Farore's Wind: Difference between revisions
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[[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|left|Farore's Wind in ''Super Smash Bros. Melee''.]] | [[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|left|Farore's Wind in ''Super Smash Bros. Melee''.]] | ||
[[Image:FaoreWind.jpg|right|thumb|[[Zelda]] using '''Farore's Wind''' in ''Super Smash Bros. Brawl''.]] | [[Image:FaoreWind.jpg|right|thumb|[[Zelda]] using '''Farore's Wind''' in ''Super Smash Bros. Brawl''.]] | ||
'''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. Farore's Wind acts as her third jump, and she is teleported her farther than all other characters by their third jump. Farore's Wind is also notable for being able to go through solid ground. If any character touches those rings, there will be 3-5 damage done to them. [[Sheik]], Zelda's second form, has a similar attack called [[Vanish]], which teleports her upwards as well. However, it does not go as far, and does more damage to surrounding enemies. In | '''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. Farore's Wind acts as her third jump, and she is teleported her farther than all other characters by their third jump. Farore's Wind is also notable for being able to go through solid ground. If any character touches those rings, there will be 3-5 damage done to them. [[Sheik]], Zelda's second form, has a similar attack called [[Vanish]], which teleports her upwards as well. However, it does not go as far, and does more damage to surrounding enemies. In ''[[Super Smash Bros. Brawl]]'', the move can deal damage at the point of vanishing and appearing, while in ''Melee'' it was only possible for Zelda to deal damage with it upon vanishing. | ||
==Origin== | ==Origin== |
Revision as of 10:49, April 28, 2008
Farore's Wind is one of Zelda's special moves in Super Smash Bros. Melee. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. Farore's Wind acts as her third jump, and she is teleported her farther than all other characters by their third jump. Farore's Wind is also notable for being able to go through solid ground. If any character touches those rings, there will be 3-5 damage done to them. Sheik, Zelda's second form, has a similar attack called Vanish, which teleports her upwards as well. However, it does not go as far, and does more damage to surrounding enemies. In Super Smash Bros. Brawl, the move can deal damage at the point of vanishing and appearing, while in Melee it was only possible for Zelda to deal damage with it upon vanishing.
Origin
It is based on a spell with the same name from The Legend of Zelda: Ocarina of Time. Link could use to mark a place in a Dungeon and then return to that warp point at a later time.