User:Zaku/Sandbox: Difference between revisions

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Boots excel at attacking enemies in a straight line regardless of height from the ground, but are vulnerable to spiky enemies. Iron Boots and its more powerful variants are able to bypass this limitation. Hammers are more powerful than boots and focus on delivering a single strike to a group of 4 enemies in a 2x2 pattern, however it is unable to reach enemies in the air. Hurlhammers are thrown hammers that deal damage in a straight line similar to boots.
Boots excel at attacking enemies in a straight line regardless of height from the ground, but are vulnerable to spiky enemies. Iron Boots and its more powerful variants are able to bypass this limitation. Hammers are more powerful than boots and focus on delivering a single strike to a group of 4 enemies in a 2x2 pattern, however it is unable to reach enemies in the air. Hurlhammers are thrown hammers that deal damage in a straight line similar to boots.
[[File:Damaged_Weapon_PMTOK_Icon.jpg|left|thumb|Damaged Iron Boots]]
[[File:Damaged_Weapon_PMTOK_Icon.jpg|left|thumb|Worn out Iron Boots]]
Unlike past entries in the {{color|Paper Mario series|blue}}, weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. The damage of each weapon depends on player timing during an {{color|Action Command|blue}}, and Mario's total HP. Everytime Mario's health reaches a multiple of 20, all weapons get 1 point of extra damage overall, with a maximum possible increase of 8 damage points at 200HP. A total of 99 weapons can be held at any given time.
Unlike past entries in the {{color|Paper Mario series|blue}}, weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. The damage of each weapon depends on player timing during an {{color|Action Command|blue}}, and Mario's total HP. Everytime Mario's health reaches a multiple of 20, all weapons get 1 point of extra damage overall, with a maximum possible increase of 8 damage points at 200HP. A total of 99 weapons can be held at any given time.



Revision as of 23:30, May 30, 2022

Sandbox

My page for large edits or article creations, to ensure all parts are displayed as intended.

Current Projects

  • New Article: Parallel world (Paper Mario: Color Splash)
  • Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
  • Reformatting Userpage
  • Pages Under Construction: List of Paper Mario: The Origami King weapons and List of hidden Toads in Paper Mario: The Origami King


Text in blue is simply colored, I will correctly change them to links in the final version.

Parallel world

This page is about the dimension in Paper Mario: Color Splash. For the Mario Maker level of the same name, see blue.
“What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!”
Huey, Paper Mario: Color Splash
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMCS Vortex Island parallel world.png

The parallel world is a dimension from blue. It can be accessed from the blue via Warp Pipes with an ornate, circular pattern beneath. Like Subspace from {{{2}}} and Flopside from blue, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures.

Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ:

  • The oceans are not present, replaced with dark clouds and humid air,[1] revealing the barren rocky surface beneath.
  • The peaceful residents are Shy Guys instead of Toads.
  • Enemies such as Bloopers and Koopas are replaced with Boos and Dry Bones respectively.
  • During transitions, the screen fades to purple rather than the typical black.
  • A distorted version of the normal battle theme will play.


It is unknown whether this dimension is restricted to the Violet Isles or extends to the rest of blue or even beyond. It should be noted that the pirate ship does not receive an equivalent in the parallel world.

Locations

Vortex Island

Lighthouse Island

Fortune Island

Names in other languages

Language Name Meaning Notes

Trivia

  • The ornate pattern beneath the special Warp Pipes reflect which dimension it is in. In the normal world the design resembles a sun with 8 points. In the parallel world, it resembles a partial eclipse or crescent moon, composed of 2 rings with offset centers.
Template PMCS  Category:Dimensions  Category:Paper Mario: Color Splash locations

References

  1. ^ One of Huey's remarks about the parallel world in Vortex Island: "If you hang out laundry to dry in the parallel world...it won't ever dry, will it? Because it's so wet and cloudy?"

List of Paper Mario: The Origami King Glitches

Scripting

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering:

Digging with Professor Toad up First method discovered.

Reading the Sea Chart L

Item Menu Y

Talking with Oliva X

Effects

Dummy Entry

This is just here to see how the gallery looks above another entry. After all it's hard to tell how well something actually works in isolation.

List of hidden Toads in Paper Mario: The Origami King

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

Locations (based on in-game map order). Any location not mentioned is implied to not have any Toads to rescue.

Red Streamer

  • Whispering Woods (12 Toads)
  • Toad Town (1 Toad)
  • Graffiti Underground (2 Toads)
  • Picnic Road (55 Toads)
  • Overlook Mountain (36 Toads)
  • Earth Vellumental Temple (7 Toads)
  • Overlook Tower (18 Toads)

Blue Streamer

  • Autumn Mountain (20 Toads)
  • Chestnut Valley (6 Toads)
  • Water Vellumental Shrine (3 Toads)
  • Shogun Studios (45 Toads)
  • Ninja Attraction (4 Toads)
  • Big Sho' Theater (66 Toads)

Yellow Streamer

  • Breezy Tunnel (2 Toads)
  • Scorching Sandpaper Desert (9 Toads)
  • Scorching Sandpaper Minor (2 Toads)
  • Scorching Sandpaper West (6 Toads)
  • Scorching Sandpaper East (5 Toads)
  • Shroom City (22 Toads)
  • Scorching Sandpaper Far West (1 Toad)
  • Scorching Sandpaper Far East (3 Toads)
  • Temple of Shrooms (41 Toads)

Purple Streamer

  • The Princess Peach (17 Toads)
  • Bonehead Island (1 Toad)
  • Mushroom Island (3 Toads)
  • Heart Island (2 Toads)
  • Spade Island (5 Toads)
  • Club Island (4 Toads)
  • Full Moon Island (3 Toads)
  • ? Island (2 Toads)
  • Hammer Island (1 Toad)
  • Sea Tower (? Toads)

Green Streamer

  • Shangri-Spa (1 Toad)

List of Paper Mario: The Origami King weapons

This is a list of weapons and battle-related items in Paper Mario: The Origami King.

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

There are a total of 3 weapon types, each having multiple variations:

  • Boots
  • Hammers
  • Hurlhammers

Boots excel at attacking enemies in a straight line regardless of height from the ground, but are vulnerable to spiky enemies. Iron Boots and its more powerful variants are able to bypass this limitation. Hammers are more powerful than boots and focus on delivering a single strike to a group of 4 enemies in a 2x2 pattern, however it is unable to reach enemies in the air. Hurlhammers are thrown hammers that deal damage in a straight line similar to boots.

Battle Icon display for worn out weapons, using Iron Boots as an example.
Worn out Iron Boots

Unlike past entries in the blue, weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. The damage of each weapon depends on player timing during an blue, and Mario's total HP. Everytime Mario's health reaches a multiple of 20, all weapons get 1 point of extra damage overall, with a maximum possible increase of 8 damage points at 200HP. A total of 99 weapons can be held at any given time.

There are a total of 11 item types relevant to battles. Items retain their single-use function from previous entries, and have individual carrying limits.


Note: Prices listed do not account for any discounts via the blue, nor the automatic price reduction applied after dying multiple times. Damage values shown do not account for x1.5 and x2 striking power multipliers.

Boots

Name Image Base damage Description Coin Price
50 HP 200 HP
Boots A weapon from Paper Mario: The Origami King. 6 14 Standard boots. Great for jumping on basic enemies.
N/A
Iron Boots A weapon from Paper Mario: The Origami King. 8 16 Stronger than regular boots - and they can stomp spiked enemies!
300
Shiny Boots A weapon from Paper Mario: The Origami King. 10 18 Stronger than Iron Boots, but can't stomp spiked enemies.
500
Gold Boots A weapon/battle item in Paper Mario: The Origami King. 13 21 Wear these to stomp a few coins out of your enemies!
N/A
Shiny Iron Boots A weapon from Paper Mario: The Origami King. 13 21 Stronger and shinier than your regular Iron Boots.
600
Flashy Boots A weapon/battle item in Paper Mario: The Origami King. 15 23 Stronger than Shiny Boots, but can't stomp spiked enemies.
1,000
Flashy Iron Boots A weapon/battle item in Paper Mario: The Origami King. 18 26 Stronger and fancier than regular Iron Boots. They can deal huge damage!
1,100
Legendary Boots A weapon/battle item in Paper Mario: The Origami King. 21 29 The strongest boots of all. Still cannot stomp spiked enemies.
2,100
Legendary Iron Boots A weapon/battle item in Paper Mario: The Origami King. 22 30 The strongest type of Iron Boots. Crush your spiked foes!
2,200

Hammers

Name Image Base damage Description Coin Price
50 HP 200 HP
Hammer A weapon from Paper Mario: The Origami King. 7 15 A classic. Mario's trusty hammer, great for hitting basic foes.
N/A
Hurlhammer A weapon from Paper Mario: The Origami King. 11* 19* A hammer that you can throw for long-ranged attacks.
380
Shiny Hammer A weapon from Paper Mario: The Origami King. 11 19 Stronger and shinier than your regular, everyday hammer.
720
Gold Hammer A weapon from Paper Mario: The Origami King. 14* 22* Use this to knock coins out of your enemies' pockets.
N/A
Fire Hammer A weapon from Paper Mario: The Origami King. 14 22 A hammer that blazes with flames when whacking an enemy.
640
Ice Hammer A weapon from Paper Mario: The Origami King. 14 22 A hammer that crackles with ice when whacking foes.
640
Flashy Hammer A weapon from Paper Mario: The Origami King. 16 24 An extremely strong and fancy hammer. Deals big damage!
1,420
Legendary Hammer The Legendary Hammer logo. 22 30 The strongest and fanciest hammer in the game.
2,220
Shiny Hurlhammer A weapon from Paper Mario: The Origami King. 22 30 A stronger option for long-range hammer attacks.
1,380

* - Action Command bonus damage follows the same trend as boots.

Battle Items

Note: Unlike weapons, the damage dealt with offensive items does not scale with Mario's HP.

Name Image Damage Description Coin Price Carry
Capacity
Base With AC
POW Block An item from Paper Mario: The Origami King. 8 12 Shakes the ground, dealing damage to all enemies.
160
3
Fire Flower An item from Paper Mario: The Origami King. 20 24 Use this to throw fireballs at enemies in a straight line.
240
99
Ice Flower An item from Paper Mario: The Origami King. 20 24 Use this to throw ice balls at enemies in a straight line.
240
99
Tail An item from Paper Mario: The Origami King. 20 24 Equip this to spin and flick your tail at nearby enemies.
240
99
Shiny Fire Flower An item from Paper Mario: The Origami King. 30 36 Throw stronger fireballs at enemies in a straight line.
720
99
Shiny Ice Flower An item from Paper Mario: The Origami King. 30 36 Throw stronger ice balls at enemies in a straight line.
720
99
Shiny Tail An item from Paper Mario: The Origami King. 30 36 A stronger tail attack good for stronger enemies.
720
99

Healing Items

Name Image Healing
Effect
Description Coin Price Carry
Capacity
Mushroom An item from Paper Mario: The Origami King. +50 HP A useful item that can restore Mario's health anytime.
100
99
Shiny Mushroom An item from Paper Mario: The Origami King. +100 HP A shiny Mushroom that restores even more health.
300
99
Flashy Mushroom An item from Paper Mario: The Origami King. +200 HP A dazzling Mushroom that restores a huge amount of health.
800
99
1-Up Mushroom A 1-Up Mushroom from Paper Mario: The Origami King. Full heal from 0 HP Automatically revives Mario if he falls in a battle.
3,000
1
Template PMTOK  Category:Paper Mario: The Origami King

Userpage Restructure

Welcome to my Userspace ^,^ STATUS: Busy
My OC Peter the Blue Pumpkin, drawn in the style of the Paper Mario games! Birth
Month
June
Joined Feb 25,
2022
Paper Mario
Games Played
A casual player and happenstance glitch hunter.
What I do now My introduction to Mario
My passions have intertwined. I went from watching glitch compilations to glitch hunting, admiring official art to creating my own art and 3d model recreations, and now sharing what I know about the series through this wiki! My first Mario games ever were New Super Mario Bros, Super Paper Mario and Super Mario Galaxy. These kickstarted not only my love for Mario games and the platforming genre, but also shaped my musical tastes.