Inside the Ancient Pyramid: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{SM64 Levels}}" to "{{SM64 missions}}")
Tag: Mobile edit
Line 16: Line 16:
The first obstacle is a [[Grindel]], which blocks two paths, one above and one below, but only one at a time based on its position. After the Grindel is a set of stairs that lead to the next floor, which contains the same Grindel from before as well as a number of [[Goomba]]s. Up the pole is a hanging grate the player can use to get across a slope followed by some steps. Afterward, there is a rolling [[Spindel]] the player can avoid by either [[jump]]ing over it or hiding in a small alcove until it passes. After the Spindel are a [[Spinning Heart]] and some vertically sliding stone slabs that allow the player to reach the upper area. Next is a narrow path, and the player has to avoid the nearby flying [[Amp]]s in order to reach the pole. After the next Grindel is a slope that leads to the Power Star. In the DS remake, [[Mario]] can grab a [[Power Flower (Super Mario 64 DS)|Power Flower]] and [[Balloon Mario|float]] to the upper floors from the ground.  
The first obstacle is a [[Grindel]], which blocks two paths, one above and one below, but only one at a time based on its position. After the Grindel is a set of stairs that lead to the next floor, which contains the same Grindel from before as well as a number of [[Goomba]]s. Up the pole is a hanging grate the player can use to get across a slope followed by some steps. Afterward, there is a rolling [[Spindel]] the player can avoid by either [[jump]]ing over it or hiding in a small alcove until it passes. After the Spindel are a [[Spinning Heart]] and some vertically sliding stone slabs that allow the player to reach the upper area. Next is a narrow path, and the player has to avoid the nearby flying [[Amp]]s in order to reach the pole. After the next Grindel is a slope that leads to the Power Star. In the DS remake, [[Mario]] can grab a [[Power Flower (Super Mario 64 DS)|Power Flower]] and [[Balloon Mario|float]] to the upper floors from the ground.  


The player can also stand on top of the four pillars, making the top come off. The player can enter the pyramid from the top and can then perform a [[Long Jump]] from the [[lift]] to the Power Star.
The player can also stand on top of the four pillars, making the pyramid's top come off. The player can enter the pyramid from the top and can then perform a [[Long Jump]] from the [[lift]] to the Power Star.


==Names in other languages==
==Names in other languages==

Revision as of 14:13, October 9, 2022

Mission
Inside the Ancient Pyramid
SM64DS Shifting Sand Land Star 3.png
Location Shifting Sand Land
Mission # 3
Game Super Mario 64 / Super Mario 64 DS
<< Directory of missions >>

Inside the Ancient Pyramid is the third mission of Shifting Sand Land in Super Mario 64 and Super Mario 64 DS. The mission involves climbing to the top of the pyramid's interior.

Layout

The player needs to enter the pyramid through the main entrance at the base. Once inside, the player needs to take the path on the right and follow it, avoiding and navigating the traps and obstacles as they make their way to the top. The Power Star is located at the top of the pyramid on the uppermost platform.

The first obstacle is a Grindel, which blocks two paths, one above and one below, but only one at a time based on its position. After the Grindel is a set of stairs that lead to the next floor, which contains the same Grindel from before as well as a number of Goombas. Up the pole is a hanging grate the player can use to get across a slope followed by some steps. Afterward, there is a rolling Spindel the player can avoid by either jumping over it or hiding in a small alcove until it passes. After the Spindel are a Spinning Heart and some vertically sliding stone slabs that allow the player to reach the upper area. Next is a narrow path, and the player has to avoid the nearby flying Amps in order to reach the pole. After the next Grindel is a slope that leads to the Power Star. In the DS remake, Mario can grab a Power Flower and float to the upper floors from the ground.

The player can also stand on top of the four pillars, making the pyramid's top come off. The player can enter the pyramid from the top and can then perform a Long Jump from the lift to the Power Star.

Names in other languages

Language Name Meaning Notes
Japanese きょだいピラミッドの ないぶ[?]
Kyodai piramiddo no naibu
Inside of the Huge Pyramid
Chinese 法老的珍宝[1]
Fǎlǎo de Zhēnbǎo
The Pharaoh's Treasure
German Begebe dich in die Pyramide! (SM64)
Entdeckungsreise in der Pyramide (SM64 DS)
[?]
Enter the Pyramid!
Discovery-Tour in the Pyramid
Italian All'Esplorazione della Piramide[?] Exploring the Pyramid
Korean 거대피라미드내부[?]
Geodae Piramideu Naebu
Inside of the Huge Pyramid
Spanish El secreto de la pirámide[?] The Secret of the Pyramid

References

  1. ^ From the Template:Media link and the star menu of Super Mario 64 DS as localized by iQue.