in regulation. Basically, a par under duress.
- Par-save ratio - The percentage of holes on which a golfer saves par.
- Partner - Refers to a member of your foursome or a player on a doubles team.
- Penalty Stroke - A stroke added to your score for dunking your ball or hitting it Out-of-bounds.
- Pin - The flagstick that marks the cup.
- Pin High - When the ball travels the correct distance and is even with the hole, but off to one side.
- Pin Position - Also referred to as "pin placement" the exact location of the hole and flagstick.
- Pitch Mark - Also known as a "ball mark," the dent a ball makes when it hits the ground: usually the green.
- Pitch shot - A short approach shot where the ball is lofted into the air and lands with a quick stop.
- Pitching Wedge - A club with good control that easily lofts the ball into the air. Similar to the AW and SW.
- Play Through - To pass the group in front of you while they wait.
- Playoff - A competition used to break a tie at the match's end. Sudden death is common, but rounds can also be replayed.
- Poley - A put that is longer than the flagstick or pin.
- Pot Bunker - A small, round, pot-shaped bunker often found in fairways and around greens on links courses.
- Private Course - A course where only members and their guests can play golf.
- Public Course - A course that anyone can play without having to be a member.
- Push - A shot that goes to the right of the intended line for a right-handed-player.
- Putt - To hit the ball with a putter. A stroke using the putter off the green doesn't count as a putt.
- Putt Out - An alternate term for" finish," to complete play by holing out. Also, to putt your ball into the hole whether you're away or not.
- Putter - A club with a flat vertical head used to roll the ball across the green.
- Putting Line - The path a putt travels once hit. If you can read putting lines, it takes fewer putts to hole out.
- PW - Abbreviation of pitching wedge.
R[edit]
- Rake - A tool used to smooth out the sand in a sand bunker.
- Read - To assess or survey the line of a putt to determine its break and behavior.
- Recovery - A comeback from a missed shot or bad lie as in: "Nice recovery!"
- Registration - Entering a golf tournament. You must not forget to register prior to the beginning of the tournament.
- Regular Tees - The tee box used by golfers of average skill to hit their first shot. Also called the white tees.
- Relief - A rules term meaning to legally move your ball away form some trouble, or hindrance.
- Rough - Areas of the fairway where the grass is longer. The grass makes it harder to swing.
- Round - 18 holes of golf.
- Run - After you hit the ball, the distance it moves from its first bounce until it stops.
S[edit]
- Safe Zone - Areas with no hazards that players can aim for without fear of taking penalty strokes.
- Sand Wedge - A club used to get a ball out of a bunker. It has a sole that's used for explosion shots.
- Sand-save-percentage - The percentage of balls holed out at par or better after landing in a bunker.
- Score - The number of strokes taken to finish a hole or the total tally on a round of golf.
- Scorecard - A card usually made of stiff paper used to record and tally scores during a round of golf.
- Scratch Golfer - A golfer with zero handicap.
- Semi-rough - A strip of grass separating the rough and fairway. Longer than fairway and shorter than rough.
- Set position - The point where the backswing ends and the club sets just before beginning to downswing.
- Shaft - The rod that connects a club's head to its grip. Shafts are now made of both steel and graphite.
- Shank - To hit the ball with the base of the club head, sending it way off base. Usually caused by hitting the shot fat (ground first).
- Short - Refers to an approach shot that doesn't reach the green. Results from poor club selection or a missed shot.
- Short Game - The part of golf that consists of short-range shots aimed at the pin. A good short game is vital for scoring well.
- Short Hole - This is another name for a par 3 hole. "Short" can also describe a hole, like a short par 4.
- Short Irons - Irons used for hitting short distances, such as the 8, 9, PW, AW, and SW.
- Shortcut - The path straight across the bend in a dogleg, instead of the safe path along the fairway.
- Shot - The act of hitting the ball.
- Shot Maker - A skilled golfer that can execute well-planned shots.
- Side Bunker - A bunker on either the left or right side of a fairway.
- Slice - For righties, a shot where the ball turns far to the right of its intended path. For lefties, a shot where the ball turns far left.
- Slow Play - Playing slowly isn't against the rules, but its terrible etiquette and causes backups.
- Sole - The bottom of the club head where the club number is written.
- Spike Mark - A mark made on the green by the cleats of a golf shoe.
- Spin - When the ball rotates in flight. Spin can change shot trajectory.
- Spoon - Another name for the 3-wood.
- Stance - The position of your feet when you address the ball. A bad stance results in a bad shot.
- Starter - The person who sets the order of play from the first tee to keep the course flowing smoothly.
- Starting Hole - The number one hole on the golf course. Everyone wants to tee off well on the starting hole.
- Steady - Consistent, precise play during which you aim for the green in front of the cup, not the pin.
- Stick Shot - A shot that drops and sticks hard and fast right next to the hole.
- Stroke - The number of times you address and swing the club to hit the ball are your strokes. Don't wiff! Those count as strokes too.
- Stroke Play - A competition in which the total number of strokes for one round determines the winner. Can also be played for a predetermined number of rounds.
- Sudden Death - A tiebreak situation in which victory is decided on the next hole. In match play, if no winner has been determined by the last hole, a sudden death playoff is held.
- Sunny-side up - When a ball gets halfway buried in a bunker, resembling an over-easy egg. Very difficult to hit.
- SW - Abbreviation for sand wedge.
- Sway - Turning the body from side to side during the swing. To much sway causes erratic ball flight.
- Sweet Spot - The dead center of the face of the club. Hitting this spot is important for getting the appropriate distance out of a club.
- Sweet-spot ratio - The percentage of shots that you hit in a club's sweet spot.
- Swing - The act of pendulating a club to hit a ball.
T[edit]
- Tailwind - A wind that comes from behind. It carries the ball.
- Tap-in - A short, simple putt that doesn't require concentration.
- Teaching Pro - A trained instructor who teaches golfers the finer points of the game. Novices should listen up.
- Tee - The wooden peg that the ball rests upon for the first shot on a hole.
- Tee Box - The designated area from which each player hits the first shot of every hole.
- Tee Marker - A mark that specifies from where in the tee box you should take your tee shot.
- Tee Off - To hit the first shot on the starting hole.
- Tee Shot - The first shot on a hole. Taken from the tee box.
- Tee Time - The assigned time for a group to begin play on their first hole.
- Tee Up - To set the ball on the tee for the tee shot. If it falls off, there's no penalty to replace it.
- Tend The Flag - To hold the pin so a player can see the hole and to remove it after the player has putted.
- Texas Wedge - A shot made with the putter from off the green.
- The Turn - "Making the turn" refers to finishing the front nine and moving on to the back nine.
- Tight - A descriptive term for a course or hole that is very narrow.
- Title Holder - A player that wins a championship tournament and therefore holds that particular title.
- Toe - The far end of the club head, away from the neck and shaft.
- Tool - An instrument used to fix a ball mark on the green.
- Top - To hit the top of the ball, resulting in a low missed shot.
- Topspin - A back-to-front spin on the ball that causes it to drop faster, yet roll further.
- Touch - An abstract term that refers to having a feel or sensitivity for playing good golf shots.
- Tournament - A competition among many golfers for a prize, trophy, or title.
- Tournament Green - For use in tournaments, this green is harder and faster than a normal green. It's hard to make the ball stop on a tournament green.
- Trajectory - The flight path of the ball.
- Trap - See "bunker"
- Triple Bogey - A score of three strokes over par. On a par 4 hole, a triple bogey would be a score of 7.
- Trouble Shot - When the ball is in a difficult position to hit, like behind a tree or under a bush.
U[edit]
- Under Par - Scoring less than the par score for hole or course.
- Undulation - The ups and downs of the terrain. It's important to study since the ball always rolls downhill.
- Unplayable - A ball that cannot be played due to terrain. There's a one-stroke penalty to drop the ball.
- Up and Down - To hole out in two shots from off the green. Usually a chip or pitch followed by one putt.
- Uphill - Refers to any up-sloping shot. Down-sloping shots are referred to as "downhill."
- Upright Swing - A term for a swing in which the club's path is vertical.
V[edit]
- Visitor - A guest playing at a course that he or she does not belong to.
W[edit]
- Waggle - The back-and-forth club motion at address meant to loosen the wrists and arms.
- Waste Area - Terrain covered in pebbles and rocks. Like deep rough, these areas are hard to hit far from.
- Water Hazard - An obstacle made of water. If you dunk your ball, you have to take a one-stroke penalty.
- Wedge - A short-range club used to loft the ball into the air. Sand, pitching, and approach wedges are the most coming.
- Wet Ball - A shot that lands in any water hazard on the course. Also called water balls.
- Whiff - A swing that attempts to hit the ball, and missed.
- Wood - A distance club once made of wood but now often made of metal. 1-, 3-, and 4-woods are in Mario Golf.
- Worm Burner - A shot with an extremely low trajectory that skims or appears to skim the ground.
Y[edit]
- Yard - On yard equals three feet. That's about the same as 90 cm.
- Yardage - The unit used to measure distance outside of the green.
- Yardage Marker - A landmark indicating yardage to the green. Usually measured to the center of the green.
- Yips - The inability to play well due to nerves. Yips are most common to, but not limited to, putting.
Mario Golf: Advance Tour | ||
---|---|---|
Characters | Default | Mario • Princess Peach • Yoshi • Donkey Kong • Neil • Ella |
Unlockable | Joe • Putts • Sherry • Grace • Azalea • Tiny • Kid • Gene | |
Transfer | Luigi • Bowser • Waluigi • Wario | |
Non-playable | Buzz • Bud • Elf • Helen • Grampie • Grammie • Piranha Plant • Pro • Boo • Pokey • Toad • Toadsworth • Koopa Troopa • Klepto • Blooper • Monty Mole | |
Courses | Marion Course • Palms Course • Dunes Course • Links Course • Mushroom Course • Star Courses One-club Challenge • Next Gen Epoch Golf Mini-Park • Coo-Coo Course • Elf's Short Course | |
Places | Custom Club Shop • Golf Clinic | |
Items | Custom Club • Custom Ticket | |
Miscellaneous | Best Badge • Gallery • Glossary • Power Shot • Staff |