Chronos Twins: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image = [[File:Chronos_Twins.png|256px]] | |image = [[File:Chronos_Twins.png|256px]] | ||
| | |appears_in = ''[[WarioWare: D.I.Y.]] | ||
|type = DLC | |type = DLC | ||
|intro = ''Survive'' | |||
|info = ''"DUAL GAMEPLAY"'' | |info = ''"DUAL GAMEPLAY"'' | ||
|controls ={{button|ds|Stylus}} – Shoot | |controls ={{button|ds|Stylus}} – Shoot | ||
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==Gameplay== | ==Gameplay== | ||
The game starts off with two timelines (past - '''top''' and present - '''bottom'''), two heroes, and two monsters (one in each timeline). The objective of the game is to shoot the monsters and survive. If the hero from past or present gets hit by one of two monsters, both will die, and the game automatically ends in a loss. | The game starts off with two timelines (past - '''top''' and present - '''bottom'''), two heroes, and two monsters (one in each timeline). The objective of the game is to shoot the monsters and survive. If the hero from past or present gets hit by one of two monsters, both will die, and the game automatically ends in a loss. | ||
{{WWDIY | {{WWDIY microgames}} | ||
{{WWDIYS | {{WWDIYS microgames}} | ||
[[Category:Downloadable microgames]] | [[Category:Downloadable microgames]] | ||
[[Category:WarioWare: D.I.Y. | [[Category:WarioWare: D.I.Y. microgames]] | ||
[[Category:WarioWare: D.I.Y. Showcase]] | [[Category:WarioWare: D.I.Y. Showcase microgames]] |
Latest revision as of 13:05, May 10, 2022
Chronos Twins | |
---|---|
Appears in | WarioWare: D.I.Y. |
Type | DLC |
Command(s) | Survive |
Info | "DUAL GAMEPLAY" |
Controls | – Shoot |
Chronos Twins is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released in America on June 14, 2010. And was made by Julio Moruno of EnjoyUp Games. The microgame is based on the Nintendo DS game called Chronos Twins also made by Julio Moruno.
Gameplay[edit]
The game starts off with two timelines (past - top and present - bottom), two heroes, and two monsters (one in each timeline). The objective of the game is to shoot the monsters and survive. If the hero from past or present gets hit by one of two monsters, both will die, and the game automatically ends in a loss.