User:RoyKoopa510/sandbox: Difference between revisions

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{{footnote|note|2|This item doesn't appear in the original ''[[Mario Kart 8]]'', but it does appear in ''[[Mario Kart 8 Deluxe]]''.}}
{{footnote|note|2|This item doesn't appear in the original ''[[Mario Kart 8]]'', but it does appear in ''[[Mario Kart 8 Deluxe]]''.}}
{{footnote|note|3|The Coin appears in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]'', but players cannot obtain it from an [[Item Box]].}}
{{footnote|note|3|The Coin appears in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]'', but players cannot obtain it from an [[Item Box]].}}
==Vehicle counterpart==
A vehicle counterpart is a vehicle that has similar stats to another vehicle. The concept of vehicle counterparts first appears in ''[[Mario Kart Wii]]'', where the thirty-six vehicles come in seven sets regarding their strong, average, and weak stats, of which the Drift/Mini-Turbo Set and the Off-Road Set are further divided into two groups.
===Counterpart Types===
Vehicle counterparts come in three different types: kart/bike counterparts, size class counterparts, and group counterparts.
*'''Kart/bike counterpart''': A kart/bike counterpart is a counterpart within the same group and size class. This is the most common type of counterpart, with the Blue Falcon, Jet Bubble, Classic Dragster, Zip Zip, Piranha Prowler, and Phantom being the only six vehicles without a direct kart/bike counterpart. An example of a kart/bike counterpart pair is the Flame Flyer/Flame Runner pair.
*'''Size class counterpart''': A size class counterpart is a counterpart from a different size class, whether direct or indirect. An example of a size class counterpart trio is the Blue Falcon/Sprinter/Jetsetter trio.
*'''Group counterpart''': A group counterpart is a counterpart from a different group regardless of whether the collection of vehicles is in the same size class. An example of a group counterpart pair is the Dolphin Dasher/Phantom pair.
===Vehicle Sets===
====Standard Set====
The Standard Set consists of vehicles wherein each stat is usually in the middle of the vehicle that does worse in said stat and the one that does best. Below are the vehicles that make up this set.
<gallery>
Standard Kart S (Toad) Model.png|[[Standard Kart S]]
Standard Bike S (Toad) Model.png|[[Standard Bike S]]
Standard Kart M (Mario) Model.png|[[Standard Kart M]]
Standard Bike M (Mario) Model.png|[[Standard Bike M]]
Standard Kart L (Bowser) Model.png|[[Standard Kart L]]
Standard Bike L (Wario) Model.png|[[Standard Bike L]]
</gallery>
=====Standard Set Stats=====
'''Standard Kart S's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#F9FF00;width:51.25%;">41</div>
|-
| Weight || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Acceleration || <div style="background:#CCFF00;width:60%">48</div>
|-
| Handling || <div style="background:#CCFF00;width:60%">48</div>
|-
| Drift || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Off-Road || <div style="background:#FFFF00;width:50%">40</div>
|-
| Mini-Turbo || <div style="background:#DFFF00;width:56.25%">45</div>
|-
| Total || 302
|}
'''Standard Bike S's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFF900;width:48.75%">39</div>
|-
| Weight || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Acceleration || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Handling || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Drift || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Off-Road || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Mini-Turbo || <div style="background:#CCFF00;width:60%">48</div>
|-
| Total || 307
|}
'''Standard Kart M's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#D9FF00;width:57.5%;">46</div>
|-
| Weight || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Acceleration || <div style="background:#FFFF00;width:50%;">40</div>
|-
| Handling || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Drift || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Off-Road || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Mini-Turbo || <div style="background:#FFFF00;width:50%;">40</div>
|-
| Total || 294
|}
'''Standard Bike M's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Weight || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Acceleration || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Handling || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Drift || <div style="background:#CCFF00;width:60%">48</div>
|-
| Off-Road || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Mini-Turbo || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Total || 296
|}
'''Standard Kart L's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#CCFF00;width:60%">48</div>
|-
| Weight || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Acceleration || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Handling || <div style="background:#FFFF00;width:50%;">40</div>
|-
| Drift || <div style="background:#FFFF00;width:50%;">40</div>
|-
| Off-Road || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Mini-Turbo || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Total || 294
|}
'''Standard Bike L's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#D9FF00;width:57.5%;">46</div>
|-
| Weight || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Acceleration || <div style="background:#FFFF00;width:50%;">40</div>
|-
| Handling || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Drift || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Off-Road || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Mini-Turbo || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Total || 300
|}
====Handling Set====
The Handling Set consists of vehicles that have good values in handling (their main strength), acceleration, off-road, and mini-turbo.
However, they have low drift and very low speed; the latter is their main weakness. Below are the vehicles that make up this set.
<gallery>
Booster Seat (Baby Mario) Model.png|[[Booster Seat]]
Bit Bike (Baby Mario) Model.png|[[Bit Bike]]
Daytripper (Peach) Model.png|[[Daytripper]]
Sugarscoot (Peach) Model.png|[[Sugarscoot]]
Offroader (Bowser) Model.png|[[Offroader]]
Wario Bike (Wario) Model.png|[[Wario Bike]]
</gallery>
=====Handling Set Stats=====
'''Booster Seat's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Weight || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Acceleration || <div style="background:#99FF00;width:70%">56</div>
|-
| Handling || <div style="background:#66FF00;width:80%">64</div>
|-
| Drift || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Off-Road || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Mini-Turbo || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Total || 324
|}
'''Bit Bike's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FF9F00;width:31.25%">25</div>
|-
| Weight || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Acceleration || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Handling || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Drift || <div style="background:#FFFF00;width:50%">40</div>
|-
| Off-Road || <div style="background:#99FF00;width:70%">56</div>
|-
| Mini-Turbo || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Total || 327
|}
'''Daytripper's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFD900;width:42.5%">34</div>
|-
| Weight || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Acceleration || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Handling || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Drift || <div style="background:#FFCC00;width:40%">32</div>
|-
| Off-Road || <div style="background:#CCFF00;width:60%">48</div>
|-
| Mini-Turbo || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Total || 323
|}
'''Sugarscoot's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFCC00;width:40%">32</div>
|-
| Weight || <div style="background:#FFCC00;width:40%">32</div>
|-
| Acceleration || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Handling || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Drift || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Off-Road || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Mini-Turbo || <div style="background:#99FF00;width:70%">56</div>
|-
| Total || 322
|}
'''Offroader's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFF900;width:48.75%">39</div>
|-
| Weight || <div style="background:#66FF00;width:80%">64</div>
|-
| Acceleration || <div style="background:#CCFF00;width:60%">48</div>
|-
| Handling || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Drift || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Off-Road || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Mini-Turbo || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Total || 311
|}
'''Wario Bike's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Weight || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Acceleration || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Handling || <div style="background:#99FF00;width:70%">56</div>
|-
| Drift || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Off-Road || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Mini-Turbo || <div style="background:#CCFF00;width:60%">48</div>
|-
| Total || 317
|}
====Drift/Mini-Turbo Set====
The Drift/Mini-Turbo Set consists of vehicles that have good speed, and very good drift and mini-turbo (their main strengths).
However, they do poorly on every other stat (not counting weight), with acceleration being their main weakness. Below are the vehicles that make up the main group of this set.
<gallery>
Mini Beast (Baby Mario) Model.png|[[Mini Beast]]
Bullet Bike (Baby Mario) Model.png|[[Bullet Bike]]
Wild Wing (Mario) Model.png|[[Wild Wing]]
Mach Bike (Mario) Model.png|[[Mach Bike]]
Flame Flyer (Bowser) Model.png|[[Flame Flyer]]
Flame Runner (Bowser) Model.png|[[Flame Runner]]
</gallery>
There is a second group that is slightly slower but does slightly better in every other stat (not counting weight). Below are the vehicles that make up this group.
<gallery>
Honeycoupe (Donkey Kong) Model.png|[[Honeycoupe]]
Shooting Star (Waluigi) Model.png|[[Shooting Star (bike)|Shooting Star]]
</gallery>
=====Drift/Mini-Turbo Set Stats=====
'''Mini Beast's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#9FFF00;width:68.75%">55</div>
|-
| Weight || <div style="background:#FFCC00;width:40%">32</div>
|-
| Acceleration || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Handling || <div style="background:#FFCC00;width:40%">32</div>
|-
| Drift || <div style="background:#66FF00;width:80%">64</div>
|-
| Off-Road || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Mini-Turbo || <div style="background:#66FF00;width:80%">64</div>
|-
| Total || 303
|}
'''Bullet Bike's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#ACFF00;width:66.25%">53</div>
|-
| Weight || <div style="background:#FF9900;width:30%">24</div>
|-
| Acceleration || <div style="background:#FFCC00;width:40%">32</div>
|-
| Handling || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Drift || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Off-Road || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Mini-Turbo || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Total || 307
|}
'''Wild Wing's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#93FF00;width:71.25%">57</div>
|-
| Weight || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Acceleration || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Handling || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Drift || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Off-Road || <div style="background:#FF9900;width:30%">24</div>
|-
| Mini-Turbo || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Total || 300
|}
'''Mach Bike's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#9FFF00;width:68.75%">55</div>
|-
| Weight || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Acceleration || <div style="background:#FF9900;width:30%">24</div>
|-
| Handling || <div style="background:#FFCC00;width:40%">32</div>
|-
| Drift || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Off-Road || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Mini-Turbo || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Total || 299
|}
'''Flame Flyer's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Weight || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Acceleration || <div style="background:#FF6600;width:20%">16</div>
|-
| Handling || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Drift || <div style="background:#CCFF00;width:60%">48</div>
|-
| Off-Road || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Mini-Turbo || <div style="background:#CCFF00;width:60%">48</div>
|-
| Total || 272
|}
'''Flame Runner's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#80FF00;width:75%;">60</div>
|-
| Weight || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Acceleration || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Handling || <div style="background:#FF9900;width:30%">24</div>
|-
| Drift || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Off-Road || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Mini-Turbo || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Total || 279
|}
'''Honeycoupe's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#ACFF00;width:66.25%">53</div>
|-
| Weight || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Acceleration || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Handling || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Drift || <div style="background:#99FF00;width:70%">56</div>
|-
| Off-Road || <div style="background:#FF9900;width:30%">24</div>
|-
| Mini-Turbo || <div style="background:#99FF00;width:70%">56</div>
|-
| Total || 307
|}
'''Shooting Star's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#BFFF00;width:62.5%">50</div>
|-
| Weight || <div style="background:#CCFF00;width:60%">48</div>
|-
| Acceleration || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Handling || <div style="background:#FFCC00;width:40%">32</div>
|-
| Drift || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Off-Road || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Mini-Turbo || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Total || 304
|}
====Off-Road Set====
The Off-Road Set consists of vehicles that have above average speed, good acceleration and handling, and excellent off-road (their main strength, with all of these being able to drift in most off-road parts).
However, they have very low drift (their main weakness) and below average mini-turbo. Below are the vehicles that make up the main group of this set.
<gallery>
Tiny Titan (Baby Mario) Model.png|[[Tiny Titan]]
Magikruiser (Baby Mario) Model.png|[[Magikruiser]]
Super Blooper (Mario) Model.png|[[Super Blooper (kart)|Super Blooper]]
Dolphin Dasher (Mario) Model.png|[[Dolphin Dasher]]
</gallery>
There is a second group that is slightly slower and has worse drift but does slightly better in every other stat (not counting weight). Below are the vehicles that make up this group.
<gallery>
Zip Zip (Mario) Model.png|[[Zip Zip]]
Phantom (Waluigi) Model.png|[[Phantom (bike)|Phantom]]
</gallery>
=====Off-Road Set Stats=====
'''Tiny Titan's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#D9FF00;width:57.5%;">46</div>
|-
| Weight || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Acceleration || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Handling || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Drift || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Off-Road || <div style="background:#66FF00;width:80%">64</div>
|-
| Mini-Turbo || <div style="background:#FFFF00;width:50%">40</div>
|-
| Total || 300
|}
'''Magikruiser's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Weight || <div style="background:#FF9900;width:30%">24</div>
|-
| Acceleration || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Handling || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Drift || <div style="background:#FFCC00;width:40%">32</div>
|-
| Off-Road || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Mini-Turbo || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Total || 299
|}
'''Super Blooper's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#BFFF00;width:62.5%">50</div>
|-
| Weight || <div style="background:#FFFF00;width:50%">40</div>
|-
| Acceleration || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Handling || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Drift || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Off-Road || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Mini-Turbo || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Total || 272
|}
'''Dolphin Dasher's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#CCFF00;width:60%">48</div>
|-
| Weight || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Acceleration || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Handling || <div style="background:#FFFF00;width:50%">40</div>
|-
| Drift || <div style="background:#FF9900;width:30%">24</div>
|-
| Off-Road || <div style="background:#99FF00;width:70%">56</div>
|-
| Mini-Turbo || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Total || 285
|}
'''Zip Zip's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#F9FF00;width:51.25%;">41</div>
|-
| Weight || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Acceleration || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Handling || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Drift || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Off-Road || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Mini-Turbo || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Total || 308
|}
'''Phantom's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Weight || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Acceleration || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Handling || <div style="background:#CCFF00;width:60%">48</div>
|-
| Drift || <div style="background:#FF6C00;width:21.25%">17</div>
|-
| Off-Road || <div style="background:#99FF00;width:70%">56</div>
|-
| Mini-Turbo || <div style="background:#FFFF00;width:50%">40</div>
|-
| Total || 298
|}
====Speed Set====
The Speed Set consists of vehicles that have excellent speed (their main strength), usually being the fastest out of all sets. However, they do very poorly everywhere else, being the weakest overall in terms of stats. Their main weaknesses are handling, off-road, and mini-turbo.
Compared to the Drift/Mini-Turbo Set, the Speed Set actually accelerates faster overall. Below are the vehicles that make up this set.
<gallery>
Blue Falcon (Baby Mario) Model.png|[[Blue Falcon]]
Sprinter (Mario) Model.png|[[B Dasher Mk. 2|Sprinter]]
Sneakster (Mario) Model.png|[[Sneakster]]
Jetsetter (Wario) Model.png|[[Jetsetter]]
Spear (Waluigi) Model.png|[[Spear]]
</gallery>
=====Speed Set Stats=====
'''Blue Falcon's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#80FF00;width:75%;">60</div>
|-
| Weight || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Acceleration || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Handling || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Drift || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Off-Road || <div style="background:#FF9900;width:30%">24</div>
|-
| Mini-Turbo || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Total || 249
|}
'''Sprinter's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#66FF00;width:80%">64</div>
|-
| Weight || <div style="background:#CCFF00;width:60%">48</div>
|-
| Acceleration || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Handling || <div style="background:#FF9900;width:30%">24</div>
|-
| Drift || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Off-Road || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Mini-Turbo || <div style="background:#FF9900;width:30%">24</div>
|-
| Total || 245
|}
'''Sneakster's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Weight || <div style="background:#FFFF00;width:50%">40</div>
|-
| Acceleration || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Handling || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Drift || <div style="background:#FFFF00;width:50%">40</div>
|-
| Off-Road || <div style="background:#FF9900;width:30%">24</div>
|-
| Mini-Turbo || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Total || 249
|}
'''Jetsetter's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#46FF00;width:86.25%;">69</div>
|-
| Weight || <div style="background:#99FF00;width:70%">56</div>
|-
| Acceleration || <div style="background:#FF8600;width:26.25%">21</div>
|-
| Handling || <div style="background:#FF6C00;width:21.25%">17</div>
|-
| Drift || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Off-Road || <div style="background:#FF6600;width:20%">16</div>
|-
| Mini-Turbo || <div style="background:#FF6600;width:20%">16</div>
|-
| Total || 222
|}
'''Spear's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Weight || <div style="background:#99FF00;width:70%">56</div>
|-
| Acceleration || <div style="background:#FF9900;width:30%">24</div>
|-
| Handling || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Drift || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Off-Road || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Mini-Turbo || <div style="background:#FF7300;width:22.5%">18</div>
|-
| Total || 230
|}
====Acceleration Set====
The Acceleration Set consists of vehicles that have very good values on almost every stat, being the strongest overall in terms of stats.
However, compared to the Handling Set, the Acceleration Set has slightly better speed, better acceleration (its main strength), and significantly better drift. Inversely, it has slightly worse handling, off-road, and mini-turbo. Below are the vehicles that make up this set.
<gallery>
Cheep Charger (Baby Mario) Model.png|[[Cheep Charger]]
Quacker (Baby Mario) Model.png|[[Quacker]]
Classic Dragster (Mario) Model.png|[[Classic Dragster]]
</gallery>
=====Acceleration Set Stats=====
'''Cheep Charger's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFD900;width:42.5%">34</div>
|-
| Weight || <div style="background:#FF9900;width:30%">24</div>
|-
| Acceleration || <div style="background:#66FF00;width:80%">64</div>
|-
| Handling || <div style="background:#99FF00;width:70%">56</div>
|-
| Drift || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Off-Road || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Mini-Turbo || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Total || 336
|}
'''Quacker's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFCC00;width:40%">32</div>
|-
| Weight || <div style="background:#FF6C00;width:21.25%">17</div>
|-
| Acceleration || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Handling || <div style="background:#80FF00;width:75%;">60</div>
|-
| Drift || <div style="background:#73FF00;width:77.5%;">62</div>
|-
| Off-Road || <div style="background:#CCFF00;width:60%">48</div>
|-
| Mini-Turbo || <div style="background:#93FF00;width:71.25%">57</div>
|-
| Total || 343
|}
'''Classic Dragster's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Weight || <div style="background:#ECFF00;width:53.75%">43</div>
|-
| Acceleration || <div style="background:#86FF00;width:73.75%;">59</div>
|-
| Handling || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Drift || <div style="background:#A6FF00;width:67.5%">54</div>
|-
| Off-Road || <div style="background:#FFFF00;width:50%">40</div>
|-
| Mini-Turbo || <div style="background:#B9FF00;width:63.75%">51</div>
|-
| Total || 338
|}
====Weight Set====
The Weight Set consists of vehicles that have decent speed, in addition to average acceleration, handling, drift, and off-road. However, they have low mini-turbo.
Despite having rather unclear weaknesses and strengths, there is something these vehicles have in common that actually exceeds other vehicles of the same size class; both are the heaviest vehicles of their vehicle and size classes.
Compared to the Drift/Mini-Turbo Set, the Weight Set is slower and has worse drift and mini-turbo. However, it has better acceleration, handling, and off-road. Similarly, comparing it to the Speed Set reveals that it’s slower, but does better in every other stat, especially handling. Below are the vehicles that make up this set.
<gallery>
Jet Bubble (Baby Mario) Model.png|[[Jet Bubble]]
Piranha Prowler (Bowser) Model.png|[[Piranha Prowler]]
</gallery>
=====Weight Set Stats=====
'''Jet Bubble's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#CCFF00;width:60%">48</div>
|-
| Weight || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Acceleration || <div style="background:#FFFF00;width:50%">40</div>
|-
| Handling || <div style="background:#FFFF00;width:50%">40</div>
|-
| Drift || <div style="background:#DFFF00;width:56.25%;">45</div>
|-
| Off-Road || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Mini-Turbo || <div style="background:#FFEC00;width:46.25%;">37</div>
|-
| Total || 272
|}
'''Piranha Prowler's Stats'''
{| class="wikitable"
|-
! Stat !! Stat Value (out of 80)
|-
| Speed || <div style="background:#9FFF00;width:68.75%">55</div>
|-
| Weight || <div style="background:#53FF00;width:83.75%;">67</div>
|-
| Acceleration || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Handling || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Drift || <div style="background:#FFDF00;width:43.75%;">35</div>
|-
| Off-Road || <div style="background:#FFB900;width:36.25%">29</div>
|-
| Mini-Turbo || <div style="background:#FFAC00;width:33.75%">27</div>
|-
| Total || 277
|}
==Standard Kart S==
==Standard Kart S==
{{kart infobox
{{kart infobox

Revision as of 23:23, August 25, 2022

Item (Mario Kart series)

An item is used as a power-up in the Mario Kart series. Players in the lead tend to get weaker items like Bananas and Green Shells, while those who are behind get powerful items like Lightning and Bullet Bills.

Table of items

Items by appearances in Mario Kart
Item Game
SMK MK64 MKSC MKDD MKDS MKWii MK7 MK8/MK8DX MKT
File:Green Shell Artwork - Mario Kart Wii.png A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a Banana, from Mario Kart Wii. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
File:Red Shell Artwork - Mario Kart Wii.png A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a Super Mushroom from New Super Mario Bros.; also reused for the Dash Mushroom in Mario Kart Wii. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
File:Star - Mario Kart Wii.png A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of Lightning in Mario Kart: Double Dash!! (also used for Mario Kart DS and Mario Kart Wii) A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of Boo for Mario Party 6 (also used for Dance Dance Revolution: Mario Mix and Mario Party 7) A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.2 A red "X" mark, used to indicate when something is false or not applicable.
Artwork of a Cape Feather from Mario Kart 8 Deluxe. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.2 A red "X" mark, used to indicate when something is false or not applicable.
Artwork of a Poison Mushroom from Super Mario Party A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Yoshi egg A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Fireball in Mario Kart: Double Dash!!. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Artwork of a Coin in New Super Mario Bros. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.3 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.3 A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
File:Triple Mushrooms Artwork - Mario Kart Wii.png A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a Fake Item Box, from Mario Kart Wii. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable.
File:Spiny Shell - Mario Kart Wii.png A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a Banana Bunch from Donkey Kong Country Returns A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Artwork of a Golden Mushroom in Mario Kart Wii A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
File:Triple Green Shells - Mario Kart Wii.png A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
File:Triple Red Shells - Mario Kart Wii.png A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Artwork of a Bob-omb, from Mario Kart Wii. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
A Heart in Mario Kart: Double Dash!!. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Bowser's Shell in Mario Kart: Double Dash!!. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Chain Chomp A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
A Giant Banana in Mario Kart: Double Dash!!. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
File:Triple Bananas - Mario Kart Wii.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
A Blooper from New Super Mario Bros. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of Bullet Bill, from Mario Kart Wii. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a Mega Mushroom in Mario Kart Wii A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a POW Block, from Mario Kart Wii. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
File:Thunder Cloud Artwork - Mario Kart Wii.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable.
Artwork of a Fire Flower in New Super Mario Bros. (later reused in New Super Mario Bros. Wii) A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Artwork of a Super Leaf with transparency. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A red "X" mark, used to indicate when something is false or not applicable.
Lucky Seven from Mario Kart 7. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.1 A green check mark, used to indicate when something is true or applicable.
Boomerang Flower in Mario Kart 8 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Super Horn in Mario Kart 8 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Crazy Eight in Mario Kart 8 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
Piranha Plant in Mario Kart 8 A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable. A red "X" mark, used to indicate when something is false or not applicable.
File:MKT Icon DoubleBobomb.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
Bubble from Mario Kart Tour A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
File:MKT Icon BananaBarrels.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
File:MKT Icon MushroomCannon.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
File:MKT Icon CoinBox.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
File:MKT Icon DashRing.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.
File:MKT Icon BobombCannon.png A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A red "X" mark, used to indicate when something is false or not applicable. A green check mark, used to indicate when something is true or applicable.

Key

  • A green check mark, used to indicate when something is true or applicable. – The item appears in the game
  • A red "X" mark, used to indicate when something is false or not applicable. – The item does not appear in the game

Notes

1 - This item was supposed to appear in the game, but it has been scrapped.
2 - This item doesn't appear in the original Mario Kart 8, but it does appear in Mario Kart 8 Deluxe.
3 - The Coin appears in Mario Kart: Super Circuit and Mario Kart 7, but players cannot obtain it from an Item Box.

Standard Kart S

Standard Kart S
The model for Toad's Standard Kart S from Mario Kart Wii
Toad's Standard Kart S model
Size class Small
Strong stats Acceleration, Handling, Drift
Average stats Speed Off-Road, Mini-Turbo
Weak stats Weight
Appears in Mario Kart Wii

The Standard Kart S is a small kart that appears in Mario Kart Wii. Much like the other Standard Karts, it resembles a real life go kart with custom exhaust pipes. Its bike counterpart is the Standard Bike S, its medium counterpart is the Standard Kart M, and its large counterpart is the Standard Kart L.

Stats

Speed: 41/80
Weight: 29/80
Acceleration: 48/80
Handling: 48/80
Drift: 51/80
Off-Road: 40/80
Mini-Turbo: 45/80
Vehicle type:
Drift

The Standard Bike S features above average mini-turbo (tied with the Zip Zip), acceleration (tied with the Offroader), and handling (tied with the Phantom), as well as decent drift (tied with the Flame Runner). Its speed (tied with the Zip Zip) and off-road (tied with the Classic Dragster) are average. However, it is rather light, as its weight matches that of the Blue Falcon.

Color schemes

Character Color scheme Image Character Color scheme Image
Baby Mario Red body, white stripe, blue center, gray exhaust pipes The model for Baby Mario's Standard Kart S from Mario Kart Wii Baby Luigi Green body, white stripe, blue center, gray exhaust pipes The model for Baby Luigi's Standard Kart S from Mario Kart Wii
Baby Peach Pink body and center, white stripe and exhaust pipes The model for Baby Peach's Standard Kart S from Mario Kart Wii Baby Daisy Orange body, white stripe, amber center, gray exhaust pipes The model for Baby Daisy's Standard Kart S from Mario Kart Wii
Toad Blue body, white stripe, red center, gray exhaust pipes The model for Toad's Standard Kart S from Mario Kart Wii Toadette White body, pink stripe, center, and exhaust pipes The model for Toadette's Standard Kart S from Mario Kart Wii
Koopa Troopa Light blue body, white stripe, green center, gray exhaust pipes The model for Koopa Troopa's Standard Kart S from Mario Kart Wii Dry Bones Olive body, white stripe, tan center, black exhaust pipes The model for Dry Bones's Standard Kart S from Mario Kart Wii
Male Mii White body and exhaust pipes, blue stripe and center The model for Small Male Mii's Standard Kart S from Mario Kart Wii Female Mii White body and exhaust pipes, red stripe and center The model for Small Female Mii's Standard Kart S from Mario Kart Wii

Standard Bike S

Standard Bike S
The model for Toad's Standard Bike S from Mario Kart Wii
Toad's Standard Bike S model
Size class Small
Strong stats Acceleration, Handling, Drift, Mini-Turbo
Average stats Speed Off-Road
Weak stats Weight
Appears in Mario Kart Wii

The Standard Bike S is a small drift type bike that appears in Mario Kart Wii. Much like the other Standard Bikes, it resembles a dirt bike. Its kart counterpart is the Standard Kart S, its medium counterpart is the Standard Bike M, and its large counterpart is the Standard Bike L.

Stats

Speed: 39/80
Weight: 21/80
Acceleration: 51/80
Handling: 51/80
Drift: 54/80
Off-Road: 43/80
Mini-Turbo: 48/80
Vehicle type:
Drift

The Standard Bike S features above average mini-turbo (tied with the Flame Flyer and Wario Bike), decent acceleration (tied with the Daytripper) and handling (tied with the Zip Zip), and good drift (tied with the Classic Dragster). Its speed and off-road (both tied with the Offroader) are average. However, it is the third lightest vehicle in the game, only being heavier than the Bit Bike and Quacker.

Color schemes

Character Color scheme Image Character Color scheme Image
Baby Mario Red body, black stripes, white star, blue wheels The model for Baby Mario's Standard Bike S from Mario Kart Wii Baby Luigi Green body, dark blue stripes, white star, blue wheels The model for Baby Luigi's Standard Bike S from Mario Kart Wii
Baby Peach Pink body, red stripes, white star and wheels The model for Baby Peach's Standard Bike S from Mario Kart Wii Baby Daisy Orange body and wheels, yellow stripes, white star The model for Baby Daisy's Standard Bike S from Mario Kart Wii
Toad Blue body, red stripes, white star. light orange wheels The model for Toad's Standard Bike S from Mario Kart Wii Toadette Pink body, star, and wheels, white stripes The model for Toadette's Standard Bike S from Mario Kart Wii
Koopa Troopa Green body, yellow stripes, white star, light yellow wheels The model for Koopa Troopa's Standard Bike S from Mario Kart Wii Dry Bones Dark brown body, tan stripes, white body, grayish-brown wheels The model for Dry Bones's Standard Bike S from Mario Kart Wii
Male Mii Dark blue body, azure stripes, white star, blue wheels The model for Small Male Mii's Standard Bike S from Mario Kart Wii Female Mii Pink body, red stripes, white star, dark pink wheels The model for Small Female Mii's Standard Bike S from Mario Kart Wii

Standard Kart M

Standard Kart M
The model for Mario's Standard Kart M from Mario Kart Wii
Mario's Standard Kart M model
Size class Medium
Strong stats Speed
Average stats Weight, Acceleration, Handling, Drift, Off-Road, Mini-Turbo
Weak stats None
Appears in Mario Kart Wii

The Standard Kart M is a medium kart that appears in Mario Kart Wii. Much like the other Standard Karts, it resembles a real life go kart with custom exhaust pipes. Its bike counterpart is the Standard Bike M, its small counterpart is the Standard Kart S, and its large counterpart is the Standard Kart L.

Stats

Speed: 46/80
Weight: 45/80
Acceleration: 40/80
Handling: 43/80
Drift: 45/80
Off-Road: 35/80
Mini-Turbo: 40/80
Vehicle type:
Drift

The Standard Kart M features above average speed (tied with the Tiny Titan), weight (tied with the Daytripper), and drift (tied with the Jet Bubble). Its acceleration (tied with the Jet Bubble), handling (tied with the Tiny Titan), off-road (tied with the Standard Kart L), and mini-turbo (tied with the Tiny Tian) are all average.

Color schemes

Character Color scheme Image Character Color scheme Image
Mario Red body, white stripe, blue center, gray exhaust pipes The model for Mario's Standard Kart M from Mario Kart Wii Luigi Green body, white stripe, blue center, gray exhaust pipes The model for Luigi's Standard Kart M from Mario Kart Wii
Princess Peach Pink body and center, white stripe and exhaust pipes The model for Princess Peach's Standard Kart M from Mario Kart Wii Princess Daisy Orange body, white stripe, amber center, gray exhaust pipes The model for Princess Daisy's Standard Kart M from Mario Kart Wii
Yoshi Lime body, white stripe, sky blue center, gray exhaust pipes The model for Yoshi's Standard Kart M from Mario Kart Wii Birdo Purple body, white stripe, magenta center, gray exhaust pipes The model for Birdo's Standard Kart M from Mario Kart Wii
Diddy Kong Light brown body, yellow stripe, red center, gray exhaust pipes The model for Diddy Kong's Standard Kart M from Mario Kart Wii Bowser Jr. Yellow body, white stripe, green center, gray exhaust pipes The model for Bowser Jr.'s Standard Kart M from Mario Kart Wii
Male Mii White body and exhaust pipes, blue stripe and center The model for Medium Male Mii's Standard Kart M from Mario Kart Wii Female Mii White body and exhaust pipes, red stripe and center The model for Medium Female Mii's Standard Kart M from Mario Kart Wii

Standard Bike M

Standard Bike M
The model for Mario's Standard Bike M from Mario Kart Wii
Mario's Standard Bike M model
Size class Medium
Strong stats Drift
Average stats Speed, Weight, Acceleration, Handling, Off-Road, Mini-Turbo
Weak stats None
Appears in Mario Kart Wii

The Standard Bike M is a medium drift type bike that appears in Mario Kart Wii. Much like the other Standard Bikes, it resembles a dirt bike. Its kart counterpart is the Standard Kart M, its small counterpart is the Standard Bike S, and its large counterpart is the Standard Bike L.

Stats

Speed: 43/80
Weight: 37/80
Acceleration: 43/80
Handling: 45/80
Drift: 48/80
Off-Road: 37/80
Mini-Turbo: 43/80
Vehicle type:
Drift

The Standard Bike M features above average drifting (tied with the Flame Flyer) and handling (tied with the Magikruiser). Its acceleration (tied with the Tiny Titan and Phantom), speed (tied with the Magikruiser and Phantom), weight (tied with the Mach Bike), off-road (tied with the Standard Bike L), and mini-turbo (tied with the Magikruiser) are all average.

Color schemes

Character Color scheme Image Character Color scheme Image
Mario Red body, black stripes, white star, blue wheels The model for Mario's Standard Bike M from Mario Kart Wii Luigi Green body, dark blue stripes, white star, blue wheels The model for Luigi's Standard Bike M from Mario Kart Wii
Princess Peach Pink body, red stripes, white star and wheels The model for Princess Peach's Standard Bike M from Mario Kart Wii Princess Daisy Orange body and wheels, yellow stripes, white star The model for Princess Daisy's Standard Bike M from Mario Kart Wii
Yoshi Sky blue body, green stripes, white star, light blue wheels The model for Yoshi's Standard Bike M from Mario Kart Wii Birdo Purple body, magenta stripes, white star, pink wheels The model for Birdo's Standard Bike M from Mario Kart Wii
Diddy Kong Light brown body, amber stripes, yellow star, brown wheels The model for Diddy Kong's Standard Bike M from Mario Kart Wii Bowser Jr. Yellow body, green stripes and wheels, white star The model for Bowser Jr.'s Standard Bike M from Mario Kart Wii
Male Mii Dark blue body, azure stripes, white star, blue wheels The model for Medium Male Mii's Standard Bike M from Mario Kart Wii Female Mii Pink body, red stripes, white star, dark pink wheels The model for Medium Female Mii's Standard Bike M from Mario Kart Wii

Standard Kart L

Standard Kart L
The model for Bowser's Standard Kart L from Mario Kart Wii
Bowser's Standard Kart L model
Size class Large
Strong stats Speed, Weight
Average stats Acceleration, Handling, Drift, Off-Road, Mini-Turbo
Weak stats None
Appears in Mario Kart Wii

The Standard Kart L is a large kart that appears in Mario Kart Wii. Much like the other Standard Karts, it resembles a real life go kart with custom exhaust pipes. Its bike counterpart is the Standard Bike L, its small counterpart is the Standard Kart S, and its medium counterpart is the Standard Kart M.

Stats

Speed: 48/80
Weight: 59/80
Acceleration: 37/80
Handling: 40/80
Drift: 40/80
Off-Road: 35/80
Mini-Turbo: 35/80
Vehicle type:
Drift

The Standard Kart L features above average speed (tied with the Dolphin Dasher and Jet Bubble) and high weight (tied with the Flame Flyer and Wario Bike), making it the fastest and heaviest of the Standard vehicles. Its acceleration (tied with the Dolphin Dasher), handling (tied with the Jet Bubble), drift (tied with the Bit Bike and Sneakster), off-road (tied with the Jet Bubble and Standard Kart M), and mini-turbo (tied with the Super Blooper) are all average.

Color schemes

Character Color scheme Image Character Color scheme Image
Wario Yellow body, white stripe, purple center, gray exhaust pipes The model for Wario's Standard Kart L from Mario Kart Wii Waluigi Dark blue body, white stripe, yellow center, gray exhaust pipes The model for Waluigi's Standard Kart L from Mario Kart Wii
Donkey Kong Brown body, white stripe, light brown center, gray exhaust pipes The model for Donkey Kong's Standard Kart L from Mario Kart Wii Bowser Green body, white stripe, orange center, gray exhaust pipes The model for Bowser's Standard Kart L from Mario Kart Wii
King Boo Black body and center, white stripe, gray exhaust pipes The model for King Boo's Standard Kart L from Mario Kart Wii Rosalina Cyan body, light yellow stripe, blue center, gray exhaust pipes The model for Rosalina's Standard Kart L from Mario Kart Wii
Funky Kong White body, sky blue stripe and center, gray exhaust pipes The model for Funky Kong's Standard Kart L from Mario Kart Wii Dry Bowser Tan body, white stripe, gray center and exhaust pipes The model for Dry Bowser's Standard Kart L from Mario Kart Wii
Male Mii White body and exhaust pipes, blue stripe and center The model for Large Male Mii's Standard Kart L from Mario Kart Wii Female Mii White body and exhaust pipes, red stripe and center The model for Large Female Mii's Standard Kart L from Mario Kart Wii

Standard Bike L

Standard Bike L
The model for Wario's Standard Bike L from Mario Kart Wii
Wario's Standard Bike L model
Size class Large
Strong stats Speed, Weight
Average stats Acceleration, Handling, Drift, Off-Road, Mini-Turbo
Weak stats None
Appears in Mario Kart Wii

The Standard Bike L is a large drift type bike that appears in Mario Kart Wii. Much like the other Standard Bikes, it resembles a dirt bike. Its kart counterpart is the Standard Kart L, its small counterpart is the Standard Bike S, and its medium counterpart is the Standard Bike M.

Stats

Speed: 46/80
Weight: 54/80
Acceleration: 40/80
Handling: 43/80
Drift: 43/80
Off-Road: 37/80
Mini-Turbo: 37/80
Vehicle type:
Drift

The Standard Bike L features above average speed (tied with the Tiny Titan and Standard Kart M) and decent weight (tied with the Flame Runner), making it the second fastest outside drifting bike behind the Shooting Star and the second heaviest outside drifting bike behind the Wario Bike. Its acceleration (tied with the Jet Bubble and Standard Kart M), handling (tied with the Tiny Titan), drift (tied with the Blue Falcon), off-road (tied with the Standard Bike M), and mini-turbo (tied with the Jet Bubble and Dolphin Dasher) are all average.

Color schemes

Character Color scheme Image Character Color scheme Image
Wario Yellow body, purple stripes, white star, purple wheels The model for Wario's Standard Bike L from Mario Kart Wii Waluigi Purple body, black stripes, white star, orange wheels The model for Waluigi's Standard Bike L from Mario Kart Wii
Donkey Kong Brown body, orange stripes, white star, light yellow wheels The model for Donkey Kong's Standard Bike L from Mario Kart Wii Bowser Dark green body, red-orange stripes, white star, red wheels The model for Bowser's Standard Bike L from Mario Kart Wii
King Boo Black body, purple stripes, white star, gray wheels The model for King Boo's Standard Bike L from Mario Kart Wii Rosalina Cyan body, sky blue stripes, light yellow star, blue wheels The model for Rosalina's Standard Bike L from Mario Kart Wii
Funky Kong Blue body, red stripes, white star, black wheels The model for Funky Kong's Standard Bike L from Mario Kart Wii Dry Bowser Tan body, dark red stripes and wheels, white star The model for Dry Bowser's Standard Bike L from Mario Kart Wii
Male Mii Dark blue body, azure stripes, white star, blue wheels The model for Large Male Mii's Standard Bike L from Mario Kart Wii Female Mii Pink body, red stripes, white star, dark pink wheels The model for Large Female Mii's Standard Bike L from Mario Kart Wii