Parrot Chute Panic (Donkey Kong Country 2): Difference between revisions

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'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. Here, the [[Kong]]s must utilize their [[Animal Friend]], [[Quawks]], to descend the narrow pathways while avoiding numerous Zingers in their path; the level has the most Zingers of the other levels. There are a couple of Quawks in the level: after reaching a point, Quawks drops both Kongs on the ground, and the next Quawks can be found shortly after. Sometimes the Quawks drops the Kongs directly to the next Quawks, who resumes with carrying them down the level. [[Squawks the Parrot]] also appears in both of the level's [[Bonus Area]]s, to assist the Kongs in finding the [[Kremkoin]] or defeating enemies.
'''Parrot Chute Panic''' is the twenty-sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Gloomy Gulch]]. It is the last [[Zinger]] hive level. Here, the [[Kong]]s must utilize their [[Animal Friend]], [[Quawks]], to descend the narrow pathways while avoiding numerous Zingers in their path; the level has the most Zingers of the other levels. There are a couple of Quawks in the level: after reaching a point, Quawks drops both Kongs on the ground, and the next Quawks can be found shortly after. Sometimes the Quawks drops the Kongs directly to the next Quawks, who resumes with carrying them down the level. [[Squawks]] also appears in both of the level's [[Bonus Area]]s, to assist the Kongs in finding the [[Kremkoin]] or defeating enemies.


The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] walking around; one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.
The ground portions are short, straightforward paths that sometimes have a [[Klampon]] or a [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] walking around; one path even has three [[Click-Clack]]s. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.
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===KONG Letters===
===K-O-N-G Letters===
[[File:Parrot Chute Panic second letter K.png|thumb|The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.]]  
[[File:Parrot Chute Panic second letter K.png|thumb|The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.]]  
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==Trivia==
==Trivia==
*Parrot Chute Panic is one of the few levels where the Kongs cannot obtain every KONG Letter and enter each Bonus Area in a single run; upon finishing the first Bonus Area, the Kongs are brought back to the level beyond the "O", unable to return.
*Parrot Chute Panic is one of the few levels where the Kongs cannot obtain every K-O-N-G Letter and enter each Bonus Area in a single run; upon finishing the first Bonus Area, the Kongs are brought back to the level beyond the "O", unable to return.
{{DKC2}}
{{DKC2}}
[[Category:Food areas]]
[[Category:Food areas]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Revision as of 18:48, September 13, 2022

Level
Parrot Chute Panic
Parrot Chute Panic
Level code 5 - 4
World Gloomy Gulch
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Flight of the Zinger
<< Directory of levels >> KK

Parrot Chute Panic is the twenty-sixth level of Donkey Kong Country 2: Diddy's Kong Quest and the fourth level of Gloomy Gulch. It is the last Zinger hive level. Here, the Kongs must utilize their Animal Friend, Quawks, to descend the narrow pathways while avoiding numerous Zingers in their path; the level has the most Zingers of the other levels. There are a couple of Quawks in the level: after reaching a point, Quawks drops both Kongs on the ground, and the next Quawks can be found shortly after. Sometimes the Quawks drops the Kongs directly to the next Quawks, who resumes with carrying them down the level. Squawks also appears in both of the level's Bonus Areas, to assist the Kongs in finding the Kremkoin or defeating enemies.

The ground portions are short, straightforward paths that sometimes have a Klampon or a Spiny walking around; one path even has three Click-Clacks. The honey-coated ground from previous hive levels also appear during this part. Parrot Chute Panic's name is a play on "parrot" and "parachute," as a reference to Quawks being a parrot and by slowly taking the Kongs down the level like a parachute.

Layout

Parrot Chute Panic
Quawks and the Kongs descend around the first few Zingers at the start.

The level begins on a flat ledge with a gap ahead of it. A DK Barrel wobbles above the gap. If the heroes drop into the gap, they fall past many floating bananas and an alcove containing a Video Game Hero Coin, and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Quawks waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Quawks drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. The crate can be used to break open a nearby wall. If they enter the opening in the wall once they do so, they enter a hidden area with many bananas that form the shape of the Rareware logo. After they travel through the exit of this area, they reach a thin passage that they must drop though to reach the letter K, many bananas, and a Banana Coin, and then land in an area located farther into the level.

A Quawks hovers in a gap near the Klampon to the left of the aforementioned wall. It can pull the heroes into a wider passage with more Zingers around it. Some of these wasp enemies are placed in the center of the passage, while others line the walls. Another letter K is between two of the Zingers in the center of the area. The Quawks soon drops them above a few Zingers that they must avoid. After a small spot of honey, a Zinger can be found. If the heroes drop into the gap next to it, they land in a lower section of the level, where there are two additional Klampons and a DK Barrel. A pair of Zingers surround the third Quawks, who is present nearby. The bird helps them travel through a narrow passage with more Zingers in it. As before, some of the foes line the walls, while others fly in the middle of the area. The primates come past a Banana Coin and some bananas as they descend.

The parrot soon carries them into a narrower passage, which is followed by a wide room with a few more Zinger in it. Two Spinies walk along some sticky honey at the bottom of the room. The letter O is next to them. On the opposite side of the area, a small gap can be found. If they drop into it, they land on a Quawks, who carries them farther down the level, where there are more Zingers. This time, the passage is narrower than usual. A platform can be found in the center of the area with one of the Zingers on it. A Banana Bunch can be found on the right side of the platform, but only a single banana is on the left side. After the heroes fly over a trio of Zingers at the small turn, they Quawks prepares to drop them. Once they let go, they fall past a few ledges and land next to the Star Barrel in a small gap.

Parrot Chute Panic
The heroes maneuver around many Zingers.

A Quawks and a DK Barrel are in this gap. The Quawks carries them into a narrow passage, where they must maneuver around Zingers by flying from left to right in the area. The parrot soon drops them on a flat piece of land with a crate on it. Another Quawks is in the air near here over a gap. It can slowly lead the heroes down through the gap, which features some Zingers moving back a forth across the area. Once they pass three Zingers, the Quawks drops them onto a large, flat ledge with a Spiny on it. A gap is near here with the letter N by it. If the Kongs fall into the gap, they land in a slightly lower elevation, where they can find a Quawks in a small gap. This Animal Friend carries them through another narrow passage infested with dangerous Zingers, who are scattered all around. Three platforms are in the center of the area farther down. A trio of bananas are on the one side of the first two platforms, while Zingers wait to attack on the other sides. The third platform has collectibles all around it, although the right side has more valuable items by it.

After the heroes pass these platforms, they ride through narrow turns that have Zingers around them. Soon, the Quawks drops the Kongs past a Zinger and through a narrower passage. An area of land is under here with a Klampon and a DK Barrel on it. A small gap is to the left of here that leads down to a tight passage with three Click-Clacks in it. After dropping off of the ledge near the trio, the Kongs can find a small hill with a gap next to it. A Quawks waits here. This parrot guides the group deeper into the hive, where Zingers line the walls around a few sharp turns. After three turns, the bird drops the heroes into the claws of another Quawks. It pulls them past a small group of Zingers found along the walls and in the middle of the path. A wider area follows here with some Zingers flying back and forth. Another Zinger in this area also flies in a circular path, surrounding the letter G. After passing a few pairs of Zingers floating from left to right, the parrot leads them into a narrow passage and prepares to drop them onto a pile of sticky honey. Once they reach land, they can see the End of Level Target just ahead, rotating between a Banana, Banana Coin, Banana Bunch, and a Red Balloon. If the Kongs jump on the target from a hidden hook to the right, they can win one of these prizes.

Enemies

Name Count
Sprite of a Click-Clack in Donkey Kong Country 2: Diddy's Kong Quest.
Click-Clack
3
Sprite of a Klampon in Donkey Kong Country 2: Diddy's Kong Quest.
Klampon
4
Sprite of a Spiny in Donkey Kong Country 2: Diddy's Kong Quest.
Spiny
3
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)
92

Items and objects

Name Count
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy
Banana Bunch
2
Banana Coin
Banana Coin
5
Crate
Crate
1 (2 in GBA remake)
DK Barrel
DK Barrel
5
TNT Barrel
TNT Barrel
1 (Bonus Area)

Secrets

Bonus Areas

Image Type and description
Parrot Chute Panic Find the Token!
Shortly after the start of the level, the Kongs encounter two Klampons, with a Quawks to the left. They must carefully navigate around several Zingers. Eventually the Kongs and Quawks enter a more spacious area, where they must quickly move left. The Kongs must drop from Quawks onto the small path and go in the Bonus Area entryway on the left (in the Game Boy Advance remake, a No Animal Sign for Quawks appears here, meaning they do not have to drop from Quawks). In the Bonus Area, Diddy and Dixie must ride Squawks and collect the Kremkoin at the top within 15 seconds. They must navigate around a few curves, with some bananas appearing along the trail, before finding the Kremkoin at the top. The Kongs exit out the Bonus Area from another small path, which has a No Animal Sign.
Squawks the Parrot and Dixie Kong in the second Bonus Area of Parrot Chute Panic in the Game Boy Advance version Destroy them All!
Just after the Kongs let go of the second Quawks past the Star Barrel, they must jump left and grab on a patch of honey on the wall. They must jump between a few honey patches to reach the Bonus Area entrance above. In the Bonus Area, the Kongs must grab onto another Squawks, who must defeat the eight Zingers by spitting coconuts at them. After defeating the seventh Zinger, the Kongs must pass the No Animal Sign, which releases a TNT Barrel. They must use the TNT Barrel to defeat the eighth and final Zinger. The Kremkoin then appears, and the Kongs must jump up a couple of steps to obtain it.

Collectibles

Dixie Kong uses her Helicopter Twirl at the start of Parrot Chute Panic to obtain the DK Coin
The location of the Video Game Hero Coin.
Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
Cranky's Video Game Hero Coin
At the very start, the Kongs jump down the abyss. As they fall, Dixie must use her Helicopter Spin to slow them and keep to the left. The Video Game Hero Coin appears in a gap on the left.
Golden Feather DKC2 GBA.png
Golden feather (GBA version)
After passing three Click-Clacks, the Kongs must grab onto Quawks and continue down. After passing some Zingers, the Kongs can obtain the golden feather at a corner on the left.
Sprite of a photograph from both Donkey Kong Country and Donkey Kong Country on Game Boy Advance.
Photograph (GBA version)
After the Star Barrel, the Kongs must continue down with Quawks. After he drops them, the Kongs can find a Crate on the ground (which does not appear in the original). They must pick up the Crate and throw it at a nearby Zinger, with a camera icon over its head, down the following pit. This gives the photograph of Zinger in the third page of the Scrapbook.

K-O-N-G Letters

The second, alternate letter K of Parrot Chute Panic
The alternate letter K, found by exiting a room with bananas in the formation of the Rare logo.
Letter Location
K There are two letter K's. While riding the second Quawks, the Kongs can find the letter K between the second and third Zingers. Alternatively, the Kongs can skip the second Quawks' segment and carry the Crate into a wall next to a Klampon. Doing so takes them into a room with many bananas sorted in the shape of the Rare logo. They must exit out the other side, back into the main level, to find the letter K floating above the following opening.
O After the third Quawks drops Diddy and Dixie on the ground, they can go right to find the letter O near the two Spinys.
N After the fifth Quawks (second from the Star Barrel) drops both Kongs on the ground, they must pass another Spiny and jump down to find the letter N below a few bananas.
G After passing three Click-Clacks, the Kongs must continue down another Quawks segment and then onto the next Quawks. As they pass through Zingers with the second Quawks, they eventually stumble into a Zinger circling around the letter G.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning Notes
Japanese パラシュート パニック[?]
Parashūto Panikku
Parachute Panic
German Papageien-Absturz[?] Parrot Fall
Italian I Pappacadute[?] The Parrot Chute
Spanish Pánico Lorito[?] Parrot Panic

Trivia

  • Parrot Chute Panic is one of the few levels where the Kongs cannot obtain every K-O-N-G Letter and enter each Bonus Area in a single run; upon finishing the first Bonus Area, the Kongs are brought back to the level beyond the "O", unable to return.