Bonus challenge (Luigi's Mansion: Dark Moon): Difference between revisions

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|first_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]])
|first_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]])
|inhabitants=[[Gold Greenie]]s, [[Hider]]s
|inhabitants=[[Gold Greenie]]s, [[Hider]]s
|greater_location=[[Paranormal Dimension]]
|greater_location=[[??? (Luigi's Mansion: Dark Moon)|???]]
}}
}}
'''Bonus challenges'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Pages 84, 85, 114, 115, 158, 159, 186, 202, 203, and 218.</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can only be accessed via [[paranormal portal|portal]]s that often appear inside furniture or objects, and teleport Luigi into the [[Paranormal Dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes.
'''Bonus challenges'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Pages 84, 85, 114, 115, 158, 159, 186, 202, 203, and 218.</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can only be accessed via [[paranormal portal|portal]]s that often appear inside furniture or objects, and teleport Luigi into the [[??? (Luigi's Mansion: Dark Moon)|ghost dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes.


To access a bonus challenge, [[Luigi]] has to locate a shaking door. They can be found on fridges, coffins, or as fake doors, and are usually hidden from view or behind fake walls, requiring the player to hunt them down. Opening a shaking door pulls Luigi into a smaller level, where he must complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze or finishing a snowman's face, to capturing five Gold Greenies before they escape or having a snowball fight with some [[Hider]]s. The game ends when time runs out or Luigi completes the given objective, which rewards him with a [[gem]] or a large amount of treasure, and returns him to the area he used to access the dimension.
To access a bonus challenge, [[Luigi]] has to locate a shaking door. They can be found on fridges, coffins, or as fake doors, and are usually hidden from view or behind fake walls, requiring the player to hunt them down. Opening a shaking door pulls Luigi into a smaller level, where he must complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze or finishing a snowman's face, to capturing five Gold Greenies before they escape or having a snowball fight with some [[Hider]]s. The game ends when time runs out or Luigi completes the given objective, which rewards him with a [[gem]] or a large amount of treasure, and returns him to the area he used to access the dimension.

Revision as of 08:21, October 21, 2022

Bonus challenge
LMDM Bonus Challenge.png
First appearance Luigi's Mansion: Dark Moon (2013)
Greater location ???
Inhabitants Gold Greenies, Hiders

Bonus challenges[1] are small pocket levels that appear in Luigi's Mansion: Dark Moon. They can only be accessed via portals that often appear inside furniture or objects, and teleport Luigi into the ghost dimension when he interacts with them. They usually leave him on small floating islands or in small mazes.

To access a bonus challenge, Luigi has to locate a shaking door. They can be found on fridges, coffins, or as fake doors, and are usually hidden from view or behind fake walls, requiring the player to hunt them down. Opening a shaking door pulls Luigi into a smaller level, where he must complete a set of tasks or minigames within a set time limit; these range from collecting several Red Coins and normal coins in a maze or finishing a snowman's face, to capturing five Gold Greenies before they escape or having a snowball fight with some Hiders. The game ends when time runs out or Luigi completes the given objective, which rewards him with a gem or a large amount of treasure, and returns him to the area he used to access the dimension.

References

  1. ^ von Esmarch, Nick. Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Pages 84, 85, 114, 115, 158, 159, 186, 202, 203, and 218.