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It is advised that any part of this user's own work is '''not copied and used''' on any other page.
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This is my workspace where I construct future pages or major edits I plan on adding.
This is my workspace where I construct future pages or major edits I plan on adding.


=Mystic Forest=
=Current Projects=
{{Spotlight-notice|LXXVIII}}
== Fire Mountain ==
{{worldbox
<big>'''Goal:''' ''Make the same standard as Mystic Forest.''</big>
|title=Mystic Forest
 
|image=[[Image:MysticLevel.jpg]]
{{about|Fire Mountain in ''Mario vs. Donkey Kong''|Fire Mountain in ''[[Diddy Kong Racing]]''|[[Fire Mountain (Diddy Kong Racing)|here]]}}
|app=''[[Mario vs. Donkey Kong]]''
{{world infobox
|lev=7
|title=Fire Mountain
|before=[[Spooky House|<<]]
|image=[[File:FireMountainMMStage.png]]
|after=[[Twilight City|>>]]
|game=''[[Mario vs. Donkey Kong]]''
|levels=8
|before=[[Donkey Kong Jungle (world)|<<]]
|after=[[Spooky House|>>]]
}}
}}


'''Mystic Forest''' is the fifth main world of ''[[Mario vs. Donkey Kong]]''. This world's theme is a mystical forest one, and is one of the most difficult main worlds in the game, due to the amount of gimmicks present and introduced. [[Bob-omb]]s and [[Sleeping Spear Guy]]s commonly appear in many levels.
'''Fire Mountain''' is the third [[world]] [[Mario]] goes through in the game ''[[Mario vs. Donkey Kong]]'', preceded by [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] and followed by [[Spooky House]]. As its name suggests, the Fire Mountain is a volcanic world filled with [[lava]] that would instantly knock Mario out upon contact. During the boss fight, [[Mario]] must pick up the [[barrel]]s thrown by [[Donkey Kong]] and throw them back at the ape a total of four times in order to beat the level.
 
==Enemies==
*[[Venus Fire Trap]]s
*[[Bob-omb]]s
*[[Sleeping Spear Guy]]s
 
 
==5-1==
This level's pre-level tutorial involves Mario making use of a conveyor belt switch to switch the direction, duck while on the belt, and make it past a wall by doing so. This level introduces the addition of switches to conveyor belt mechanic.
 
The first half of this level has several conveyor belts and a pair of switches, with the key on the other side of a wall. The door is right below the furthest away switch. Due to the key being on a platform with only a ladder as the way under it, the key must be taken around to get to the door. Mario must switch the belt's direction to get under the wall and on to the key's side, and then must send the key on to a higher conveyor belt, switching the direction using a nearby switch to get the key to ground level on the other side, where it can then be reached, grabbed, taken under the wall and used to unlock the door.
 
The second half of this level is more vertical, actually scrolling upwards as Mario climbs higher. It has several ropes, conveyor belts and a single switch on ground level. There are also several [[Venus Fire Trap]]s here who hinder Mario as he climbs.
 
The high score for this level is 28500.
 
===Presents===
*'''Red Present''' - In the first half of the level, this present is right above the switch furthest away from Mario's starting point.
*'''Yellow Present''' - ???
*'''Blue Present''' - ???
 
===Enemies===
*[[Venus Fire Trap]]s
 
==5-2==
 
===Presents===
*'''Red Present''' - ???
*'''Blue Present''' - ???
*'''Yellow Present''' - ???
 
===Enemies===
 
==5-3==
 
===Presents===
*'''Red Present''' - ???
*'''Blue Present''' - ???
*'''Yellow Present''' - ???
 
===Enemies===
 
==5-4==
 
===Presents===
*'''Red Present''' - ???
*'''Blue Present''' - ???
*'''Yellow Present''' - ???


===Enemies===
===Enemies===


==5-5==
===Levels===
 
====3-1====
===Presents===
The opening demonstration involves Mario stepping on to a red moving platform that eventually gets pushed higher up into the air by the lava below, allowing Mario to reach higher ground. This level introduces the aforementioned platforms and the threat of instant death through lava.
*'''Red Present''' - ???
*'''Blue Present''' - ???
*'''Yellow Present''' - ???


===Enemies===
[[File:MVDK 3-1 Part 1.PNG||thumb|left|The first section of Level 3-1.]]
The first half of this level, unlike most, features a symmetrical landscape with rectangular block chunks in the bottom corners of the level separated by lava that has two red platforms on it that move between the chunks of land. There are also two fairly large square-shaped blocks towards the middle of the level, with the exit on the eastern block. The key is on the far-western block chunk, opposite of where Mario's starting point is, requiring him to use the red platforms to make it across the lava and duck under the blocks by ducking as the red platforms approaches them. Once across, Mario must use the lava that pushes the red platforms into the air to get the key on to the nearby block, and once more for Mario to get the key across to the exit.


==5-6==
[[File:MVDK 3-1 Part 2.png|200px|thumb|left|The second section of Level 3-1.]]


===Presents===
*'''Red Present''' - ???
*'''Blue Present''' - ???
*'''Yellow Present''' - ???


===Enemies===


==5-MM==
<br clear=all>
====[[Present]]s====
*'''Red Present''' - Located in mid-air between the two 3x3 block bunches, the red present is obtained through jumping off the rising platforms at their peak.
*'''Yellow Present''' - N/A
*'''Blue Present''' - N/A


==5-DK==
{{br}}

Latest revision as of 21:31, May 5, 2022

It is advised that any part of this user's own work is not copied and used on any other page.

This is my workspace where I construct future pages or major edits I plan on adding.

Current Projects

Fire Mountain

Goal: Make the same standard as Mystic Forest.

This page is about Fire Mountain in Mario vs. Donkey Kong. For Fire Mountain in Diddy Kong Racing, see here.
Fire Mountain
Mario leading the Mini-Marios into the Toy Box in Fire Mountain.
Game Mario vs. Donkey Kong
Level(s) 8
<< List of worlds >>

Fire Mountain is the third world Mario goes through in the game Mario vs. Donkey Kong, preceded by Donkey Kong Jungle and followed by Spooky House. As its name suggests, the Fire Mountain is a volcanic world filled with lava that would instantly knock Mario out upon contact. During the boss fight, Mario must pick up the barrels thrown by Donkey Kong and throw them back at the ape a total of four times in order to beat the level.

Enemies

Levels

3-1

The opening demonstration involves Mario stepping on to a red moving platform that eventually gets pushed higher up into the air by the lava below, allowing Mario to reach higher ground. This level introduces the aforementioned platforms and the threat of instant death through lava.

Level 3-1 of Mario vs. Donkey Kong.
The first section of Level 3-1.

The first half of this level, unlike most, features a symmetrical landscape with rectangular block chunks in the bottom corners of the level separated by lava that has two red platforms on it that move between the chunks of land. There are also two fairly large square-shaped blocks towards the middle of the level, with the exit on the eastern block. The key is on the far-western block chunk, opposite of where Mario's starting point is, requiring him to use the red platforms to make it across the lava and duck under the blocks by ducking as the red platforms approaches them. Once across, Mario must use the lava that pushes the red platforms into the air to get the key on to the nearby block, and once more for Mario to get the key across to the exit.

File:MVDK 3-1 Part 2.png
The second section of Level 3-1.



Presents

  • Red Present - Located in mid-air between the two 3x3 block bunches, the red present is obtained through jumping off the rising platforms at their peak.
  • Yellow Present - N/A
  • Blue Present - N/A